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1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkMaskGamma_DEFINED
9 #define SkMaskGamma_DEFINED
10 
11 #include "include/core/SkColor.h"
12 #include "include/core/SkRefCnt.h"
13 #include "include/core/SkScalar.h"
14 #include "include/core/SkTypes.h"
15 #include "include/private/SkColorData.h"
16 #include "include/private/base/SkCPUTypes.h"
17 #include "include/private/base/SkNoncopyable.h"
18 #include "include/private/base/SkTo.h"
19 
20 #include <cstdint>
21 
22 /**
23  * SkColorSpaceLuminance is used to convert luminances to and from linear and
24  * perceptual color spaces.
25  *
26  * Luma is used to specify a linear luminance value [0.0, 1.0].
27  * Luminance is used to specify a luminance value in an arbitrary color space [0.0, 1.0].
28  */
29 class SkColorSpaceLuminance : SkNoncopyable {
30 public:
~SkColorSpaceLuminance()31     virtual ~SkColorSpaceLuminance() { }
32 
33     /** Converts a color component luminance in the color space to a linear luma. */
34     virtual SkScalar toLuma(SkScalar gamma, SkScalar luminance) const = 0;
35     /** Converts a linear luma to a color component luminance in the color space. */
36     virtual SkScalar fromLuma(SkScalar gamma, SkScalar luma) const = 0;
37 
38     /** Converts a color to a luminance value. */
computeLuminance(SkScalar gamma,SkColor c)39     static U8CPU computeLuminance(SkScalar gamma, SkColor c) {
40         const SkColorSpaceLuminance& luminance = Fetch(gamma);
41         SkScalar r = luminance.toLuma(gamma, SkIntToScalar(SkColorGetR(c)) / 255);
42         SkScalar g = luminance.toLuma(gamma, SkIntToScalar(SkColorGetG(c)) / 255);
43         SkScalar b = luminance.toLuma(gamma, SkIntToScalar(SkColorGetB(c)) / 255);
44         SkScalar luma = r * SK_LUM_COEFF_R +
45                         g * SK_LUM_COEFF_G +
46                         b * SK_LUM_COEFF_B;
47         SkASSERT(luma <= SK_Scalar1);
48         return SkScalarRoundToInt(luminance.fromLuma(gamma, luma) * 255);
49     }
50 
51     /** Retrieves the SkColorSpaceLuminance for the given gamma. */
52     static const SkColorSpaceLuminance& Fetch(SkScalar gamma);
53 };
54 
55 ///@{
56 /**
57  * Scales base <= 2^N-1 to 2^8-1
58  * @param N [1, 8] the number of bits used by base.
59  * @param base the number to be scaled to [0, 255].
60  */
sk_t_scale255(U8CPU base)61 template<U8CPU N> static inline U8CPU sk_t_scale255(U8CPU base) {
62     base <<= (8 - N);
63     U8CPU lum = base;
64     for (unsigned int i = N; i < 8; i += N) {
65         lum |= base >> i;
66     }
67     return lum;
68 }
69 template<> /*static*/ inline U8CPU sk_t_scale255<1>(U8CPU base) {
70     return base * 0xFF;
71 }
72 template<> /*static*/ inline U8CPU sk_t_scale255<2>(U8CPU base) {
73     return base * 0x55;
74 }
75 template<> /*static*/ inline U8CPU sk_t_scale255<4>(U8CPU base) {
76     return base * 0x11;
77 }
78 template<> /*static*/ inline U8CPU sk_t_scale255<8>(U8CPU base) {
79     return base;
80 }
81 ///@}
82 
83 template <int R_LUM_BITS, int G_LUM_BITS, int B_LUM_BITS> class SkTMaskPreBlend;
84 
85 void SkTMaskGamma_build_correcting_lut(uint8_t table[256], U8CPU srcI, SkScalar contrast,
86                                        const SkColorSpaceLuminance& dstConvert, SkScalar dstGamma);
87 
88 /**
89  * A regular mask contains linear alpha values. A gamma correcting mask
90  * contains non-linear alpha values in an attempt to create gamma correct blits
91  * in the presence of a gamma incorrect (linear) blend in the blitter.
92  *
93  * SkMaskGamma creates and maintains tables which convert linear alpha values
94  * to gamma correcting alpha values.
95  * @param R The number of luminance bits to use [1, 8] from the red channel.
96  * @param G The number of luminance bits to use [1, 8] from the green channel.
97  * @param B The number of luminance bits to use [1, 8] from the blue channel.
98  */
99 template <int R_LUM_BITS, int G_LUM_BITS, int B_LUM_BITS> class SkTMaskGamma : public SkRefCnt {
100 
101 public:
102 
103     /** Creates a linear SkTMaskGamma. */
SkTMaskGamma()104     SkTMaskGamma() : fIsLinear(true) { }
105 
106     /**
107      * Creates tables to convert linear alpha values to gamma correcting alpha
108      * values.
109      *
110      * @param contrast A value in the range [0.0, 1.0] which indicates the
111      *                 amount of artificial contrast to add.
112      * @param device The color space of the target device.
113      */
SkTMaskGamma(SkScalar contrast,SkScalar deviceGamma)114     SkTMaskGamma(SkScalar contrast, SkScalar deviceGamma) : fIsLinear(false) {
115         const SkColorSpaceLuminance& deviceConvert = SkColorSpaceLuminance::Fetch(deviceGamma);
116         for (U8CPU i = 0; i < (1 << MAX_LUM_BITS); ++i) {
117             U8CPU lum = sk_t_scale255<MAX_LUM_BITS>(i);
118             SkTMaskGamma_build_correcting_lut(fGammaTables[i], lum, contrast,
119                                               deviceConvert, deviceGamma);
120         }
121     }
122 
123     /** Given a color, returns the closest canonical color. */
CanonicalColor(SkColor color)124     static SkColor CanonicalColor(SkColor color) {
125         return SkColorSetRGB(
126                    sk_t_scale255<R_LUM_BITS>(SkColorGetR(color) >> (8 - R_LUM_BITS)),
127                    sk_t_scale255<G_LUM_BITS>(SkColorGetG(color) >> (8 - G_LUM_BITS)),
128                    sk_t_scale255<B_LUM_BITS>(SkColorGetB(color) >> (8 - B_LUM_BITS)));
129     }
130 
131     /** The type of the mask pre-blend which will be returned from preBlend(SkColor). */
132     typedef SkTMaskPreBlend<R_LUM_BITS, G_LUM_BITS, B_LUM_BITS> PreBlend;
133 
134     /**
135      * Provides access to the tables appropriate for converting linear alpha
136      * values into gamma correcting alpha values when drawing the given color
137      * through the mask. The destination color will be approximated.
138      */
139     PreBlend preBlend(SkColor color) const;
140 
141     /**
142      * Get dimensions for the full table set, so it can be allocated as a block.
143      */
getGammaTableDimensions(int * tableWidth,int * numTables)144     void getGammaTableDimensions(int* tableWidth, int* numTables) const {
145         *tableWidth = 256;
146         *numTables = (1 << MAX_LUM_BITS);
147     }
148 
149     /**
150      * Provides direct access to the full table set, so it can be uploaded
151      * into a texture or analyzed in other ways.
152      * Returns nullptr if fGammaTables hasn't been initialized.
153      */
getGammaTables()154     const uint8_t* getGammaTables() const {
155         return fIsLinear ? nullptr : (const uint8_t*) fGammaTables;
156     }
157 
158 private:
159     static const int MAX_LUM_BITS =
160           B_LUM_BITS > (R_LUM_BITS > G_LUM_BITS ? R_LUM_BITS : G_LUM_BITS)
161         ? B_LUM_BITS : (R_LUM_BITS > G_LUM_BITS ? R_LUM_BITS : G_LUM_BITS);
162     uint8_t fGammaTables[1 << MAX_LUM_BITS][256];
163     bool fIsLinear;
164 
165     using INHERITED = SkRefCnt;
166 };
167 
168 
169 /**
170  * SkTMaskPreBlend is a tear-off of SkTMaskGamma. It provides the tables to
171  * convert a linear alpha value for a given channel to a gamma correcting alpha
172  * value for that channel. This class is immutable.
173  *
174  * If fR, fG, or fB is nullptr, all of them will be. This indicates that no mask
175  * pre blend should be applied. SkTMaskPreBlend::isApplicable() is provided as
176  * a convenience function to test for the absence of this case.
177  */
178 template <int R_LUM_BITS, int G_LUM_BITS, int B_LUM_BITS> class SkTMaskPreBlend {
179 private:
SkTMaskPreBlend(sk_sp<const SkTMaskGamma<R_LUM_BITS,G_LUM_BITS,B_LUM_BITS>> parent,const uint8_t * r,const uint8_t * g,const uint8_t * b)180     SkTMaskPreBlend(sk_sp<const SkTMaskGamma<R_LUM_BITS, G_LUM_BITS, B_LUM_BITS>> parent,
181                     const uint8_t* r, const uint8_t* g, const uint8_t* b)
182     : fParent(std::move(parent)), fR(r), fG(g), fB(b) { }
183 
184     sk_sp<const SkTMaskGamma<R_LUM_BITS, G_LUM_BITS, B_LUM_BITS>> fParent;
185     friend class SkTMaskGamma<R_LUM_BITS, G_LUM_BITS, B_LUM_BITS>;
186 public:
187     /** Creates a non applicable SkTMaskPreBlend. */
SkTMaskPreBlend()188     SkTMaskPreBlend() : fParent(), fR(nullptr), fG(nullptr), fB(nullptr) { }
189 
190     /**
191      * This copy contructor exists for correctness, but should never be called
192      * when return value optimization is enabled.
193      */
SkTMaskPreBlend(const SkTMaskPreBlend<R_LUM_BITS,G_LUM_BITS,B_LUM_BITS> & that)194     SkTMaskPreBlend(const SkTMaskPreBlend<R_LUM_BITS, G_LUM_BITS, B_LUM_BITS>& that)
195     : fParent(that.fParent), fR(that.fR), fG(that.fG), fB(that.fB) { }
196 
~SkTMaskPreBlend()197     ~SkTMaskPreBlend() { }
198 
199     /** True if this PreBlend should be applied. When false, fR, fG, and fB are nullptr. */
isApplicable()200     bool isApplicable() const { return SkToBool(this->fG); }
201 
202     const uint8_t* fR;
203     const uint8_t* fG;
204     const uint8_t* fB;
205 };
206 
207 template <int R_LUM_BITS, int G_LUM_BITS, int B_LUM_BITS>
208 SkTMaskPreBlend<R_LUM_BITS, G_LUM_BITS, B_LUM_BITS>
preBlend(SkColor color)209 SkTMaskGamma<R_LUM_BITS, G_LUM_BITS, B_LUM_BITS>::preBlend(SkColor color) const {
210     return fIsLinear ? SkTMaskPreBlend<R_LUM_BITS, G_LUM_BITS, B_LUM_BITS>()
211                      : SkTMaskPreBlend<R_LUM_BITS, G_LUM_BITS, B_LUM_BITS>(sk_ref_sp(this),
212                          fGammaTables[SkColorGetR(color) >> (8 - MAX_LUM_BITS)],
213                          fGammaTables[SkColorGetG(color) >> (8 - MAX_LUM_BITS)],
214                          fGammaTables[SkColorGetB(color) >> (8 - MAX_LUM_BITS)]);
215 }
216 
217 ///@{
218 /**
219  *  If APPLY_LUT is false, returns component unchanged.
220  *  If APPLY_LUT is true, returns lut[component].
221  *  @param APPLY_LUT whether or not the look-up table should be applied to component.
222  *  @component the initial component.
223  *  @lut a look-up table which transforms the component.
224  */
sk_apply_lut_if(U8CPU component,const uint8_t *)225 template<bool APPLY_LUT> static inline U8CPU sk_apply_lut_if(U8CPU component, const uint8_t*) {
226     return component;
227 }
228 template<> /*static*/ inline U8CPU sk_apply_lut_if<true>(U8CPU component, const uint8_t* lut) {
229     return lut[component];
230 }
231 ///@}
232 
233 #endif
234