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1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/ganesh/GrSWMaskHelper.h"
9 
10 #include "include/core/SkBitmap.h"
11 #include "include/core/SkColor.h"
12 #include "include/gpu/GrRecordingContext.h"
13 #include "src/core/SkBlitter_A8.h"
14 #include "src/gpu/ganesh/GrCaps.h"
15 #include "src/gpu/ganesh/GrProxyProvider.h"
16 #include "src/gpu/ganesh/GrRecordingContextPriv.h"
17 #include "src/gpu/ganesh/GrTextureProxy.h"
18 #include "src/gpu/ganesh/SkGr.h"
19 #include "src/gpu/ganesh/SurfaceContext.h"
20 #include "src/gpu/ganesh/geometry/GrStyledShape.h"
21 
get_paint(GrAA aa,uint8_t alpha)22 static SkPaint get_paint(GrAA aa, uint8_t alpha) {
23     SkPaint paint;
24     paint.setBlendMode(SkBlendMode::kSrc);  // "Replace" mode
25     paint.setAntiAlias(GrAA::kYes == aa);
26     // SkPaint's color is unpremul so this will produce alpha in every channel.
27     paint.setColor(SkColorSetARGB(alpha, 255, 255, 255));
28     return paint;
29 }
30 
31 /**
32  * Draw a single rect element of the clip stack into the accumulation bitmap
33  */
drawRect(const SkRect & rect,const SkMatrix & matrix,GrAA aa,uint8_t alpha)34 void GrSWMaskHelper::drawRect(const SkRect& rect, const SkMatrix& matrix, GrAA aa, uint8_t alpha) {
35     SkMatrix translatedMatrix = matrix;
36     translatedMatrix.postTranslate(fTranslate.fX, fTranslate.fY);
37     fDraw.fCTM = &translatedMatrix;
38 
39     fDraw.drawRect(rect, get_paint(aa, alpha));
40 }
41 
drawRRect(const SkRRect & rrect,const SkMatrix & matrix,GrAA aa,uint8_t alpha)42 void GrSWMaskHelper::drawRRect(const SkRRect& rrect, const SkMatrix& matrix,
43                                GrAA aa, uint8_t alpha) {
44     SkMatrix translatedMatrix = matrix;
45     translatedMatrix.postTranslate(fTranslate.fX, fTranslate.fY);
46     fDraw.fCTM = &translatedMatrix;
47 
48     fDraw.drawRRect(rrect, get_paint(aa, alpha));
49 }
50 
51 /**
52  * Draw a single path element of the clip stack into the accumulation bitmap
53  */
drawShape(const GrStyledShape & shape,const SkMatrix & matrix,GrAA aa,uint8_t alpha)54 void GrSWMaskHelper::drawShape(const GrStyledShape& shape, const SkMatrix& matrix,
55                                GrAA aa, uint8_t alpha) {
56     SkPaint paint = get_paint(aa, alpha);
57     paint.setPathEffect(shape.style().refPathEffect());
58     shape.style().strokeRec().applyToPaint(&paint);
59 
60     SkMatrix translatedMatrix = matrix;
61     translatedMatrix.postTranslate(fTranslate.fX, fTranslate.fY);
62     fDraw.fCTM = &translatedMatrix;
63 
64     SkPath path;
65     shape.asPath(&path);
66     if (0xFF == alpha) {
67         SkASSERT(0xFF == paint.getAlpha());
68         fDraw.drawPathCoverage(path, paint);
69     } else {
70         fDraw.drawPath(path, paint);
71     }
72 }
73 
drawShape(const GrShape & shape,const SkMatrix & matrix,GrAA aa,uint8_t alpha)74 void GrSWMaskHelper::drawShape(const GrShape& shape, const SkMatrix& matrix,
75                                GrAA aa, uint8_t alpha) {
76     SkPaint paint = get_paint(aa, alpha);
77 
78     SkMatrix translatedMatrix = matrix;
79     translatedMatrix.postTranslate(fTranslate.fX, fTranslate.fY);
80     fDraw.fCTM = &translatedMatrix;
81 
82     if (shape.inverted()) {
83         if (shape.isEmpty() || shape.isLine() || shape.isPoint()) {
84             // These shapes are empty for simple fills, so when inverted, cover everything
85             fDraw.drawPaint(paint);
86             return;
87         }
88         // Else fall through to the draw method using asPath(), which will toggle fill type properly
89     } else if (shape.isEmpty() || shape.isLine() || shape.isPoint()) {
90         // Do nothing, these shapes do not cover any pixels for simple fills
91         return;
92     } else if (shape.isRect()) {
93         fDraw.drawRect(shape.rect(), paint);
94         return;
95     } else if (shape.isRRect()) {
96         fDraw.drawRRect(shape.rrect(), paint);
97         return;
98     }
99 
100     // A complex, or inverse-filled shape, so go through drawPath.
101     SkPath path;
102     shape.asPath(&path);
103     if (0xFF == alpha) {
104         SkASSERT(0xFF == paint.getAlpha());
105         fDraw.drawPathCoverage(path, paint);
106     } else {
107         fDraw.drawPath(path, paint);
108     }
109 }
110 
init(const SkIRect & resultBounds)111 bool GrSWMaskHelper::init(const SkIRect& resultBounds) {
112     // We will need to translate draws so the bound's UL corner is at the origin
113     fTranslate = {-SkIntToScalar(resultBounds.fLeft), -SkIntToScalar(resultBounds.fTop)};
114     SkIRect bounds = SkIRect::MakeWH(resultBounds.width(), resultBounds.height());
115 
116     const SkImageInfo bmImageInfo = SkImageInfo::MakeA8(bounds.width(), bounds.height());
117     if (!fPixels->tryAlloc(bmImageInfo)) {
118         return false;
119     }
120     fPixels->erase(0);
121 
122     fDraw.fBlitterChooser = SkA8Blitter_Choose;
123     fDraw.fDst      = *fPixels;
124     fRasterClip.setRect(bounds);
125     fDraw.fRC       = &fRasterClip;
126     return true;
127 }
128 
toTextureView(GrRecordingContext * rContext,SkBackingFit fit)129 GrSurfaceProxyView GrSWMaskHelper::toTextureView(GrRecordingContext* rContext, SkBackingFit fit) {
130     SkImageInfo ii = SkImageInfo::MakeA8(fPixels->width(), fPixels->height());
131     size_t rowBytes = fPixels->rowBytes();
132 
133     SkBitmap bitmap;
134     SkAssertResult(bitmap.installPixels(ii, fPixels->detachPixels(), rowBytes,
135                                         [](void* addr, void* context) { sk_free(addr); },
136                                         nullptr));
137     bitmap.setImmutable();
138 
139     return std::get<0>(GrMakeUncachedBitmapProxyView(rContext, bitmap, skgpu::Mipmapped::kNo, fit));
140 }
141