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1 /*
2  * Copyright 2021 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/graphite/ResourceProvider.h"
9 
10 #include "include/core/SkSamplingOptions.h"
11 #include "include/core/SkTileMode.h"
12 #include "include/gpu/graphite/BackendTexture.h"
13 #include "src/core/SkTraceEvent.h"
14 #include "src/gpu/graphite/Buffer.h"
15 #include "src/gpu/graphite/Caps.h"
16 #include "src/gpu/graphite/CommandBuffer.h"
17 #include "src/gpu/graphite/ComputePipeline.h"
18 #include "src/gpu/graphite/ContextPriv.h"
19 #include "src/gpu/graphite/ContextUtils.h"
20 #include "src/gpu/graphite/GlobalCache.h"
21 #include "src/gpu/graphite/GraphicsPipeline.h"
22 #include "src/gpu/graphite/GraphicsPipelineDesc.h"
23 #include "src/gpu/graphite/Log.h"
24 #include "src/gpu/graphite/RenderPassDesc.h"
25 #include "src/gpu/graphite/RendererProvider.h"
26 #include "src/gpu/graphite/ResourceCache.h"
27 #include "src/gpu/graphite/Sampler.h"
28 #include "src/gpu/graphite/SharedContext.h"
29 #include "src/gpu/graphite/Texture.h"
30 #include "src/sksl/SkSLCompiler.h"
31 
32 namespace skgpu::graphite {
33 
34 // This is only used when tracing is enabled at compile time.
to_str(const SharedContext * ctx,const GraphicsPipelineDesc & gpDesc,const RenderPassDesc & rpDesc)35 [[maybe_unused]] static std::string to_str(const SharedContext* ctx,
36                                            const GraphicsPipelineDesc& gpDesc,
37                                            const RenderPassDesc& rpDesc) {
38     const ShaderCodeDictionary* dict = ctx->shaderCodeDictionary();
39     const RenderStep* step = ctx->rendererProvider()->lookup(gpDesc.renderStepID());
40     return GetPipelineLabel(dict, rpDesc, step, gpDesc.paintParamsID());
41 }
42 
ResourceProvider(SharedContext * sharedContext,SingleOwner * singleOwner,uint32_t recorderID,size_t resourceBudget)43 ResourceProvider::ResourceProvider(SharedContext* sharedContext,\
44                                    SingleOwner* singleOwner,
45                                    uint32_t recorderID,
46                                    size_t resourceBudget)
47         : fSharedContext(sharedContext)
48         , fResourceCache(ResourceCache::Make(singleOwner, recorderID, resourceBudget)) {}
49 
~ResourceProvider()50 ResourceProvider::~ResourceProvider() {
51     fResourceCache->shutdown();
52 }
53 
findOrCreateGraphicsPipeline(const RuntimeEffectDictionary * runtimeDict,const GraphicsPipelineDesc & pipelineDesc,const RenderPassDesc & renderPassDesc)54 sk_sp<GraphicsPipeline> ResourceProvider::findOrCreateGraphicsPipeline(
55         const RuntimeEffectDictionary* runtimeDict,
56         const GraphicsPipelineDesc& pipelineDesc,
57         const RenderPassDesc& renderPassDesc) {
58     auto globalCache = fSharedContext->globalCache();
59     UniqueKey pipelineKey = fSharedContext->caps()->makeGraphicsPipelineKey(pipelineDesc,
60                                                                             renderPassDesc);
61     sk_sp<GraphicsPipeline> pipeline = globalCache->findGraphicsPipeline(pipelineKey);
62     if (!pipeline) {
63         // Haven't encountered this pipeline, so create a new one. Since pipelines are shared
64         // across Recorders, we could theoretically create equivalent pipelines on different
65         // threads. If this happens, GlobalCache returns the first-through-gate pipeline and we
66         // discard the redundant pipeline. While this is wasted effort in the rare event of a race,
67         // it allows pipeline creation to be performed without locking the global cache.
68         // NOTE: The parameters to TRACE_EVENT are only evaluated inside an if-block when the
69         // category is enabled.
70         TRACE_EVENT1("skia.shaders", "createGraphicsPipeline", "desc",
71                      TRACE_STR_COPY(to_str(fSharedContext, pipelineDesc, renderPassDesc).c_str()));
72         pipeline = this->createGraphicsPipeline(runtimeDict, pipelineDesc, renderPassDesc);
73         if (pipeline) {
74             // TODO: Should we store a null pipeline if we failed to create one so that subsequent
75             // usage immediately sees that the pipeline cannot be created, vs. retrying every time?
76             pipeline = globalCache->addGraphicsPipeline(pipelineKey, std::move(pipeline));
77         }
78     }
79     return pipeline;
80 }
81 
findOrCreateComputePipeline(const ComputePipelineDesc & pipelineDesc)82 sk_sp<ComputePipeline> ResourceProvider::findOrCreateComputePipeline(
83         const ComputePipelineDesc& pipelineDesc) {
84     auto globalCache = fSharedContext->globalCache();
85     UniqueKey pipelineKey = fSharedContext->caps()->makeComputePipelineKey(pipelineDesc);
86     sk_sp<ComputePipeline> pipeline = globalCache->findComputePipeline(pipelineKey);
87     if (!pipeline) {
88         pipeline = this->createComputePipeline(pipelineDesc);
89         if (pipeline) {
90             pipeline = globalCache->addComputePipeline(pipelineKey, std::move(pipeline));
91         }
92     }
93     return pipeline;
94 }
95 
96 ////////////////////////////////////////////////////////////////////////////////////////////////
97 
findOrCreateScratchTexture(SkISize dimensions,const TextureInfo & info,std::string_view label,skgpu::Budgeted budgeted)98 sk_sp<Texture> ResourceProvider::findOrCreateScratchTexture(SkISize dimensions,
99                                                             const TextureInfo& info,
100                                                             std::string_view label,
101                                                             skgpu::Budgeted budgeted) {
102     SkASSERT(info.isValid());
103 
104     static const ResourceType kType = GraphiteResourceKey::GenerateResourceType();
105 
106     GraphiteResourceKey key;
107     // Scratch textures are not shareable
108     fSharedContext->caps()->buildKeyForTexture(dimensions, info, kType, Shareable::kNo, &key);
109 
110     return this->findOrCreateTextureWithKey(dimensions,
111                                             info,
112                                             key,
113                                             std::move(label),
114                                             budgeted);
115 }
116 
findOrCreateDepthStencilAttachment(SkISize dimensions,const TextureInfo & info)117 sk_sp<Texture> ResourceProvider::findOrCreateDepthStencilAttachment(SkISize dimensions,
118                                                                     const TextureInfo& info) {
119     SkASSERT(info.isValid());
120 
121     static const ResourceType kType = GraphiteResourceKey::GenerateResourceType();
122 
123     GraphiteResourceKey key;
124     // We always make depth and stencil attachments shareable. Between any render pass the values
125     // are reset. Thus it is safe to be used by multiple different render passes without worry of
126     // stomping on each other's data.
127     fSharedContext->caps()->buildKeyForTexture(dimensions, info, kType, Shareable::kYes, &key);
128 
129     return this->findOrCreateTextureWithKey(dimensions,
130                                             info,
131                                             key,
132                                             "DepthStencilAttachment",
133                                             skgpu::Budgeted::kYes);
134 }
135 
findOrCreateDiscardableMSAAAttachment(SkISize dimensions,const TextureInfo & info)136 sk_sp<Texture> ResourceProvider::findOrCreateDiscardableMSAAAttachment(SkISize dimensions,
137                                                                        const TextureInfo& info) {
138     SkASSERT(info.isValid());
139 
140     static const ResourceType kType = GraphiteResourceKey::GenerateResourceType();
141 
142     GraphiteResourceKey key;
143     // We always make discardable msaa attachments shareable. Between any render pass we discard
144     // the values of the MSAA texture. Thus it is safe to be used by multiple different render
145     // passes without worry of stomping on each other's data. It is the callings code's
146     // responsibility to populate the discardable MSAA texture with data at the start of the
147     // render pass.
148     fSharedContext->caps()->buildKeyForTexture(dimensions, info, kType, Shareable::kYes, &key);
149 
150     return this->findOrCreateTextureWithKey(dimensions,
151                                             info,
152                                             key,
153                                             "DiscardableMSAAAttachment",
154                                             skgpu::Budgeted::kYes);
155 }
156 
findOrCreateTextureWithKey(SkISize dimensions,const TextureInfo & info,const GraphiteResourceKey & key,std::string_view label,skgpu::Budgeted budgeted)157 sk_sp<Texture> ResourceProvider::findOrCreateTextureWithKey(SkISize dimensions,
158                                                             const TextureInfo& info,
159                                                             const GraphiteResourceKey& key,
160                                                             std::string_view label,
161                                                             skgpu::Budgeted budgeted) {
162     // If the resource is shareable it should be budgeted since it shouldn't be backing any client
163     // owned object.
164     SkASSERT(key.shareable() == Shareable::kNo || budgeted == skgpu::Budgeted::kYes);
165 
166     if (Resource* resource = fResourceCache->findAndRefResource(key, budgeted)) {
167         resource->setLabel(std::move(label));
168         return sk_sp<Texture>(static_cast<Texture*>(resource));
169     }
170 
171     auto tex = this->createTexture(dimensions, info, budgeted);
172     if (!tex) {
173         return nullptr;
174     }
175 
176     tex->setKey(key);
177     tex->setLabel(std::move(label));
178     fResourceCache->insertResource(tex.get());
179 
180     return tex;
181 }
182 
createWrappedTexture(const BackendTexture & backendTexture,std::string_view label)183 sk_sp<Texture> ResourceProvider::createWrappedTexture(const BackendTexture& backendTexture,
184                                                       std::string_view label) {
185     sk_sp<Texture> texture = this->onCreateWrappedTexture(backendTexture);
186     if (texture) {
187         texture->setLabel(std::move(label));
188     }
189     return texture;
190 }
191 
findOrCreateCompatibleSampler(const SamplerDesc & samplerDesc)192 sk_sp<Sampler> ResourceProvider::findOrCreateCompatibleSampler(const SamplerDesc& samplerDesc) {
193     GraphiteResourceKey key = fSharedContext->caps()->makeSamplerKey(samplerDesc);
194 
195     if (Resource* resource = fResourceCache->findAndRefResource(key, skgpu::Budgeted::kYes)) {
196         return sk_sp<Sampler>(static_cast<Sampler*>(resource));
197     }
198 
199     sk_sp<Sampler> sampler = this->createSampler(samplerDesc);
200     if (!sampler) {
201         return nullptr;
202     }
203 
204     sampler->setKey(key);
205     fResourceCache->insertResource(sampler.get());
206     return sampler;
207 }
208 
findOrCreateBuffer(size_t size,BufferType type,AccessPattern accessPattern,std::string_view label)209 sk_sp<Buffer> ResourceProvider::findOrCreateBuffer(size_t size,
210                                                    BufferType type,
211                                                    AccessPattern accessPattern,
212                                                    std::string_view label) {
213     static const ResourceType kType = GraphiteResourceKey::GenerateResourceType();
214 
215     GraphiteResourceKey key;
216     {
217         // For the key we need ((sizeof(size_t) + (sizeof(uint32_t) - 1)) / (sizeof(uint32_t))
218         // uint32_t's for the size and one uint32_t for the rest.
219         static_assert(sizeof(uint32_t) == 4);
220         static const int kSizeKeyNum32DataCnt = (sizeof(size_t) + 3) / 4;
221         static const int kKeyNum32DataCnt =  kSizeKeyNum32DataCnt + 1;
222 
223         SkASSERT(static_cast<uint32_t>(type) < (1u << 4));
224         SkASSERT(static_cast<uint32_t>(accessPattern) < (1u << 1));
225 
226         GraphiteResourceKey::Builder builder(&key, kType, kKeyNum32DataCnt, Shareable::kNo);
227         builder[0] = (static_cast<uint32_t>(type) << 0) |
228                      (static_cast<uint32_t>(accessPattern) << 4);
229         size_t szKey = size;
230         for (int i = 0; i < kSizeKeyNum32DataCnt; ++i) {
231             builder[i + 1] = (uint32_t) szKey;
232 
233             // If size_t is 4 bytes, we cannot do a shift of 32 or else we get a warning/error that
234             // shift amount is >= width of the type.
235             if constexpr(kSizeKeyNum32DataCnt > 1) {
236                 szKey = szKey >> 32;
237             }
238         }
239     }
240 
241     skgpu::Budgeted budgeted = skgpu::Budgeted::kYes;
242     if (Resource* resource = fResourceCache->findAndRefResource(key, budgeted)) {
243         resource->setLabel(std::move(label));
244         return sk_sp<Buffer>(static_cast<Buffer*>(resource));
245     }
246     auto buffer = this->createBuffer(size, type, accessPattern);
247     if (!buffer) {
248         return nullptr;
249     }
250 
251     buffer->setKey(key);
252     buffer->setLabel(std::move(label));
253     fResourceCache->insertResource(buffer.get());
254     return buffer;
255 }
256 
257 namespace {
dimensions_are_valid(const int maxTextureSize,const SkISize & dimensions)258 bool dimensions_are_valid(const int maxTextureSize, const SkISize& dimensions) {
259     if (dimensions.isEmpty() ||
260         dimensions.width()  > maxTextureSize ||
261         dimensions.height() > maxTextureSize) {
262         SKGPU_LOG_W("Call to createBackendTexture has requested dimensions (%d, %d) larger than the"
263                     " supported gpu max texture size: %d. Or the dimensions are empty.",
264                     dimensions.fWidth, dimensions.fHeight, maxTextureSize);
265         return false;
266     }
267     return true;
268 }
269 }
270 
createBackendTexture(SkISize dimensions,const TextureInfo & info)271 BackendTexture ResourceProvider::createBackendTexture(SkISize dimensions, const TextureInfo& info) {
272     if (!dimensions_are_valid(fSharedContext->caps()->maxTextureSize(), dimensions)) {
273         return {};
274     }
275     return this->onCreateBackendTexture(dimensions, info);
276 }
277 
278 #ifdef SK_BUILD_FOR_ANDROID
createBackendTexture(AHardwareBuffer * hardwareBuffer,bool isRenderable,bool isProtectedContent,SkISize dimensions,bool fromAndroidWindow) const279 BackendTexture ResourceProvider::createBackendTexture(AHardwareBuffer* hardwareBuffer,
280                                                       bool isRenderable,
281                                                       bool isProtectedContent,
282                                                       SkISize dimensions,
283                                                       bool fromAndroidWindow) const {
284     if (!dimensions_are_valid(fSharedContext->caps()->maxTextureSize(), dimensions)) {
285         return {};
286     }
287     return this->onCreateBackendTexture(hardwareBuffer,
288                                         isRenderable,
289                                         isProtectedContent,
290                                         dimensions,
291                                         fromAndroidWindow);
292 }
293 
onCreateBackendTexture(AHardwareBuffer *,bool isRenderable,bool isProtectedContent,SkISize dimensions,bool fromAndroidWindow) const294 BackendTexture ResourceProvider::onCreateBackendTexture(AHardwareBuffer*,
295                                                         bool isRenderable,
296                                                         bool isProtectedContent,
297                                                         SkISize dimensions,
298                                                         bool fromAndroidWindow) const {
299     return {};
300 }
301 #endif
302 
deleteBackendTexture(const BackendTexture & texture)303 void ResourceProvider::deleteBackendTexture(const BackendTexture& texture) {
304     this->onDeleteBackendTexture(texture);
305 }
306 
freeGpuResources()307 void ResourceProvider::freeGpuResources() {
308     // TODO: Are there Resources that are ref'd by the ResourceProvider or its subclasses that need
309     // be released? If we ever find that we're holding things directly on the ResourceProviders we
310     // call down into the subclasses to allow them to release things.
311 
312     fResourceCache->purgeResources();
313 }
314 
purgeResourcesNotUsedSince(StdSteadyClock::time_point purgeTime)315 void ResourceProvider::purgeResourcesNotUsedSince(StdSteadyClock::time_point purgeTime) {
316     fResourceCache->purgeResourcesNotUsedSince(purgeTime);
317 }
318 
319 }  // namespace skgpu::graphite
320