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1 /*
2  * Copyright 2024 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/graphite/render/AnalyticBlurRenderStep.h"
9 
10 #include "src/gpu/graphite/ContextUtils.h"
11 #include "src/gpu/graphite/DrawParams.h"
12 #include "src/gpu/graphite/DrawWriter.h"
13 #include "src/gpu/graphite/PipelineData.h"
14 #include "src/gpu/graphite/render/CommonDepthStencilSettings.h"
15 
16 namespace skgpu::graphite {
17 
AnalyticBlurRenderStep()18 AnalyticBlurRenderStep::AnalyticBlurRenderStep()
19         : RenderStep("AnalyticBlurRenderStep",
20                      "",
21                      Flags::kPerformsShading | Flags::kHasTextures | Flags::kEmitsCoverage,
22                      /*uniforms=*/
23                      {{"localToDevice", SkSLType::kFloat4x4},
24                       {"deviceToScaledShape", SkSLType::kFloat3x3},
25                       {"shapeData", SkSLType::kFloat4},
26                       {"blurData", SkSLType::kHalf2},
27                       {"shapeType", SkSLType::kInt},
28                       {"depth", SkSLType::kFloat}},
29                      PrimitiveType::kTriangles,
30                      kDirectDepthGreaterPass,
31                      /*vertexAttrs=*/
32                      {{"position", VertexAttribType::kFloat2, SkSLType::kFloat2},
33                       {"ssboIndices", VertexAttribType::kUShort2, SkSLType::kUShort2}},
34                      /*instanceAttrs=*/{},
35                      /*varyings=*/
36                      // scaledShapeCoords are the fragment coordinates in local shape space, where
37                      // the shape has been scaled to device space but not translated or rotated.
38                      {{"scaledShapeCoords", SkSLType::kFloat2}}) {}
39 
vertexSkSL() const40 std::string AnalyticBlurRenderStep::vertexSkSL() const {
41     return R"(
42         float4 devPosition = localToDevice * float4(position, depth, 1.0);
43         stepLocalCoords = position;
44         scaledShapeCoords = (deviceToScaledShape * devPosition.xy1).xy;
45     )";
46 }
47 
texturesAndSamplersSkSL(const ResourceBindingRequirements & bindingReqs,int * nextBindingIndex) const48 std::string AnalyticBlurRenderStep::texturesAndSamplersSkSL(
49         const ResourceBindingRequirements& bindingReqs, int* nextBindingIndex) const {
50     return EmitSamplerLayout(bindingReqs, nextBindingIndex) + " sampler2D s;";
51 }
52 
fragmentCoverageSkSL() const53 const char* AnalyticBlurRenderStep::fragmentCoverageSkSL() const {
54     return "outputCoverage = blur_coverage_fn(scaledShapeCoords, "
55                                              "shapeData, "
56                                              "blurData, "
57                                              "shapeType, "
58                                              "s);";
59 }
60 
writeVertices(DrawWriter * writer,const DrawParams & params,skvx::ushort2 ssboIndices) const61 void AnalyticBlurRenderStep::writeVertices(DrawWriter* writer,
62                                            const DrawParams& params,
63                                            skvx::ushort2 ssboIndices) const {
64     const Rect& r = params.geometry().analyticBlurMask().drawBounds();
65     DrawWriter::Vertices verts{*writer};
66     verts.append(6) << skvx::float2(r.left(), r.top()) << ssboIndices
67                     << skvx::float2(r.right(), r.top()) << ssboIndices
68                     << skvx::float2(r.left(), r.bot()) << ssboIndices
69                     << skvx::float2(r.right(), r.top()) << ssboIndices
70                     << skvx::float2(r.right(), r.bot()) << ssboIndices
71                     << skvx::float2(r.left(), r.bot()) << ssboIndices;
72 }
73 
writeUniformsAndTextures(const DrawParams & params,PipelineDataGatherer * gatherer) const74 void AnalyticBlurRenderStep::writeUniformsAndTextures(const DrawParams& params,
75                                                       PipelineDataGatherer* gatherer) const {
76     SkDEBUGCODE(UniformExpectationsValidator uev(gatherer, this->uniforms());)
77 
78     gatherer->write(params.transform().matrix());
79 
80     const AnalyticBlurMask& blur = params.geometry().analyticBlurMask();
81     gatherer->write(blur.deviceToScaledShape().asM33());
82     gatherer->write(blur.shapeData().asSkRect());
83     gatherer->writeHalf(blur.blurData());
84     gatherer->write(static_cast<int>(blur.shapeType()));
85     gatherer->write(params.order().depthAsFloat());
86 
87     SkSamplingOptions samplingOptions = blur.shapeType() == AnalyticBlurMask::ShapeType::kRect
88                                                 ? SkFilterMode::kLinear
89                                                 : SkFilterMode::kNearest;
90     constexpr SkTileMode kTileModes[2] = {SkTileMode::kClamp, SkTileMode::kClamp};
91     gatherer->add(samplingOptions, kTileModes, blur.refProxy());
92 }
93 
94 }  // namespace skgpu::graphite
95