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1 /*
2  * Copyright (C) 2010  Brian Paul   All Rights Reserved.
3  * Copyright (C) 2010  Intel Corporation
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be included
13  * in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21  * OTHER DEALINGS IN THE SOFTWARE.
22  *
23  * Author: Kristian Høgsberg <krh@bitplanet.net>
24  */
25 
26 #include "util/glheader.h"
27 #include "context.h"
28 #include "blend.h"
29 #include "debug_output.h"
30 #include "enable.h"
31 #include "enums.h"
32 #include "errors.h"
33 #include "extensions.h"
34 #include "get.h"
35 #include "macros.h"
36 #include "multisample.h"
37 #include "mtypes.h"
38 #include "queryobj.h"
39 #include "spirv_extensions.h"
40 #include "state.h"
41 #include "texcompress.h"
42 #include "texstate.h"
43 #include "framebuffer.h"
44 #include "samplerobj.h"
45 #include "stencil.h"
46 #include "version.h"
47 
48 #include "state_tracker/st_context.h"
49 #include "api_exec_decl.h"
50 
51 /* This is a table driven implemetation of the glGet*v() functions.
52  * The basic idea is that most getters just look up an int somewhere
53  * in struct gl_context and then convert it to a bool or float according to
54  * which of glGetIntegerv() glGetBooleanv() etc is being called.
55  * Instead of generating code to do this, we can just record the enum
56  * value and the offset into struct gl_context in an array of structs.  Then
57  * in glGet*(), we lookup the struct for the enum in question, and use
58  * the offset to get the int we need.
59  *
60  * Sometimes we need to look up a float, a boolean, a bit in a
61  * bitfield, a matrix or other types instead, so we need to track the
62  * type of the value in struct gl_context.  And sometimes the value isn't in
63  * struct gl_context but in the drawbuffer, the array object, current texture
64  * unit, or maybe it's a computed value.  So we need to also track
65  * where or how to find the value.  Finally, we sometimes need to
66  * check that one of a number of extensions are enabled, the GL
67  * version or flush or call _mesa_update_state().  This is done by
68  * attaching optional extra information to the value description
69  * struct, it's sort of like an array of opcodes that describe extra
70  * checks or actions.
71  *
72  * Putting all this together we end up with struct value_desc below,
73  * and with a couple of macros to help, the table of struct value_desc
74  * is about as concise as the specification in the old python script.
75  */
76 
77 static inline GLboolean
FLOAT_TO_BOOLEAN(GLfloat X)78 FLOAT_TO_BOOLEAN(GLfloat X)
79 {
80    return ( (X) ? GL_TRUE : GL_FALSE );
81 }
82 
83 static inline GLint
FLOAT_TO_FIXED(GLfloat F)84 FLOAT_TO_FIXED(GLfloat F)
85 {
86    return ( ((F) * 65536.0f > (float)INT32_MAX) ? INT32_MAX :
87             ((F) * 65536.0f < (float)INT32_MIN) ? INT32_MIN :
88             (GLint) ((F) * 65536.0f) );
89 }
90 
91 static inline GLboolean
INT_TO_BOOLEAN(GLint I)92 INT_TO_BOOLEAN(GLint I)
93 {
94    return ( (I) ? GL_TRUE : GL_FALSE );
95 }
96 
97 static inline GLfixed
INT_TO_FIXED(GLint I)98 INT_TO_FIXED(GLint I)
99 {
100    return (((I) > SHRT_MAX) ? INT_MAX :
101            ((I) < SHRT_MIN) ? INT_MIN :
102            (GLint) ((I) * 65536) );
103 }
104 
105 
106 static inline GLboolean
INT64_TO_BOOLEAN(GLint64 I)107 INT64_TO_BOOLEAN(GLint64 I)
108 {
109    return ( (I) ? GL_TRUE : GL_FALSE );
110 }
111 
112 static inline GLint
INT64_TO_INT(GLint64 I)113 INT64_TO_INT(GLint64 I)
114 {
115    return ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) );
116 }
117 
118 static inline GLint
BOOLEAN_TO_INT(GLboolean B)119 BOOLEAN_TO_INT(GLboolean B)
120 {
121    return ( (GLint) (B) );
122 }
123 
124 static inline GLfloat
BOOLEAN_TO_FLOAT(GLboolean B)125 BOOLEAN_TO_FLOAT(GLboolean B)
126 {
127    return ( (B) ? 1.0F : 0.0F );
128 }
129 
130 static inline GLfixed
BOOLEAN_TO_FIXED(GLboolean B)131 BOOLEAN_TO_FIXED(GLboolean B)
132 {
133    return ( (GLint) ((B) ? 1 : 0) << 16 );
134 }
135 
136 enum value_type {
137    TYPE_INVALID,
138    TYPE_INT,
139    TYPE_INT_2,
140    TYPE_INT_3,
141    TYPE_INT_4,
142    TYPE_INT_N,
143    TYPE_UINT,
144    TYPE_UINT_2,
145    TYPE_UINT_3,
146    TYPE_UINT_4,
147    TYPE_INT64,
148    TYPE_ENUM16,
149    TYPE_ENUM,
150    TYPE_ENUM_2,
151    TYPE_BOOLEAN,
152    TYPE_UBYTE,
153    TYPE_SHORT,
154    TYPE_BIT_0,
155    TYPE_BIT_1,
156    TYPE_BIT_2,
157    TYPE_BIT_3,
158    TYPE_BIT_4,
159    TYPE_BIT_5,
160    TYPE_BIT_6,
161    TYPE_BIT_7,
162    TYPE_FLOAT,
163    TYPE_FLOAT_2,
164    TYPE_FLOAT_3,
165    TYPE_FLOAT_4,
166    TYPE_FLOAT_8,
167    TYPE_FLOATN,
168    TYPE_FLOATN_2,
169    TYPE_FLOATN_3,
170    TYPE_FLOATN_4,
171    TYPE_DOUBLEN,
172    TYPE_DOUBLEN_2,
173    TYPE_MATRIX,
174    TYPE_MATRIX_T,
175    TYPE_CONST
176 };
177 
178 enum value_location {
179    LOC_BUFFER,
180    LOC_CONTEXT,
181    LOC_ARRAY,
182    LOC_TEXUNIT,
183    LOC_CUSTOM
184 };
185 
186 enum value_extra {
187    EXTRA_END = 0x8000,
188    EXTRA_VERSION_30,
189    EXTRA_VERSION_31,
190    EXTRA_VERSION_32,
191    EXTRA_VERSION_40,
192    EXTRA_VERSION_43,
193    EXTRA_API_GL,
194    EXTRA_API_GL_CORE,
195    EXTRA_API_GL_COMPAT,
196    EXTRA_API_ES,
197    EXTRA_API_ES2,
198    EXTRA_API_ES3,
199    EXTRA_API_ES31,
200    EXTRA_API_ES32,
201    EXTRA_NEW_BUFFERS,
202    EXTRA_VALID_DRAW_BUFFER,
203    EXTRA_VALID_TEXTURE_UNIT,
204    EXTRA_VALID_CLIP_DISTANCE,
205    EXTRA_FLUSH_CURRENT,
206    EXTRA_GLSL_130,
207    EXTRA_EXT_UBO_GS,
208    EXTRA_EXT_ATOMICS_GS,
209    EXTRA_EXT_SHADER_IMAGE_GS,
210    EXTRA_EXT_ATOMICS_TESS,
211    EXTRA_EXT_SHADER_IMAGE_TESS,
212    EXTRA_EXT_SSBO_GS,
213    EXTRA_EXT_FB_NO_ATTACH_GS,
214    EXTRA_EXT_ES_GS,
215    EXTRA_EXT_PROVOKING_VERTEX_32,
216 };
217 
218 #define NO_EXTRA NULL
219 #define NO_OFFSET 0
220 
221 struct value_desc {
222    GLenum pname;
223    GLubyte location;  /**< enum value_location */
224    GLubyte type;      /**< enum value_type */
225    int offset;
226    const int *extra;
227 };
228 
229 union value {
230    GLfloat value_float;
231    GLfloat value_float_4[4];
232    GLdouble value_double_2[2];
233    GLmatrix *value_matrix;
234    GLint value_int;
235    GLint value_int_2[2];
236    GLint value_int_4[4];
237    GLint64 value_int64;
238    GLenum value_enum;
239    GLenum16 value_enum16;
240    GLubyte value_ubyte;
241    GLshort value_short;
242    GLuint value_uint;
243 
244    /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
245    struct {
246       GLint n, ints[100];
247    } value_int_n;
248    GLboolean value_bool;
249 };
250 
251 #define BUFFER_FIELD(field, type) \
252    LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
253 #define CONTEXT_FIELD(field, type) \
254    LOC_CONTEXT, type, offsetof(struct gl_context, field)
255 #define ARRAY_FIELD(field, type) \
256    LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
257 #undef CONST /* already defined through windows.h */
258 #define CONST(value) \
259    LOC_CONTEXT, TYPE_CONST, value
260 
261 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
262 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
263 #define BUFFER_ENUM16(field) BUFFER_FIELD(field, TYPE_ENUM16)
264 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
265 
266 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
267 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
268 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
269 #define CONTEXT_UINT(field) CONTEXT_FIELD(field, TYPE_UINT)
270 #define CONTEXT_ENUM16(field) CONTEXT_FIELD(field, TYPE_ENUM16)
271 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
272 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
273 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
274 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
275 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
276 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
277 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
278 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
279 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
280 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
281 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
282 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
283 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
284 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
285 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
286 #define CONTEXT_FLOAT8(field) CONTEXT_FIELD(field, TYPE_FLOAT_8)
287 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
288 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
289 
290 /* Vertex array fields */
291 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
292 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
293 #define ARRAY_ENUM16(field) ARRAY_FIELD(field, TYPE_ENUM16)
294 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
295 #define ARRAY_UBYTE(field) ARRAY_FIELD(field, TYPE_UBYTE)
296 #define ARRAY_SHORT(field) ARRAY_FIELD(field, TYPE_SHORT)
297 
298 #define EXT(f)					\
299    offsetof(struct gl_extensions, f)
300 
301 #define EXTRA_EXT(e)				\
302    static const int extra_##e[] = {		\
303       EXT(e), EXTRA_END				\
304    }
305 
306 #define EXTRA_EXT2(e1, e2)			\
307    static const int extra_##e1##_##e2[] = {	\
308       EXT(e1), EXT(e2), EXTRA_END		\
309    }
310 
311 /* The 'extra' mechanism is a way to specify extra checks (such as
312  * extensions or specific gl versions) or actions (flush current, new
313  * buffers) that we need to do before looking up an enum.  We need to
314  * declare them all up front so we can refer to them in the value_desc
315  * structs below.
316  *
317  * Each EXTRA_ will be executed.  For EXTRA_* enums of extensions and API
318  * versions, listing multiple ones in an array means an error will be thrown
319  * only if none of them are available.  If you need to check for "AND"
320  * behavior, you would need to make a custom EXTRA_ enum.
321  */
322 
323 static const int extra_new_buffers_compat_es[] = {
324    EXTRA_API_GL_COMPAT,
325    EXTRA_API_ES,
326    EXTRA_NEW_BUFFERS,
327    EXTRA_END
328 };
329 
330 static const int extra_new_buffers[] = {
331    EXTRA_NEW_BUFFERS,
332    EXTRA_END
333 };
334 
335 static const int extra_valid_draw_buffer[] = {
336    EXTRA_VALID_DRAW_BUFFER,
337    EXTRA_END
338 };
339 
340 static const int extra_valid_texture_unit[] = {
341    EXTRA_VALID_TEXTURE_UNIT,
342    EXTRA_END
343 };
344 
345 static const int extra_valid_clip_distance[] = {
346    EXTRA_VALID_CLIP_DISTANCE,
347    EXTRA_END
348 };
349 
350 static const int extra_flush_current_valid_texture_unit[] = {
351    EXTRA_FLUSH_CURRENT,
352    EXTRA_VALID_TEXTURE_UNIT,
353    EXTRA_END
354 };
355 
356 static const int extra_flush_current[] = {
357    EXTRA_FLUSH_CURRENT,
358    EXTRA_END
359 };
360 
361 static const int extra_EXT_texture_integer_and_new_buffers[] = {
362    EXT(EXT_texture_integer),
363    EXTRA_NEW_BUFFERS,
364    EXTRA_END
365 };
366 
367 static const int extra_GLSL_130_es3_gpushader4[] = {
368    EXTRA_GLSL_130,
369    EXTRA_API_ES3,
370    EXT(EXT_gpu_shader4),
371    EXTRA_END
372 };
373 
374 static const int extra_texture_buffer_object[] = {
375    EXT(ARB_texture_buffer_object),
376    EXTRA_END
377 };
378 
379 static const int extra_ARB_transform_feedback2_api_es3[] = {
380    EXT(ARB_transform_feedback2),
381    EXTRA_API_ES3,
382    EXTRA_END
383 };
384 
385 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
386    EXTRA_EXT_UBO_GS,
387    EXTRA_END
388 };
389 
390 static const int extra_ARB_ES2_compatibility_api_es2[] = {
391    EXT(ARB_ES2_compatibility),
392    EXTRA_API_ES2,
393    EXTRA_END
394 };
395 
396 static const int extra_ARB_ES3_compatibility_api_es3[] = {
397    EXT(ARB_ES3_compatibility),
398    EXTRA_API_ES3,
399    EXTRA_END
400 };
401 
402 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
403    EXT(EXT_framebuffer_sRGB),
404    EXTRA_NEW_BUFFERS,
405    EXTRA_END
406 };
407 
408 static const int extra_EXT_packed_float[] = {
409    EXT(EXT_packed_float),
410    EXTRA_NEW_BUFFERS,
411    EXTRA_END
412 };
413 
414 static const int extra_EXT_texture_array_es3[] = {
415    EXT(EXT_texture_array),
416    EXTRA_API_ES3,
417    EXTRA_END
418 };
419 
420 static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = {
421    EXTRA_EXT_ATOMICS_GS,
422    EXTRA_END
423 };
424 
425 static const int extra_ARB_shader_atomic_counters_es31[] = {
426    EXT(ARB_shader_atomic_counters),
427    EXTRA_API_ES31,
428    EXTRA_END
429 };
430 
431 static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
432    EXTRA_EXT_SHADER_IMAGE_GS,
433    EXTRA_END
434 };
435 
436 static const int extra_ARB_shader_atomic_counters_and_tessellation[] = {
437    EXTRA_EXT_ATOMICS_TESS,
438    EXTRA_END
439 };
440 
441 static const int extra_ARB_shader_image_load_store_and_tessellation[] = {
442    EXTRA_EXT_SHADER_IMAGE_TESS,
443    EXTRA_END
444 };
445 
446 static const int extra_ARB_shader_image_load_store_es31[] = {
447    EXT(ARB_shader_image_load_store),
448    EXTRA_API_ES31,
449    EXTRA_END
450 };
451 
452 /* HACK: remove when ARB_compute_shader is actually supported */
453 static const int extra_ARB_compute_shader_es31[] = {
454    EXT(ARB_compute_shader),
455    EXTRA_API_ES31,
456    EXTRA_END
457 };
458 
459 static const int extra_ARB_shader_storage_buffer_object_es31[] = {
460    EXT(ARB_shader_storage_buffer_object),
461    EXTRA_API_ES31,
462    EXTRA_END
463 };
464 
465 static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader[] = {
466    EXTRA_EXT_SSBO_GS,
467    EXTRA_END
468 };
469 
470 static const int extra_ARB_shader_image_load_store_shader_storage_buffer_object_es31[] = {
471    EXT(ARB_shader_image_load_store),
472    EXT(ARB_shader_storage_buffer_object),
473    EXTRA_API_ES31,
474    EXTRA_END
475 };
476 
477 static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader[] = {
478    EXTRA_EXT_FB_NO_ATTACH_GS,
479    EXTRA_END
480 };
481 
482 static const int extra_ARB_viewport_array_or_oes_geometry_shader[] = {
483    EXT(ARB_viewport_array),
484    EXTRA_EXT_ES_GS,
485    EXTRA_END
486 };
487 
488 static const int extra_ARB_viewport_array_or_oes_viewport_array[] = {
489    EXT(ARB_viewport_array),
490    EXT(OES_viewport_array),
491    EXTRA_END
492 };
493 
494 static const int extra_ARB_gpu_shader5_or_oes_geometry_shader[] = {
495    EXT(ARB_gpu_shader5),
496    EXTRA_EXT_ES_GS,
497    EXTRA_END
498 };
499 
500 static const int extra_ARB_gpu_shader5_or_OES_sample_variables[] = {
501    EXT(ARB_gpu_shader5),
502    EXT(OES_sample_variables),
503    EXTRA_END
504 };
505 
506 static const int extra_ES32[] = {
507    EXT(ARB_ES3_2_compatibility),
508    EXTRA_API_ES32,
509    EXTRA_END
510 };
511 
512 static const int extra_KHR_robustness_or_GL[] = {
513    EXT(KHR_robustness),
514    EXTRA_API_GL,
515    EXTRA_API_GL_CORE,
516    EXTRA_END
517 };
518 
519 static const int extra_INTEL_conservative_rasterization[] = {
520    EXT(INTEL_conservative_rasterization),
521    EXTRA_END
522 };
523 
524 static const int extra_ARB_timer_query_or_EXT_disjoint_timer_query[] = {
525    EXT(ARB_timer_query),
526    EXT(EXT_disjoint_timer_query),
527    EXTRA_END
528 };
529 
530 static const int extra_ARB_framebuffer_object_or_EXT_framebuffer_multisample_or_EXT_multisampled_render_to_texture[] = {
531    EXT(ARB_framebuffer_object),
532    EXT(EXT_framebuffer_multisample),
533    EXT(EXT_multisampled_render_to_texture),
534    EXTRA_END
535 };
536 
537 EXTRA_EXT(EXT_texture_array);
538 EXTRA_EXT(NV_fog_distance);
539 EXTRA_EXT(EXT_texture_filter_anisotropic);
540 EXTRA_EXT(NV_texture_rectangle);
541 EXTRA_EXT(EXT_stencil_two_side);
542 EXTRA_EXT(EXT_depth_bounds_test);
543 EXTRA_EXT(ARB_depth_clamp);
544 EXTRA_EXT(AMD_depth_clamp_separate);
545 EXTRA_EXT(ATI_fragment_shader);
546 EXTRA_EXT(EXT_provoking_vertex);
547 EXTRA_EXT(ARB_fragment_shader);
548 EXTRA_EXT(ARB_fragment_program);
549 EXTRA_EXT(ARB_seamless_cube_map);
550 EXTRA_EXT(ARB_sync);
551 EXTRA_EXT(ARB_vertex_shader);
552 EXTRA_EXT(EXT_transform_feedback);
553 EXTRA_EXT(ARB_transform_feedback3);
554 EXTRA_EXT(ARB_vertex_program);
555 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
556 EXTRA_EXT(ARB_color_buffer_float);
557 EXTRA_EXT(EXT_framebuffer_sRGB);
558 EXTRA_EXT(OES_EGL_image_external);
559 EXTRA_EXT(ARB_blend_func_extended);
560 EXTRA_EXT(ARB_uniform_buffer_object);
561 EXTRA_EXT2(ARB_texture_cube_map_array, OES_texture_cube_map_array);
562 EXTRA_EXT(ARB_texture_buffer_range);
563 EXTRA_EXT(ARB_texture_multisample);
564 EXTRA_EXT(ARB_texture_gather);
565 EXTRA_EXT(ARB_draw_indirect);
566 EXTRA_EXT(ARB_shader_image_load_store);
567 EXTRA_EXT(ARB_query_buffer_object);
568 EXTRA_EXT2(ARB_transform_feedback3, ARB_gpu_shader5);
569 EXTRA_EXT(INTEL_performance_query);
570 EXTRA_EXT(ARB_explicit_uniform_location);
571 EXTRA_EXT(ARB_clip_control);
572 EXTRA_EXT(ARB_polygon_offset_clamp);
573 EXTRA_EXT(ARB_framebuffer_no_attachments);
574 EXTRA_EXT(ARB_tessellation_shader);
575 EXTRA_EXT(ARB_shader_storage_buffer_object);
576 EXTRA_EXT(ARB_indirect_parameters);
577 EXTRA_EXT(ATI_meminfo);
578 EXTRA_EXT(NVX_gpu_memory_info);
579 EXTRA_EXT(ARB_cull_distance);
580 EXTRA_EXT(EXT_window_rectangles);
581 EXTRA_EXT(KHR_blend_equation_advanced_coherent);
582 EXTRA_EXT(OES_primitive_bounding_box);
583 EXTRA_EXT(ARB_compute_variable_group_size);
584 EXTRA_EXT(KHR_robustness);
585 EXTRA_EXT(ARB_sparse_buffer);
586 EXTRA_EXT(NV_conservative_raster);
587 EXTRA_EXT(NV_conservative_raster_dilate);
588 EXTRA_EXT(NV_conservative_raster_pre_snap_triangles);
589 EXTRA_EXT(ARB_sample_locations);
590 EXTRA_EXT(AMD_framebuffer_multisample_advanced);
591 EXTRA_EXT(ARB_spirv_extensions);
592 EXTRA_EXT(NV_viewport_swizzle);
593 EXTRA_EXT(ARB_sparse_texture);
594 
595 static const int extra_ARB_gl_spirv_or_es2_compat[] = {
596    EXT(ARB_gl_spirv),
597    EXT(ARB_ES2_compatibility),
598    EXTRA_API_ES2,
599    EXTRA_END
600 };
601 
602 static const int
603 extra_ARB_color_buffer_float_or_glcore[] = {
604    EXT(ARB_color_buffer_float),
605    EXTRA_API_GL_CORE,
606    EXTRA_END
607 };
608 
609 static const int
610 extra_NV_primitive_restart[] = {
611    EXT(NV_primitive_restart),
612    EXTRA_END
613 };
614 
615 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
616 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
617 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
618 static const int extra_version_43[] = { EXTRA_VERSION_43, EXTRA_END };
619 
620 static const int extra_gl30_es3[] = {
621     EXTRA_VERSION_30,
622     EXTRA_API_ES3,
623     EXTRA_END,
624 };
625 
626 static const int extra_gl32_es3[] = {
627     EXTRA_VERSION_32,
628     EXTRA_API_ES3,
629     EXTRA_END,
630 };
631 
632 static const int extra_version_32_OES_geometry_shader[] = {
633     EXTRA_VERSION_32,
634     EXTRA_EXT_ES_GS,
635     EXTRA_END
636 };
637 
638 static const int extra_gl40_ARB_sample_shading[] = {
639    EXTRA_VERSION_40,
640    EXT(ARB_sample_shading),
641    EXTRA_END
642 };
643 
644 static const int
645 extra_ARB_vertex_program_api_es2[] = {
646    EXT(ARB_vertex_program),
647    EXTRA_API_ES2,
648    EXTRA_END
649 };
650 
651 /* The ReadBuffer get token is valid under either full GL or under
652  * GLES2 if the NV_read_buffer extension is available. */
653 static const int
654 extra_NV_read_buffer_api_gl[] = {
655    EXTRA_API_ES2,
656    EXTRA_API_GL,
657    EXTRA_END
658 };
659 
660 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
661    EXTRA_API_GL_CORE,
662    EXT(ARB_color_buffer_float),
663    EXTRA_NEW_BUFFERS,
664    EXTRA_END
665 };
666 
667 static const int extra_EXT_shader_framebuffer_fetch[] = {
668    EXTRA_API_ES2,
669    EXTRA_API_ES3,
670    EXT(EXT_shader_framebuffer_fetch),
671    EXTRA_END
672 };
673 
674 static const int extra_EXT_provoking_vertex_32[] = {
675    EXTRA_EXT_PROVOKING_VERTEX_32,
676    EXTRA_END
677 };
678 
679 static const int extra_EXT_disjoint_timer_query[] = {
680    EXTRA_API_ES2,
681    EXTRA_API_ES3,
682    EXT(EXT_disjoint_timer_query),
683    EXTRA_END
684 };
685 
686 
687 /* This is the big table describing all the enums we accept in
688  * glGet*v().  The table is partitioned into six parts: enums
689  * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
690  * between OpenGL and GLES, enums exclusive to GLES, etc for the
691  * remaining combinations. To look up the enums valid in a given API
692  * we will use a hash table specific to that API. These tables are in
693  * turn generated at build time and included through get_hash.h.
694  */
695 
696 #include "get_hash.h"
697 
698 /* All we need now is a way to look up the value struct from the enum.
699  * The code generated by gcc for the old generated big switch
700  * statement is a big, balanced, open coded if/else tree, essentially
701  * an unrolled binary search.  It would be natural to sort the new
702  * enum table and use bsearch(), but we will use a read-only hash
703  * table instead.  bsearch() has a nice guaranteed worst case
704  * performance, but we're also guaranteed to hit that worst case
705  * (log2(n) iterations) for about half the enums.  Instead, using an
706  * open addressing hash table, we can find the enum on the first try
707  * for 80% of the enums, 1 collision for 10% and never more than 5
708  * collisions for any enum (typical numbers).  And the code is very
709  * simple, even though it feels a little magic. */
710 
711 /**
712  * Handle irregular enums
713  *
714  * Some values don't conform to the "well-known type at context
715  * pointer + offset" pattern, so we have this function to catch all
716  * the corner cases.  Typically, it's a computed value or a one-off
717  * pointer to a custom struct or something.
718  *
719  * In this case we can't return a pointer to the value, so we'll have
720  * to use the temporary variable 'v' declared back in the calling
721  * glGet*v() function to store the result.
722  *
723  * \param ctx the current context
724  * \param d the struct value_desc that describes the enum
725  * \param v pointer to the tmp declared in the calling glGet*v() function
726  */
727 static void
find_custom_value(struct gl_context * ctx,const struct value_desc * d,union value * v)728 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
729 {
730    struct gl_buffer_object **buffer_obj, *buf;
731    struct gl_array_attributes *array;
732    GLuint unit, *p;
733 
734    switch (d->pname) {
735    case GL_MAJOR_VERSION:
736       v->value_int = ctx->Version / 10;
737       break;
738    case GL_MINOR_VERSION:
739       v->value_int = ctx->Version % 10;
740       break;
741 
742    case GL_TEXTURE_1D:
743    case GL_TEXTURE_2D:
744    case GL_TEXTURE_3D:
745    case GL_TEXTURE_CUBE_MAP:
746    case GL_TEXTURE_RECTANGLE_NV:
747    case GL_TEXTURE_EXTERNAL_OES:
748       v->value_bool = _mesa_IsEnabled(d->pname);
749       break;
750 
751    case GL_LINE_STIPPLE_PATTERN:
752       /* This is the only GLushort, special case it here by promoting
753        * to an int rather than introducing a new type. */
754       v->value_int = ctx->Line.StipplePattern;
755       break;
756 
757    case GL_CURRENT_RASTER_TEXTURE_COORDS:
758       unit = ctx->Texture.CurrentUnit;
759       v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
760       v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
761       v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
762       v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
763       break;
764 
765    case GL_CURRENT_TEXTURE_COORDS:
766       unit = ctx->Texture.CurrentUnit;
767       v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
768       v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
769       v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
770       v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
771       break;
772 
773    case GL_COLOR_WRITEMASK:
774       v->value_int_4[0] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 0);
775       v->value_int_4[1] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 1);
776       v->value_int_4[2] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 2);
777       v->value_int_4[3] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 3);
778       break;
779 
780    case GL_DEPTH_CLAMP:
781       v->value_bool = ctx->Transform.DepthClampNear || ctx->Transform.DepthClampFar;
782       break;
783 
784    case GL_EDGE_FLAG:
785       v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0F;
786       break;
787 
788    case GL_READ_BUFFER:
789       v->value_enum16 = ctx->ReadBuffer->ColorReadBuffer;
790       break;
791 
792    case GL_MAP2_GRID_DOMAIN:
793       v->value_float_4[0] = ctx->Eval.MapGrid2u1;
794       v->value_float_4[1] = ctx->Eval.MapGrid2u2;
795       v->value_float_4[2] = ctx->Eval.MapGrid2v1;
796       v->value_float_4[3] = ctx->Eval.MapGrid2v2;
797       break;
798 
799    case GL_TEXTURE_STACK_DEPTH:
800       unit = ctx->Texture.CurrentUnit;
801       v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
802       break;
803    case GL_TEXTURE_MATRIX:
804       unit = ctx->Texture.CurrentUnit;
805       v->value_matrix = ctx->TextureMatrixStack[unit].Top;
806       break;
807 
808    case GL_VERTEX_ARRAY:
809       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_POS);
810       break;
811    case GL_NORMAL_ARRAY:
812       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_NORMAL);
813       break;
814    case GL_COLOR_ARRAY:
815       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR0);
816       break;
817    case GL_TEXTURE_COORD_ARRAY:
818       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_TEX(ctx->Array.ActiveTexture));
819       break;
820    case GL_INDEX_ARRAY:
821       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR_INDEX);
822       break;
823    case GL_EDGE_FLAG_ARRAY:
824       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_EDGEFLAG);
825       break;
826    case GL_SECONDARY_COLOR_ARRAY:
827       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR1);
828       break;
829    case GL_FOG_COORDINATE_ARRAY:
830       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_FOG);
831       break;
832    case GL_POINT_SIZE_ARRAY_OES:
833       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_POINT_SIZE);
834       break;
835 
836    case GL_TEXTURE_COORD_ARRAY_TYPE:
837    case GL_TEXTURE_COORD_ARRAY_STRIDE:
838       array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
839       v->value_int = *(GLuint *) ((char *) array + d->offset);
840       break;
841 
842    case GL_TEXTURE_COORD_ARRAY_SIZE:
843       array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
844       v->value_int = array->Format.User.Size;
845       break;
846 
847    case GL_VERTEX_ARRAY_SIZE:
848       array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS];
849       v->value_int = array->Format.User.Size;
850       break;
851 
852    case GL_ACTIVE_TEXTURE_ARB:
853       v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
854       break;
855    case GL_CLIENT_ACTIVE_TEXTURE_ARB:
856       v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
857       break;
858 
859    case GL_MODELVIEW_STACK_DEPTH:
860    case GL_PROJECTION_STACK_DEPTH:
861       v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
862       break;
863 
864    case GL_MAX_TEXTURE_SIZE:
865    case GL_MAX_3D_TEXTURE_SIZE:
866    case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
867       p = (GLuint *) ((char *) ctx + d->offset);
868       v->value_int = 1 << (*p - 1);
869       break;
870 
871    case GL_SCISSOR_BOX:
872       v->value_int_4[0] = ctx->Scissor.ScissorArray[0].X;
873       v->value_int_4[1] = ctx->Scissor.ScissorArray[0].Y;
874       v->value_int_4[2] = ctx->Scissor.ScissorArray[0].Width;
875       v->value_int_4[3] = ctx->Scissor.ScissorArray[0].Height;
876       break;
877 
878    case GL_SCISSOR_TEST:
879       v->value_bool = ctx->Scissor.EnableFlags & 1;
880       break;
881 
882    case GL_LIST_INDEX:
883       v->value_int =
884          ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
885       break;
886    case GL_LIST_MODE:
887       if (!ctx->CompileFlag)
888          v->value_enum16 = 0;
889       else if (ctx->ExecuteFlag)
890          v->value_enum16 = GL_COMPILE_AND_EXECUTE;
891       else
892          v->value_enum16 = GL_COMPILE;
893       break;
894 
895    case GL_VIEWPORT:
896       v->value_float_4[0] = ctx->ViewportArray[0].X;
897       v->value_float_4[1] = ctx->ViewportArray[0].Y;
898       v->value_float_4[2] = ctx->ViewportArray[0].Width;
899       v->value_float_4[3] = ctx->ViewportArray[0].Height;
900       break;
901 
902    case GL_DEPTH_RANGE:
903       v->value_double_2[0] = ctx->ViewportArray[0].Near;
904       v->value_double_2[1] = ctx->ViewportArray[0].Far;
905       break;
906 
907    case GL_ACTIVE_STENCIL_FACE_EXT:
908       v->value_enum16 = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
909       break;
910 
911    case GL_STENCIL_FAIL:
912       v->value_enum16 = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
913       break;
914    case GL_STENCIL_FUNC:
915       v->value_enum16 = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
916       break;
917    case GL_STENCIL_PASS_DEPTH_FAIL:
918       v->value_enum16 = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
919       break;
920    case GL_STENCIL_PASS_DEPTH_PASS:
921       v->value_enum16 = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
922       break;
923    case GL_STENCIL_REF:
924       v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
925       break;
926    case GL_STENCIL_BACK_REF:
927       v->value_int = _mesa_get_stencil_ref(ctx, 1);
928       break;
929    case GL_STENCIL_VALUE_MASK:
930       v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
931       break;
932    case GL_STENCIL_WRITEMASK:
933       v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
934       break;
935 
936    case GL_NUM_EXTENSIONS:
937       v->value_int = _mesa_get_extension_count(ctx);
938       break;
939 
940    case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
941       v->value_int = _mesa_get_color_read_type(ctx, NULL, "glGetIntegerv");
942       break;
943    case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
944       v->value_int = _mesa_get_color_read_format(ctx, NULL, "glGetIntegerv");
945       break;
946 
947    case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
948       v->value_int = ctx->CurrentStack->Depth + 1;
949       break;
950    case GL_CURRENT_MATRIX_ARB:
951    case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
952       v->value_matrix = ctx->CurrentStack->Top;
953       break;
954 
955    case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
956       v->value_int = _mesa_get_compressed_formats(ctx, NULL);
957       break;
958    case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
959       v->value_int_n.n =
960          _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
961       assert(v->value_int_n.n <= (int) ARRAY_SIZE(v->value_int_n.ints));
962       break;
963 
964    case GL_MAX_VARYING_FLOATS_ARB:
965       v->value_int = ctx->Const.MaxVarying * 4;
966       break;
967 
968    /* Various object names */
969 
970    case GL_TEXTURE_BINDING_1D:
971    case GL_TEXTURE_BINDING_2D:
972    case GL_TEXTURE_BINDING_3D:
973    case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
974    case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
975    case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
976    case GL_TEXTURE_BINDING_RECTANGLE_NV:
977    case GL_TEXTURE_BINDING_EXTERNAL_OES:
978    case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
979    case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
980    case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
981       unit = ctx->Texture.CurrentUnit;
982       v->value_int =
983          ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
984       break;
985 
986    /* GL_EXT_external_objects */
987    case GL_NUM_DEVICE_UUIDS_EXT:
988       v->value_int = 1;
989       break;
990    case GL_DRIVER_UUID_EXT:
991       _mesa_get_driver_uuid(ctx, v->value_int_4);
992       break;
993    case GL_DEVICE_UUID_EXT:
994       _mesa_get_device_uuid(ctx, v->value_int_4);
995       break;
996 
997    /* GL_EXT_memory_object_win32 */
998    case GL_DEVICE_LUID_EXT:
999       _mesa_get_device_luid(ctx, v->value_int_2);
1000       break;
1001    case GL_DEVICE_NODE_MASK_EXT:
1002       v->value_int = ctx->pipe->screen->get_device_node_mask(ctx->pipe->screen);
1003       break;
1004 
1005    /* GL_EXT_packed_float */
1006    case GL_RGBA_SIGNED_COMPONENTS_EXT:
1007       {
1008          /* Note: we only check the 0th color attachment. */
1009          const struct gl_renderbuffer *rb =
1010             ctx->DrawBuffer->_ColorDrawBuffers[0];
1011          if (rb && _mesa_is_format_signed(rb->Format)) {
1012             /* Issue 17 of GL_EXT_packed_float:  If a component (such as
1013              * alpha) has zero bits, the component should not be considered
1014              * signed and so the bit for the respective component should be
1015              * zeroed.
1016              */
1017             GLint r_bits =
1018                _mesa_get_format_bits(rb->Format, GL_RED_BITS);
1019             GLint g_bits =
1020                _mesa_get_format_bits(rb->Format, GL_GREEN_BITS);
1021             GLint b_bits =
1022                _mesa_get_format_bits(rb->Format, GL_BLUE_BITS);
1023             GLint a_bits =
1024                _mesa_get_format_bits(rb->Format, GL_ALPHA_BITS);
1025             GLint l_bits =
1026                _mesa_get_format_bits(rb->Format, GL_TEXTURE_LUMINANCE_SIZE);
1027             GLint i_bits =
1028                _mesa_get_format_bits(rb->Format, GL_TEXTURE_INTENSITY_SIZE);
1029 
1030             v->value_int_4[0] = r_bits + l_bits + i_bits > 0;
1031             v->value_int_4[1] = g_bits + l_bits + i_bits > 0;
1032             v->value_int_4[2] = b_bits + l_bits + i_bits > 0;
1033             v->value_int_4[3] = a_bits + i_bits > 0;
1034          }
1035          else {
1036             v->value_int_4[0] =
1037             v->value_int_4[1] =
1038             v->value_int_4[2] =
1039             v->value_int_4[3] = 0;
1040          }
1041       }
1042       break;
1043 
1044    /* GL_ARB_vertex_buffer_object */
1045    case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
1046    case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
1047    case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
1048    case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
1049    case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
1050    case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
1051    case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
1052       buffer_obj = (struct gl_buffer_object **)
1053          ((char *) ctx->Array.VAO + d->offset);
1054       v->value_int = (*buffer_obj) ? (*buffer_obj)->Name : 0;
1055       break;
1056    case GL_ARRAY_BUFFER_BINDING_ARB:
1057       buf = ctx->Array.ArrayBufferObj;
1058       v->value_int = buf ? buf->Name : 0;
1059       break;
1060    case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
1061       buf = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj;
1062       v->value_int = buf ? buf->Name : 0;
1063       break;
1064    case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
1065       buf = ctx->Array.VAO->IndexBufferObj;
1066       v->value_int = buf ? buf->Name : 0;
1067       break;
1068 
1069    /* ARB_vertex_array_bgra */
1070    case GL_COLOR_ARRAY_SIZE:
1071       array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0];
1072       v->value_int = array->Format.User.Bgra ? GL_BGRA : array->Format.User.Size;
1073       break;
1074    case GL_SECONDARY_COLOR_ARRAY_SIZE:
1075       array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1];
1076       v->value_int = array->Format.User.Bgra ? GL_BGRA : array->Format.User.Size;
1077       break;
1078 
1079    /* ARB_copy_buffer */
1080    case GL_COPY_READ_BUFFER:
1081       v->value_int = ctx->CopyReadBuffer ? ctx->CopyReadBuffer->Name : 0;
1082       break;
1083    case GL_COPY_WRITE_BUFFER:
1084       v->value_int = ctx->CopyWriteBuffer ? ctx->CopyWriteBuffer->Name : 0;
1085       break;
1086 
1087    case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
1088       v->value_int = ctx->Pack.BufferObj ? ctx->Pack.BufferObj->Name : 0;
1089       break;
1090    case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
1091       v->value_int = ctx->Unpack.BufferObj ? ctx->Unpack.BufferObj->Name : 0;
1092       break;
1093    case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1094       v->value_int = ctx->TransformFeedback.CurrentBuffer ?
1095                         ctx->TransformFeedback.CurrentBuffer->Name : 0;
1096       break;
1097    case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
1098       v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
1099       break;
1100    case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
1101       v->value_int = ctx->TransformFeedback.CurrentObject->Active;
1102       break;
1103    case GL_TRANSFORM_FEEDBACK_BINDING:
1104       v->value_int = ctx->TransformFeedback.CurrentObject->Name;
1105       break;
1106    case GL_CURRENT_PROGRAM:
1107       /* The Changelog of the ARB_separate_shader_objects spec says:
1108        *
1109        * 24 25 Jul 2011  pbrown  Remove the language erroneously deleting
1110        *                         CURRENT_PROGRAM.  In the EXT extension, this
1111        *                         token was aliased to ACTIVE_PROGRAM_EXT, and
1112        *                         was used to indicate the last program set by
1113        *                         either ActiveProgramEXT or UseProgram.  In
1114        *                         the ARB extension, the SSO active programs
1115        *                         are now program pipeline object state and
1116        *                         CURRENT_PROGRAM should still be used to query
1117        *                         the last program set by UseProgram (bug 7822).
1118        */
1119       v->value_int =
1120          ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
1121       break;
1122    case GL_READ_FRAMEBUFFER_BINDING_EXT:
1123       v->value_int = ctx->ReadBuffer->Name;
1124       break;
1125    case GL_RENDERBUFFER_BINDING_EXT:
1126       v->value_int =
1127          ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
1128       break;
1129    case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
1130       buf = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_POINT_SIZE].BufferObj;
1131       v->value_int = buf ? buf->Name : 0;
1132       break;
1133 
1134    case GL_FOG_COLOR:
1135       if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1136          COPY_4FV(v->value_float_4, ctx->Fog.Color);
1137       else
1138          COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
1139       break;
1140    case GL_COLOR_CLEAR_VALUE:
1141       if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) {
1142          v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
1143          v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
1144          v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
1145          v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
1146       } else
1147          COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
1148       break;
1149    case GL_BLEND_COLOR_EXT:
1150       if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1151          COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
1152       else
1153          COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
1154       break;
1155    case GL_ALPHA_TEST_REF:
1156       if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1157          v->value_float = ctx->Color.AlphaRef;
1158       else
1159          v->value_float = ctx->Color.AlphaRefUnclamped;
1160       break;
1161    case GL_MAX_VERTEX_UNIFORM_VECTORS:
1162       v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4;
1163       break;
1164 
1165    case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1166       v->value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4;
1167       break;
1168 
1169    /* GL_ARB_texture_buffer_object */
1170    case GL_TEXTURE_BUFFER_ARB:
1171       v->value_int = ctx->Texture.BufferObject ? ctx->Texture.BufferObject->Name : 0;
1172       break;
1173    case GL_TEXTURE_BINDING_BUFFER_ARB:
1174       unit = ctx->Texture.CurrentUnit;
1175       v->value_int =
1176          ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
1177       break;
1178    case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
1179       {
1180          struct gl_buffer_object *buf =
1181             ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1182             .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
1183          v->value_int = buf ? buf->Name : 0;
1184       }
1185       break;
1186    case GL_TEXTURE_BUFFER_FORMAT_ARB:
1187       v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1188          .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
1189       break;
1190 
1191    /* GL_ARB_sampler_objects */
1192    case GL_SAMPLER_BINDING:
1193       {
1194          struct gl_sampler_object *samp =
1195             ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
1196          v->value_int = samp ? samp->Name : 0;
1197       }
1198       break;
1199    /* GL_ARB_uniform_buffer_object */
1200    case GL_UNIFORM_BUFFER_BINDING:
1201       v->value_int = ctx->UniformBuffer ? ctx->UniformBuffer->Name : 0;
1202       break;
1203    /* GL_ARB_shader_storage_buffer_object */
1204    case GL_SHADER_STORAGE_BUFFER_BINDING:
1205       v->value_int = ctx->ShaderStorageBuffer ? ctx->ShaderStorageBuffer->Name : 0;
1206       break;
1207    /* GL_ARB_query_buffer_object */
1208    case GL_QUERY_BUFFER_BINDING:
1209       v->value_int = ctx->QueryBuffer ? ctx->QueryBuffer->Name : 0;
1210       break;
1211    /* GL_ARB_timer_query */
1212    case GL_TIMESTAMP:
1213       v->value_int64 = _mesa_get_timestamp(ctx);
1214       break;
1215    /* GL_KHR_DEBUG */
1216    case GL_DEBUG_OUTPUT:
1217    case GL_DEBUG_OUTPUT_SYNCHRONOUS:
1218    case GL_DEBUG_LOGGED_MESSAGES:
1219    case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
1220    case GL_DEBUG_GROUP_STACK_DEPTH:
1221       v->value_int = _mesa_get_debug_state_int(ctx, d->pname);
1222       break;
1223    /* GL_ARB_shader_atomic_counters */
1224    case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1225       v->value_int = ctx->AtomicBuffer ? ctx->AtomicBuffer->Name : 0;
1226       break;
1227    /* GL 4.3 */
1228    case GL_NUM_SHADING_LANGUAGE_VERSIONS:
1229       v->value_int = _mesa_get_shading_language_version(ctx, -1, NULL);
1230       break;
1231    /* GL_ARB_draw_indirect */
1232    case GL_DRAW_INDIRECT_BUFFER_BINDING:
1233       v->value_int = ctx->DrawIndirectBuffer ? ctx->DrawIndirectBuffer->Name: 0;
1234       break;
1235    /* GL_ARB_indirect_parameters */
1236    case GL_PARAMETER_BUFFER_BINDING_ARB:
1237       v->value_int = ctx->ParameterBuffer ? ctx->ParameterBuffer->Name : 0;
1238       break;
1239    /* GL_ARB_separate_shader_objects */
1240    case GL_PROGRAM_PIPELINE_BINDING:
1241       if (ctx->Pipeline.Current) {
1242          v->value_int = ctx->Pipeline.Current->Name;
1243       } else {
1244          v->value_int = 0;
1245       }
1246       break;
1247    /* GL_ARB_compute_shader */
1248    case GL_DISPATCH_INDIRECT_BUFFER_BINDING:
1249       v->value_int = ctx->DispatchIndirectBuffer ?
1250                         ctx->DispatchIndirectBuffer->Name : 0;
1251       break;
1252    /* GL_ARB_multisample */
1253    case GL_SAMPLES:
1254       v->value_int = _mesa_geometric_samples(ctx->DrawBuffer);
1255       break;
1256    case GL_SAMPLE_BUFFERS:
1257       v->value_int = _mesa_geometric_samples(ctx->DrawBuffer) > 0;
1258       break;
1259    /* GL_EXT_textrue_integer */
1260    case GL_RGBA_INTEGER_MODE_EXT:
1261       v->value_int = (ctx->DrawBuffer->_IntegerBuffers != 0);
1262       break;
1263    /* GL_ATI_meminfo & GL_NVX_gpu_memory_info */
1264    case GL_VBO_FREE_MEMORY_ATI:
1265    case GL_TEXTURE_FREE_MEMORY_ATI:
1266    case GL_RENDERBUFFER_FREE_MEMORY_ATI:
1267    case GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX:
1268    case GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX:
1269    case GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX:
1270    case GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX:
1271    case GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX:
1272       {
1273          struct pipe_memory_info info;
1274          struct pipe_screen *screen = ctx->pipe->screen;
1275 
1276          assert(screen->query_memory_info);
1277          screen->query_memory_info(screen, &info);
1278 
1279          if (d->pname == GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX)
1280             v->value_int = info.total_device_memory;
1281          else if (d->pname == GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX)
1282             v->value_int = info.total_device_memory +
1283                            info.total_staging_memory;
1284          else if (d->pname == GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX)
1285             v->value_int = info.avail_device_memory;
1286          else if (d->pname == GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX)
1287             v->value_int = info.nr_device_memory_evictions;
1288          else if (d->pname == GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX)
1289             v->value_int = info.device_memory_evicted;
1290          else {
1291             /* ATI free memory enums.
1292              *
1293              * Since the GPU memory is (usually) page-table based, every two
1294              * consecutive elements are equal. From the GL_ATI_meminfo
1295              * specification:
1296              *
1297              *    "param[0] - total memory free in the pool
1298              *     param[1] - largest available free block in the pool
1299              *     param[2] - total auxiliary memory free
1300              *     param[3] - largest auxiliary free block"
1301              *
1302              * All three (VBO, TEXTURE, RENDERBUFFER) queries return
1303              * the same numbers here.
1304              */
1305             v->value_int_4[0] = info.avail_device_memory;
1306             v->value_int_4[1] = info.avail_device_memory;
1307             v->value_int_4[2] = info.avail_staging_memory;
1308             v->value_int_4[3] = info.avail_staging_memory;
1309          }
1310       }
1311       break;
1312 
1313    /* GL_ARB_get_program_binary */
1314    case GL_PROGRAM_BINARY_FORMATS:
1315       assert(ctx->Const.NumProgramBinaryFormats <= 1);
1316       v->value_int_n.n = MIN2(ctx->Const.NumProgramBinaryFormats, 1);
1317       if (ctx->Const.NumProgramBinaryFormats > 0) {
1318          v->value_int_n.ints[0] = GL_PROGRAM_BINARY_FORMAT_MESA;
1319       }
1320       break;
1321    /* GL_ARB_gl_spirv */
1322    case GL_SHADER_BINARY_FORMATS:
1323       assert(ctx->Const.NumShaderBinaryFormats <= 1);
1324       v->value_int_n.n = MIN2(ctx->Const.NumShaderBinaryFormats, 1);
1325       if (ctx->Const.NumShaderBinaryFormats > 0) {
1326          v->value_int_n.ints[0] = GL_SHADER_BINARY_FORMAT_SPIR_V;
1327       }
1328       break;
1329    /* ARB_spirv_extensions */
1330    case GL_NUM_SPIR_V_EXTENSIONS:
1331       v->value_int = _mesa_get_spirv_extension_count(ctx);
1332       break;
1333    /* GL_EXT_disjoint_timer_query */
1334    case GL_GPU_DISJOINT_EXT:
1335       {
1336          v->value_int = 0;
1337       }
1338       break;
1339    /* GL_ARB_sample_locations */
1340    case GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB:
1341    case GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB:
1342    case GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB:
1343       {
1344          GLuint bits, width, height;
1345 
1346          if (ctx->NewState & _NEW_BUFFERS)
1347             _mesa_update_state(ctx);
1348 
1349          if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
1350             v->value_uint = 0;
1351             break;
1352          }
1353 
1354          _mesa_GetProgrammableSampleCaps(ctx, ctx->DrawBuffer,
1355                                          &bits, &width, &height);
1356 
1357          if (d->pname == GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB)
1358             v->value_uint = width;
1359          else if (d->pname == GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB)
1360             v->value_uint = height;
1361          else
1362             v->value_uint = bits;
1363       }
1364       break;
1365    case GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB:
1366       v->value_uint = MAX_SAMPLE_LOCATION_TABLE_SIZE;
1367       break;
1368 
1369    /* GL_AMD_framebuffer_multisample_advanced */
1370    case GL_SUPPORTED_MULTISAMPLE_MODES_AMD:
1371       v->value_int_n.n = ctx->Const.NumSupportedMultisampleModes * 3;
1372       memcpy(v->value_int_n.ints, ctx->Const.SupportedMultisampleModes,
1373              v->value_int_n.n * sizeof(GLint));
1374       break;
1375 
1376    /* GL_NV_viewport_swizzle */
1377    case GL_VIEWPORT_SWIZZLE_X_NV:
1378       v->value_enum = ctx->ViewportArray[0].SwizzleX;
1379       break;
1380    case GL_VIEWPORT_SWIZZLE_Y_NV:
1381       v->value_enum = ctx->ViewportArray[0].SwizzleY;
1382       break;
1383    case GL_VIEWPORT_SWIZZLE_Z_NV:
1384       v->value_enum = ctx->ViewportArray[0].SwizzleZ;
1385       break;
1386    case GL_VIEWPORT_SWIZZLE_W_NV:
1387       v->value_enum = ctx->ViewportArray[0].SwizzleW;
1388       break;
1389    }
1390 }
1391 
1392 /**
1393  * Check extra constraints on a struct value_desc descriptor
1394  *
1395  * If a struct value_desc has a non-NULL extra pointer, it means that
1396  * there are a number of extra constraints to check or actions to
1397  * perform.  The extras is just an integer array where each integer
1398  * encode different constraints or actions.
1399  *
1400  * \param ctx current context
1401  * \param func name of calling glGet*v() function for error reporting
1402  * \param d the struct value_desc that has the extra constraints
1403  *
1404  * \return GL_FALSE if all of the constraints were not satisfied,
1405  *     otherwise GL_TRUE.
1406  */
1407 static GLboolean
check_extra(struct gl_context * ctx,const char * func,const struct value_desc * d)1408 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1409 {
1410    const GLuint version = ctx->Version;
1411    GLboolean api_check = GL_FALSE;
1412    GLboolean api_found = GL_FALSE;
1413    const int *e;
1414 
1415    for (e = d->extra; *e != EXTRA_END; e++) {
1416       switch (*e) {
1417       case EXTRA_VERSION_30:
1418          api_check = GL_TRUE;
1419          if (version >= 30)
1420             api_found = GL_TRUE;
1421          break;
1422       case EXTRA_VERSION_31:
1423          api_check = GL_TRUE;
1424          if (version >= 31)
1425             api_found = GL_TRUE;
1426          break;
1427       case EXTRA_VERSION_32:
1428          api_check = GL_TRUE;
1429          if (version >= 32)
1430             api_found = GL_TRUE;
1431          break;
1432       case EXTRA_VERSION_40:
1433          api_check = GL_TRUE;
1434          if (version >= 40)
1435             api_found = GL_TRUE;
1436          break;
1437       case EXTRA_VERSION_43:
1438          api_check = GL_TRUE;
1439          if (_mesa_is_desktop_gl(ctx) && version >= 43)
1440             api_found = GL_TRUE;
1441          break;
1442       case EXTRA_API_ES:
1443          api_check = GL_TRUE;
1444          if (_mesa_is_gles(ctx))
1445             api_found = GL_TRUE;
1446          break;
1447       case EXTRA_API_ES2:
1448          api_check = GL_TRUE;
1449          if (_mesa_is_gles2(ctx))
1450             api_found = GL_TRUE;
1451          break;
1452       case EXTRA_API_ES3:
1453          api_check = GL_TRUE;
1454          if (_mesa_is_gles3(ctx))
1455             api_found = GL_TRUE;
1456          break;
1457       case EXTRA_API_ES31:
1458          api_check = GL_TRUE;
1459          if (_mesa_is_gles31(ctx))
1460             api_found = GL_TRUE;
1461          break;
1462       case EXTRA_API_ES32:
1463          api_check = GL_TRUE;
1464          if (_mesa_is_gles32(ctx))
1465             api_found = GL_TRUE;
1466          break;
1467       case EXTRA_API_GL:
1468          api_check = GL_TRUE;
1469          if (_mesa_is_desktop_gl(ctx))
1470             api_found = GL_TRUE;
1471          break;
1472       case EXTRA_API_GL_CORE:
1473          api_check = GL_TRUE;
1474          if (_mesa_is_desktop_gl_core(ctx))
1475             api_found = GL_TRUE;
1476          break;
1477       case EXTRA_API_GL_COMPAT:
1478          api_check = GL_TRUE;
1479          if (_mesa_is_desktop_gl_compat(ctx))
1480             api_found = GL_TRUE;
1481          break;
1482       case EXTRA_NEW_BUFFERS:
1483          if (ctx->NewState & _NEW_BUFFERS)
1484             _mesa_update_state(ctx);
1485          break;
1486       case EXTRA_FLUSH_CURRENT:
1487          FLUSH_CURRENT(ctx, 0);
1488          break;
1489       case EXTRA_VALID_DRAW_BUFFER:
1490          if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1491             _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1492                         func, d->pname - GL_DRAW_BUFFER0_ARB);
1493             return GL_FALSE;
1494          }
1495          break;
1496       case EXTRA_VALID_TEXTURE_UNIT:
1497          if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1498             _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1499                         func, ctx->Texture.CurrentUnit);
1500             return GL_FALSE;
1501          }
1502          break;
1503       case EXTRA_VALID_CLIP_DISTANCE:
1504          if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
1505             _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
1506                         func, d->pname - GL_CLIP_DISTANCE0);
1507             return GL_FALSE;
1508          }
1509          break;
1510       case EXTRA_GLSL_130:
1511          api_check = GL_TRUE;
1512          if (ctx->Const.GLSLVersion >= 130)
1513             api_found = GL_TRUE;
1514          break;
1515       case EXTRA_EXT_UBO_GS:
1516          api_check = GL_TRUE;
1517          if (ctx->Extensions.ARB_uniform_buffer_object &&
1518             _mesa_has_geometry_shaders(ctx))
1519             api_found = GL_TRUE;
1520          break;
1521       case EXTRA_EXT_ATOMICS_GS:
1522          api_check = GL_TRUE;
1523          if (ctx->Extensions.ARB_shader_atomic_counters &&
1524             _mesa_has_geometry_shaders(ctx))
1525             api_found = GL_TRUE;
1526          break;
1527       case EXTRA_EXT_SHADER_IMAGE_GS:
1528          api_check = GL_TRUE;
1529          if ((ctx->Extensions.ARB_shader_image_load_store ||
1530               _mesa_is_gles31(ctx)) &&
1531              _mesa_has_geometry_shaders(ctx))
1532             api_found = GL_TRUE;
1533          break;
1534       case EXTRA_EXT_ATOMICS_TESS:
1535          api_check = GL_TRUE;
1536          api_found = ctx->Extensions.ARB_shader_atomic_counters &&
1537                      _mesa_has_tessellation(ctx);
1538          break;
1539       case EXTRA_EXT_SHADER_IMAGE_TESS:
1540          api_check = GL_TRUE;
1541          api_found = ctx->Extensions.ARB_shader_image_load_store &&
1542                      _mesa_has_tessellation(ctx);
1543          break;
1544       case EXTRA_EXT_SSBO_GS:
1545          api_check = GL_TRUE;
1546          if (ctx->Extensions.ARB_shader_storage_buffer_object &&
1547             _mesa_has_geometry_shaders(ctx))
1548             api_found = GL_TRUE;
1549          break;
1550       case EXTRA_EXT_FB_NO_ATTACH_GS:
1551          api_check = GL_TRUE;
1552          if (ctx->Extensions.ARB_framebuffer_no_attachments &&
1553             (_mesa_is_desktop_gl(ctx) ||
1554             _mesa_has_OES_geometry_shader(ctx)))
1555             api_found = GL_TRUE;
1556          break;
1557       case EXTRA_EXT_ES_GS:
1558          api_check = GL_TRUE;
1559          if (_mesa_has_OES_geometry_shader(ctx))
1560             api_found = GL_TRUE;
1561          break;
1562       case EXTRA_EXT_PROVOKING_VERTEX_32:
1563          api_check = GL_TRUE;
1564          if (_mesa_is_desktop_gl_compat(ctx) || version == 32)
1565             api_found = ctx->Extensions.EXT_provoking_vertex;
1566          break;
1567       case EXTRA_END:
1568          break;
1569       default: /* *e is a offset into the extension struct */
1570          api_check = GL_TRUE;
1571          if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1572             api_found = GL_TRUE;
1573          break;
1574       }
1575    }
1576 
1577    if (api_check && !api_found) {
1578       _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1579                   _mesa_enum_to_string(d->pname));
1580       return GL_FALSE;
1581    }
1582 
1583    return GL_TRUE;
1584 }
1585 
1586 static const struct value_desc error_value =
1587    { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1588 
1589 /**
1590  * Find the struct value_desc corresponding to the enum 'pname'.
1591  *
1592  * We hash the enum value to get an index into the 'table' array,
1593  * which holds the index in the 'values' array of struct value_desc.
1594  * Once we've found the entry, we do the extra checks, if any, then
1595  * look up the value and return a pointer to it.
1596  *
1597  * If the value has to be computed (for example, it's the result of a
1598  * function call or we need to add 1 to it), we use the tmp 'v' to
1599  * store the result.
1600  *
1601  * \param func name of glGet*v() func for error reporting
1602  * \param pname the enum value we're looking up
1603  * \param p is were we return the pointer to the value
1604  * \param v a tmp union value variable in the calling glGet*v() function
1605  *
1606  * \return the struct value_desc corresponding to the enum or a struct
1607  *     value_desc of TYPE_INVALID if not found.  This lets the calling
1608  *     glGet*v() function jump right into a switch statement and
1609  *     handle errors there instead of having to check for NULL.
1610  */
1611 static const struct value_desc *
find_value(const char * func,GLenum pname,void ** p,union value * v)1612 find_value(const char *func, GLenum pname, void **p, union value *v)
1613 {
1614    GET_CURRENT_CONTEXT(ctx);
1615    int mask, hash;
1616    const struct value_desc *d;
1617    int api;
1618 
1619    *p = NULL;
1620 
1621    api = ctx->API;
1622    /* We index into the table_set[] list of per-API hash tables using the API's
1623     * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1624     * value since it's compatible with GLES2 its entry in table_set[] is at the
1625     * end.
1626     */
1627    STATIC_ASSERT(ARRAY_SIZE(table_set) == API_OPENGL_LAST + 4);
1628    if (_mesa_is_gles2(ctx)) {
1629       if (ctx->Version >= 32)
1630          api = API_OPENGL_LAST + 3;
1631       else if (ctx->Version >= 31)
1632          api = API_OPENGL_LAST + 2;
1633       else if (ctx->Version >= 30)
1634          api = API_OPENGL_LAST + 1;
1635    }
1636    mask = ARRAY_SIZE(table(api)) - 1;
1637    hash = (pname * prime_factor);
1638    while (1) {
1639       int idx = table(api)[hash & mask];
1640 
1641       /* If the enum isn't valid, the hash walk ends with index 0,
1642        * pointing to the first entry of values[] which doesn't hold
1643        * any valid enum. */
1644       if (unlikely(idx == 0)) {
1645          _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1646                _mesa_enum_to_string(pname));
1647          return &error_value;
1648       }
1649 
1650       d = &values[idx];
1651       if (likely(d->pname == pname))
1652          break;
1653 
1654       hash += prime_step;
1655    }
1656 
1657    if (unlikely(d->extra && !check_extra(ctx, func, d)))
1658       return &error_value;
1659 
1660    switch (d->location) {
1661    case LOC_BUFFER:
1662       *p = ((char *) ctx->DrawBuffer + d->offset);
1663       return d;
1664    case LOC_CONTEXT:
1665       *p = ((char *) ctx + d->offset);
1666       return d;
1667    case LOC_ARRAY:
1668       *p = ((char *) ctx->Array.VAO + d->offset);
1669       return d;
1670    case LOC_TEXUNIT:
1671       if (ctx->Texture.CurrentUnit < ARRAY_SIZE(ctx->Texture.FixedFuncUnit)) {
1672          unsigned index = ctx->Texture.CurrentUnit;
1673          *p = ((char *)&ctx->Texture.FixedFuncUnit[index] + d->offset);
1674          return d;
1675       }
1676       _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s,unit=%d)", func,
1677                   _mesa_enum_to_string(pname),
1678                   ctx->Texture.CurrentUnit);
1679       return &error_value;
1680    case LOC_CUSTOM:
1681       find_custom_value(ctx, d, v);
1682       *p = v;
1683       return d;
1684    default:
1685       assert(0);
1686       break;
1687    }
1688 
1689    /* silence warning */
1690    return &error_value;
1691 }
1692 
1693 static const int transpose[] = {
1694    0, 4,  8, 12,
1695    1, 5,  9, 13,
1696    2, 6, 10, 14,
1697    3, 7, 11, 15
1698 };
1699 
1700 static GLsizei
get_value_size(enum value_type type,const union value * v)1701 get_value_size(enum value_type type, const union value *v)
1702 {
1703    switch (type) {
1704    case TYPE_INVALID:
1705       return 0;
1706    case TYPE_CONST:
1707    case TYPE_UINT:
1708    case TYPE_INT:
1709       return sizeof(GLint);
1710    case TYPE_INT_2:
1711    case TYPE_UINT_2:
1712       return sizeof(GLint) * 2;
1713    case TYPE_INT_3:
1714    case TYPE_UINT_3:
1715       return sizeof(GLint) * 3;
1716    case TYPE_INT_4:
1717    case TYPE_UINT_4:
1718       return sizeof(GLint) * 4;
1719    case TYPE_INT_N:
1720       return sizeof(GLint) * v->value_int_n.n;
1721    case TYPE_INT64:
1722       return sizeof(GLint64);
1723       break;
1724    case TYPE_ENUM16:
1725       return sizeof(GLenum16);
1726    case TYPE_ENUM:
1727       return sizeof(GLenum);
1728    case TYPE_ENUM_2:
1729       return sizeof(GLenum) * 2;
1730    case TYPE_BOOLEAN:
1731       return sizeof(GLboolean);
1732    case TYPE_UBYTE:
1733       return sizeof(GLubyte);
1734    case TYPE_SHORT:
1735       return sizeof(GLshort);
1736    case TYPE_BIT_0:
1737    case TYPE_BIT_1:
1738    case TYPE_BIT_2:
1739    case TYPE_BIT_3:
1740    case TYPE_BIT_4:
1741    case TYPE_BIT_5:
1742    case TYPE_BIT_6:
1743    case TYPE_BIT_7:
1744       return 1;
1745    case TYPE_FLOAT:
1746    case TYPE_FLOATN:
1747       return sizeof(GLfloat);
1748    case TYPE_FLOAT_2:
1749    case TYPE_FLOATN_2:
1750       return sizeof(GLfloat) * 2;
1751    case TYPE_FLOAT_3:
1752    case TYPE_FLOATN_3:
1753       return sizeof(GLfloat) * 3;
1754    case TYPE_FLOAT_4:
1755    case TYPE_FLOATN_4:
1756       return sizeof(GLfloat) * 4;
1757    case TYPE_FLOAT_8:
1758       return sizeof(GLfloat) * 8;
1759    case TYPE_DOUBLEN:
1760       return sizeof(GLdouble);
1761    case TYPE_DOUBLEN_2:
1762       return sizeof(GLdouble) * 2;
1763    case TYPE_MATRIX:
1764       return sizeof (GLfloat) * 16;
1765    case TYPE_MATRIX_T:
1766       return sizeof (GLfloat) * 16;
1767    default:
1768       assert(!"invalid value_type given for get_value_size()");
1769       return -1;
1770    }
1771 }
1772 
1773 void GLAPIENTRY
_mesa_GetBooleanv(GLenum pname,GLboolean * params)1774 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1775 {
1776    const struct value_desc *d;
1777    union value v;
1778    GLmatrix *m;
1779    int shift, i;
1780    void *p;
1781 
1782    d = find_value("glGetBooleanv", pname, &p, &v);
1783    switch (d->type) {
1784    case TYPE_INVALID:
1785       break;
1786    case TYPE_CONST:
1787       params[0] = INT_TO_BOOLEAN(d->offset);
1788       break;
1789 
1790    case TYPE_FLOAT_8:
1791       params[7] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[7]);
1792       params[6] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[6]);
1793       params[5] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[5]);
1794       params[4] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[4]);
1795       FALLTHROUGH;
1796    case TYPE_FLOAT_4:
1797    case TYPE_FLOATN_4:
1798       params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1799       FALLTHROUGH;
1800    case TYPE_FLOAT_3:
1801    case TYPE_FLOATN_3:
1802       params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1803       FALLTHROUGH;
1804    case TYPE_FLOAT_2:
1805    case TYPE_FLOATN_2:
1806       params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1807       FALLTHROUGH;
1808    case TYPE_FLOAT:
1809    case TYPE_FLOATN:
1810       params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1811       break;
1812 
1813    case TYPE_DOUBLEN_2:
1814       params[1] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[1]);
1815       FALLTHROUGH;
1816    case TYPE_DOUBLEN:
1817       params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1818       break;
1819 
1820    case TYPE_INT_4:
1821    case TYPE_UINT_4:
1822       params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1823       FALLTHROUGH;
1824    case TYPE_INT_3:
1825    case TYPE_UINT_3:
1826       params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1827       FALLTHROUGH;
1828    case TYPE_INT_2:
1829    case TYPE_UINT_2:
1830    case TYPE_ENUM_2:
1831       params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1832       FALLTHROUGH;
1833    case TYPE_INT:
1834    case TYPE_UINT:
1835    case TYPE_ENUM:
1836       params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1837       break;
1838 
1839    case TYPE_ENUM16:
1840       params[0] = INT_TO_BOOLEAN(((GLenum16 *) p)[0]);
1841       break;
1842 
1843    case TYPE_INT_N:
1844       for (i = 0; i < v.value_int_n.n; i++)
1845          params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1846       break;
1847 
1848    case TYPE_INT64:
1849       params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1850       break;
1851 
1852    case TYPE_BOOLEAN:
1853       params[0] = ((GLboolean*) p)[0];
1854       break;
1855 
1856    case TYPE_UBYTE:
1857       params[0] = INT_TO_BOOLEAN(((GLubyte *) p)[0]);
1858       break;
1859 
1860    case TYPE_SHORT:
1861       params[0] = INT_TO_BOOLEAN(((GLshort *) p)[0]);
1862       break;
1863 
1864    case TYPE_MATRIX:
1865       m = *(GLmatrix **) p;
1866       for (i = 0; i < 16; i++)
1867          params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1868       break;
1869 
1870    case TYPE_MATRIX_T:
1871       m = *(GLmatrix **) p;
1872       for (i = 0; i < 16; i++)
1873          params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1874       break;
1875 
1876    case TYPE_BIT_0:
1877    case TYPE_BIT_1:
1878    case TYPE_BIT_2:
1879    case TYPE_BIT_3:
1880    case TYPE_BIT_4:
1881    case TYPE_BIT_5:
1882    case TYPE_BIT_6:
1883    case TYPE_BIT_7:
1884       shift = d->type - TYPE_BIT_0;
1885       params[0] = (*(GLbitfield *) p >> shift) & 1;
1886       break;
1887    }
1888 }
1889 
1890 void GLAPIENTRY
_mesa_GetFloatv(GLenum pname,GLfloat * params)1891 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1892 {
1893    const struct value_desc *d;
1894    union value v;
1895    GLmatrix *m;
1896    int shift, i;
1897    void *p;
1898 
1899    d = find_value("glGetFloatv", pname, &p, &v);
1900    switch (d->type) {
1901    case TYPE_INVALID:
1902       break;
1903    case TYPE_CONST:
1904       params[0] = (GLfloat) d->offset;
1905       break;
1906 
1907    case TYPE_FLOAT_8:
1908       params[7] = ((GLfloat *) p)[7];
1909       params[6] = ((GLfloat *) p)[6];
1910       params[5] = ((GLfloat *) p)[5];
1911       params[4] = ((GLfloat *) p)[4];
1912       FALLTHROUGH;
1913    case TYPE_FLOAT_4:
1914    case TYPE_FLOATN_4:
1915       params[3] = ((GLfloat *) p)[3];
1916       FALLTHROUGH;
1917    case TYPE_FLOAT_3:
1918    case TYPE_FLOATN_3:
1919       params[2] = ((GLfloat *) p)[2];
1920       FALLTHROUGH;
1921    case TYPE_FLOAT_2:
1922    case TYPE_FLOATN_2:
1923       params[1] = ((GLfloat *) p)[1];
1924       FALLTHROUGH;
1925    case TYPE_FLOAT:
1926    case TYPE_FLOATN:
1927       params[0] = ((GLfloat *) p)[0];
1928       break;
1929 
1930    case TYPE_DOUBLEN_2:
1931       params[1] = (GLfloat) (((GLdouble *) p)[1]);
1932       FALLTHROUGH;
1933    case TYPE_DOUBLEN:
1934       params[0] = (GLfloat) (((GLdouble *) p)[0]);
1935       break;
1936 
1937    case TYPE_INT_4:
1938       params[3] = (GLfloat) (((GLint *) p)[3]);
1939       FALLTHROUGH;
1940    case TYPE_INT_3:
1941       params[2] = (GLfloat) (((GLint *) p)[2]);
1942       FALLTHROUGH;
1943    case TYPE_INT_2:
1944    case TYPE_ENUM_2:
1945       params[1] = (GLfloat) (((GLint *) p)[1]);
1946       FALLTHROUGH;
1947    case TYPE_INT:
1948    case TYPE_ENUM:
1949       params[0] = (GLfloat) (((GLint *) p)[0]);
1950       break;
1951 
1952    case TYPE_ENUM16:
1953       params[0] = (GLfloat) (((GLenum16 *) p)[0]);
1954       break;
1955 
1956    case TYPE_INT_N:
1957       for (i = 0; i < v.value_int_n.n; i++)
1958          params[i] = (GLfloat) v.value_int_n.ints[i];
1959       break;
1960 
1961    case TYPE_UINT_4:
1962       params[3] = (GLfloat) (((GLuint *) p)[3]);
1963       FALLTHROUGH;
1964    case TYPE_UINT_3:
1965       params[2] = (GLfloat) (((GLuint *) p)[2]);
1966       FALLTHROUGH;
1967    case TYPE_UINT_2:
1968       params[1] = (GLfloat) (((GLuint *) p)[1]);
1969       FALLTHROUGH;
1970    case TYPE_UINT:
1971       params[0] = (GLfloat) (((GLuint *) p)[0]);
1972       break;
1973 
1974    case TYPE_INT64:
1975       params[0] = (GLfloat) (((GLint64 *) p)[0]);
1976       break;
1977 
1978    case TYPE_BOOLEAN:
1979       params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1980       break;
1981 
1982    case TYPE_UBYTE:
1983       params[0] = (GLfloat) ((GLubyte *) p)[0];
1984       break;
1985 
1986    case TYPE_SHORT:
1987       params[0] = (GLfloat) ((GLshort *) p)[0];
1988       break;
1989 
1990    case TYPE_MATRIX:
1991       m = *(GLmatrix **) p;
1992       for (i = 0; i < 16; i++)
1993          params[i] = m->m[i];
1994       break;
1995 
1996    case TYPE_MATRIX_T:
1997       m = *(GLmatrix **) p;
1998       for (i = 0; i < 16; i++)
1999          params[i] = m->m[transpose[i]];
2000       break;
2001 
2002    case TYPE_BIT_0:
2003    case TYPE_BIT_1:
2004    case TYPE_BIT_2:
2005    case TYPE_BIT_3:
2006    case TYPE_BIT_4:
2007    case TYPE_BIT_5:
2008    case TYPE_BIT_6:
2009    case TYPE_BIT_7:
2010       shift = d->type - TYPE_BIT_0;
2011       params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
2012       break;
2013    }
2014 }
2015 
2016 void GLAPIENTRY
_mesa_GetIntegerv(GLenum pname,GLint * params)2017 _mesa_GetIntegerv(GLenum pname, GLint *params)
2018 {
2019    const struct value_desc *d;
2020    union value v;
2021    GLmatrix *m;
2022    int shift, i;
2023    void *p;
2024 
2025    d = find_value("glGetIntegerv", pname, &p, &v);
2026    switch (d->type) {
2027    case TYPE_INVALID:
2028       break;
2029    case TYPE_CONST:
2030       params[0] = d->offset;
2031       break;
2032 
2033    case TYPE_FLOAT_8:
2034       params[7] = lroundf(((GLfloat *) p)[7]);
2035       params[6] = lroundf(((GLfloat *) p)[6]);
2036       params[5] = lroundf(((GLfloat *) p)[5]);
2037       params[4] = lroundf(((GLfloat *) p)[4]);
2038       FALLTHROUGH;
2039    case TYPE_FLOAT_4:
2040       params[3] = lroundf(((GLfloat *) p)[3]);
2041       FALLTHROUGH;
2042    case TYPE_FLOAT_3:
2043       params[2] = lroundf(((GLfloat *) p)[2]);
2044       FALLTHROUGH;
2045    case TYPE_FLOAT_2:
2046       params[1] = lroundf(((GLfloat *) p)[1]);
2047       FALLTHROUGH;
2048    case TYPE_FLOAT:
2049       params[0] = lroundf(((GLfloat *) p)[0]);
2050       break;
2051 
2052    case TYPE_FLOATN_4:
2053       params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
2054       FALLTHROUGH;
2055    case TYPE_FLOATN_3:
2056       params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
2057       FALLTHROUGH;
2058    case TYPE_FLOATN_2:
2059       params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
2060       FALLTHROUGH;
2061    case TYPE_FLOATN:
2062       params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
2063       break;
2064 
2065    case TYPE_DOUBLEN_2:
2066       params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
2067       FALLTHROUGH;
2068    case TYPE_DOUBLEN:
2069       params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
2070       break;
2071 
2072    case TYPE_INT_4:
2073       params[3] = ((GLint *) p)[3];
2074       FALLTHROUGH;
2075    case TYPE_INT_3:
2076       params[2] = ((GLint *) p)[2];
2077       FALLTHROUGH;
2078    case TYPE_INT_2:
2079    case TYPE_ENUM_2:
2080       params[1] = ((GLint *) p)[1];
2081       FALLTHROUGH;
2082    case TYPE_INT:
2083    case TYPE_ENUM:
2084       params[0] = ((GLint *) p)[0];
2085       break;
2086 
2087    case TYPE_UINT_4:
2088       params[3] = MIN2(((GLuint *) p)[3], INT_MAX);
2089       FALLTHROUGH;
2090    case TYPE_UINT_3:
2091       params[2] = MIN2(((GLuint *) p)[2], INT_MAX);
2092       FALLTHROUGH;
2093    case TYPE_UINT_2:
2094       params[1] = MIN2(((GLuint *) p)[1], INT_MAX);
2095       FALLTHROUGH;
2096    case TYPE_UINT:
2097       params[0] = MIN2(((GLuint *) p)[0], INT_MAX);
2098       break;
2099 
2100    case TYPE_ENUM16:
2101       params[0] = ((GLenum16 *) p)[0];
2102       break;
2103 
2104    case TYPE_INT_N:
2105       for (i = 0; i < v.value_int_n.n; i++)
2106          params[i] = v.value_int_n.ints[i];
2107       break;
2108 
2109    case TYPE_INT64:
2110       params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
2111       break;
2112 
2113    case TYPE_BOOLEAN:
2114       params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
2115       break;
2116 
2117    case TYPE_UBYTE:
2118       params[0] = ((GLubyte *) p)[0];
2119       break;
2120 
2121    case TYPE_SHORT:
2122       params[0] = ((GLshort *) p)[0];
2123       break;
2124 
2125    case TYPE_MATRIX:
2126       m = *(GLmatrix **) p;
2127       for (i = 0; i < 16; i++)
2128          params[i] = FLOAT_TO_INT(m->m[i]);
2129       break;
2130 
2131    case TYPE_MATRIX_T:
2132       m = *(GLmatrix **) p;
2133       for (i = 0; i < 16; i++)
2134          params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
2135       break;
2136 
2137    case TYPE_BIT_0:
2138    case TYPE_BIT_1:
2139    case TYPE_BIT_2:
2140    case TYPE_BIT_3:
2141    case TYPE_BIT_4:
2142    case TYPE_BIT_5:
2143    case TYPE_BIT_6:
2144    case TYPE_BIT_7:
2145       shift = d->type - TYPE_BIT_0;
2146       params[0] = (*(GLbitfield *) p >> shift) & 1;
2147       break;
2148    }
2149 }
2150 
2151 void GLAPIENTRY
_mesa_GetInteger64v(GLenum pname,GLint64 * params)2152 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
2153 {
2154    const struct value_desc *d;
2155    union value v;
2156    GLmatrix *m;
2157    int shift, i;
2158    void *p;
2159 
2160    d = find_value("glGetInteger64v", pname, &p, &v);
2161    switch (d->type) {
2162    case TYPE_INVALID:
2163       break;
2164    case TYPE_CONST:
2165       params[0] = d->offset;
2166       break;
2167 
2168    case TYPE_FLOAT_8:
2169       params[7] = llround(((GLfloat *) p)[7]);
2170       params[6] = llround(((GLfloat *) p)[6]);
2171       params[5] = llround(((GLfloat *) p)[5]);
2172       params[4] = llround(((GLfloat *) p)[4]);
2173       FALLTHROUGH;
2174    case TYPE_FLOAT_4:
2175       params[3] = llround(((GLfloat *) p)[3]);
2176       FALLTHROUGH;
2177    case TYPE_FLOAT_3:
2178       params[2] = llround(((GLfloat *) p)[2]);
2179       FALLTHROUGH;
2180    case TYPE_FLOAT_2:
2181       params[1] = llround(((GLfloat *) p)[1]);
2182       FALLTHROUGH;
2183    case TYPE_FLOAT:
2184       params[0] = llround(((GLfloat *) p)[0]);
2185       break;
2186 
2187    case TYPE_FLOATN_4:
2188       params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
2189       FALLTHROUGH;
2190    case TYPE_FLOATN_3:
2191       params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
2192       FALLTHROUGH;
2193    case TYPE_FLOATN_2:
2194       params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
2195       FALLTHROUGH;
2196    case TYPE_FLOATN:
2197       params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
2198       break;
2199 
2200    case TYPE_DOUBLEN_2:
2201       params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
2202       FALLTHROUGH;
2203    case TYPE_DOUBLEN:
2204       params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
2205       break;
2206 
2207    case TYPE_INT_4:
2208       params[3] = ((GLint *) p)[3];
2209       FALLTHROUGH;
2210    case TYPE_INT_3:
2211       params[2] = ((GLint *) p)[2];
2212       FALLTHROUGH;
2213    case TYPE_INT_2:
2214    case TYPE_ENUM_2:
2215       params[1] = ((GLint *) p)[1];
2216       FALLTHROUGH;
2217    case TYPE_INT:
2218    case TYPE_ENUM:
2219       params[0] = ((GLint *) p)[0];
2220       break;
2221 
2222    case TYPE_ENUM16:
2223       params[0] = ((GLenum16 *) p)[0];
2224       break;
2225 
2226    case TYPE_INT_N:
2227       for (i = 0; i < v.value_int_n.n; i++)
2228          params[i] = v.value_int_n.ints[i];
2229       break;
2230 
2231    case TYPE_UINT_4:
2232       params[3] = ((GLuint *) p)[3];
2233       FALLTHROUGH;
2234    case TYPE_UINT_3:
2235       params[2] = ((GLuint *) p)[2];
2236       FALLTHROUGH;
2237    case TYPE_UINT_2:
2238       params[1] = ((GLuint *) p)[1];
2239       FALLTHROUGH;
2240    case TYPE_UINT:
2241       params[0] = ((GLuint *) p)[0];
2242       break;
2243 
2244    case TYPE_INT64:
2245       params[0] = ((GLint64 *) p)[0];
2246       break;
2247 
2248    case TYPE_BOOLEAN:
2249       params[0] = ((GLboolean*) p)[0];
2250       break;
2251 
2252    case TYPE_MATRIX:
2253       m = *(GLmatrix **) p;
2254       for (i = 0; i < 16; i++)
2255          params[i] = FLOAT_TO_INT64(m->m[i]);
2256       break;
2257 
2258    case TYPE_MATRIX_T:
2259       m = *(GLmatrix **) p;
2260       for (i = 0; i < 16; i++)
2261          params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
2262       break;
2263 
2264    case TYPE_BIT_0:
2265    case TYPE_BIT_1:
2266    case TYPE_BIT_2:
2267    case TYPE_BIT_3:
2268    case TYPE_BIT_4:
2269    case TYPE_BIT_5:
2270    case TYPE_BIT_6:
2271    case TYPE_BIT_7:
2272       shift = d->type - TYPE_BIT_0;
2273       params[0] = (*(GLbitfield *) p >> shift) & 1;
2274       break;
2275    }
2276 }
2277 
2278 void GLAPIENTRY
_mesa_GetDoublev(GLenum pname,GLdouble * params)2279 _mesa_GetDoublev(GLenum pname, GLdouble *params)
2280 {
2281    const struct value_desc *d;
2282    union value v;
2283    GLmatrix *m;
2284    int shift, i;
2285    void *p;
2286 
2287    d = find_value("glGetDoublev", pname, &p, &v);
2288    switch (d->type) {
2289    case TYPE_INVALID:
2290       break;
2291    case TYPE_CONST:
2292       params[0] = d->offset;
2293       break;
2294 
2295    case TYPE_FLOAT_8:
2296       params[7] = ((GLfloat *) p)[7];
2297       params[6] = ((GLfloat *) p)[6];
2298       params[5] = ((GLfloat *) p)[5];
2299       params[4] = ((GLfloat *) p)[4];
2300       FALLTHROUGH;
2301    case TYPE_FLOAT_4:
2302    case TYPE_FLOATN_4:
2303       params[3] = ((GLfloat *) p)[3];
2304       FALLTHROUGH;
2305    case TYPE_FLOAT_3:
2306    case TYPE_FLOATN_3:
2307       params[2] = ((GLfloat *) p)[2];
2308       FALLTHROUGH;
2309    case TYPE_FLOAT_2:
2310    case TYPE_FLOATN_2:
2311       params[1] = ((GLfloat *) p)[1];
2312       FALLTHROUGH;
2313    case TYPE_FLOAT:
2314    case TYPE_FLOATN:
2315       params[0] = ((GLfloat *) p)[0];
2316       break;
2317 
2318    case TYPE_DOUBLEN_2:
2319       params[1] = ((GLdouble *) p)[1];
2320       FALLTHROUGH;
2321    case TYPE_DOUBLEN:
2322       params[0] = ((GLdouble *) p)[0];
2323       break;
2324 
2325    case TYPE_INT_4:
2326       params[3] = ((GLint *) p)[3];
2327       FALLTHROUGH;
2328    case TYPE_INT_3:
2329       params[2] = ((GLint *) p)[2];
2330       FALLTHROUGH;
2331    case TYPE_INT_2:
2332    case TYPE_ENUM_2:
2333       params[1] = ((GLint *) p)[1];
2334       FALLTHROUGH;
2335    case TYPE_INT:
2336    case TYPE_ENUM:
2337       params[0] = ((GLint *) p)[0];
2338       break;
2339 
2340    case TYPE_ENUM16:
2341       params[0] = ((GLenum16 *) p)[0];
2342       break;
2343 
2344    case TYPE_INT_N:
2345       for (i = 0; i < v.value_int_n.n; i++)
2346          params[i] = v.value_int_n.ints[i];
2347       break;
2348 
2349    case TYPE_UINT_4:
2350       params[3] = ((GLuint *) p)[3];
2351       FALLTHROUGH;
2352    case TYPE_UINT_3:
2353       params[2] = ((GLuint *) p)[2];
2354       FALLTHROUGH;
2355    case TYPE_UINT_2:
2356       params[1] = ((GLuint *) p)[1];
2357       FALLTHROUGH;
2358    case TYPE_UINT:
2359       params[0] = ((GLuint *) p)[0];
2360       break;
2361 
2362    case TYPE_INT64:
2363       params[0] = (GLdouble) (((GLint64 *) p)[0]);
2364       break;
2365 
2366    case TYPE_BOOLEAN:
2367       params[0] = *(GLboolean*) p;
2368       break;
2369 
2370    case TYPE_UBYTE:
2371       params[0] = ((GLubyte *) p)[0];
2372       break;
2373 
2374    case TYPE_SHORT:
2375       params[0] = ((GLshort *) p)[0];
2376       break;
2377 
2378    case TYPE_MATRIX:
2379       m = *(GLmatrix **) p;
2380       for (i = 0; i < 16; i++)
2381          params[i] = m->m[i];
2382       break;
2383 
2384    case TYPE_MATRIX_T:
2385       m = *(GLmatrix **) p;
2386       for (i = 0; i < 16; i++)
2387          params[i] = m->m[transpose[i]];
2388       break;
2389 
2390    case TYPE_BIT_0:
2391    case TYPE_BIT_1:
2392    case TYPE_BIT_2:
2393    case TYPE_BIT_3:
2394    case TYPE_BIT_4:
2395    case TYPE_BIT_5:
2396    case TYPE_BIT_6:
2397    case TYPE_BIT_7:
2398       shift = d->type - TYPE_BIT_0;
2399       params[0] = (*(GLbitfield *) p >> shift) & 1;
2400       break;
2401    }
2402 }
2403 
2404 void GLAPIENTRY
_mesa_GetUnsignedBytevEXT(GLenum pname,GLubyte * data)2405 _mesa_GetUnsignedBytevEXT(GLenum pname, GLubyte *data)
2406 {
2407    const struct value_desc *d;
2408    union value v;
2409    int shift;
2410    void *p = NULL;
2411    GLsizei size;
2412    const char *func = "glGetUnsignedBytevEXT";
2413 
2414    GET_CURRENT_CONTEXT(ctx);
2415 
2416    if (!ctx->Extensions.EXT_memory_object) {
2417       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
2418       return;
2419    }
2420 
2421    d = find_value(func, pname, &p, &v);
2422    size = get_value_size(d->type, &v);
2423 
2424    switch (d->type) {
2425    case TYPE_BIT_0:
2426    case TYPE_BIT_1:
2427    case TYPE_BIT_2:
2428    case TYPE_BIT_3:
2429    case TYPE_BIT_4:
2430    case TYPE_BIT_5:
2431    case TYPE_BIT_6:
2432    case TYPE_BIT_7:
2433       shift = d->type - TYPE_BIT_0;
2434       data[0] = (*(GLbitfield *) p >> shift) & 1;
2435       break;
2436    case TYPE_CONST:
2437       memcpy(data, &d->offset, size);
2438       break;
2439    case TYPE_INT_N:
2440       memcpy(data, &v.value_int_n.ints, size);
2441       break;
2442    case TYPE_UINT:
2443    case TYPE_INT:
2444    case TYPE_INT_2:
2445    case TYPE_UINT_2:
2446    case TYPE_INT_3:
2447    case TYPE_UINT_3:
2448    case TYPE_INT_4:
2449    case TYPE_UINT_4:
2450    case TYPE_INT64:
2451    case TYPE_ENUM:
2452    case TYPE_ENUM_2:
2453    case TYPE_BOOLEAN:
2454    case TYPE_UBYTE:
2455    case TYPE_SHORT:
2456    case TYPE_FLOAT:
2457    case TYPE_FLOATN:
2458    case TYPE_FLOAT_2:
2459    case TYPE_FLOATN_2:
2460    case TYPE_FLOAT_3:
2461    case TYPE_FLOATN_3:
2462    case TYPE_FLOAT_4:
2463    case TYPE_FLOATN_4:
2464    case TYPE_FLOAT_8:
2465    case TYPE_DOUBLEN:
2466    case TYPE_DOUBLEN_2:
2467    case TYPE_MATRIX:
2468    case TYPE_MATRIX_T:
2469       memcpy(data, p, size);
2470       break;
2471    case TYPE_ENUM16: {
2472       GLenum e = *(GLenum16 *)p;
2473       memcpy(data, &e, sizeof(e));
2474       break;
2475    }
2476    default:
2477       break; /* nothing - GL error was recorded */
2478    }
2479 }
2480 
2481 /**
2482  * Convert a GL texture binding enum such as GL_TEXTURE_BINDING_2D
2483  * into the corresponding Mesa texture target index.
2484  * \return TEXTURE_x_INDEX or -1 if binding is invalid
2485  */
2486 static int
tex_binding_to_index(const struct gl_context * ctx,GLenum binding)2487 tex_binding_to_index(const struct gl_context *ctx, GLenum binding)
2488 {
2489    switch (binding) {
2490    case GL_TEXTURE_BINDING_1D:
2491       return _mesa_is_desktop_gl(ctx) ? TEXTURE_1D_INDEX : -1;
2492    case GL_TEXTURE_BINDING_2D:
2493       return TEXTURE_2D_INDEX;
2494    case GL_TEXTURE_BINDING_3D:
2495       return (ctx->API != API_OPENGLES &&
2496               !(_mesa_is_gles2(ctx) && !ctx->Extensions.OES_texture_3D))
2497          ? TEXTURE_3D_INDEX : -1;
2498    case GL_TEXTURE_BINDING_CUBE_MAP:
2499       return TEXTURE_CUBE_INDEX;
2500    case GL_TEXTURE_BINDING_RECTANGLE:
2501       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle
2502          ? TEXTURE_RECT_INDEX : -1;
2503    case GL_TEXTURE_BINDING_1D_ARRAY:
2504       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array
2505          ? TEXTURE_1D_ARRAY_INDEX : -1;
2506    case GL_TEXTURE_BINDING_2D_ARRAY:
2507       return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
2508          || _mesa_is_gles3(ctx)
2509          ? TEXTURE_2D_ARRAY_INDEX : -1;
2510    case GL_TEXTURE_BINDING_BUFFER:
2511       return (_mesa_has_ARB_texture_buffer_object(ctx) ||
2512               _mesa_has_OES_texture_buffer(ctx)) ?
2513              TEXTURE_BUFFER_INDEX : -1;
2514    case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2515       return _mesa_has_texture_cube_map_array(ctx)
2516          ? TEXTURE_CUBE_ARRAY_INDEX : -1;
2517    case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2518       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
2519          ? TEXTURE_2D_MULTISAMPLE_INDEX : -1;
2520    case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2521       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
2522          ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX : -1;
2523    default:
2524       return -1;
2525    }
2526 }
2527 
2528 static enum value_type
find_value_indexed(const char * func,GLenum pname,GLuint index,union value * v)2529 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
2530 {
2531    GET_CURRENT_CONTEXT(ctx);
2532    struct gl_buffer_object *buf;
2533 
2534    switch (pname) {
2535 
2536    case GL_BLEND:
2537       if (index >= ctx->Const.MaxDrawBuffers)
2538          goto invalid_value;
2539       if (!ctx->Extensions.EXT_draw_buffers2)
2540          goto invalid_enum;
2541       v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2542       return TYPE_INT;
2543 
2544    case GL_BLEND_SRC:
2545       FALLTHROUGH;
2546    case GL_BLEND_SRC_RGB:
2547       if (index >= ctx->Const.MaxDrawBuffers)
2548          goto invalid_value;
2549       if (!ctx->Extensions.ARB_draw_buffers_blend)
2550          goto invalid_enum;
2551       v->value_int = ctx->Color.Blend[index].SrcRGB;
2552       return TYPE_INT;
2553    case GL_BLEND_SRC_ALPHA:
2554       if (index >= ctx->Const.MaxDrawBuffers)
2555          goto invalid_value;
2556       if (!ctx->Extensions.ARB_draw_buffers_blend)
2557          goto invalid_enum;
2558       v->value_int = ctx->Color.Blend[index].SrcA;
2559       return TYPE_INT;
2560    case GL_BLEND_DST:
2561       FALLTHROUGH;
2562    case GL_BLEND_DST_RGB:
2563       if (index >= ctx->Const.MaxDrawBuffers)
2564          goto invalid_value;
2565       if (!ctx->Extensions.ARB_draw_buffers_blend)
2566          goto invalid_enum;
2567       v->value_int = ctx->Color.Blend[index].DstRGB;
2568       return TYPE_INT;
2569    case GL_BLEND_DST_ALPHA:
2570       if (index >= ctx->Const.MaxDrawBuffers)
2571          goto invalid_value;
2572       if (!ctx->Extensions.ARB_draw_buffers_blend)
2573          goto invalid_enum;
2574       v->value_int = ctx->Color.Blend[index].DstA;
2575       return TYPE_INT;
2576    case GL_BLEND_EQUATION_RGB:
2577       if (index >= ctx->Const.MaxDrawBuffers)
2578          goto invalid_value;
2579       if (!ctx->Extensions.ARB_draw_buffers_blend)
2580          goto invalid_enum;
2581       v->value_int = ctx->Color.Blend[index].EquationRGB;
2582       return TYPE_INT;
2583    case GL_BLEND_EQUATION_ALPHA:
2584       if (index >= ctx->Const.MaxDrawBuffers)
2585          goto invalid_value;
2586       if (!ctx->Extensions.ARB_draw_buffers_blend)
2587          goto invalid_enum;
2588       v->value_int = ctx->Color.Blend[index].EquationA;
2589       return TYPE_INT;
2590 
2591    case GL_COLOR_WRITEMASK:
2592       if (index >= ctx->Const.MaxDrawBuffers)
2593          goto invalid_value;
2594       if (!ctx->Extensions.EXT_draw_buffers2)
2595          goto invalid_enum;
2596       v->value_int_4[0] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 0);
2597       v->value_int_4[1] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 1);
2598       v->value_int_4[2] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 2);
2599       v->value_int_4[3] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 3);
2600       return TYPE_INT_4;
2601 
2602    case GL_SCISSOR_BOX:
2603       if (index >= ctx->Const.MaxViewports)
2604          goto invalid_value;
2605       v->value_int_4[0] = ctx->Scissor.ScissorArray[index].X;
2606       v->value_int_4[1] = ctx->Scissor.ScissorArray[index].Y;
2607       v->value_int_4[2] = ctx->Scissor.ScissorArray[index].Width;
2608       v->value_int_4[3] = ctx->Scissor.ScissorArray[index].Height;
2609       return TYPE_INT_4;
2610 
2611    case GL_WINDOW_RECTANGLE_EXT:
2612       if (!ctx->Extensions.EXT_window_rectangles)
2613          goto invalid_enum;
2614       if (index >= ctx->Const.MaxWindowRectangles)
2615          goto invalid_value;
2616       v->value_int_4[0] = ctx->Scissor.WindowRects[index].X;
2617       v->value_int_4[1] = ctx->Scissor.WindowRects[index].Y;
2618       v->value_int_4[2] = ctx->Scissor.WindowRects[index].Width;
2619       v->value_int_4[3] = ctx->Scissor.WindowRects[index].Height;
2620       return TYPE_INT_4;
2621 
2622    case GL_VIEWPORT:
2623       if (index >= ctx->Const.MaxViewports)
2624          goto invalid_value;
2625       v->value_float_4[0] = ctx->ViewportArray[index].X;
2626       v->value_float_4[1] = ctx->ViewportArray[index].Y;
2627       v->value_float_4[2] = ctx->ViewportArray[index].Width;
2628       v->value_float_4[3] = ctx->ViewportArray[index].Height;
2629       return TYPE_FLOAT_4;
2630 
2631    case GL_DEPTH_RANGE:
2632       if (index >= ctx->Const.MaxViewports)
2633          goto invalid_value;
2634       v->value_double_2[0] = ctx->ViewportArray[index].Near;
2635       v->value_double_2[1] = ctx->ViewportArray[index].Far;
2636       return TYPE_DOUBLEN_2;
2637 
2638    case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2639       if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2640          goto invalid_value;
2641       if (!ctx->Extensions.EXT_transform_feedback)
2642          goto invalid_enum;
2643       v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
2644       return TYPE_INT64;
2645 
2646    case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2647       if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2648          goto invalid_value;
2649       if (!ctx->Extensions.EXT_transform_feedback)
2650          goto invalid_enum;
2651       v->value_int64
2652          = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
2653       return TYPE_INT64;
2654 
2655    case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2656       if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2657          goto invalid_value;
2658       if (!ctx->Extensions.EXT_transform_feedback)
2659          goto invalid_enum;
2660       v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
2661       return TYPE_INT;
2662 
2663    case GL_UNIFORM_BUFFER_BINDING:
2664       if (index >= ctx->Const.MaxUniformBufferBindings)
2665          goto invalid_value;
2666       if (!ctx->Extensions.ARB_uniform_buffer_object)
2667          goto invalid_enum;
2668       buf = ctx->UniformBufferBindings[index].BufferObject;
2669       v->value_int = buf ? buf->Name : 0;
2670       return TYPE_INT;
2671 
2672    case GL_UNIFORM_BUFFER_START:
2673       if (index >= ctx->Const.MaxUniformBufferBindings)
2674          goto invalid_value;
2675       if (!ctx->Extensions.ARB_uniform_buffer_object)
2676          goto invalid_enum;
2677       v->value_int = ctx->UniformBufferBindings[index].Offset < 0 ? 0 :
2678                      ctx->UniformBufferBindings[index].Offset;
2679       return TYPE_INT;
2680 
2681    case GL_UNIFORM_BUFFER_SIZE:
2682       if (index >= ctx->Const.MaxUniformBufferBindings)
2683          goto invalid_value;
2684       if (!ctx->Extensions.ARB_uniform_buffer_object)
2685          goto invalid_enum;
2686       v->value_int = ctx->UniformBufferBindings[index].Size < 0 ? 0 :
2687                      ctx->UniformBufferBindings[index].Size;
2688       return TYPE_INT;
2689 
2690    /* ARB_shader_storage_buffer_object */
2691    case GL_SHADER_STORAGE_BUFFER_BINDING:
2692       if (!ctx->Extensions.ARB_shader_storage_buffer_object && !_mesa_is_gles31(ctx))
2693          goto invalid_enum;
2694       if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2695          goto invalid_value;
2696       buf = ctx->ShaderStorageBufferBindings[index].BufferObject;
2697       v->value_int = buf ? buf->Name : 0;
2698       return TYPE_INT;
2699 
2700    case GL_SHADER_STORAGE_BUFFER_START:
2701       if (!ctx->Extensions.ARB_shader_storage_buffer_object && !_mesa_is_gles31(ctx))
2702          goto invalid_enum;
2703       if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2704          goto invalid_value;
2705       v->value_int = ctx->ShaderStorageBufferBindings[index].Offset < 0 ? 0 :
2706                      ctx->ShaderStorageBufferBindings[index].Offset;
2707       return TYPE_INT;
2708 
2709    case GL_SHADER_STORAGE_BUFFER_SIZE:
2710       if (!ctx->Extensions.ARB_shader_storage_buffer_object && !_mesa_is_gles31(ctx))
2711          goto invalid_enum;
2712       if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2713          goto invalid_value;
2714       v->value_int = ctx->ShaderStorageBufferBindings[index].Size < 0 ? 0 :
2715                      ctx->ShaderStorageBufferBindings[index].Size;
2716       return TYPE_INT;
2717 
2718    /* ARB_texture_multisample / GL3.2 */
2719    case GL_SAMPLE_MASK_VALUE:
2720       if (index != 0)
2721          goto invalid_value;
2722       if (!ctx->Extensions.ARB_texture_multisample)
2723          goto invalid_enum;
2724       v->value_int = ctx->Multisample.SampleMaskValue;
2725       return TYPE_INT;
2726 
2727    case GL_ATOMIC_COUNTER_BUFFER_BINDING:
2728       if (!ctx->Extensions.ARB_shader_atomic_counters && !_mesa_is_gles31(ctx))
2729          goto invalid_enum;
2730       if (index >= ctx->Const.MaxAtomicBufferBindings)
2731          goto invalid_value;
2732       buf = ctx->AtomicBufferBindings[index].BufferObject;
2733       v->value_int = buf ? buf->Name : 0;
2734       return TYPE_INT;
2735 
2736    case GL_ATOMIC_COUNTER_BUFFER_START:
2737       if (!ctx->Extensions.ARB_shader_atomic_counters && !_mesa_is_gles31(ctx))
2738          goto invalid_enum;
2739       if (index >= ctx->Const.MaxAtomicBufferBindings)
2740          goto invalid_value;
2741       v->value_int64 = ctx->AtomicBufferBindings[index].Offset < 0 ? 0 :
2742                        ctx->AtomicBufferBindings[index].Offset;
2743       return TYPE_INT64;
2744 
2745    case GL_ATOMIC_COUNTER_BUFFER_SIZE:
2746       if (!ctx->Extensions.ARB_shader_atomic_counters && !_mesa_is_gles31(ctx))
2747          goto invalid_enum;
2748       if (index >= ctx->Const.MaxAtomicBufferBindings)
2749          goto invalid_value;
2750       v->value_int64 = ctx->AtomicBufferBindings[index].Size < 0 ? 0 :
2751                        ctx->AtomicBufferBindings[index].Size;
2752       return TYPE_INT64;
2753 
2754    case GL_VERTEX_BINDING_DIVISOR:
2755       if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_instanced_arrays) &&
2756           !_mesa_is_gles31(ctx))
2757           goto invalid_enum;
2758       if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2759           goto invalid_value;
2760       v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
2761       return TYPE_INT;
2762 
2763    case GL_VERTEX_BINDING_OFFSET:
2764       if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2765           goto invalid_enum;
2766       if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2767           goto invalid_value;
2768       v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Offset;
2769       return TYPE_INT;
2770 
2771    case GL_VERTEX_BINDING_STRIDE:
2772       if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2773           goto invalid_enum;
2774       if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2775           goto invalid_value;
2776       v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Stride;
2777       return TYPE_INT;
2778 
2779    case GL_VERTEX_BINDING_BUFFER:
2780       if (_mesa_is_gles2(ctx) && ctx->Version < 31)
2781          goto invalid_enum;
2782       if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2783          goto invalid_value;
2784       buf = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].BufferObj;
2785       v->value_int = buf ? buf->Name : 0;
2786       return TYPE_INT;
2787 
2788    /* ARB_shader_image_load_store */
2789    case GL_IMAGE_BINDING_NAME: {
2790       struct gl_texture_object *t;
2791 
2792       if (!ctx->Extensions.ARB_shader_image_load_store && !_mesa_is_gles31(ctx))
2793          goto invalid_enum;
2794       if (index >= ctx->Const.MaxImageUnits)
2795          goto invalid_value;
2796 
2797       t = ctx->ImageUnits[index].TexObj;
2798       v->value_int = (t ? t->Name : 0);
2799       return TYPE_INT;
2800    }
2801 
2802    case GL_IMAGE_BINDING_LEVEL:
2803       if (!ctx->Extensions.ARB_shader_image_load_store && !_mesa_is_gles31(ctx))
2804          goto invalid_enum;
2805       if (index >= ctx->Const.MaxImageUnits)
2806          goto invalid_value;
2807 
2808       v->value_int = ctx->ImageUnits[index].Level;
2809       return TYPE_INT;
2810 
2811    case GL_IMAGE_BINDING_LAYERED:
2812       if (!ctx->Extensions.ARB_shader_image_load_store && !_mesa_is_gles31(ctx))
2813          goto invalid_enum;
2814       if (index >= ctx->Const.MaxImageUnits)
2815          goto invalid_value;
2816 
2817       v->value_int = ctx->ImageUnits[index].Layered;
2818       return TYPE_INT;
2819 
2820    case GL_IMAGE_BINDING_LAYER:
2821       if (!ctx->Extensions.ARB_shader_image_load_store && !_mesa_is_gles31(ctx))
2822          goto invalid_enum;
2823       if (index >= ctx->Const.MaxImageUnits)
2824          goto invalid_value;
2825 
2826       v->value_int = ctx->ImageUnits[index].Layer;
2827       return TYPE_INT;
2828 
2829    case GL_IMAGE_BINDING_ACCESS:
2830       if (!ctx->Extensions.ARB_shader_image_load_store && !_mesa_is_gles31(ctx))
2831          goto invalid_enum;
2832       if (index >= ctx->Const.MaxImageUnits)
2833          goto invalid_value;
2834 
2835       v->value_int = ctx->ImageUnits[index].Access;
2836       return TYPE_INT;
2837 
2838    case GL_IMAGE_BINDING_FORMAT:
2839       if (!ctx->Extensions.ARB_shader_image_load_store && !_mesa_is_gles31(ctx))
2840          goto invalid_enum;
2841       if (index >= ctx->Const.MaxImageUnits)
2842          goto invalid_value;
2843 
2844       v->value_int = ctx->ImageUnits[index].Format;
2845       return TYPE_INT;
2846 
2847    /* ARB_direct_state_access */
2848    case GL_TEXTURE_BINDING_1D:
2849    case GL_TEXTURE_BINDING_1D_ARRAY:
2850    case GL_TEXTURE_BINDING_2D:
2851    case GL_TEXTURE_BINDING_2D_ARRAY:
2852    case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2853    case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2854    case GL_TEXTURE_BINDING_3D:
2855    case GL_TEXTURE_BINDING_BUFFER:
2856    case GL_TEXTURE_BINDING_CUBE_MAP:
2857    case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2858    case GL_TEXTURE_BINDING_RECTANGLE: {
2859       int target;
2860 
2861       target = tex_binding_to_index(ctx, pname);
2862       if (target < 0)
2863          goto invalid_enum;
2864       if (index >= _mesa_max_tex_unit(ctx))
2865          goto invalid_value;
2866 
2867       v->value_int = ctx->Texture.Unit[index].CurrentTex[target]->Name;
2868       return TYPE_INT;
2869    }
2870 
2871    case GL_SAMPLER_BINDING: {
2872       struct gl_sampler_object *samp;
2873 
2874       if (!_mesa_is_desktop_gl(ctx) || ctx->Version < 33)
2875          goto invalid_enum;
2876       if (index >= _mesa_max_tex_unit(ctx))
2877          goto invalid_value;
2878 
2879       samp = ctx->Texture.Unit[index].Sampler;
2880       v->value_int = samp ? samp->Name : 0;
2881       return TYPE_INT;
2882    }
2883 
2884    case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
2885       if (!_mesa_has_compute_shaders(ctx))
2886          goto invalid_enum;
2887       if (index >= 3)
2888          goto invalid_value;
2889       v->value_uint = ctx->Const.MaxComputeWorkGroupCount[index];
2890       return TYPE_UINT;
2891 
2892    case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
2893       if (!_mesa_has_compute_shaders(ctx))
2894          goto invalid_enum;
2895       if (index >= 3)
2896          goto invalid_value;
2897       v->value_int = ctx->Const.MaxComputeWorkGroupSize[index];
2898       return TYPE_INT;
2899 
2900    /* ARB_compute_variable_group_size */
2901    case GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB:
2902       if (!ctx->Extensions.ARB_compute_variable_group_size)
2903          goto invalid_enum;
2904       if (index >= 3)
2905          goto invalid_value;
2906       v->value_int = ctx->Const.MaxComputeVariableGroupSize[index];
2907       return TYPE_INT;
2908 
2909    /* GL_EXT_external_objects */
2910    case GL_NUM_DEVICE_UUIDS_EXT:
2911       v->value_int = 1;
2912       return TYPE_INT;
2913    case GL_DRIVER_UUID_EXT:
2914       if (index >= 1)
2915          goto invalid_value;
2916       _mesa_get_driver_uuid(ctx, v->value_int_4);
2917       return TYPE_INT_4;
2918    case GL_DEVICE_UUID_EXT:
2919       if (index >= 1)
2920          goto invalid_value;
2921       _mesa_get_device_uuid(ctx, v->value_int_4);
2922       return TYPE_INT_4;
2923    /* GL_EXT_memory_object_win32 */
2924    case GL_DEVICE_LUID_EXT:
2925       if (index >= 1)
2926          goto invalid_value;
2927       _mesa_get_device_luid(ctx, v->value_int_2);
2928       return TYPE_INT_2;
2929    case GL_DEVICE_NODE_MASK_EXT:
2930       if (index >= 1)
2931          goto invalid_value;
2932       v->value_int = ctx->pipe->screen->get_device_node_mask(ctx->pipe->screen);
2933       return TYPE_INT;
2934    /* GL_EXT_direct_state_access */
2935    case GL_TEXTURE_1D:
2936    case GL_TEXTURE_2D:
2937    case GL_TEXTURE_3D:
2938    case GL_TEXTURE_CUBE_MAP:
2939    case GL_TEXTURE_GEN_S:
2940    case GL_TEXTURE_GEN_T:
2941    case GL_TEXTURE_GEN_R:
2942    case GL_TEXTURE_GEN_Q:
2943    case GL_TEXTURE_RECTANGLE_ARB: {
2944       GLuint curTexUnitSave;
2945       if (index >= _mesa_max_tex_unit(ctx))
2946          goto invalid_enum;
2947       curTexUnitSave = ctx->Texture.CurrentUnit;
2948       _mesa_ActiveTexture_no_error(GL_TEXTURE0 + index);
2949       v->value_int = _mesa_IsEnabled(pname);
2950       _mesa_ActiveTexture_no_error(GL_TEXTURE0 + curTexUnitSave);
2951       return TYPE_INT;
2952    }
2953    case GL_TEXTURE_COORD_ARRAY: {
2954       GLuint curTexUnitSave;
2955       if (index >= ctx->Const.MaxTextureCoordUnits)
2956          goto invalid_enum;
2957       curTexUnitSave = ctx->Array.ActiveTexture;
2958       _mesa_ClientActiveTexture(GL_TEXTURE0 + index);
2959       v->value_int = _mesa_IsEnabled(pname);
2960       _mesa_ClientActiveTexture(GL_TEXTURE0 + curTexUnitSave);
2961       return TYPE_INT;
2962    }
2963    case GL_TEXTURE_MATRIX:
2964       if (index >= ARRAY_SIZE(ctx->TextureMatrixStack))
2965          goto invalid_enum;
2966       v->value_matrix = ctx->TextureMatrixStack[index].Top;
2967       return TYPE_MATRIX;
2968    case GL_TRANSPOSE_TEXTURE_MATRIX:
2969       if (index >= ARRAY_SIZE(ctx->TextureMatrixStack))
2970          goto invalid_enum;
2971       v->value_matrix = ctx->TextureMatrixStack[index].Top;
2972       return TYPE_MATRIX_T;
2973    /* GL_NV_viewport_swizzle */
2974    case GL_VIEWPORT_SWIZZLE_X_NV:
2975       if (!ctx->Extensions.NV_viewport_swizzle)
2976          goto invalid_enum;
2977       if (index >= ctx->Const.MaxViewports)
2978          goto invalid_value;
2979       v->value_int = ctx->ViewportArray[index].SwizzleX;
2980       return TYPE_INT;
2981    case GL_VIEWPORT_SWIZZLE_Y_NV:
2982       if (!ctx->Extensions.NV_viewport_swizzle)
2983          goto invalid_enum;
2984       if (index >= ctx->Const.MaxViewports)
2985          goto invalid_value;
2986       v->value_int = ctx->ViewportArray[index].SwizzleY;
2987       return TYPE_INT;
2988    case GL_VIEWPORT_SWIZZLE_Z_NV:
2989       if (!ctx->Extensions.NV_viewport_swizzle)
2990          goto invalid_enum;
2991       if (index >= ctx->Const.MaxViewports)
2992          goto invalid_value;
2993       v->value_int = ctx->ViewportArray[index].SwizzleZ;
2994       return TYPE_INT;
2995    case GL_VIEWPORT_SWIZZLE_W_NV:
2996       if (!ctx->Extensions.NV_viewport_swizzle)
2997          goto invalid_enum;
2998       if (index >= ctx->Const.MaxViewports)
2999          goto invalid_value;
3000       v->value_int = ctx->ViewportArray[index].SwizzleW;
3001       return TYPE_INT;
3002    }
3003 
3004  invalid_enum:
3005    _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
3006                _mesa_enum_to_string(pname));
3007    return TYPE_INVALID;
3008  invalid_value:
3009    _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
3010                _mesa_enum_to_string(pname));
3011    return TYPE_INVALID;
3012 }
3013 
3014 void GLAPIENTRY
_mesa_GetBooleani_v(GLenum pname,GLuint index,GLboolean * params)3015 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
3016 {
3017    union value v;
3018    enum value_type type =
3019       find_value_indexed("glGetBooleani_v", pname, index, &v);
3020 
3021    switch (type) {
3022    case TYPE_INT:
3023    case TYPE_UINT:
3024       params[0] = INT_TO_BOOLEAN(v.value_int);
3025       break;
3026    case TYPE_INT_4:
3027    case TYPE_UINT_4:
3028       params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
3029       params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
3030       params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
3031       params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
3032       break;
3033    case TYPE_INT64:
3034       params[0] = INT64_TO_BOOLEAN(v.value_int64);
3035       break;
3036    default:
3037       ; /* nothing - GL error was recorded */
3038    }
3039 }
3040 
3041 void GLAPIENTRY
_mesa_GetIntegeri_v(GLenum pname,GLuint index,GLint * params)3042 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
3043 {
3044    union value v;
3045    enum value_type type =
3046       find_value_indexed("glGetIntegeri_v", pname, index, &v);
3047 
3048    switch (type) {
3049    case TYPE_FLOAT_4:
3050    case TYPE_FLOATN_4:
3051       params[3] = lroundf(v.value_float_4[3]);
3052       FALLTHROUGH;
3053    case TYPE_FLOAT_3:
3054    case TYPE_FLOATN_3:
3055       params[2] = lroundf(v.value_float_4[2]);
3056       FALLTHROUGH;
3057    case TYPE_FLOAT_2:
3058    case TYPE_FLOATN_2:
3059       params[1] = lroundf(v.value_float_4[1]);
3060       FALLTHROUGH;
3061    case TYPE_FLOAT:
3062    case TYPE_FLOATN:
3063       params[0] = lroundf(v.value_float_4[0]);
3064       break;
3065 
3066    case TYPE_DOUBLEN_2:
3067       params[1] = lroundf(v.value_double_2[1]);
3068       FALLTHROUGH;
3069    case TYPE_DOUBLEN:
3070       params[0] = lroundf(v.value_double_2[0]);
3071       break;
3072 
3073    case TYPE_INT:
3074       params[0] = v.value_int;
3075       break;
3076    case TYPE_UINT:
3077       params[0] = MIN2(v.value_uint, INT_MAX);
3078       break;
3079    case TYPE_INT_4:
3080       params[0] = v.value_int_4[0];
3081       params[1] = v.value_int_4[1];
3082       params[2] = v.value_int_4[2];
3083       params[3] = v.value_int_4[3];
3084       break;
3085    case TYPE_UINT_4:
3086       params[0] = MIN2((GLuint)v.value_int_4[0], INT_MAX);
3087       params[1] = MIN2((GLuint)v.value_int_4[1], INT_MAX);
3088       params[2] = MIN2((GLuint)v.value_int_4[2], INT_MAX);
3089       params[3] = MIN2((GLuint)v.value_int_4[3], INT_MAX);
3090       break;
3091    case TYPE_INT64:
3092       params[0] = INT64_TO_INT(v.value_int64);
3093       break;
3094    default:
3095       ; /* nothing - GL error was recorded */
3096    }
3097 }
3098 
3099 void GLAPIENTRY
_mesa_GetInteger64i_v(GLenum pname,GLuint index,GLint64 * params)3100 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
3101 {
3102    union value v;
3103    enum value_type type =
3104       find_value_indexed("glGetInteger64i_v", pname, index, &v);
3105 
3106    switch (type) {
3107    case TYPE_INT:
3108       params[0] = v.value_int;
3109       break;
3110    case TYPE_INT_4:
3111       params[0] = v.value_int_4[0];
3112       params[1] = v.value_int_4[1];
3113       params[2] = v.value_int_4[2];
3114       params[3] = v.value_int_4[3];
3115       break;
3116    case TYPE_UINT:
3117       params[0] = v.value_uint;
3118       break;
3119    case TYPE_UINT_4:
3120       params[0] = (GLuint) v.value_int_4[0];
3121       params[1] = (GLuint) v.value_int_4[1];
3122       params[2] = (GLuint) v.value_int_4[2];
3123       params[3] = (GLuint) v.value_int_4[3];
3124       break;
3125    case TYPE_INT64:
3126       params[0] = v.value_int64;
3127       break;
3128    default:
3129       ; /* nothing - GL error was recorded */
3130    }
3131 }
3132 
3133 void GLAPIENTRY
_mesa_GetFloati_v(GLenum pname,GLuint index,GLfloat * params)3134 _mesa_GetFloati_v(GLenum pname, GLuint index, GLfloat *params)
3135 {
3136    int i;
3137    GLmatrix *m;
3138    union value v;
3139    enum value_type type =
3140       find_value_indexed("glGetFloati_v", pname, index, &v);
3141 
3142    switch (type) {
3143    case TYPE_FLOAT_4:
3144    case TYPE_FLOATN_4:
3145       params[3] = v.value_float_4[3];
3146       FALLTHROUGH;
3147    case TYPE_FLOAT_3:
3148    case TYPE_FLOATN_3:
3149       params[2] = v.value_float_4[2];
3150       FALLTHROUGH;
3151    case TYPE_FLOAT_2:
3152    case TYPE_FLOATN_2:
3153       params[1] = v.value_float_4[1];
3154       FALLTHROUGH;
3155    case TYPE_FLOAT:
3156    case TYPE_FLOATN:
3157       params[0] = v.value_float_4[0];
3158       break;
3159 
3160    case TYPE_DOUBLEN_2:
3161       params[1] = (GLfloat) v.value_double_2[1];
3162       FALLTHROUGH;
3163    case TYPE_DOUBLEN:
3164       params[0] = (GLfloat) v.value_double_2[0];
3165       break;
3166 
3167    case TYPE_INT_4:
3168       params[3] = (GLfloat) v.value_int_4[3];
3169       FALLTHROUGH;
3170    case TYPE_INT_3:
3171       params[2] = (GLfloat) v.value_int_4[2];
3172       FALLTHROUGH;
3173    case TYPE_INT_2:
3174    case TYPE_ENUM_2:
3175       params[1] = (GLfloat) v.value_int_4[1];
3176       FALLTHROUGH;
3177    case TYPE_INT:
3178    case TYPE_ENUM:
3179    case TYPE_ENUM16:
3180       params[0] = (GLfloat) v.value_int_4[0];
3181       break;
3182 
3183    case TYPE_INT_N:
3184       for (i = 0; i < v.value_int_n.n; i++)
3185          params[i] = (GLfloat) v.value_int_n.ints[i];
3186       break;
3187 
3188    case TYPE_UINT_4:
3189       params[3] = (GLfloat) ((GLuint) v.value_int_4[3]);
3190       FALLTHROUGH;
3191    case TYPE_UINT_3:
3192       params[2] = (GLfloat) ((GLuint) v.value_int_4[2]);
3193       FALLTHROUGH;
3194    case TYPE_UINT_2:
3195       params[1] = (GLfloat) ((GLuint) v.value_int_4[1]);
3196       FALLTHROUGH;
3197    case TYPE_UINT:
3198       params[0] = (GLfloat) ((GLuint) v.value_int_4[0]);
3199       break;
3200 
3201    case TYPE_INT64:
3202       params[0] = (GLfloat) v.value_int64;
3203       break;
3204 
3205    case TYPE_BOOLEAN:
3206       params[0] = BOOLEAN_TO_FLOAT(v.value_bool);
3207       break;
3208 
3209    case TYPE_UBYTE:
3210       params[0] = (GLfloat) v.value_ubyte;
3211       break;
3212 
3213    case TYPE_SHORT:
3214       params[0] = (GLfloat) v.value_short;
3215       break;
3216 
3217    case TYPE_MATRIX:
3218       m = *(GLmatrix **) &v;
3219       for (i = 0; i < 16; i++)
3220          params[i] = m->m[i];
3221       break;
3222 
3223    case TYPE_MATRIX_T:
3224       m = *(GLmatrix **) &v;
3225       for (i = 0; i < 16; i++)
3226          params[i] = m->m[transpose[i]];
3227       break;
3228 
3229    default:
3230       ;
3231    }
3232 }
3233 
3234 void GLAPIENTRY
_mesa_GetDoublei_v(GLenum pname,GLuint index,GLdouble * params)3235 _mesa_GetDoublei_v(GLenum pname, GLuint index, GLdouble *params)
3236 {
3237    int i;
3238    GLmatrix *m;
3239    union value v;
3240    enum value_type type =
3241       find_value_indexed("glGetDoublei_v", pname, index, &v);
3242 
3243    switch (type) {
3244    case TYPE_FLOAT_4:
3245    case TYPE_FLOATN_4:
3246       params[3] = (GLdouble) v.value_float_4[3];
3247       FALLTHROUGH;
3248    case TYPE_FLOAT_3:
3249    case TYPE_FLOATN_3:
3250       params[2] = (GLdouble) v.value_float_4[2];
3251       FALLTHROUGH;
3252    case TYPE_FLOAT_2:
3253    case TYPE_FLOATN_2:
3254       params[1] = (GLdouble) v.value_float_4[1];
3255       FALLTHROUGH;
3256    case TYPE_FLOAT:
3257    case TYPE_FLOATN:
3258       params[0] = (GLdouble) v.value_float_4[0];
3259       break;
3260 
3261    case TYPE_DOUBLEN_2:
3262       params[1] = v.value_double_2[1];
3263       FALLTHROUGH;
3264    case TYPE_DOUBLEN:
3265       params[0] = v.value_double_2[0];
3266       break;
3267 
3268    case TYPE_INT_4:
3269       params[3] = (GLdouble) v.value_int_4[3];
3270       FALLTHROUGH;
3271    case TYPE_INT_3:
3272       params[2] = (GLdouble) v.value_int_4[2];
3273       FALLTHROUGH;
3274    case TYPE_INT_2:
3275    case TYPE_ENUM_2:
3276       params[1] = (GLdouble) v.value_int_4[1];
3277       FALLTHROUGH;
3278    case TYPE_INT:
3279    case TYPE_ENUM:
3280    case TYPE_ENUM16:
3281       params[0] = (GLdouble) v.value_int_4[0];
3282       break;
3283 
3284    case TYPE_INT_N:
3285       for (i = 0; i < v.value_int_n.n; i++)
3286          params[i] = (GLdouble) v.value_int_n.ints[i];
3287       break;
3288 
3289    case TYPE_UINT_4:
3290       params[3] = (GLdouble) ((GLuint) v.value_int_4[3]);
3291       FALLTHROUGH;
3292    case TYPE_UINT_3:
3293       params[2] = (GLdouble) ((GLuint) v.value_int_4[2]);
3294       FALLTHROUGH;
3295    case TYPE_UINT_2:
3296       params[1] = (GLdouble) ((GLuint) v.value_int_4[1]);
3297       FALLTHROUGH;
3298    case TYPE_UINT:
3299       params[0] = (GLdouble) ((GLuint) v.value_int_4[0]);
3300       break;
3301 
3302    case TYPE_INT64:
3303       params[0] = (GLdouble) v.value_int64;
3304       break;
3305 
3306    case TYPE_BOOLEAN:
3307       params[0] = (GLdouble) BOOLEAN_TO_FLOAT(v.value_bool);
3308       break;
3309 
3310    case TYPE_UBYTE:
3311       params[0] = (GLdouble) v.value_ubyte;
3312       break;
3313 
3314    case TYPE_SHORT:
3315       params[0] = (GLdouble) v.value_short;
3316       break;
3317 
3318    case TYPE_MATRIX:
3319       m = *(GLmatrix **) &v;
3320       for (i = 0; i < 16; i++)
3321          params[i] = (GLdouble) m->m[i];
3322       break;
3323 
3324    case TYPE_MATRIX_T:
3325       m = *(GLmatrix **) &v;
3326       for (i = 0; i < 16; i++)
3327          params[i] = (GLdouble) m->m[transpose[i]];
3328       break;
3329 
3330    default:
3331       ;
3332    }
3333 }
3334 
3335 void GLAPIENTRY
_mesa_GetUnsignedBytei_vEXT(GLenum target,GLuint index,GLubyte * data)3336 _mesa_GetUnsignedBytei_vEXT(GLenum target, GLuint index, GLubyte *data)
3337 {
3338    GLsizei size;
3339    union value v;
3340    enum value_type type;
3341    const char *func = "glGetUnsignedBytei_vEXT";
3342 
3343    GET_CURRENT_CONTEXT(ctx);
3344 
3345    if (!ctx->Extensions.EXT_memory_object) {
3346       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
3347       return;
3348    }
3349 
3350    type = find_value_indexed(func, target, index, &v);
3351    size = get_value_size(type, &v);
3352 
3353    switch (type) {
3354    case TYPE_UINT:
3355    case TYPE_INT:
3356    case TYPE_INT_2:
3357    case TYPE_UINT_2:
3358    case TYPE_INT_3:
3359    case TYPE_UINT_3:
3360    case TYPE_INT_4:
3361    case TYPE_UINT_4:
3362    case TYPE_INT64:
3363    case TYPE_ENUM16:
3364    case TYPE_ENUM:
3365    case TYPE_ENUM_2:
3366    case TYPE_BOOLEAN:
3367    case TYPE_UBYTE:
3368    case TYPE_SHORT:
3369    case TYPE_FLOAT:
3370    case TYPE_FLOATN:
3371    case TYPE_FLOAT_2:
3372    case TYPE_FLOATN_2:
3373    case TYPE_FLOAT_3:
3374    case TYPE_FLOATN_3:
3375    case TYPE_FLOAT_4:
3376    case TYPE_FLOATN_4:
3377    case TYPE_FLOAT_8:
3378    case TYPE_DOUBLEN:
3379    case TYPE_DOUBLEN_2:
3380    case TYPE_MATRIX:
3381    case TYPE_MATRIX_T:
3382       memcpy(data, &v.value_int, size);
3383       break;
3384    case TYPE_INT_N:
3385       memcpy(data, &v.value_int_n.ints, size);
3386       break;
3387    default:
3388       break; /* nothing - GL error was recorded */
3389    }
3390 }
3391 
3392 void GLAPIENTRY
_mesa_GetFixedv(GLenum pname,GLfixed * params)3393 _mesa_GetFixedv(GLenum pname, GLfixed *params)
3394 {
3395    const struct value_desc *d;
3396    union value v;
3397    GLmatrix *m;
3398    int shift, i;
3399    void *p;
3400 
3401    d = find_value("glGetDoublev", pname, &p, &v);
3402    switch (d->type) {
3403    case TYPE_INVALID:
3404       break;
3405    case TYPE_CONST:
3406       params[0] = INT_TO_FIXED(d->offset);
3407       break;
3408 
3409    case TYPE_FLOAT_4:
3410    case TYPE_FLOATN_4:
3411       params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
3412       FALLTHROUGH;
3413    case TYPE_FLOAT_3:
3414    case TYPE_FLOATN_3:
3415       params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
3416       FALLTHROUGH;
3417    case TYPE_FLOAT_2:
3418    case TYPE_FLOATN_2:
3419       params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
3420       FALLTHROUGH;
3421    case TYPE_FLOAT:
3422    case TYPE_FLOATN:
3423       params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
3424       break;
3425 
3426    case TYPE_DOUBLEN_2:
3427       params[1] = FLOAT_TO_FIXED(((GLdouble *) p)[1]);
3428       FALLTHROUGH;
3429    case TYPE_DOUBLEN:
3430       params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
3431       break;
3432 
3433    case TYPE_INT_4:
3434       params[3] = INT_TO_FIXED(((GLint *) p)[3]);
3435       FALLTHROUGH;
3436    case TYPE_INT_3:
3437       params[2] = INT_TO_FIXED(((GLint *) p)[2]);
3438       FALLTHROUGH;
3439    case TYPE_INT_2:
3440    case TYPE_ENUM_2:
3441       params[1] = INT_TO_FIXED(((GLint *) p)[1]);
3442       FALLTHROUGH;
3443    case TYPE_INT:
3444    case TYPE_ENUM:
3445       params[0] = INT_TO_FIXED(((GLint *) p)[0]);
3446       break;
3447 
3448    case TYPE_UINT_4:
3449       params[3] = INT_TO_FIXED(((GLuint *) p)[3]);
3450       FALLTHROUGH;
3451    case TYPE_UINT_3:
3452       params[2] = INT_TO_FIXED(((GLuint *) p)[2]);
3453       FALLTHROUGH;
3454    case TYPE_UINT_2:
3455       params[1] = INT_TO_FIXED(((GLuint *) p)[1]);
3456       FALLTHROUGH;
3457    case TYPE_UINT:
3458       params[0] = INT_TO_FIXED(((GLuint *) p)[0]);
3459       break;
3460 
3461    case TYPE_ENUM16:
3462       params[0] = INT_TO_FIXED((GLint)(((GLenum16 *) p)[0]));
3463       break;
3464 
3465    case TYPE_INT_N:
3466       for (i = 0; i < v.value_int_n.n; i++)
3467          params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
3468       break;
3469 
3470    case TYPE_INT64:
3471       params[0] = ((GLint64 *) p)[0];
3472       break;
3473 
3474    case TYPE_BOOLEAN:
3475       params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
3476       break;
3477 
3478    case TYPE_UBYTE:
3479       params[0] = INT_TO_FIXED(((GLubyte *) p)[0]);
3480       break;
3481 
3482    case TYPE_SHORT:
3483       params[0] = INT_TO_FIXED(((GLshort *) p)[0]);
3484       break;
3485 
3486    case TYPE_MATRIX:
3487       m = *(GLmatrix **) p;
3488       for (i = 0; i < 16; i++)
3489          params[i] = FLOAT_TO_FIXED(m->m[i]);
3490       break;
3491 
3492    case TYPE_MATRIX_T:
3493       m = *(GLmatrix **) p;
3494       for (i = 0; i < 16; i++)
3495          params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
3496       break;
3497 
3498    case TYPE_BIT_0:
3499    case TYPE_BIT_1:
3500    case TYPE_BIT_2:
3501    case TYPE_BIT_3:
3502    case TYPE_BIT_4:
3503    case TYPE_BIT_5:
3504    case TYPE_BIT_6:
3505    case TYPE_BIT_7:
3506       shift = d->type - TYPE_BIT_0;
3507       params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
3508       break;
3509    }
3510 }
3511