1 /*
2 * Copyright 2017 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "glspirv.h"
25 #include "errors.h"
26 #include "shaderobj.h"
27 #include "mtypes.h"
28
29 #include "compiler/nir/nir.h"
30 #include "compiler/spirv/nir_spirv.h"
31
32 #include "program/program.h"
33
34 #include "util/u_atomic.h"
35 #include "api_exec_decl.h"
36
37 void
_mesa_spirv_module_reference(struct gl_spirv_module ** dest,struct gl_spirv_module * src)38 _mesa_spirv_module_reference(struct gl_spirv_module **dest,
39 struct gl_spirv_module *src)
40 {
41 struct gl_spirv_module *old = *dest;
42
43 if (old && p_atomic_dec_zero(&old->RefCount))
44 free(old);
45
46 *dest = src;
47
48 if (src)
49 p_atomic_inc(&src->RefCount);
50 }
51
52 void
_mesa_shader_spirv_data_reference(struct gl_shader_spirv_data ** dest,struct gl_shader_spirv_data * src)53 _mesa_shader_spirv_data_reference(struct gl_shader_spirv_data **dest,
54 struct gl_shader_spirv_data *src)
55 {
56 struct gl_shader_spirv_data *old = *dest;
57
58 if (old && p_atomic_dec_zero(&old->RefCount)) {
59 _mesa_spirv_module_reference(&(*dest)->SpirVModule, NULL);
60 ralloc_free(old);
61 }
62
63 *dest = src;
64
65 if (src)
66 p_atomic_inc(&src->RefCount);
67 }
68
69 void
_mesa_spirv_shader_binary(struct gl_context * ctx,unsigned n,struct gl_shader ** shaders,const void * binary,size_t length)70 _mesa_spirv_shader_binary(struct gl_context *ctx,
71 unsigned n, struct gl_shader **shaders,
72 const void* binary, size_t length)
73 {
74 struct gl_spirv_module *module;
75 struct gl_shader_spirv_data *spirv_data;
76
77 /* From OpenGL 4.6 Core spec, "7.2 Shader Binaries" :
78 *
79 * "An INVALID_VALUE error is generated if the data pointed to by binary
80 * does not match the specified binaryformat."
81 *
82 * However, the ARB_gl_spirv spec, under issue #16 says:
83 *
84 * "ShaderBinary is expected to form an association between the SPIR-V
85 * module and likely would not parse the module as would be required to
86 * detect unsupported capabilities or other validation failures."
87 *
88 * Which specifies little to no validation requirements. Nevertheless, the
89 * two small checks below seem reasonable.
90 */
91 if (!binary || (length % 4) != 0) {
92 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderBinary");
93 return;
94 }
95
96 module = malloc(sizeof(*module) + length);
97 if (!module) {
98 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderBinary");
99 return;
100 }
101
102 p_atomic_set(&module->RefCount, 0);
103 module->Length = length;
104 memcpy(&module->Binary[0], binary, length);
105
106 for (int i = 0; i < n; ++i) {
107 struct gl_shader *sh = shaders[i];
108
109 spirv_data = rzalloc(NULL, struct gl_shader_spirv_data);
110 _mesa_shader_spirv_data_reference(&sh->spirv_data, spirv_data);
111 _mesa_spirv_module_reference(&spirv_data->SpirVModule, module);
112
113 sh->CompileStatus = COMPILE_FAILURE;
114
115 free((void *)sh->Source);
116 sh->Source = NULL;
117 free((void *)sh->FallbackSource);
118 sh->FallbackSource = NULL;
119
120 ralloc_free(sh->ir);
121 sh->ir = NULL;
122 ralloc_free(sh->symbols);
123 sh->symbols = NULL;
124 }
125 }
126
127 /**
128 * This is the equivalent to compiler/glsl/linker.cpp::link_shaders()
129 * but for SPIR-V programs.
130 *
131 * This method just creates the gl_linked_shader structs with a reference to
132 * the SPIR-V data collected during previous steps.
133 *
134 * The real linking happens later in the driver-specifc call LinkShader().
135 * This is so backends can implement different linking strategies for
136 * SPIR-V programs.
137 */
138 void
_mesa_spirv_link_shaders(struct gl_context * ctx,struct gl_shader_program * prog)139 _mesa_spirv_link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
140 {
141 prog->data->LinkStatus = LINKING_SUCCESS;
142 prog->data->Validated = false;
143
144 for (unsigned i = 0; i < prog->NumShaders; i++) {
145 struct gl_shader *shader = prog->Shaders[i];
146 gl_shader_stage shader_type = shader->Stage;
147
148 /* We only support one shader per stage. The gl_spirv spec doesn't seem
149 * to prevent this, but the way the API is designed, requiring all shaders
150 * to be specialized with an entry point, makes supporting this quite
151 * undefined.
152 *
153 * TODO: Turn this into a proper error once the spec bug
154 * <https://gitlab.khronos.org/opengl/API/issues/58> is resolved.
155 */
156 if (prog->_LinkedShaders[shader_type]) {
157 ralloc_strcat(&prog->data->InfoLog,
158 "\nError trying to link more than one SPIR-V shader "
159 "per stage.\n");
160 prog->data->LinkStatus = LINKING_FAILURE;
161 return;
162 }
163
164 assert(shader->spirv_data);
165
166 struct gl_linked_shader *linked = rzalloc(NULL, struct gl_linked_shader);
167 linked->Stage = shader_type;
168
169 /* Create program and attach it to the linked shader */
170 struct gl_program *gl_prog =
171 ctx->Driver.NewProgram(ctx, shader_type, prog->Name, false);
172 if (!gl_prog) {
173 prog->data->LinkStatus = LINKING_FAILURE;
174 _mesa_delete_linked_shader(ctx, linked);
175 return;
176 }
177
178 _mesa_reference_shader_program_data(&gl_prog->sh.data,
179 prog->data);
180
181 /* Don't use _mesa_reference_program() just take ownership */
182 linked->Program = gl_prog;
183
184 /* Reference the SPIR-V data from shader to the linked shader */
185 _mesa_shader_spirv_data_reference(&linked->spirv_data,
186 shader->spirv_data);
187
188 prog->_LinkedShaders[shader_type] = linked;
189 prog->data->linked_stages |= 1 << shader_type;
190 }
191
192 int last_vert_stage =
193 util_last_bit(prog->data->linked_stages &
194 ((1 << (MESA_SHADER_GEOMETRY + 1)) - 1));
195
196 if (last_vert_stage)
197 prog->last_vert_prog = prog->_LinkedShaders[last_vert_stage - 1]->Program;
198
199 /* Some shaders have to be linked with some other shaders present. */
200 if (!prog->SeparateShader) {
201 static const struct {
202 gl_shader_stage a, b;
203 } stage_pairs[] = {
204 { MESA_SHADER_GEOMETRY, MESA_SHADER_VERTEX },
205 { MESA_SHADER_TESS_EVAL, MESA_SHADER_VERTEX },
206 { MESA_SHADER_TESS_CTRL, MESA_SHADER_VERTEX },
207 { MESA_SHADER_TESS_CTRL, MESA_SHADER_TESS_EVAL },
208 };
209
210 for (unsigned i = 0; i < ARRAY_SIZE(stage_pairs); i++) {
211 gl_shader_stage a = stage_pairs[i].a;
212 gl_shader_stage b = stage_pairs[i].b;
213 if ((prog->data->linked_stages & ((1 << a) | (1 << b))) == (1 << a)) {
214 ralloc_asprintf_append(&prog->data->InfoLog,
215 "%s shader must be linked with %s shader\n",
216 _mesa_shader_stage_to_string(a),
217 _mesa_shader_stage_to_string(b));
218 prog->data->LinkStatus = LINKING_FAILURE;
219 return;
220 }
221 }
222 }
223
224 /* Compute shaders have additional restrictions. */
225 if ((prog->data->linked_stages & (1 << MESA_SHADER_COMPUTE)) &&
226 (prog->data->linked_stages & ~(1 << MESA_SHADER_COMPUTE))) {
227 ralloc_asprintf_append(&prog->data->InfoLog,
228 "Compute shaders may not be linked with any other "
229 "type of shader\n");
230 prog->data->LinkStatus = LINKING_FAILURE;
231 return;
232 }
233 }
234
235 nir_shader *
_mesa_spirv_to_nir(struct gl_context * ctx,const struct gl_shader_program * prog,gl_shader_stage stage,const nir_shader_compiler_options * options)236 _mesa_spirv_to_nir(struct gl_context *ctx,
237 const struct gl_shader_program *prog,
238 gl_shader_stage stage,
239 const nir_shader_compiler_options *options)
240 {
241 struct gl_linked_shader *linked_shader = prog->_LinkedShaders[stage];
242 assert (linked_shader);
243
244 struct gl_shader_spirv_data *spirv_data = linked_shader->spirv_data;
245 assert(spirv_data);
246
247 struct gl_spirv_module *spirv_module = spirv_data->SpirVModule;
248 assert (spirv_module != NULL);
249
250 const char *entry_point_name = spirv_data->SpirVEntryPoint;
251 assert(entry_point_name);
252
253 struct nir_spirv_specialization *spec_entries =
254 calloc(sizeof(*spec_entries),
255 spirv_data->NumSpecializationConstants);
256
257 for (unsigned i = 0; i < spirv_data->NumSpecializationConstants; ++i) {
258 spec_entries[i].id = spirv_data->SpecializationConstantsIndex[i];
259 spec_entries[i].value.u32 = spirv_data->SpecializationConstantsValue[i];
260 spec_entries[i].defined_on_module = false;
261 }
262
263 const struct spirv_to_nir_options spirv_options = {
264 .environment = NIR_SPIRV_OPENGL,
265 .subgroup_size = SUBGROUP_SIZE_UNIFORM,
266 .caps = ctx->Const.SpirVCapabilities,
267 .ubo_addr_format = nir_address_format_32bit_index_offset,
268 .ssbo_addr_format = nir_address_format_32bit_index_offset,
269
270 /* TODO: Consider changing this to an address format that has the NULL
271 * pointer equals to 0. That might be a better format to play nice
272 * with certain code / code generators.
273 */
274 .shared_addr_format = nir_address_format_32bit_offset,
275
276 };
277
278 nir_shader *nir =
279 spirv_to_nir((const uint32_t *) &spirv_module->Binary[0],
280 spirv_module->Length / 4,
281 spec_entries, spirv_data->NumSpecializationConstants,
282 stage, entry_point_name,
283 &spirv_options,
284 options);
285 free(spec_entries);
286
287 assert(nir);
288 assert(nir->info.stage == stage);
289
290 nir->options = options;
291
292 nir->info.name =
293 ralloc_asprintf(nir, "SPIRV:%s:%d",
294 _mesa_shader_stage_to_abbrev(nir->info.stage),
295 prog->Name);
296 nir_validate_shader(nir, "after spirv_to_nir");
297
298 nir->info.separate_shader = linked_shader->Program->info.separate_shader;
299
300 /* Convert some sysvals to input varyings. */
301 const struct nir_lower_sysvals_to_varyings_options sysvals_to_varyings = {
302 .frag_coord = !ctx->Const.GLSLFragCoordIsSysVal,
303 .point_coord = !ctx->Const.GLSLPointCoordIsSysVal,
304 .front_face = !ctx->Const.GLSLFrontFacingIsSysVal,
305 };
306 NIR_PASS(_, nir, nir_lower_sysvals_to_varyings, &sysvals_to_varyings);
307
308 /* We have to lower away local constant initializers right before we
309 * inline functions. That way they get properly initialized at the top
310 * of the function and not at the top of its caller.
311 */
312 NIR_PASS(_, nir, nir_lower_variable_initializers, nir_var_function_temp);
313 NIR_PASS(_, nir, nir_lower_returns);
314 NIR_PASS(_, nir, nir_inline_functions);
315 NIR_PASS(_, nir, nir_copy_prop);
316 NIR_PASS(_, nir, nir_opt_deref);
317
318 /* Pick off the single entrypoint that we want */
319 nir_remove_non_entrypoints(nir);
320
321 /* Now that we've deleted all but the main function, we can go ahead and
322 * lower the rest of the constant initializers. We do this here so that
323 * nir_remove_dead_variables and split_per_member_structs below see the
324 * corresponding stores.
325 */
326 NIR_PASS(_, nir, nir_lower_variable_initializers, ~0);
327
328 /* Split member structs. We do this before lower_io_to_temporaries so that
329 * it doesn't lower system values to temporaries by accident.
330 */
331 NIR_PASS(_, nir, nir_split_var_copies);
332 NIR_PASS(_, nir, nir_split_per_member_structs);
333
334 if (nir->info.stage == MESA_SHADER_VERTEX)
335 nir_remap_dual_slot_attributes(nir, &linked_shader->Program->DualSlotInputs);
336
337 NIR_PASS(_, nir, nir_lower_frexp);
338
339 return nir;
340 }
341
342 void GLAPIENTRY
_mesa_SpecializeShaderARB(GLuint shader,const GLchar * pEntryPoint,GLuint numSpecializationConstants,const GLuint * pConstantIndex,const GLuint * pConstantValue)343 _mesa_SpecializeShaderARB(GLuint shader,
344 const GLchar *pEntryPoint,
345 GLuint numSpecializationConstants,
346 const GLuint *pConstantIndex,
347 const GLuint *pConstantValue)
348 {
349 GET_CURRENT_CONTEXT(ctx);
350 struct gl_shader *sh;
351 struct nir_spirv_specialization *spec_entries = NULL;
352
353 if (!ctx->Extensions.ARB_gl_spirv) {
354 _mesa_error(ctx, GL_INVALID_OPERATION, "glSpecializeShaderARB");
355 return;
356 }
357
358 sh = _mesa_lookup_shader_err(ctx, shader, "glSpecializeShaderARB");
359 if (!sh)
360 return;
361
362 if (!sh->spirv_data) {
363 _mesa_error(ctx, GL_INVALID_OPERATION,
364 "glSpecializeShaderARB(not SPIR-V)");
365 return;
366 }
367
368 if (sh->CompileStatus) {
369 _mesa_error(ctx, GL_INVALID_OPERATION,
370 "glSpecializeShaderARB(already specialized)");
371 return;
372 }
373
374 struct gl_shader_spirv_data *spirv_data = sh->spirv_data;
375
376 /* From the GL_ARB_gl_spirv spec:
377 *
378 * "The OpenGL API expects the SPIR-V module to have already been
379 * validated, and can return an error if it discovers anything invalid
380 * in the module. An invalid SPIR-V module is allowed to result in
381 * undefined behavior."
382 *
383 * However, the following errors still need to be detected (from the same
384 * spec):
385 *
386 * "INVALID_VALUE is generated if <pEntryPoint> does not name a valid
387 * entry point for <shader>.
388 *
389 * INVALID_VALUE is generated if any element of <pConstantIndex>
390 * refers to a specialization constant that does not exist in the
391 * shader module contained in <shader>."
392 *
393 * We cannot flag those errors a-priori because detecting them requires
394 * parsing the module. However, flagging them during specialization is okay,
395 * since it makes no difference in terms of application-visible state.
396 */
397 spec_entries = calloc(sizeof(*spec_entries), numSpecializationConstants);
398
399 for (unsigned i = 0; i < numSpecializationConstants; ++i) {
400 spec_entries[i].id = pConstantIndex[i];
401 spec_entries[i].value.u32 = pConstantValue[i];
402 spec_entries[i].defined_on_module = false;
403 }
404
405 enum spirv_verify_result r = spirv_verify_gl_specialization_constants(
406 (uint32_t *)&spirv_data->SpirVModule->Binary[0],
407 spirv_data->SpirVModule->Length / 4,
408 spec_entries, numSpecializationConstants,
409 sh->Stage, pEntryPoint);
410
411 switch (r) {
412 case SPIRV_VERIFY_OK:
413 break;
414 case SPIRV_VERIFY_PARSER_ERROR:
415 _mesa_error(ctx, GL_INVALID_VALUE,
416 "glSpecializeShaderARB(failed to parse entry point \"%s\""
417 " for shader)", pEntryPoint);
418 goto end;
419 case SPIRV_VERIFY_ENTRY_POINT_NOT_FOUND:
420 _mesa_error(ctx, GL_INVALID_VALUE,
421 "glSpecializeShaderARB(could not find entry point \"%s\""
422 " for shader)", pEntryPoint);
423 goto end;
424 case SPIRV_VERIFY_UNKNOWN_SPEC_INDEX:
425 for (unsigned i = 0; i < numSpecializationConstants; ++i) {
426 if (spec_entries[i].defined_on_module == false) {
427 _mesa_error(ctx, GL_INVALID_VALUE,
428 "glSpecializeShaderARB(constant \"%i\" does not exist "
429 "in shader)", spec_entries[i].id);
430 break;
431 }
432 }
433 goto end;
434 }
435
436 spirv_data->SpirVEntryPoint = ralloc_strdup(spirv_data, pEntryPoint);
437
438 /* Note that we didn't make a real compilation of the module (spirv_to_nir),
439 * but just checked some error conditions. Real "compilation" will be done
440 * later, upon linking.
441 */
442 sh->CompileStatus = COMPILE_SUCCESS;
443
444 spirv_data->NumSpecializationConstants = numSpecializationConstants;
445 spirv_data->SpecializationConstantsIndex =
446 rzalloc_array_size(spirv_data, sizeof(GLuint),
447 numSpecializationConstants);
448 spirv_data->SpecializationConstantsValue =
449 rzalloc_array_size(spirv_data, sizeof(GLuint),
450 numSpecializationConstants);
451 for (unsigned i = 0; i < numSpecializationConstants; ++i) {
452 spirv_data->SpecializationConstantsIndex[i] = pConstantIndex[i];
453 spirv_data->SpecializationConstantsValue[i] = pConstantValue[i];
454 }
455
456 end:
457 free(spec_entries);
458 }
459