1 /**
2 * \file texobj.c
3 * Texture object management.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #include <stdio.h>
32 #include "bufferobj.h"
33 #include "context.h"
34 #include "enums.h"
35 #include "fbobject.h"
36 #include "formats.h"
37 #include "hash.h"
38
39 #include "macros.h"
40 #include "shaderimage.h"
41 #include "teximage.h"
42 #include "texobj.h"
43 #include "texstate.h"
44 #include "mtypes.h"
45 #include "program/prog_instruction.h"
46 #include "texturebindless.h"
47 #include "util/u_memory.h"
48 #include "util/u_inlines.h"
49 #include "api_exec_decl.h"
50
51 #include "state_tracker/st_cb_texture.h"
52 #include "state_tracker/st_context.h"
53 #include "state_tracker/st_format.h"
54 #include "state_tracker/st_cb_flush.h"
55 #include "state_tracker/st_texture.h"
56 #include "state_tracker/st_sampler_view.h"
57
58 /**********************************************************************/
59 /** \name Internal functions */
60 /*@{*/
61
62 /**
63 * This function checks for all valid combinations of Min and Mag filters for
64 * Float types, when extensions like OES_texture_float and
65 * OES_texture_float_linear are supported. OES_texture_float mentions support
66 * for NEAREST, NEAREST_MIPMAP_NEAREST magnification and minification filters.
67 * Mag filters like LINEAR and min filters like NEAREST_MIPMAP_LINEAR,
68 * LINEAR_MIPMAP_NEAREST and LINEAR_MIPMAP_LINEAR are only valid in case
69 * OES_texture_float_linear is supported.
70 *
71 * Returns true in case the filter is valid for given Float type else false.
72 */
73 static bool
valid_filter_for_float(const struct gl_context * ctx,const struct gl_texture_object * obj)74 valid_filter_for_float(const struct gl_context *ctx,
75 const struct gl_texture_object *obj)
76 {
77 switch (obj->Sampler.Attrib.MagFilter) {
78 case GL_LINEAR:
79 if (obj->_IsHalfFloat && !ctx->Extensions.OES_texture_half_float_linear) {
80 return false;
81 } else if (obj->_IsFloat && !ctx->Extensions.OES_texture_float_linear) {
82 return false;
83 }
84 FALLTHROUGH;
85 case GL_NEAREST:
86 case GL_NEAREST_MIPMAP_NEAREST:
87 break;
88 default:
89 unreachable("Invalid mag filter");
90 }
91
92 switch (obj->Sampler.Attrib.MinFilter) {
93 case GL_LINEAR:
94 case GL_NEAREST_MIPMAP_LINEAR:
95 case GL_LINEAR_MIPMAP_NEAREST:
96 case GL_LINEAR_MIPMAP_LINEAR:
97 if (obj->_IsHalfFloat && !ctx->Extensions.OES_texture_half_float_linear) {
98 return false;
99 } else if (obj->_IsFloat && !ctx->Extensions.OES_texture_float_linear) {
100 return false;
101 }
102 FALLTHROUGH;
103 case GL_NEAREST:
104 case GL_NEAREST_MIPMAP_NEAREST:
105 break;
106 default:
107 unreachable("Invalid min filter");
108 }
109
110 return true;
111 }
112
113 /**
114 * Return the gl_texture_object for a given ID.
115 */
116 struct gl_texture_object *
_mesa_lookup_texture(struct gl_context * ctx,GLuint id)117 _mesa_lookup_texture(struct gl_context *ctx, GLuint id)
118 {
119 return (struct gl_texture_object *)
120 _mesa_HashLookup(&ctx->Shared->TexObjects, id);
121 }
122
123 /**
124 * Wrapper around _mesa_lookup_texture that throws GL_INVALID_OPERATION if id
125 * is not in the hash table. After calling _mesa_error, it returns NULL.
126 */
127 struct gl_texture_object *
_mesa_lookup_texture_err(struct gl_context * ctx,GLuint id,const char * func)128 _mesa_lookup_texture_err(struct gl_context *ctx, GLuint id, const char* func)
129 {
130 struct gl_texture_object *texObj = NULL;
131
132 if (id > 0)
133 texObj = _mesa_lookup_texture(ctx, id); /* Returns NULL if not found. */
134
135 if (!texObj)
136 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture)", func);
137
138 return texObj;
139 }
140
141
142 struct gl_texture_object *
_mesa_lookup_texture_locked(struct gl_context * ctx,GLuint id)143 _mesa_lookup_texture_locked(struct gl_context *ctx, GLuint id)
144 {
145 return (struct gl_texture_object *)
146 _mesa_HashLookupLocked(&ctx->Shared->TexObjects, id);
147 }
148
149 /**
150 * Return a pointer to the current texture object for the given target
151 * on the current texture unit.
152 * Note: all <target> error checking should have been done by this point.
153 */
154 struct gl_texture_object *
_mesa_get_current_tex_object(struct gl_context * ctx,GLenum target)155 _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
156 {
157 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
158 const GLboolean arrayTex = ctx->Extensions.EXT_texture_array;
159
160 switch (target) {
161 case GL_TEXTURE_1D:
162 return texUnit->CurrentTex[TEXTURE_1D_INDEX];
163 case GL_PROXY_TEXTURE_1D:
164 return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
165 case GL_TEXTURE_2D:
166 return texUnit->CurrentTex[TEXTURE_2D_INDEX];
167 case GL_PROXY_TEXTURE_2D:
168 return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
169 case GL_TEXTURE_3D:
170 return texUnit->CurrentTex[TEXTURE_3D_INDEX];
171 case GL_PROXY_TEXTURE_3D:
172 return !(_mesa_is_gles2(ctx) && !ctx->Extensions.OES_texture_3D)
173 ? ctx->Texture.ProxyTex[TEXTURE_3D_INDEX] : NULL;
174 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
175 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
176 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
177 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
178 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
179 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
180 case GL_TEXTURE_CUBE_MAP:
181 return texUnit->CurrentTex[TEXTURE_CUBE_INDEX];
182 case GL_PROXY_TEXTURE_CUBE_MAP:
183 return ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX];
184 case GL_TEXTURE_CUBE_MAP_ARRAY:
185 return _mesa_has_texture_cube_map_array(ctx)
186 ? texUnit->CurrentTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL;
187 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
188 return _mesa_has_texture_cube_map_array(ctx)
189 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL;
190 case GL_TEXTURE_RECTANGLE_NV:
191 return ctx->Extensions.NV_texture_rectangle
192 ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
193 case GL_PROXY_TEXTURE_RECTANGLE_NV:
194 return ctx->Extensions.NV_texture_rectangle
195 ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
196 case GL_TEXTURE_1D_ARRAY_EXT:
197 return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
198 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
199 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
200 case GL_TEXTURE_2D_ARRAY_EXT:
201 return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
202 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
203 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
204 case GL_TEXTURE_BUFFER:
205 return (_mesa_has_ARB_texture_buffer_object(ctx) ||
206 _mesa_has_OES_texture_buffer(ctx)) ?
207 texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL;
208 case GL_TEXTURE_EXTERNAL_OES:
209 return _mesa_is_gles(ctx) && ctx->Extensions.OES_EGL_image_external
210 ? texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX] : NULL;
211 case GL_TEXTURE_2D_MULTISAMPLE:
212 return ctx->Extensions.ARB_texture_multisample
213 ? texUnit->CurrentTex[TEXTURE_2D_MULTISAMPLE_INDEX] : NULL;
214 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
215 return ctx->Extensions.ARB_texture_multisample
216 ? ctx->Texture.ProxyTex[TEXTURE_2D_MULTISAMPLE_INDEX] : NULL;
217 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
218 return ctx->Extensions.ARB_texture_multisample
219 ? texUnit->CurrentTex[TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX] : NULL;
220 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
221 return ctx->Extensions.ARB_texture_multisample
222 ? ctx->Texture.ProxyTex[TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX] : NULL;
223 default:
224 _mesa_problem(NULL, "bad target in _mesa_get_current_tex_object(): 0x%04x", target);
225 return NULL;
226 }
227 }
228
229
230 /**
231 * Get the texture object for given target and texunit
232 * Proxy targets are accepted only allowProxyTarget is true.
233 * Return NULL if any error (and record the error).
234 */
235 struct gl_texture_object *
_mesa_get_texobj_by_target_and_texunit(struct gl_context * ctx,GLenum target,GLuint texunit,bool allowProxyTarget,const char * caller)236 _mesa_get_texobj_by_target_and_texunit(struct gl_context *ctx, GLenum target,
237 GLuint texunit, bool allowProxyTarget,
238 const char* caller)
239 {
240 struct gl_texture_unit *texUnit;
241 int targetIndex;
242
243 if (_mesa_is_proxy_texture(target) && allowProxyTarget) {
244 return _mesa_get_current_tex_object(ctx, target);
245 }
246
247 if (texunit >= ctx->Const.MaxCombinedTextureImageUnits) {
248 _mesa_error(ctx, GL_INVALID_OPERATION,
249 "%s(texunit=%d)", caller, texunit);
250 return NULL;
251 }
252
253 texUnit = _mesa_get_tex_unit(ctx, texunit);
254
255 targetIndex = _mesa_tex_target_to_index(ctx, target);
256 if (targetIndex < 0 || targetIndex == TEXTURE_BUFFER_INDEX) {
257 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", caller);
258 return NULL;
259 }
260 assert(targetIndex < NUM_TEXTURE_TARGETS);
261
262 return texUnit->CurrentTex[targetIndex];
263 }
264
265 /**
266 * Return swizzle1(swizzle2)
267 */
268 static unsigned
swizzle_swizzle(unsigned swizzle1,unsigned swizzle2)269 swizzle_swizzle(unsigned swizzle1, unsigned swizzle2)
270 {
271 unsigned i, swz[4];
272
273 if (swizzle1 == SWIZZLE_XYZW) {
274 /* identity swizzle, no change to swizzle2 */
275 return swizzle2;
276 }
277
278 for (i = 0; i < 4; i++) {
279 unsigned s = GET_SWZ(swizzle1, i);
280 switch (s) {
281 case SWIZZLE_X:
282 case SWIZZLE_Y:
283 case SWIZZLE_Z:
284 case SWIZZLE_W:
285 swz[i] = GET_SWZ(swizzle2, s);
286 break;
287 case SWIZZLE_ZERO:
288 swz[i] = SWIZZLE_ZERO;
289 break;
290 case SWIZZLE_ONE:
291 swz[i] = SWIZZLE_ONE;
292 break;
293 default:
294 assert(!"Bad swizzle term");
295 swz[i] = SWIZZLE_X;
296 }
297 }
298
299 return MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
300 }
301
302 void
_mesa_update_texture_object_swizzle(struct gl_context * ctx,struct gl_texture_object * texObj)303 _mesa_update_texture_object_swizzle(struct gl_context *ctx,
304 struct gl_texture_object *texObj)
305 {
306 const struct gl_texture_image *img = _mesa_base_tex_image(texObj);
307 if (!img)
308 return;
309
310 /* Combine the texture format swizzle with user's swizzle */
311 texObj->Swizzle = swizzle_swizzle(texObj->Attrib._Swizzle, img->FormatSwizzle);
312 texObj->SwizzleGLSL130 = swizzle_swizzle(texObj->Attrib._Swizzle, img->FormatSwizzleGLSL130);
313 }
314
315 /**
316 * Initialize a new texture object to default values.
317 * \param obj the texture object
318 * \param name the texture name
319 * \param target the texture target
320 */
321 static bool
_mesa_initialize_texture_object(struct gl_context * ctx,struct gl_texture_object * obj,GLuint name,GLenum target)322 _mesa_initialize_texture_object( struct gl_context *ctx,
323 struct gl_texture_object *obj,
324 GLuint name, GLenum target )
325 {
326 assert(target == 0 ||
327 target == GL_TEXTURE_1D ||
328 target == GL_TEXTURE_2D ||
329 target == GL_TEXTURE_3D ||
330 target == GL_TEXTURE_CUBE_MAP ||
331 target == GL_TEXTURE_RECTANGLE_NV ||
332 target == GL_TEXTURE_1D_ARRAY_EXT ||
333 target == GL_TEXTURE_2D_ARRAY_EXT ||
334 target == GL_TEXTURE_EXTERNAL_OES ||
335 target == GL_TEXTURE_CUBE_MAP_ARRAY ||
336 target == GL_TEXTURE_BUFFER ||
337 target == GL_TEXTURE_2D_MULTISAMPLE ||
338 target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY);
339
340 memset(obj, 0, sizeof(*obj));
341 /* init the non-zero fields */
342 obj->RefCount = 1;
343 obj->Name = name;
344 obj->Target = target;
345 if (target != 0) {
346 obj->TargetIndex = _mesa_tex_target_to_index(ctx, target);
347 }
348 else {
349 obj->TargetIndex = NUM_TEXTURE_TARGETS; /* invalid/error value */
350 }
351 obj->Attrib.Priority = 1.0F;
352 obj->Attrib.BaseLevel = 0;
353 obj->Attrib.MaxLevel = 1000;
354
355 /* must be one; no support for (YUV) planes in separate buffers */
356 obj->RequiredTextureImageUnits = 1;
357
358 /* sampler state */
359 if (target == GL_TEXTURE_RECTANGLE_NV ||
360 target == GL_TEXTURE_EXTERNAL_OES) {
361 obj->Sampler.Attrib.WrapS = GL_CLAMP_TO_EDGE;
362 obj->Sampler.Attrib.WrapT = GL_CLAMP_TO_EDGE;
363 obj->Sampler.Attrib.WrapR = GL_CLAMP_TO_EDGE;
364 obj->Sampler.Attrib.MinFilter = GL_LINEAR;
365 obj->Sampler.Attrib.state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
366 obj->Sampler.Attrib.state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
367 obj->Sampler.Attrib.state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
368 obj->Sampler.Attrib.state.min_img_filter = PIPE_TEX_FILTER_LINEAR;
369 obj->Sampler.Attrib.state.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
370 }
371 else {
372 obj->Sampler.Attrib.WrapS = GL_REPEAT;
373 obj->Sampler.Attrib.WrapT = GL_REPEAT;
374 obj->Sampler.Attrib.WrapR = GL_REPEAT;
375 obj->Sampler.Attrib.MinFilter = GL_NEAREST_MIPMAP_LINEAR;
376 obj->Sampler.Attrib.state.wrap_s = PIPE_TEX_WRAP_REPEAT;
377 obj->Sampler.Attrib.state.wrap_t = PIPE_TEX_WRAP_REPEAT;
378 obj->Sampler.Attrib.state.wrap_r = PIPE_TEX_WRAP_REPEAT;
379 obj->Sampler.Attrib.state.min_img_filter = PIPE_TEX_FILTER_NEAREST;
380 obj->Sampler.Attrib.state.min_mip_filter = PIPE_TEX_MIPFILTER_LINEAR;
381 }
382 obj->Sampler.Attrib.MagFilter = GL_LINEAR;
383 obj->Sampler.Attrib.state.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
384 obj->Sampler.Attrib.MinLod = -1000.0;
385 obj->Sampler.Attrib.MaxLod = 1000.0;
386 obj->Sampler.Attrib.state.min_lod = 0; /* no negative numbers */
387 obj->Sampler.Attrib.state.max_lod = 1000;
388 obj->Sampler.Attrib.LodBias = 0.0;
389 obj->Sampler.Attrib.state.lod_bias = 0;
390 obj->Sampler.Attrib.MaxAnisotropy = 1.0;
391 obj->Sampler.Attrib.state.max_anisotropy = 0; /* gallium sets 0 instead of 1 */
392 obj->Sampler.Attrib.CompareMode = GL_NONE; /* ARB_shadow */
393 obj->Sampler.Attrib.CompareFunc = GL_LEQUAL; /* ARB_shadow */
394 obj->Sampler.Attrib.state.compare_mode = PIPE_TEX_COMPARE_NONE;
395 obj->Sampler.Attrib.state.compare_func = PIPE_FUNC_LEQUAL;
396 obj->Attrib.DepthMode = _mesa_is_desktop_gl_core(ctx) ? GL_RED : GL_LUMINANCE;
397 obj->StencilSampling = false;
398 obj->Sampler.Attrib.CubeMapSeamless = GL_FALSE;
399 obj->Sampler.Attrib.state.seamless_cube_map = false;
400 obj->Sampler.HandleAllocated = GL_FALSE;
401 obj->Attrib.Swizzle[0] = GL_RED;
402 obj->Attrib.Swizzle[1] = GL_GREEN;
403 obj->Attrib.Swizzle[2] = GL_BLUE;
404 obj->Attrib.Swizzle[3] = GL_ALPHA;
405 obj->Attrib._Swizzle = SWIZZLE_NOOP;
406 obj->Sampler.Attrib.sRGBDecode = GL_DECODE_EXT;
407 obj->Sampler.Attrib.ReductionMode = GL_WEIGHTED_AVERAGE_EXT;
408 obj->Sampler.Attrib.state.reduction_mode = PIPE_TEX_REDUCTION_WEIGHTED_AVERAGE;
409 obj->BufferObjectFormat = _mesa_is_desktop_gl_compat(ctx) ? GL_LUMINANCE8 : GL_R8;
410 obj->_BufferObjectFormat = _mesa_is_desktop_gl_compat(ctx)
411 ? MESA_FORMAT_L_UNORM8 : MESA_FORMAT_R_UNORM8;
412 obj->Attrib.ImageFormatCompatibilityType = GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE;
413
414 /* GL_ARB_bindless_texture */
415 _mesa_init_texture_handles(obj);
416
417 obj->level_override = -1;
418 obj->layer_override = -1;
419 simple_mtx_init(&obj->validate_mutex, mtx_plain);
420 obj->needs_validation = true;
421 /* Pre-allocate a sampler views container to save a branch in the
422 * fast path.
423 */
424 obj->sampler_views = calloc(1, sizeof(struct st_sampler_views)
425 + sizeof(struct st_sampler_view));
426 if (!obj->sampler_views) {
427 return false;
428 }
429 obj->sampler_views->max = 1;
430 return true;
431 }
432
433 /**
434 * Allocate and initialize a new texture object. But don't put it into the
435 * texture object hash table.
436 *
437 * \param name integer name for the texture object
438 * \param target either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D,
439 * GL_TEXTURE_CUBE_MAP or GL_TEXTURE_RECTANGLE_NV. zero is ok for the sake
440 * of GenTextures()
441 *
442 * \return pointer to new texture object.
443 */
444 struct gl_texture_object *
_mesa_new_texture_object(struct gl_context * ctx,GLuint name,GLenum target)445 _mesa_new_texture_object(struct gl_context *ctx, GLuint name, GLenum target)
446 {
447 struct gl_texture_object *obj;
448
449 obj = MALLOC_STRUCT(gl_texture_object);
450 if (!obj)
451 return NULL;
452
453 if (!_mesa_initialize_texture_object(ctx, obj, name, target)) {
454 free(obj);
455 return NULL;
456 }
457 return obj;
458 }
459
460 /**
461 * Some texture initialization can't be finished until we know which
462 * target it's getting bound to (GL_TEXTURE_1D/2D/etc).
463 */
464 static void
finish_texture_init(struct gl_context * ctx,GLenum target,struct gl_texture_object * obj,int targetIndex)465 finish_texture_init(struct gl_context *ctx, GLenum target,
466 struct gl_texture_object *obj, int targetIndex)
467 {
468 GLenum filter = GL_LINEAR;
469 assert(obj->Target == 0);
470
471 obj->Target = target;
472 obj->TargetIndex = targetIndex;
473 assert(obj->TargetIndex < NUM_TEXTURE_TARGETS);
474
475 switch (target) {
476 case GL_TEXTURE_2D_MULTISAMPLE:
477 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
478 filter = GL_NEAREST;
479 FALLTHROUGH;
480
481 case GL_TEXTURE_RECTANGLE_NV:
482 case GL_TEXTURE_EXTERNAL_OES:
483 /* have to init wrap and filter state here - kind of klunky */
484 obj->Sampler.Attrib.WrapS = GL_CLAMP_TO_EDGE;
485 obj->Sampler.Attrib.WrapT = GL_CLAMP_TO_EDGE;
486 obj->Sampler.Attrib.WrapR = GL_CLAMP_TO_EDGE;
487 obj->Sampler.Attrib.state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
488 obj->Sampler.Attrib.state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
489 obj->Sampler.Attrib.state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
490 obj->Sampler.Attrib.MinFilter = filter;
491 obj->Sampler.Attrib.MagFilter = filter;
492 obj->Sampler.Attrib.state.min_img_filter = filter_to_gallium(filter);
493 obj->Sampler.Attrib.state.min_mip_filter = mipfilter_to_gallium(filter);
494 obj->Sampler.Attrib.state.mag_img_filter = filter_to_gallium(filter);
495 break;
496
497 default:
498 /* nothing needs done */
499 break;
500 }
501 }
502
503
504 /**
505 * Deallocate a texture object struct. It should have already been
506 * removed from the texture object pool.
507 *
508 * \param shared the shared GL state to which the object belongs.
509 * \param texObj the texture object to delete.
510 */
511 void
_mesa_delete_texture_object(struct gl_context * ctx,struct gl_texture_object * texObj)512 _mesa_delete_texture_object(struct gl_context *ctx,
513 struct gl_texture_object *texObj)
514 {
515 GLuint i, face;
516
517 /* Set Target to an invalid value. With some assertions elsewhere
518 * we can try to detect possible use of deleted textures.
519 */
520 texObj->Target = 0x99;
521
522 pipe_resource_reference(&texObj->pt, NULL);
523 st_delete_texture_sampler_views(ctx->st, texObj);
524 simple_mtx_destroy(&texObj->validate_mutex);
525
526 /* free the texture images */
527 for (face = 0; face < 6; face++) {
528 for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
529 if (texObj->Image[face][i]) {
530 _mesa_delete_texture_image(ctx, texObj->Image[face][i]);
531 }
532 }
533 }
534
535 /* Delete all texture/image handles. */
536 _mesa_delete_texture_handles(ctx, texObj);
537
538 _mesa_reference_buffer_object_shared(ctx, &texObj->BufferObject, NULL);
539 free(texObj->Label);
540
541 /* free this object */
542 FREE(texObj);
543 }
544
545
546 /**
547 * Free all texture images of the given texture objectm, except for
548 * \p retainTexImage.
549 *
550 * \param ctx GL context.
551 * \param texObj texture object.
552 * \param retainTexImage a texture image that will \em not be freed.
553 *
554 * \sa _mesa_clear_texture_image().
555 */
556 void
_mesa_clear_texture_object(struct gl_context * ctx,struct gl_texture_object * texObj,struct gl_texture_image * retainTexImage)557 _mesa_clear_texture_object(struct gl_context *ctx,
558 struct gl_texture_object *texObj,
559 struct gl_texture_image *retainTexImage)
560 {
561 GLuint i, j;
562
563 if (texObj->Target == 0)
564 return;
565
566 for (i = 0; i < MAX_FACES; i++) {
567 for (j = 0; j < MAX_TEXTURE_LEVELS; j++) {
568 struct gl_texture_image *texImage = texObj->Image[i][j];
569 if (texImage && texImage != retainTexImage)
570 _mesa_clear_texture_image(ctx, texImage);
571 }
572 }
573 }
574
575
576 /**
577 * Check if the given texture object is valid by examining its Target field.
578 * For debugging only.
579 */
580 static GLboolean
valid_texture_object(const struct gl_texture_object * tex)581 valid_texture_object(const struct gl_texture_object *tex)
582 {
583 switch (tex->Target) {
584 case 0:
585 case GL_TEXTURE_1D:
586 case GL_TEXTURE_2D:
587 case GL_TEXTURE_3D:
588 case GL_TEXTURE_CUBE_MAP:
589 case GL_TEXTURE_RECTANGLE_NV:
590 case GL_TEXTURE_1D_ARRAY_EXT:
591 case GL_TEXTURE_2D_ARRAY_EXT:
592 case GL_TEXTURE_BUFFER:
593 case GL_TEXTURE_EXTERNAL_OES:
594 case GL_TEXTURE_CUBE_MAP_ARRAY:
595 case GL_TEXTURE_2D_MULTISAMPLE:
596 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
597 return GL_TRUE;
598 case 0x99:
599 _mesa_problem(NULL, "invalid reference to a deleted texture object");
600 return GL_FALSE;
601 default:
602 _mesa_problem(NULL, "invalid texture object Target 0x%x, Id = %u",
603 tex->Target, tex->Name);
604 return GL_FALSE;
605 }
606 }
607
608
609 /**
610 * Reference (or unreference) a texture object.
611 * If '*ptr', decrement *ptr's refcount (and delete if it becomes zero).
612 * If 'tex' is non-null, increment its refcount.
613 * This is normally only called from the _mesa_reference_texobj() macro
614 * when there's a real pointer change.
615 */
616 void
_mesa_reference_texobj_(struct gl_texture_object ** ptr,struct gl_texture_object * tex)617 _mesa_reference_texobj_(struct gl_texture_object **ptr,
618 struct gl_texture_object *tex)
619 {
620 assert(ptr);
621
622 if (*ptr) {
623 /* Unreference the old texture */
624 struct gl_texture_object *oldTex = *ptr;
625
626 assert(valid_texture_object(oldTex));
627 (void) valid_texture_object; /* silence warning in release builds */
628
629 assert(oldTex->RefCount > 0);
630
631 if (p_atomic_dec_zero(&oldTex->RefCount)) {
632 /* Passing in the context drastically changes the driver code for
633 * framebuffer deletion.
634 */
635 GET_CURRENT_CONTEXT(ctx);
636 if (ctx)
637 _mesa_delete_texture_object(ctx, oldTex);
638 else
639 _mesa_problem(NULL, "Unable to delete texture, no context");
640 }
641 }
642
643 if (tex) {
644 /* reference new texture */
645 assert(valid_texture_object(tex));
646 assert(tex->RefCount > 0);
647
648 p_atomic_inc(&tex->RefCount);
649 }
650
651 *ptr = tex;
652 }
653
654
655 enum base_mipmap { BASE, MIPMAP };
656
657
658 /**
659 * Mark a texture object as incomplete. There are actually three kinds of
660 * (in)completeness:
661 * 1. "base incomplete": the base level of the texture is invalid so no
662 * texturing is possible.
663 * 2. "mipmap incomplete": a non-base level of the texture is invalid so
664 * mipmap filtering isn't possible, but non-mipmap filtering is.
665 * 3. "texture incompleteness": some combination of texture state and
666 * sampler state renders the texture incomplete.
667 *
668 * \param t texture object
669 * \param bm either BASE or MIPMAP to indicate what's incomplete
670 * \param fmt... string describing why it's incomplete (for debugging).
671 */
672 static void
incomplete(struct gl_texture_object * t,enum base_mipmap bm,const char * fmt,...)673 incomplete(struct gl_texture_object *t, enum base_mipmap bm,
674 const char *fmt, ...)
675 {
676 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_TEXTURE) {
677 va_list args;
678 char s[100];
679
680 va_start(args, fmt);
681 vsnprintf(s, sizeof(s), fmt, args);
682 va_end(args);
683
684 _mesa_debug(NULL, "Texture Obj %d incomplete because: %s\n", t->Name, s);
685 }
686
687 if (bm == BASE)
688 t->_BaseComplete = GL_FALSE;
689 t->_MipmapComplete = GL_FALSE;
690 }
691
692
693 /**
694 * Examine a texture object to determine if it is complete.
695 *
696 * The gl_texture_object::Complete flag will be set to GL_TRUE or GL_FALSE
697 * accordingly.
698 *
699 * \param ctx GL context.
700 * \param t texture object.
701 *
702 * According to the texture target, verifies that each of the mipmaps is
703 * present and has the expected size.
704 */
705 void
_mesa_test_texobj_completeness(const struct gl_context * ctx,struct gl_texture_object * t)706 _mesa_test_texobj_completeness( const struct gl_context *ctx,
707 struct gl_texture_object *t )
708 {
709 const GLint baseLevel = t->Attrib.BaseLevel;
710 const struct gl_texture_image *baseImage;
711 GLint maxLevels = 0;
712
713 /* We'll set these to FALSE if tests fail below */
714 t->_BaseComplete = GL_TRUE;
715 t->_MipmapComplete = GL_TRUE;
716
717 if (t->Target == GL_TEXTURE_BUFFER) {
718 /* Buffer textures are always considered complete. The obvious case where
719 * they would be incomplete (no BO attached) is actually specced to be
720 * undefined rendering results.
721 */
722 return;
723 }
724
725 /* Detect cases where the application set the base level to an invalid
726 * value.
727 */
728 if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS)) {
729 incomplete(t, BASE, "base level = %d is invalid", baseLevel);
730 return;
731 }
732
733 if (t->Attrib.MaxLevel < baseLevel) {
734 incomplete(t, MIPMAP, "MAX_LEVEL (%d) < BASE_LEVEL (%d)",
735 t->Attrib.MaxLevel, baseLevel);
736 return;
737 }
738
739 baseImage = t->Image[0][baseLevel];
740
741 /* Always need the base level image */
742 if (!baseImage) {
743 incomplete(t, BASE, "Image[baseLevel=%d] == NULL", baseLevel);
744 return;
745 }
746
747 /* Check width/height/depth for zero */
748 if (baseImage->Width == 0 ||
749 baseImage->Height == 0 ||
750 baseImage->Depth == 0) {
751 incomplete(t, BASE, "texture width or height or depth = 0");
752 return;
753 }
754
755 /* Check if the texture values are integer */
756 {
757 GLenum datatype = _mesa_get_format_datatype(baseImage->TexFormat);
758 t->_IsIntegerFormat = datatype == GL_INT || datatype == GL_UNSIGNED_INT;
759 }
760
761 /* Check if the texture type is Float or HalfFloatOES and ensure Min and Mag
762 * filters are supported in this case.
763 */
764 if (_mesa_is_gles(ctx) && !valid_filter_for_float(ctx, t)) {
765 incomplete(t, BASE, "Filter is not supported with Float types.");
766 return;
767 }
768
769 maxLevels = _mesa_max_texture_levels(ctx, t->Target);
770 if (maxLevels == 0) {
771 _mesa_problem(ctx, "Bad t->Target in _mesa_test_texobj_completeness");
772 return;
773 }
774
775 assert(maxLevels > 0);
776
777 t->_MaxLevel = MIN3(t->Attrib.MaxLevel,
778 /* 'p' in the GL spec */
779 (int) (baseLevel + baseImage->MaxNumLevels - 1),
780 /* 'q' in the GL spec */
781 maxLevels - 1);
782
783 if (t->Immutable) {
784 /* Adjust max level for views: the data store may have more levels than
785 * the view exposes.
786 */
787 t->_MaxLevel = MAX2(MIN2(t->_MaxLevel, t->Attrib.NumLevels - 1), 0);
788 }
789
790 /* Compute _MaxLambda = q - p in the spec used during mipmapping */
791 t->_MaxLambda = (GLfloat) (t->_MaxLevel - baseLevel);
792
793 if (t->Immutable) {
794 /* This texture object was created with glTexStorage1/2/3D() so we
795 * know that all the mipmap levels are the right size and all cube
796 * map faces are the same size.
797 * We don't need to do any of the additional checks below.
798 */
799 return;
800 }
801
802 if (t->Target == GL_TEXTURE_CUBE_MAP) {
803 /* Make sure that all six cube map level 0 images are the same size and
804 * format.
805 * Note: we know that the image's width==height (we enforce that
806 * at glTexImage time) so we only need to test the width here.
807 */
808 GLuint face;
809 assert(baseImage->Width2 == baseImage->Height);
810 for (face = 1; face < 6; face++) {
811 assert(t->Image[face][baseLevel] == NULL ||
812 t->Image[face][baseLevel]->Width2 ==
813 t->Image[face][baseLevel]->Height2);
814 if (t->Image[face][baseLevel] == NULL ||
815 t->Image[face][baseLevel]->Width2 != baseImage->Width2) {
816 incomplete(t, BASE, "Cube face missing or mismatched size");
817 return;
818 }
819 if (t->Image[face][baseLevel]->InternalFormat !=
820 baseImage->InternalFormat ||
821 t->Image[face][baseLevel]->TexFormat != baseImage->TexFormat) {
822 incomplete(t, BASE, "Cube face format mismatch");
823 return;
824 }
825 if (t->Image[face][baseLevel]->Border != baseImage->Border) {
826 incomplete(t, BASE, "Cube face border size mismatch");
827 return;
828 }
829 }
830 }
831
832 /*
833 * Do mipmap consistency checking.
834 * Note: we don't care about the current texture sampler state here.
835 * To determine texture completeness we'll either look at _BaseComplete
836 * or _MipmapComplete depending on the current minification filter mode.
837 */
838 {
839 GLint i;
840 const GLint minLevel = baseLevel;
841 const GLint maxLevel = t->_MaxLevel;
842 const GLuint numFaces = _mesa_num_tex_faces(t->Target);
843 GLuint width, height, depth, face;
844
845 if (minLevel > maxLevel) {
846 incomplete(t, MIPMAP, "minLevel > maxLevel");
847 return;
848 }
849
850 /* Get the base image's dimensions */
851 width = baseImage->Width2;
852 height = baseImage->Height2;
853 depth = baseImage->Depth2;
854
855 /* Note: this loop will be a no-op for RECT, BUFFER, EXTERNAL,
856 * MULTISAMPLE and MULTISAMPLE_ARRAY textures
857 */
858 for (i = baseLevel + 1; i < maxLevels; i++) {
859 /* Compute the expected size of image at level[i] */
860 if (width > 1) {
861 width /= 2;
862 }
863 if (height > 1 && t->Target != GL_TEXTURE_1D_ARRAY) {
864 height /= 2;
865 }
866 if (depth > 1 && t->Target != GL_TEXTURE_2D_ARRAY
867 && t->Target != GL_TEXTURE_CUBE_MAP_ARRAY) {
868 depth /= 2;
869 }
870
871 /* loop over cube faces (or single face otherwise) */
872 for (face = 0; face < numFaces; face++) {
873 if (i >= minLevel && i <= maxLevel) {
874 const struct gl_texture_image *img = t->Image[face][i];
875
876 if (!img) {
877 incomplete(t, MIPMAP, "TexImage[%d] is missing", i);
878 return;
879 }
880 if (img->InternalFormat != baseImage->InternalFormat ||
881 img->TexFormat != baseImage->TexFormat) {
882 incomplete(t, MIPMAP, "Format[i] != Format[baseLevel]");
883 return;
884 }
885 if (img->Border != baseImage->Border) {
886 incomplete(t, MIPMAP, "Border[i] != Border[baseLevel]");
887 return;
888 }
889 if (img->Width2 != width) {
890 incomplete(t, MIPMAP, "TexImage[%d] bad width %u", i,
891 img->Width2);
892 return;
893 }
894 if (img->Height2 != height) {
895 incomplete(t, MIPMAP, "TexImage[%d] bad height %u", i,
896 img->Height2);
897 return;
898 }
899 if (img->Depth2 != depth) {
900 incomplete(t, MIPMAP, "TexImage[%d] bad depth %u", i,
901 img->Depth2);
902 return;
903 }
904 }
905 }
906
907 if (width == 1 && height == 1 && depth == 1) {
908 return; /* found smallest needed mipmap, all done! */
909 }
910 }
911 }
912 }
913
914
915 GLboolean
_mesa_cube_level_complete(const struct gl_texture_object * texObj,const GLint level)916 _mesa_cube_level_complete(const struct gl_texture_object *texObj,
917 const GLint level)
918 {
919 const struct gl_texture_image *img0, *img;
920 GLuint face;
921
922 if (texObj->Target != GL_TEXTURE_CUBE_MAP)
923 return GL_FALSE;
924
925 if ((level < 0) || (level >= MAX_TEXTURE_LEVELS))
926 return GL_FALSE;
927
928 /* check first face */
929 img0 = texObj->Image[0][level];
930 if (!img0 ||
931 img0->Width < 1 ||
932 img0->Width != img0->Height)
933 return GL_FALSE;
934
935 /* check remaining faces vs. first face */
936 for (face = 1; face < 6; face++) {
937 img = texObj->Image[face][level];
938 if (!img ||
939 img->Width != img0->Width ||
940 img->Height != img0->Height ||
941 img->TexFormat != img0->TexFormat)
942 return GL_FALSE;
943 }
944
945 return GL_TRUE;
946 }
947
948 /**
949 * Check if the given cube map texture is "cube complete" as defined in
950 * the OpenGL specification.
951 */
952 GLboolean
_mesa_cube_complete(const struct gl_texture_object * texObj)953 _mesa_cube_complete(const struct gl_texture_object *texObj)
954 {
955 return _mesa_cube_level_complete(texObj, texObj->Attrib.BaseLevel);
956 }
957
958 /**
959 * Mark a texture object dirty. It forces the object to be incomplete
960 * and forces the context to re-validate its state.
961 *
962 * \param ctx GL context.
963 * \param texObj texture object.
964 */
965 void
_mesa_dirty_texobj(struct gl_context * ctx,struct gl_texture_object * texObj)966 _mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj)
967 {
968 texObj->_BaseComplete = GL_FALSE;
969 texObj->_MipmapComplete = GL_FALSE;
970 ctx->NewState |= _NEW_TEXTURE_OBJECT;
971 ctx->PopAttribState |= GL_TEXTURE_BIT;
972 }
973
974
975 /**
976 * Return pointer to a default/fallback texture of the given type/target.
977 * The texture is an RGBA texture with all texels = (0,0,0,1) OR
978 * a depth texture that returns 0.
979 * That's the value a GLSL sampler should get when sampling from an
980 * incomplete texture.
981 */
982 struct gl_texture_object *
_mesa_get_fallback_texture(struct gl_context * ctx,gl_texture_index tex,bool is_depth)983 _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex, bool is_depth)
984 {
985 if (!ctx->Shared->FallbackTex[tex][is_depth]) {
986 /* create fallback texture now */
987 const GLsizei width = 1, height = 1;
988 GLsizei depth = 1;
989 GLubyte texel[24];
990 struct gl_texture_object *texObj;
991 struct gl_texture_image *texImage;
992 mesa_format texFormat;
993 GLuint dims, face, numFaces = 1;
994 GLenum target;
995
996 for (face = 0; face < 6; face++) {
997 texel[4*face + 0] =
998 texel[4*face + 1] =
999 texel[4*face + 2] = 0x0;
1000 texel[4*face + 3] = 0xff;
1001 }
1002
1003 switch (tex) {
1004 case TEXTURE_2D_ARRAY_INDEX:
1005 dims = 3;
1006 target = GL_TEXTURE_2D_ARRAY;
1007 break;
1008 case TEXTURE_1D_ARRAY_INDEX:
1009 dims = 2;
1010 target = GL_TEXTURE_1D_ARRAY;
1011 break;
1012 case TEXTURE_CUBE_INDEX:
1013 dims = 2;
1014 target = GL_TEXTURE_CUBE_MAP;
1015 numFaces = 6;
1016 break;
1017 case TEXTURE_3D_INDEX:
1018 dims = 3;
1019 target = GL_TEXTURE_3D;
1020 break;
1021 case TEXTURE_RECT_INDEX:
1022 dims = 2;
1023 target = GL_TEXTURE_RECTANGLE;
1024 break;
1025 case TEXTURE_2D_INDEX:
1026 dims = 2;
1027 target = GL_TEXTURE_2D;
1028 break;
1029 case TEXTURE_1D_INDEX:
1030 dims = 1;
1031 target = GL_TEXTURE_1D;
1032 break;
1033 case TEXTURE_BUFFER_INDEX:
1034 dims = 0;
1035 target = GL_TEXTURE_BUFFER;
1036 break;
1037 case TEXTURE_CUBE_ARRAY_INDEX:
1038 dims = 3;
1039 target = GL_TEXTURE_CUBE_MAP_ARRAY;
1040 depth = 6;
1041 break;
1042 case TEXTURE_EXTERNAL_INDEX:
1043 dims = 2;
1044 target = GL_TEXTURE_EXTERNAL_OES;
1045 break;
1046 case TEXTURE_2D_MULTISAMPLE_INDEX:
1047 dims = 2;
1048 target = GL_TEXTURE_2D_MULTISAMPLE;
1049 break;
1050 case TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX:
1051 dims = 3;
1052 target = GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
1053 break;
1054 default:
1055 /* no-op */
1056 return NULL;
1057 }
1058
1059 /* create texture object */
1060 texObj = _mesa_new_texture_object(ctx, 0, target);
1061 if (!texObj)
1062 return NULL;
1063
1064 assert(texObj->RefCount == 1);
1065 texObj->Sampler.Attrib.MinFilter = GL_NEAREST;
1066 texObj->Sampler.Attrib.MagFilter = GL_NEAREST;
1067 texObj->Sampler.Attrib.state.min_img_filter = PIPE_TEX_FILTER_NEAREST;
1068 texObj->Sampler.Attrib.state.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
1069 texObj->Sampler.Attrib.state.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
1070
1071 if (is_depth)
1072 texFormat = st_ChooseTextureFormat(ctx, target,
1073 GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT,
1074 GL_UNSIGNED_INT);
1075 else
1076 texFormat = st_ChooseTextureFormat(ctx, target,
1077 GL_RGBA, GL_RGBA,
1078 GL_UNSIGNED_BYTE);
1079
1080 /* need a loop here just for cube maps */
1081 for (face = 0; face < numFaces; face++) {
1082 const GLenum faceTarget = _mesa_cube_face_target(target, face);
1083
1084 /* initialize level[0] texture image */
1085 texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, 0);
1086
1087 GLenum internalFormat = is_depth ? GL_DEPTH_COMPONENT : GL_RGBA;
1088 if (tex == TEXTURE_2D_MULTISAMPLE_INDEX ||
1089 tex == TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX) {
1090 int samples[16];
1091 st_QueryInternalFormat(ctx, 0, internalFormat, GL_SAMPLES, samples);
1092 _mesa_init_teximage_fields_ms(ctx, texImage,
1093 width,
1094 (dims > 1) ? height : 1,
1095 (dims > 2) ? depth : 1,
1096 0, /* border */
1097 internalFormat, texFormat,
1098 samples[0],
1099 GL_TRUE);
1100 } else {
1101 _mesa_init_teximage_fields(ctx, texImage,
1102 width,
1103 (dims > 1) ? height : 1,
1104 (dims > 2) ? depth : 1,
1105 0, /* border */
1106 internalFormat, texFormat);
1107 }
1108 _mesa_update_texture_object_swizzle(ctx, texObj);
1109 if (ctx->st->can_null_texture && is_depth) {
1110 texObj->NullTexture = GL_TRUE;
1111 } else {
1112 if (is_depth)
1113 st_TexImage(ctx, dims, texImage,
1114 GL_DEPTH_COMPONENT, GL_FLOAT, texel,
1115 &ctx->DefaultPacking);
1116 else
1117 st_TexImage(ctx, dims, texImage,
1118 GL_RGBA, GL_UNSIGNED_BYTE, texel,
1119 &ctx->DefaultPacking);
1120 }
1121 }
1122
1123 _mesa_test_texobj_completeness(ctx, texObj);
1124 assert(texObj->_BaseComplete);
1125 assert(texObj->_MipmapComplete);
1126
1127 ctx->Shared->FallbackTex[tex][is_depth] = texObj;
1128
1129 /* Complete the driver's operation in case another context will also
1130 * use the same fallback texture. */
1131 if (!ctx->st->can_null_texture || !is_depth)
1132 st_glFinish(ctx);
1133 }
1134 return ctx->Shared->FallbackTex[tex][is_depth];
1135 }
1136
1137
1138 /**
1139 * Compute the size of the given texture object, in bytes.
1140 */
1141 static GLuint
texture_size(const struct gl_texture_object * texObj)1142 texture_size(const struct gl_texture_object *texObj)
1143 {
1144 const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
1145 GLuint face, level, size = 0;
1146
1147 for (face = 0; face < numFaces; face++) {
1148 for (level = 0; level < MAX_TEXTURE_LEVELS; level++) {
1149 const struct gl_texture_image *img = texObj->Image[face][level];
1150 if (img) {
1151 GLuint sz = _mesa_format_image_size(img->TexFormat, img->Width,
1152 img->Height, img->Depth);
1153 size += sz;
1154 }
1155 }
1156 }
1157
1158 return size;
1159 }
1160
1161
1162 /**
1163 * Callback called from _mesa_HashWalk()
1164 */
1165 static void
count_tex_size(void * data,void * userData)1166 count_tex_size(void *data, void *userData)
1167 {
1168 const struct gl_texture_object *texObj =
1169 (const struct gl_texture_object *) data;
1170 GLuint *total = (GLuint *) userData;
1171
1172 *total = *total + texture_size(texObj);
1173 }
1174
1175
1176 /**
1177 * Compute total size (in bytes) of all textures for the given context.
1178 * For debugging purposes.
1179 */
1180 GLuint
_mesa_total_texture_memory(struct gl_context * ctx)1181 _mesa_total_texture_memory(struct gl_context *ctx)
1182 {
1183 GLuint tgt, total = 0;
1184
1185 _mesa_HashWalk(&ctx->Shared->TexObjects, count_tex_size, &total);
1186
1187 /* plus, the default texture objects */
1188 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
1189 total += texture_size(ctx->Shared->DefaultTex[tgt]);
1190 }
1191
1192 return total;
1193 }
1194
1195
1196 /**
1197 * Return the base format for the given texture object by looking
1198 * at the base texture image.
1199 * \return base format (such as GL_RGBA) or GL_NONE if it can't be determined
1200 */
1201 GLenum
_mesa_texture_base_format(const struct gl_texture_object * texObj)1202 _mesa_texture_base_format(const struct gl_texture_object *texObj)
1203 {
1204 const struct gl_texture_image *texImage = _mesa_base_tex_image(texObj);
1205
1206 return texImage ? texImage->_BaseFormat : GL_NONE;
1207 }
1208
1209
1210 static struct gl_texture_object *
invalidate_tex_image_error_check(struct gl_context * ctx,GLuint texture,GLint level,const char * name)1211 invalidate_tex_image_error_check(struct gl_context *ctx, GLuint texture,
1212 GLint level, const char *name)
1213 {
1214 /* The GL_ARB_invalidate_subdata spec says:
1215 *
1216 * "If <texture> is zero or is not the name of a texture, the error
1217 * INVALID_VALUE is generated."
1218 *
1219 * This performs the error check in a different order than listed in the
1220 * spec. We have to get the texture object before we can validate the
1221 * other parameters against values in the texture object.
1222 */
1223 struct gl_texture_object *const t = _mesa_lookup_texture(ctx, texture);
1224 if (texture == 0 || t == NULL) {
1225 _mesa_error(ctx, GL_INVALID_VALUE, "%s(texture)", name);
1226 return NULL;
1227 }
1228
1229 /* The GL_ARB_invalidate_subdata spec says:
1230 *
1231 * "If <level> is less than zero or greater than the base 2 logarithm
1232 * of the maximum texture width, height, or depth, the error
1233 * INVALID_VALUE is generated."
1234 */
1235 if (level < 0 || level > t->Attrib.MaxLevel) {
1236 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level)", name);
1237 return NULL;
1238 }
1239
1240 /* The GL_ARB_invalidate_subdata spec says:
1241 *
1242 * "If the target of <texture> is TEXTURE_RECTANGLE, TEXTURE_BUFFER,
1243 * TEXTURE_2D_MULTISAMPLE, or TEXTURE_2D_MULTISAMPLE_ARRAY, and <level>
1244 * is not zero, the error INVALID_VALUE is generated."
1245 */
1246 if (level != 0) {
1247 switch (t->Target) {
1248 case GL_TEXTURE_RECTANGLE:
1249 case GL_TEXTURE_BUFFER:
1250 case GL_TEXTURE_2D_MULTISAMPLE:
1251 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1252 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level)", name);
1253 return NULL;
1254
1255 default:
1256 break;
1257 }
1258 }
1259
1260 return t;
1261 }
1262
1263
1264 /**
1265 * Helper function for glCreateTextures and glGenTextures. Need this because
1266 * glCreateTextures should throw errors if target = 0. This is not exposed to
1267 * the rest of Mesa to encourage Mesa internals to use nameless textures,
1268 * which do not require expensive hash lookups.
1269 * \param target either 0 or a valid / error-checked texture target enum
1270 */
1271 static void
create_textures(struct gl_context * ctx,GLenum target,GLsizei n,GLuint * textures,const char * caller)1272 create_textures(struct gl_context *ctx, GLenum target,
1273 GLsizei n, GLuint *textures, const char *caller)
1274 {
1275 GLint i;
1276
1277 if (!textures)
1278 return;
1279
1280 /*
1281 * This must be atomic (generation and allocation of texture IDs)
1282 */
1283 _mesa_HashLockMutex(&ctx->Shared->TexObjects);
1284
1285 _mesa_HashFindFreeKeys(&ctx->Shared->TexObjects, textures, n);
1286
1287 /* Allocate new, empty texture objects */
1288 for (i = 0; i < n; i++) {
1289 struct gl_texture_object *texObj;
1290 texObj = _mesa_new_texture_object(ctx, textures[i], target);
1291 if (!texObj) {
1292 _mesa_HashUnlockMutex(&ctx->Shared->TexObjects);
1293 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
1294 return;
1295 }
1296
1297 /* insert into hash table */
1298 _mesa_HashInsertLocked(&ctx->Shared->TexObjects, texObj->Name, texObj);
1299 }
1300
1301 _mesa_HashUnlockMutex(&ctx->Shared->TexObjects);
1302 }
1303
1304
1305 static void
create_textures_err(struct gl_context * ctx,GLenum target,GLsizei n,GLuint * textures,const char * caller)1306 create_textures_err(struct gl_context *ctx, GLenum target,
1307 GLsizei n, GLuint *textures, const char *caller)
1308 {
1309 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1310 _mesa_debug(ctx, "%s %d\n", caller, n);
1311
1312 if (n < 0) {
1313 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", caller);
1314 return;
1315 }
1316
1317 create_textures(ctx, target, n, textures, caller);
1318 }
1319
1320 /*@}*/
1321
1322
1323 /***********************************************************************/
1324 /** \name API functions */
1325 /*@{*/
1326
1327
1328 /**
1329 * Generate texture names.
1330 *
1331 * \param n number of texture names to be generated.
1332 * \param textures an array in which will hold the generated texture names.
1333 *
1334 * \sa glGenTextures(), glCreateTextures().
1335 *
1336 * Calls _mesa_HashFindFreeKeys() to find a block of free texture
1337 * IDs which are stored in \p textures. Corresponding empty texture
1338 * objects are also generated.
1339 */
1340 void GLAPIENTRY
_mesa_GenTextures_no_error(GLsizei n,GLuint * textures)1341 _mesa_GenTextures_no_error(GLsizei n, GLuint *textures)
1342 {
1343 GET_CURRENT_CONTEXT(ctx);
1344 create_textures(ctx, 0, n, textures, "glGenTextures");
1345 }
1346
1347
1348 void GLAPIENTRY
_mesa_GenTextures(GLsizei n,GLuint * textures)1349 _mesa_GenTextures(GLsizei n, GLuint *textures)
1350 {
1351 GET_CURRENT_CONTEXT(ctx);
1352 create_textures_err(ctx, 0, n, textures, "glGenTextures");
1353 }
1354
1355 /**
1356 * Create texture objects.
1357 *
1358 * \param target the texture target for each name to be generated.
1359 * \param n number of texture names to be generated.
1360 * \param textures an array in which will hold the generated texture names.
1361 *
1362 * \sa glCreateTextures(), glGenTextures().
1363 *
1364 * Calls _mesa_HashFindFreeKeys() to find a block of free texture
1365 * IDs which are stored in \p textures. Corresponding empty texture
1366 * objects are also generated.
1367 */
1368 void GLAPIENTRY
_mesa_CreateTextures_no_error(GLenum target,GLsizei n,GLuint * textures)1369 _mesa_CreateTextures_no_error(GLenum target, GLsizei n, GLuint *textures)
1370 {
1371 GET_CURRENT_CONTEXT(ctx);
1372 create_textures(ctx, target, n, textures, "glCreateTextures");
1373 }
1374
1375
1376 void GLAPIENTRY
_mesa_CreateTextures(GLenum target,GLsizei n,GLuint * textures)1377 _mesa_CreateTextures(GLenum target, GLsizei n, GLuint *textures)
1378 {
1379 GLint targetIndex;
1380 GET_CURRENT_CONTEXT(ctx);
1381
1382 /*
1383 * The 4.5 core profile spec (30.10.2014) doesn't specify what
1384 * glCreateTextures should do with invalid targets, which was probably an
1385 * oversight. This conforms to the spec for glBindTexture.
1386 */
1387 targetIndex = _mesa_tex_target_to_index(ctx, target);
1388 if (targetIndex < 0) {
1389 _mesa_error(ctx, GL_INVALID_ENUM, "glCreateTextures(target)");
1390 return;
1391 }
1392
1393 create_textures_err(ctx, target, n, textures, "glCreateTextures");
1394 }
1395
1396 /**
1397 * Check if the given texture object is bound to the current draw or
1398 * read framebuffer. If so, Unbind it.
1399 */
1400 static void
unbind_texobj_from_fbo(struct gl_context * ctx,struct gl_texture_object * texObj)1401 unbind_texobj_from_fbo(struct gl_context *ctx,
1402 struct gl_texture_object *texObj)
1403 {
1404 bool progress = false;
1405
1406 /* Section 4.4.2 (Attaching Images to Framebuffer Objects), subsection
1407 * "Attaching Texture Images to a Framebuffer," of the OpenGL 3.1 spec
1408 * says:
1409 *
1410 * "If a texture object is deleted while its image is attached to one
1411 * or more attachment points in the currently bound framebuffer, then
1412 * it is as if FramebufferTexture* had been called, with a texture of
1413 * zero, for each attachment point to which this image was attached in
1414 * the currently bound framebuffer. In other words, this texture image
1415 * is first detached from all attachment points in the currently bound
1416 * framebuffer. Note that the texture image is specifically not
1417 * detached from any other framebuffer objects. Detaching the texture
1418 * image from any other framebuffer objects is the responsibility of
1419 * the application."
1420 */
1421 if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
1422 progress = _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, texObj);
1423 }
1424 if (_mesa_is_user_fbo(ctx->ReadBuffer)
1425 && ctx->ReadBuffer != ctx->DrawBuffer) {
1426 progress = _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, texObj)
1427 || progress;
1428 }
1429
1430 if (progress)
1431 /* Vertices are already flushed by _mesa_DeleteTextures */
1432 ctx->NewState |= _NEW_BUFFERS;
1433 }
1434
1435
1436 /**
1437 * Check if the given texture object is bound to any texture image units and
1438 * unbind it if so (revert to default textures).
1439 */
1440 static void
unbind_texobj_from_texunits(struct gl_context * ctx,struct gl_texture_object * texObj)1441 unbind_texobj_from_texunits(struct gl_context *ctx,
1442 struct gl_texture_object *texObj)
1443 {
1444 const gl_texture_index index = texObj->TargetIndex;
1445 GLuint u;
1446
1447 if (texObj->Target == 0) {
1448 /* texture was never bound */
1449 return;
1450 }
1451
1452 assert(index < NUM_TEXTURE_TARGETS);
1453
1454 for (u = 0; u < ctx->Texture.NumCurrentTexUsed; u++) {
1455 struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
1456
1457 if (texObj == unit->CurrentTex[index]) {
1458 /* Bind the default texture for this unit/target */
1459 _mesa_reference_texobj(&unit->CurrentTex[index],
1460 ctx->Shared->DefaultTex[index]);
1461 unit->_BoundTextures &= ~(1 << index);
1462 }
1463 }
1464 }
1465
1466
1467 /**
1468 * Check if the given texture object is bound to any shader image unit
1469 * and unbind it if that's the case.
1470 */
1471 static void
unbind_texobj_from_image_units(struct gl_context * ctx,struct gl_texture_object * texObj)1472 unbind_texobj_from_image_units(struct gl_context *ctx,
1473 struct gl_texture_object *texObj)
1474 {
1475 GLuint i;
1476
1477 for (i = 0; i < ctx->Const.MaxImageUnits; i++) {
1478 struct gl_image_unit *unit = &ctx->ImageUnits[i];
1479
1480 if (texObj == unit->TexObj) {
1481 _mesa_reference_texobj(&unit->TexObj, NULL);
1482 *unit = _mesa_default_image_unit(ctx);
1483 }
1484 }
1485 }
1486
1487
1488 /**
1489 * Unbinds all textures bound to the given texture image unit.
1490 */
1491 static void
unbind_textures_from_unit(struct gl_context * ctx,GLuint unit)1492 unbind_textures_from_unit(struct gl_context *ctx, GLuint unit)
1493 {
1494 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
1495
1496 while (texUnit->_BoundTextures) {
1497 const GLuint index = ffs(texUnit->_BoundTextures) - 1;
1498 struct gl_texture_object *texObj = ctx->Shared->DefaultTex[index];
1499
1500 _mesa_reference_texobj(&texUnit->CurrentTex[index], texObj);
1501
1502 texUnit->_BoundTextures &= ~(1 << index);
1503 ctx->NewState |= _NEW_TEXTURE_OBJECT;
1504 ctx->PopAttribState |= GL_TEXTURE_BIT;
1505 }
1506 }
1507
1508
1509 /**
1510 * Delete named textures.
1511 *
1512 * \param n number of textures to be deleted.
1513 * \param textures array of texture IDs to be deleted.
1514 *
1515 * \sa glDeleteTextures().
1516 *
1517 * If we're about to delete a texture that's currently bound to any
1518 * texture unit, unbind the texture first. Decrement the reference
1519 * count on the texture object and delete it if it's zero.
1520 * Recall that texture objects can be shared among several rendering
1521 * contexts.
1522 */
1523 static void
delete_textures(struct gl_context * ctx,GLsizei n,const GLuint * textures)1524 delete_textures(struct gl_context *ctx, GLsizei n, const GLuint *textures)
1525 {
1526 FLUSH_VERTICES(ctx, 0, 0); /* too complex */
1527
1528 if (!textures)
1529 return;
1530
1531 for (GLsizei i = 0; i < n; i++) {
1532 if (textures[i] > 0) {
1533 struct gl_texture_object *delObj
1534 = _mesa_lookup_texture(ctx, textures[i]);
1535
1536 if (delObj) {
1537 _mesa_lock_texture(ctx, delObj);
1538
1539 /* Check if texture is bound to any framebuffer objects.
1540 * If so, unbind.
1541 * See section 4.4.2.3 of GL_EXT_framebuffer_object.
1542 */
1543 unbind_texobj_from_fbo(ctx, delObj);
1544
1545 /* Check if this texture is currently bound to any texture units.
1546 * If so, unbind it.
1547 */
1548 unbind_texobj_from_texunits(ctx, delObj);
1549
1550 /* Check if this texture is currently bound to any shader
1551 * image unit. If so, unbind it.
1552 * See section 3.9.X of GL_ARB_shader_image_load_store.
1553 */
1554 unbind_texobj_from_image_units(ctx, delObj);
1555
1556 /* Make all handles that reference this texture object non-resident
1557 * in the current context.
1558 */
1559 _mesa_make_texture_handles_non_resident(ctx, delObj);
1560
1561 _mesa_unlock_texture(ctx, delObj);
1562
1563 ctx->NewState |= _NEW_TEXTURE_OBJECT;
1564 ctx->PopAttribState |= GL_TEXTURE_BIT;
1565
1566 /* The texture _name_ is now free for re-use.
1567 * Remove it from the hash table now.
1568 */
1569 _mesa_HashRemove(&ctx->Shared->TexObjects, delObj->Name);
1570
1571 st_texture_release_all_sampler_views(st_context(ctx), delObj);
1572
1573 /* Unreference the texobj. If refcount hits zero, the texture
1574 * will be deleted.
1575 */
1576 _mesa_reference_texobj(&delObj, NULL);
1577 }
1578 }
1579 }
1580 }
1581
1582 void GLAPIENTRY
_mesa_DeleteTextures_no_error(GLsizei n,const GLuint * textures)1583 _mesa_DeleteTextures_no_error(GLsizei n, const GLuint *textures)
1584 {
1585 GET_CURRENT_CONTEXT(ctx);
1586 delete_textures(ctx, n, textures);
1587 }
1588
1589
1590 void GLAPIENTRY
_mesa_DeleteTextures(GLsizei n,const GLuint * textures)1591 _mesa_DeleteTextures(GLsizei n, const GLuint *textures)
1592 {
1593 GET_CURRENT_CONTEXT(ctx);
1594
1595 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1596 _mesa_debug(ctx, "glDeleteTextures %d\n", n);
1597
1598 if (n < 0) {
1599 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteTextures(n < 0)");
1600 return;
1601 }
1602
1603 delete_textures(ctx, n, textures);
1604 }
1605
1606
1607 /**
1608 * Convert a GL texture target enum such as GL_TEXTURE_2D or GL_TEXTURE_3D
1609 * into the corresponding Mesa texture target index.
1610 * Note that proxy targets are not valid here.
1611 * \return TEXTURE_x_INDEX or -1 if target is invalid
1612 */
1613 int
_mesa_tex_target_to_index(const struct gl_context * ctx,GLenum target)1614 _mesa_tex_target_to_index(const struct gl_context *ctx, GLenum target)
1615 {
1616 switch (target) {
1617 case GL_TEXTURE_1D:
1618 return _mesa_is_desktop_gl(ctx) ? TEXTURE_1D_INDEX : -1;
1619 case GL_TEXTURE_2D:
1620 return TEXTURE_2D_INDEX;
1621 case GL_TEXTURE_3D:
1622 return (ctx->API != API_OPENGLES &&
1623 !(_mesa_is_gles2(ctx) && !ctx->Extensions.OES_texture_3D))
1624 ? TEXTURE_3D_INDEX : -1;
1625 case GL_TEXTURE_CUBE_MAP:
1626 return TEXTURE_CUBE_INDEX;
1627 case GL_TEXTURE_RECTANGLE:
1628 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle
1629 ? TEXTURE_RECT_INDEX : -1;
1630 case GL_TEXTURE_1D_ARRAY:
1631 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array
1632 ? TEXTURE_1D_ARRAY_INDEX : -1;
1633 case GL_TEXTURE_2D_ARRAY:
1634 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1635 || _mesa_is_gles3(ctx)
1636 ? TEXTURE_2D_ARRAY_INDEX : -1;
1637 case GL_TEXTURE_BUFFER:
1638 return (_mesa_has_ARB_texture_buffer_object(ctx) ||
1639 _mesa_has_OES_texture_buffer(ctx)) ?
1640 TEXTURE_BUFFER_INDEX : -1;
1641 case GL_TEXTURE_EXTERNAL_OES:
1642 return _mesa_is_gles(ctx) && ctx->Extensions.OES_EGL_image_external
1643 ? TEXTURE_EXTERNAL_INDEX : -1;
1644 case GL_TEXTURE_CUBE_MAP_ARRAY:
1645 return _mesa_has_texture_cube_map_array(ctx)
1646 ? TEXTURE_CUBE_ARRAY_INDEX : -1;
1647 case GL_TEXTURE_2D_MULTISAMPLE:
1648 return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample) ||
1649 _mesa_is_gles31(ctx)) ? TEXTURE_2D_MULTISAMPLE_INDEX: -1;
1650 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1651 return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample) ||
1652 _mesa_is_gles31(ctx))
1653 ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX: -1;
1654 default:
1655 return -1;
1656 }
1657 }
1658
1659
1660 /**
1661 * Do actual texture binding. All error checking should have been done prior
1662 * to calling this function. Note that the texture target (1D, 2D, etc) is
1663 * always specified by the texObj->TargetIndex.
1664 *
1665 * \param unit index of texture unit to update
1666 * \param texObj the new texture object (cannot be NULL)
1667 */
1668 static void
bind_texture_object(struct gl_context * ctx,unsigned unit,struct gl_texture_object * texObj)1669 bind_texture_object(struct gl_context *ctx, unsigned unit,
1670 struct gl_texture_object *texObj)
1671 {
1672 struct gl_texture_unit *texUnit;
1673 int targetIndex;
1674
1675 assert(unit < ARRAY_SIZE(ctx->Texture.Unit));
1676 texUnit = &ctx->Texture.Unit[unit];
1677
1678 assert(texObj);
1679 assert(valid_texture_object(texObj));
1680
1681 targetIndex = texObj->TargetIndex;
1682 assert(targetIndex >= 0);
1683 assert(targetIndex < NUM_TEXTURE_TARGETS);
1684
1685 /* Check if this texture is only used by this context and is already bound.
1686 * If so, just return. For GL_OES_image_external, rebinding the texture
1687 * always must invalidate cached resources.
1688 */
1689 if (targetIndex != TEXTURE_EXTERNAL_INDEX &&
1690 ctx->Shared->RefCount == 1 &&
1691 texObj == texUnit->CurrentTex[targetIndex])
1692 return;
1693
1694 /* Flush before changing binding.
1695 *
1696 * Note: Multisample textures don't need to flag GL_TEXTURE_BIT because
1697 * they are not restored by glPopAttrib according to the GL 4.6
1698 * Compatibility Profile specification. We set GL_TEXTURE_BIT anyway
1699 * to simplify the code. This has no effect on behavior.
1700 */
1701 FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT, GL_TEXTURE_BIT);
1702
1703 /* if the previously bound texture uses GL_CLAMP, flag the driver here
1704 * to ensure any emulation is disabled
1705 */
1706 if (texUnit->CurrentTex[targetIndex] &&
1707 texUnit->CurrentTex[targetIndex]->Sampler.glclamp_mask !=
1708 texObj->Sampler.glclamp_mask)
1709 ctx->NewDriverState |= ctx->DriverFlags.NewSamplersWithClamp;
1710
1711 /* If the refcount on the previously bound texture is decremented to
1712 * zero, it'll be deleted here.
1713 */
1714 _mesa_reference_texobj(&texUnit->CurrentTex[targetIndex], texObj);
1715
1716 ctx->Texture.NumCurrentTexUsed = MAX2(ctx->Texture.NumCurrentTexUsed,
1717 unit + 1);
1718
1719 if (texObj->Name != 0)
1720 texUnit->_BoundTextures |= (1 << targetIndex);
1721 else
1722 texUnit->_BoundTextures &= ~(1 << targetIndex);
1723 }
1724
1725 struct gl_texture_object *
_mesa_lookup_or_create_texture(struct gl_context * ctx,GLenum target,GLuint texName,bool no_error,bool is_ext_dsa,const char * caller)1726 _mesa_lookup_or_create_texture(struct gl_context *ctx, GLenum target,
1727 GLuint texName, bool no_error, bool is_ext_dsa,
1728 const char *caller)
1729 {
1730 struct gl_texture_object *newTexObj = NULL;
1731 int targetIndex;
1732
1733 if (is_ext_dsa) {
1734 if (_mesa_is_proxy_texture(target)) {
1735 /* EXT_dsa allows proxy targets only when texName is 0 */
1736 if (texName != 0) {
1737 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(target = %s)", caller,
1738 _mesa_enum_to_string(target));
1739 return NULL;
1740 }
1741 return _mesa_get_current_tex_object(ctx, target);
1742 }
1743 if (GL_TEXTURE_CUBE_MAP_POSITIVE_X <= target &&
1744 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) {
1745 target = GL_TEXTURE_CUBE_MAP;
1746 }
1747 }
1748
1749 targetIndex = _mesa_tex_target_to_index(ctx, target);
1750 if (!no_error && targetIndex < 0) {
1751 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target = %s)", caller,
1752 _mesa_enum_to_string(target));
1753 return NULL;
1754 }
1755 assert(targetIndex < NUM_TEXTURE_TARGETS);
1756
1757 /*
1758 * Get pointer to new texture object (newTexObj)
1759 */
1760 if (texName == 0) {
1761 /* Use a default texture object */
1762 newTexObj = ctx->Shared->DefaultTex[targetIndex];
1763 } else {
1764 /* non-default texture object */
1765 newTexObj = _mesa_lookup_texture(ctx, texName);
1766 if (newTexObj) {
1767 /* error checking */
1768 if (!no_error &&
1769 newTexObj->Target != 0 && newTexObj->Target != target) {
1770 /* The named texture object's target doesn't match the
1771 * given target
1772 */
1773 _mesa_error(ctx, GL_INVALID_OPERATION,
1774 "%s(target mismatch)", caller);
1775 return NULL;
1776 }
1777 if (newTexObj->Target == 0) {
1778 finish_texture_init(ctx, target, newTexObj, targetIndex);
1779 }
1780 } else {
1781 if (!no_error && _mesa_is_desktop_gl_core(ctx)) {
1782 _mesa_error(ctx, GL_INVALID_OPERATION,
1783 "%s(non-gen name)", caller);
1784 return NULL;
1785 }
1786
1787 /* if this is a new texture id, allocate a texture object now */
1788 newTexObj = _mesa_new_texture_object(ctx, texName, target);
1789 if (!newTexObj) {
1790 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
1791 return NULL;
1792 }
1793
1794 /* and insert it into hash table */
1795 _mesa_HashInsert(&ctx->Shared->TexObjects, texName, newTexObj);
1796 }
1797 }
1798
1799 assert(newTexObj->Target == target);
1800 assert(newTexObj->TargetIndex == targetIndex);
1801
1802 return newTexObj;
1803 }
1804
1805 /**
1806 * Implement glBindTexture(). Do error checking, look-up or create a new
1807 * texture object, then bind it in the current texture unit.
1808 *
1809 * \param target texture target.
1810 * \param texName texture name.
1811 * \param texunit texture unit.
1812 */
1813 static ALWAYS_INLINE void
bind_texture(struct gl_context * ctx,GLenum target,GLuint texName,GLenum texunit,bool no_error,const char * caller)1814 bind_texture(struct gl_context *ctx, GLenum target, GLuint texName,
1815 GLenum texunit, bool no_error, const char *caller)
1816 {
1817 struct gl_texture_object *newTexObj =
1818 _mesa_lookup_or_create_texture(ctx, target, texName, no_error, false,
1819 caller);
1820 if (!newTexObj)
1821 return;
1822
1823 bind_texture_object(ctx, texunit, newTexObj);
1824 }
1825
1826 void GLAPIENTRY
_mesa_BindTexture_no_error(GLenum target,GLuint texName)1827 _mesa_BindTexture_no_error(GLenum target, GLuint texName)
1828 {
1829 GET_CURRENT_CONTEXT(ctx);
1830 bind_texture(ctx, target, texName, ctx->Texture.CurrentUnit, true,
1831 "glBindTexture");
1832 }
1833
1834
1835 void GLAPIENTRY
_mesa_BindTexture(GLenum target,GLuint texName)1836 _mesa_BindTexture(GLenum target, GLuint texName)
1837 {
1838 GET_CURRENT_CONTEXT(ctx);
1839
1840 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1841 _mesa_debug(ctx, "glBindTexture %s %d\n",
1842 _mesa_enum_to_string(target), (GLint) texName);
1843
1844 bind_texture(ctx, target, texName, ctx->Texture.CurrentUnit, false,
1845 "glBindTexture");
1846 }
1847
1848
1849 void GLAPIENTRY
_mesa_BindMultiTextureEXT(GLenum texunit,GLenum target,GLuint texture)1850 _mesa_BindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture)
1851 {
1852 GET_CURRENT_CONTEXT(ctx);
1853
1854 unsigned unit = texunit - GL_TEXTURE0;
1855
1856 if (texunit < GL_TEXTURE0 || unit >= _mesa_max_tex_unit(ctx)) {
1857 _mesa_error(ctx, GL_INVALID_ENUM, "glBindMultiTextureEXT(texunit=%s)",
1858 _mesa_enum_to_string(texunit));
1859 return;
1860 }
1861
1862 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1863 _mesa_debug(ctx, "glBindMultiTextureEXT %s %d\n",
1864 _mesa_enum_to_string(texunit), (GLint) texture);
1865
1866 bind_texture(ctx, target, texture, unit, false, "glBindMultiTextureEXT");
1867 }
1868
1869
1870 /**
1871 * OpenGL 4.5 / GL_ARB_direct_state_access glBindTextureUnit().
1872 *
1873 * \param unit texture unit.
1874 * \param texture texture name.
1875 *
1876 * \sa glBindTexture().
1877 *
1878 * If the named texture is 0, this will reset each target for the specified
1879 * texture unit to its default texture.
1880 * If the named texture is not 0 or a recognized texture name, this throws
1881 * GL_INVALID_OPERATION.
1882 */
1883 static ALWAYS_INLINE void
bind_texture_unit(struct gl_context * ctx,GLuint unit,GLuint texture,bool no_error)1884 bind_texture_unit(struct gl_context *ctx, GLuint unit, GLuint texture,
1885 bool no_error)
1886 {
1887 struct gl_texture_object *texObj;
1888
1889 /* Section 8.1 (Texture Objects) of the OpenGL 4.5 core profile spec
1890 * (20141030) says:
1891 * "When texture is zero, each of the targets enumerated at the
1892 * beginning of this section is reset to its default texture for the
1893 * corresponding texture image unit."
1894 */
1895 if (texture == 0) {
1896 unbind_textures_from_unit(ctx, unit);
1897 return;
1898 }
1899
1900 /* Get the non-default texture object */
1901 texObj = _mesa_lookup_texture(ctx, texture);
1902 if (!no_error) {
1903 /* Error checking */
1904 if (!texObj) {
1905 _mesa_error(ctx, GL_INVALID_OPERATION,
1906 "glBindTextureUnit(non-gen name)");
1907 return;
1908 }
1909
1910 if (texObj->Target == 0) {
1911 /* Texture object was gen'd but never bound so the target is not set */
1912 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindTextureUnit(target)");
1913 return;
1914 }
1915 }
1916
1917 assert(valid_texture_object(texObj));
1918
1919 bind_texture_object(ctx, unit, texObj);
1920 }
1921
1922
1923 void GLAPIENTRY
_mesa_BindTextureUnit_no_error(GLuint unit,GLuint texture)1924 _mesa_BindTextureUnit_no_error(GLuint unit, GLuint texture)
1925 {
1926 GET_CURRENT_CONTEXT(ctx);
1927 bind_texture_unit(ctx, unit, texture, true);
1928 }
1929
1930
1931 void GLAPIENTRY
_mesa_BindTextureUnit(GLuint unit,GLuint texture)1932 _mesa_BindTextureUnit(GLuint unit, GLuint texture)
1933 {
1934 GET_CURRENT_CONTEXT(ctx);
1935
1936 if (unit >= _mesa_max_tex_unit(ctx)) {
1937 _mesa_error(ctx, GL_INVALID_VALUE, "glBindTextureUnit(unit=%u)", unit);
1938 return;
1939 }
1940
1941 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1942 _mesa_debug(ctx, "glBindTextureUnit %s %d\n",
1943 _mesa_enum_to_string(GL_TEXTURE0+unit), (GLint) texture);
1944
1945 bind_texture_unit(ctx, unit, texture, false);
1946 }
1947
1948
1949 /**
1950 * OpenGL 4.4 / GL_ARB_multi_bind glBindTextures().
1951 */
1952 static ALWAYS_INLINE void
bind_textures(struct gl_context * ctx,GLuint first,GLsizei count,const GLuint * textures,bool no_error)1953 bind_textures(struct gl_context *ctx, GLuint first, GLsizei count,
1954 const GLuint *textures, bool no_error)
1955 {
1956 GLsizei i;
1957
1958 if (textures) {
1959 /* Note that the error semantics for multi-bind commands differ from
1960 * those of other GL commands.
1961 *
1962 * The issues section in the ARB_multi_bind spec says:
1963 *
1964 * "(11) Typically, OpenGL specifies that if an error is generated by
1965 * a command, that command has no effect. This is somewhat
1966 * unfortunate for multi-bind commands, because it would require
1967 * a first pass to scan the entire list of bound objects for
1968 * errors and then a second pass to actually perform the
1969 * bindings. Should we have different error semantics?
1970 *
1971 * RESOLVED: Yes. In this specification, when the parameters for
1972 * one of the <count> binding points are invalid, that binding
1973 * point is not updated and an error will be generated. However,
1974 * other binding points in the same command will be updated if
1975 * their parameters are valid and no other error occurs."
1976 */
1977
1978 _mesa_HashLockMutex(&ctx->Shared->TexObjects);
1979
1980 for (i = 0; i < count; i++) {
1981 if (textures[i] != 0) {
1982 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[first + i];
1983 struct gl_texture_object *current = texUnit->_Current;
1984 struct gl_texture_object *texObj;
1985
1986 if (current && current->Name == textures[i])
1987 texObj = current;
1988 else
1989 texObj = _mesa_lookup_texture_locked(ctx, textures[i]);
1990
1991 if (texObj && texObj->Target != 0) {
1992 bind_texture_object(ctx, first + i, texObj);
1993 } else if (!no_error) {
1994 /* The ARB_multi_bind spec says:
1995 *
1996 * "An INVALID_OPERATION error is generated if any value
1997 * in <textures> is not zero or the name of an existing
1998 * texture object (per binding)."
1999 */
2000 _mesa_error(ctx, GL_INVALID_OPERATION,
2001 "glBindTextures(textures[%d]=%u is not zero "
2002 "or the name of an existing texture object)",
2003 i, textures[i]);
2004 }
2005 } else {
2006 unbind_textures_from_unit(ctx, first + i);
2007 }
2008 }
2009
2010 _mesa_HashUnlockMutex(&ctx->Shared->TexObjects);
2011 } else {
2012 /* Unbind all textures in the range <first> through <first>+<count>-1 */
2013 for (i = 0; i < count; i++)
2014 unbind_textures_from_unit(ctx, first + i);
2015 }
2016 }
2017
2018
2019 void GLAPIENTRY
_mesa_BindTextures_no_error(GLuint first,GLsizei count,const GLuint * textures)2020 _mesa_BindTextures_no_error(GLuint first, GLsizei count, const GLuint *textures)
2021 {
2022 GET_CURRENT_CONTEXT(ctx);
2023 bind_textures(ctx, first, count, textures, true);
2024 }
2025
2026
2027 void GLAPIENTRY
_mesa_BindTextures(GLuint first,GLsizei count,const GLuint * textures)2028 _mesa_BindTextures(GLuint first, GLsizei count, const GLuint *textures)
2029 {
2030 GET_CURRENT_CONTEXT(ctx);
2031
2032 /* The ARB_multi_bind spec says:
2033 *
2034 * "An INVALID_OPERATION error is generated if <first> + <count>
2035 * is greater than the number of texture image units supported
2036 * by the implementation."
2037 */
2038 if (first + count > ctx->Const.MaxCombinedTextureImageUnits) {
2039 _mesa_error(ctx, GL_INVALID_OPERATION,
2040 "glBindTextures(first=%u + count=%d > the value of "
2041 "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS=%u)",
2042 first, count, ctx->Const.MaxCombinedTextureImageUnits);
2043 return;
2044 }
2045
2046 bind_textures(ctx, first, count, textures, false);
2047 }
2048
2049
2050 /**
2051 * Set texture priorities.
2052 *
2053 * \param n number of textures.
2054 * \param texName texture names.
2055 * \param priorities corresponding texture priorities.
2056 *
2057 * \sa glPrioritizeTextures().
2058 *
2059 * Looks up each texture in the hash, clamps the corresponding priority between
2060 * 0.0 and 1.0, and calls dd_function_table::PrioritizeTexture.
2061 */
2062 void GLAPIENTRY
_mesa_PrioritizeTextures(GLsizei n,const GLuint * texName,const GLclampf * priorities)2063 _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
2064 const GLclampf *priorities )
2065 {
2066 GET_CURRENT_CONTEXT(ctx);
2067 GLint i;
2068
2069 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2070 _mesa_debug(ctx, "glPrioritizeTextures %d\n", n);
2071
2072
2073 if (n < 0) {
2074 _mesa_error( ctx, GL_INVALID_VALUE, "glPrioritizeTextures" );
2075 return;
2076 }
2077
2078 if (!priorities)
2079 return;
2080
2081 FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT, GL_TEXTURE_BIT);
2082
2083 for (i = 0; i < n; i++) {
2084 if (texName[i] > 0) {
2085 struct gl_texture_object *t = _mesa_lookup_texture(ctx, texName[i]);
2086 if (t) {
2087 t->Attrib.Priority = CLAMP( priorities[i], 0.0F, 1.0F );
2088 }
2089 }
2090 }
2091 }
2092
2093
2094
2095 /**
2096 * See if textures are loaded in texture memory.
2097 *
2098 * \param n number of textures to query.
2099 * \param texName array with the texture names.
2100 * \param residences array which will hold the residence status.
2101 *
2102 * \return GL_TRUE if all textures are resident and
2103 * residences is left unchanged,
2104 *
2105 * Note: we assume all textures are always resident
2106 */
2107 GLboolean GLAPIENTRY
_mesa_AreTexturesResident(GLsizei n,const GLuint * texName,GLboolean * residences)2108 _mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
2109 GLboolean *residences)
2110 {
2111 GET_CURRENT_CONTEXT(ctx);
2112 GLboolean allResident = GL_TRUE;
2113 GLint i;
2114 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2115
2116 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2117 _mesa_debug(ctx, "glAreTexturesResident %d\n", n);
2118
2119 if (n < 0) {
2120 _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident(n)");
2121 return GL_FALSE;
2122 }
2123
2124 if (!texName || !residences)
2125 return GL_FALSE;
2126
2127 /* We only do error checking on the texture names */
2128 for (i = 0; i < n; i++) {
2129 struct gl_texture_object *t;
2130 if (texName[i] == 0) {
2131 _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident");
2132 return GL_FALSE;
2133 }
2134 t = _mesa_lookup_texture(ctx, texName[i]);
2135 if (!t) {
2136 _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident");
2137 return GL_FALSE;
2138 }
2139 }
2140
2141 return allResident;
2142 }
2143
2144
2145 /**
2146 * See if a name corresponds to a texture.
2147 *
2148 * \param texture texture name.
2149 *
2150 * \return GL_TRUE if texture name corresponds to a texture, or GL_FALSE
2151 * otherwise.
2152 *
2153 * \sa glIsTexture().
2154 *
2155 * Calls _mesa_HashLookup().
2156 */
2157 GLboolean GLAPIENTRY
_mesa_IsTexture(GLuint texture)2158 _mesa_IsTexture( GLuint texture )
2159 {
2160 struct gl_texture_object *t;
2161 GET_CURRENT_CONTEXT(ctx);
2162 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2163
2164 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2165 _mesa_debug(ctx, "glIsTexture %d\n", texture);
2166
2167 if (!texture)
2168 return GL_FALSE;
2169
2170 t = _mesa_lookup_texture(ctx, texture);
2171
2172 /* IsTexture is true only after object has been bound once. */
2173 return t && t->Target;
2174 }
2175
2176
2177 /**
2178 * Simplest implementation of texture locking: grab the shared tex
2179 * mutex. Examine the shared context state timestamp and if there has
2180 * been a change, set the appropriate bits in ctx->NewState.
2181 *
2182 * This is used to deal with synchronizing things when a texture object
2183 * is used/modified by different contexts (or threads) which are sharing
2184 * the texture.
2185 *
2186 * See also _mesa_lock/unlock_texture() in teximage.h
2187 */
2188 void
_mesa_lock_context_textures(struct gl_context * ctx)2189 _mesa_lock_context_textures( struct gl_context *ctx )
2190 {
2191 if (!ctx->TexturesLocked)
2192 simple_mtx_lock(&ctx->Shared->TexMutex);
2193
2194 if (ctx->Shared->TextureStateStamp != ctx->TextureStateTimestamp) {
2195 ctx->NewState |= _NEW_TEXTURE_OBJECT;
2196 ctx->PopAttribState |= GL_TEXTURE_BIT;
2197 ctx->TextureStateTimestamp = ctx->Shared->TextureStateStamp;
2198 }
2199 }
2200
2201
2202 void
_mesa_unlock_context_textures(struct gl_context * ctx)2203 _mesa_unlock_context_textures( struct gl_context *ctx )
2204 {
2205 assert(ctx->Shared->TextureStateStamp == ctx->TextureStateTimestamp);
2206 if (!ctx->TexturesLocked)
2207 simple_mtx_unlock(&ctx->Shared->TexMutex);
2208 }
2209
2210
2211 void GLAPIENTRY
_mesa_InvalidateTexSubImage_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth)2212 _mesa_InvalidateTexSubImage_no_error(GLuint texture, GLint level, GLint xoffset,
2213 GLint yoffset, GLint zoffset,
2214 GLsizei width, GLsizei height,
2215 GLsizei depth)
2216 {
2217 /* no-op */
2218 }
2219
2220
2221 void GLAPIENTRY
_mesa_InvalidateTexSubImage(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth)2222 _mesa_InvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset,
2223 GLint yoffset, GLint zoffset, GLsizei width,
2224 GLsizei height, GLsizei depth)
2225 {
2226 struct gl_texture_object *t;
2227 struct gl_texture_image *image;
2228 GET_CURRENT_CONTEXT(ctx);
2229
2230 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2231 _mesa_debug(ctx, "glInvalidateTexSubImage %d\n", texture);
2232
2233 t = invalidate_tex_image_error_check(ctx, texture, level,
2234 "glInvalidateTexSubImage");
2235
2236 /* The GL_ARB_invalidate_subdata spec says:
2237 *
2238 * "...the specified subregion must be between -<b> and <dim>+<b> where
2239 * <dim> is the size of the dimension of the texture image, and <b> is
2240 * the size of the border of that texture image, otherwise
2241 * INVALID_VALUE is generated (border is not applied to dimensions that
2242 * don't exist in a given texture target)."
2243 */
2244 image = t->Image[0][level];
2245 if (image) {
2246 int xBorder;
2247 int yBorder;
2248 int zBorder;
2249 int imageWidth;
2250 int imageHeight;
2251 int imageDepth;
2252
2253 /* The GL_ARB_invalidate_subdata spec says:
2254 *
2255 * "For texture targets that don't have certain dimensions, this
2256 * command treats those dimensions as having a size of 1. For
2257 * example, to invalidate a portion of a two-dimensional texture,
2258 * the application would use <zoffset> equal to zero and <depth>
2259 * equal to one."
2260 */
2261 switch (t->Target) {
2262 case GL_TEXTURE_BUFFER:
2263 xBorder = 0;
2264 yBorder = 0;
2265 zBorder = 0;
2266 imageWidth = 1;
2267 imageHeight = 1;
2268 imageDepth = 1;
2269 break;
2270 case GL_TEXTURE_1D:
2271 xBorder = image->Border;
2272 yBorder = 0;
2273 zBorder = 0;
2274 imageWidth = image->Width;
2275 imageHeight = 1;
2276 imageDepth = 1;
2277 break;
2278 case GL_TEXTURE_1D_ARRAY:
2279 xBorder = image->Border;
2280 yBorder = 0;
2281 zBorder = 0;
2282 imageWidth = image->Width;
2283 imageHeight = image->Height;
2284 imageDepth = 1;
2285 break;
2286 case GL_TEXTURE_2D:
2287 case GL_TEXTURE_CUBE_MAP:
2288 case GL_TEXTURE_RECTANGLE:
2289 case GL_TEXTURE_2D_MULTISAMPLE:
2290 xBorder = image->Border;
2291 yBorder = image->Border;
2292 zBorder = 0;
2293 imageWidth = image->Width;
2294 imageHeight = image->Height;
2295 imageDepth = 1;
2296 break;
2297 case GL_TEXTURE_2D_ARRAY:
2298 case GL_TEXTURE_CUBE_MAP_ARRAY:
2299 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
2300 xBorder = image->Border;
2301 yBorder = image->Border;
2302 zBorder = 0;
2303 imageWidth = image->Width;
2304 imageHeight = image->Height;
2305 imageDepth = image->Depth;
2306 break;
2307 case GL_TEXTURE_3D:
2308 xBorder = image->Border;
2309 yBorder = image->Border;
2310 zBorder = image->Border;
2311 imageWidth = image->Width;
2312 imageHeight = image->Height;
2313 imageDepth = image->Depth;
2314 break;
2315 default:
2316 assert(!"Should not get here.");
2317 xBorder = 0;
2318 yBorder = 0;
2319 zBorder = 0;
2320 imageWidth = 0;
2321 imageHeight = 0;
2322 imageDepth = 0;
2323 break;
2324 }
2325
2326 if (xoffset < -xBorder) {
2327 _mesa_error(ctx, GL_INVALID_VALUE, "glInvalidateSubTexImage(xoffset)");
2328 return;
2329 }
2330
2331 if (xoffset + width > imageWidth + xBorder) {
2332 _mesa_error(ctx, GL_INVALID_VALUE,
2333 "glInvalidateSubTexImage(xoffset+width)");
2334 return;
2335 }
2336
2337 if (yoffset < -yBorder) {
2338 _mesa_error(ctx, GL_INVALID_VALUE, "glInvalidateSubTexImage(yoffset)");
2339 return;
2340 }
2341
2342 if (yoffset + height > imageHeight + yBorder) {
2343 _mesa_error(ctx, GL_INVALID_VALUE,
2344 "glInvalidateSubTexImage(yoffset+height)");
2345 return;
2346 }
2347
2348 if (zoffset < -zBorder) {
2349 _mesa_error(ctx, GL_INVALID_VALUE,
2350 "glInvalidateSubTexImage(zoffset)");
2351 return;
2352 }
2353
2354 if (zoffset + depth > imageDepth + zBorder) {
2355 _mesa_error(ctx, GL_INVALID_VALUE,
2356 "glInvalidateSubTexImage(zoffset+depth)");
2357 return;
2358 }
2359 }
2360
2361 /* We don't actually do anything for this yet. Just return after
2362 * validating the parameters and generating the required errors.
2363 */
2364 return;
2365 }
2366
2367
2368 void GLAPIENTRY
_mesa_InvalidateTexImage_no_error(GLuint texture,GLint level)2369 _mesa_InvalidateTexImage_no_error(GLuint texture, GLint level)
2370 {
2371 /* no-op */
2372 }
2373
2374
2375 void GLAPIENTRY
_mesa_InvalidateTexImage(GLuint texture,GLint level)2376 _mesa_InvalidateTexImage(GLuint texture, GLint level)
2377 {
2378 GET_CURRENT_CONTEXT(ctx);
2379
2380 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2381 _mesa_debug(ctx, "glInvalidateTexImage(%d, %d)\n", texture, level);
2382
2383 invalidate_tex_image_error_check(ctx, texture, level,
2384 "glInvalidateTexImage");
2385
2386 /* We don't actually do anything for this yet. Just return after
2387 * validating the parameters and generating the required errors.
2388 */
2389 return;
2390 }
2391
2392 static void
texture_page_commitment(struct gl_context * ctx,GLenum target,struct gl_texture_object * tex_obj,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLboolean commit,const char * func)2393 texture_page_commitment(struct gl_context *ctx, GLenum target,
2394 struct gl_texture_object *tex_obj,
2395 GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
2396 GLsizei width, GLsizei height, GLsizei depth,
2397 GLboolean commit, const char *func)
2398 {
2399 if (!tex_obj->Immutable || !tex_obj->IsSparse) {
2400 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable sparse texture)", func);
2401 return;
2402 }
2403
2404 if (level < 0 || level > tex_obj->_MaxLevel) {
2405 /* Not in error list of ARB_sparse_texture. */
2406 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level %d)", func, level);
2407 return;
2408 }
2409
2410 struct gl_texture_image *image = tex_obj->Image[0][level];
2411
2412 int max_depth = image->Depth;
2413 if (target == GL_TEXTURE_CUBE_MAP)
2414 max_depth *= 6;
2415
2416 if (xoffset + width > image->Width ||
2417 yoffset + height > image->Height ||
2418 zoffset + depth > max_depth) {
2419 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(exceed max size)", func);
2420 return;
2421 }
2422
2423 int px, py, pz;
2424 ASSERTED bool ret = st_GetSparseTextureVirtualPageSize(
2425 ctx, target, image->TexFormat, tex_obj->VirtualPageSizeIndex, &px, &py, &pz);
2426 assert(ret);
2427
2428 if (xoffset % px || yoffset % py || zoffset % pz) {
2429 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset multiple of page size)", func);
2430 return;
2431 }
2432
2433 if ((width % px && xoffset + width != image->Width) ||
2434 (height % py && yoffset + height != image->Height) ||
2435 (depth % pz && zoffset + depth != max_depth)) {
2436 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(alignment)", func);
2437 return;
2438 }
2439
2440 st_TexturePageCommitment(ctx, tex_obj, level, xoffset, yoffset, zoffset,
2441 width, height, depth, commit);
2442 }
2443
2444 void GLAPIENTRY
_mesa_TexPageCommitmentARB(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLboolean commit)2445 _mesa_TexPageCommitmentARB(GLenum target, GLint level, GLint xoffset,
2446 GLint yoffset, GLint zoffset, GLsizei width,
2447 GLsizei height, GLsizei depth, GLboolean commit)
2448 {
2449 GET_CURRENT_CONTEXT(ctx);
2450 struct gl_texture_object *texObj;
2451
2452 texObj = _mesa_get_current_tex_object(ctx, target);
2453 if (!texObj) {
2454 _mesa_error(ctx, GL_INVALID_ENUM, "glTexPageCommitmentARB(target)");
2455 return;
2456 }
2457
2458 texture_page_commitment(ctx, target, texObj, level, xoffset, yoffset, zoffset,
2459 width, height, depth, commit,
2460 "glTexPageCommitmentARB");
2461 }
2462
2463 void GLAPIENTRY
_mesa_TexturePageCommitmentEXT(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLboolean commit)2464 _mesa_TexturePageCommitmentEXT(GLuint texture, GLint level, GLint xoffset,
2465 GLint yoffset, GLint zoffset, GLsizei width,
2466 GLsizei height, GLsizei depth, GLboolean commit)
2467 {
2468 GET_CURRENT_CONTEXT(ctx);
2469 struct gl_texture_object *texObj;
2470
2471 texObj = _mesa_lookup_texture(ctx, texture);
2472 if (texture == 0 || texObj == NULL) {
2473 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexturePageCommitmentEXT(texture)");
2474 return;
2475 }
2476
2477 texture_page_commitment(ctx, texObj->Target, texObj, level, xoffset, yoffset,
2478 zoffset, width, height, depth, commit,
2479 "glTexturePageCommitmentEXT");
2480 }
2481
2482 /*@}*/
2483