1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Brian Paul
31 */
32
33 #include "main/errors.h"
34
35 #include "main/image.h"
36 #include "main/bufferobj.h"
37 #include "main/framebuffer.h"
38 #include "main/macros.h"
39 #include "main/pbo.h"
40 #include "program/program.h"
41 #include "program/prog_print.h"
42
43 #include "st_context.h"
44 #include "st_atom.h"
45 #include "st_atom_constbuf.h"
46 #include "st_draw.h"
47 #include "st_program.h"
48 #include "st_cb_bitmap.h"
49 #include "st_cb_drawpixels.h"
50 #include "st_sampler_view.h"
51 #include "st_texture.h"
52 #include "st_util.h"
53
54 #include "pipe/p_context.h"
55 #include "pipe/p_defines.h"
56 #include "pipe/p_shader_tokens.h"
57 #include "util/u_inlines.h"
58 #include "program/prog_instruction.h"
59 #include "cso_cache/cso_context.h"
60
61
62 /**
63 * glBitmaps are drawn as textured quads. The user's bitmap pattern
64 * is stored in a texture image. An alpha8 texture format is used.
65 * The fragment shader samples a bit (texel) from the texture, then
66 * discards the fragment if the bit is off.
67 *
68 * Note that we actually store the inverse image of the bitmap to
69 * simplify the fragment program. An "on" bit gets stored as texel=0x0
70 * and an "off" bit is stored as texel=0xff. Then we kill the
71 * fragment if the negated texel value is less than zero.
72 */
73
74
75 /**
76 * The bitmap cache attempts to accumulate multiple glBitmap calls in a
77 * buffer which is then rendered en mass upon a flush, state change, etc.
78 * A wide, short buffer is used to target the common case of a series
79 * of glBitmap calls being used to draw text.
80 */
81 static GLboolean UseBitmapCache = GL_TRUE;
82
83
84 #define BITMAP_CACHE_WIDTH 512
85 #define BITMAP_CACHE_HEIGHT 32
86
87
88 /** Epsilon for Z comparisons */
89 #define Z_EPSILON 1e-06
90
91 static void
92 init_bitmap_state(struct st_context *st);
93
94 /**
95 * Copy user-provide bitmap bits into texture buffer, expanding
96 * bits into texels.
97 * "On" bits will set texels to 0x0.
98 * "Off" bits will not modify texels.
99 * Note that the image is actually going to be upside down in
100 * the texture. We deal with that with texcoords.
101 */
102 static void
unpack_bitmap(struct st_context * st,GLint px,GLint py,GLsizei width,GLsizei height,const struct gl_pixelstore_attrib * unpack,const GLubyte * bitmap,uint8_t * destBuffer,uint destStride)103 unpack_bitmap(struct st_context *st,
104 GLint px, GLint py, GLsizei width, GLsizei height,
105 const struct gl_pixelstore_attrib *unpack,
106 const GLubyte *bitmap,
107 uint8_t *destBuffer, uint destStride)
108 {
109 destBuffer += py * destStride + px;
110
111 _mesa_expand_bitmap(width, height, unpack, bitmap,
112 destBuffer, destStride, 0x0);
113 }
114
115
116 /**
117 * Create a texture which represents a bitmap image.
118 */
119 struct pipe_resource *
st_make_bitmap_texture(struct gl_context * ctx,GLsizei width,GLsizei height,const struct gl_pixelstore_attrib * unpack,const GLubyte * bitmap)120 st_make_bitmap_texture(struct gl_context *ctx, GLsizei width, GLsizei height,
121 const struct gl_pixelstore_attrib *unpack,
122 const GLubyte *bitmap)
123 {
124 struct st_context *st = st_context(ctx);
125 struct pipe_context *pipe = st->pipe;
126 struct pipe_transfer *transfer;
127 uint8_t *dest;
128 struct pipe_resource *pt;
129
130 if (!st->bitmap.tex_format)
131 init_bitmap_state(st);
132
133 /* PBO source... */
134 bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
135 if (!bitmap) {
136 return NULL;
137 }
138
139 /**
140 * Create texture to hold bitmap pattern.
141 */
142 pt = st_texture_create(st, st->internal_target, st->bitmap.tex_format,
143 0, width, height, 1, 1, 0,
144 PIPE_BIND_SAMPLER_VIEW, false);
145 if (!pt) {
146 _mesa_unmap_pbo_source(ctx, unpack);
147 return NULL;
148 }
149
150 dest = pipe_texture_map(st->pipe, pt, 0, 0,
151 PIPE_MAP_WRITE,
152 0, 0, width, height, &transfer);
153
154 /* Put image into texture transfer */
155 memset(dest, 0xff, height * transfer->stride);
156 unpack_bitmap(st, 0, 0, width, height, unpack, bitmap,
157 dest, transfer->stride);
158
159 _mesa_unmap_pbo_source(ctx, unpack);
160
161 /* Release transfer */
162 pipe_texture_unmap(pipe, transfer);
163 return pt;
164 }
165
166
167 /**
168 * Setup pipeline state prior to rendering the bitmap textured quad.
169 */
170 static void
setup_render_state(struct gl_context * ctx,struct pipe_sampler_view * sv,const GLfloat * color,struct gl_program * fp,bool scissor_enabled,bool clamp_frag_color)171 setup_render_state(struct gl_context *ctx,
172 struct pipe_sampler_view *sv,
173 const GLfloat *color, struct gl_program *fp,
174 bool scissor_enabled, bool clamp_frag_color)
175 {
176 struct st_context *st = st_context(ctx);
177 struct pipe_context *pipe = st->pipe;
178 struct cso_context *cso = st->cso_context;
179 struct st_fp_variant *fpv;
180 struct st_fp_variant_key key;
181
182 memset(&key, 0, sizeof(key));
183 key.st = st->has_shareable_shaders ? NULL : st;
184 key.bitmap = GL_TRUE;
185 key.clamp_color = st->clamp_frag_color_in_shader &&
186 clamp_frag_color;
187 key.lower_alpha_func = COMPARE_FUNC_ALWAYS;
188
189 fpv = st_get_fp_variant(st, fp, &key);
190
191 /* As an optimization, Mesa's fragment programs will sometimes get the
192 * primary color from a statevar/constant rather than a varying variable.
193 * when that's the case, we need to ensure that we use the 'color'
194 * parameter and not the current attribute color (which may have changed
195 * through glRasterPos and state validation.
196 * So, we force the proper color here. Not elegant, but it works.
197 */
198 {
199 GLfloat colorSave[4];
200 COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
201 COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color);
202 st_upload_constants(st, fp, MESA_SHADER_FRAGMENT);
203 COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave);
204 }
205
206 cso_save_state(cso, (CSO_BIT_RASTERIZER |
207 CSO_BIT_FRAGMENT_SAMPLERS |
208 CSO_BIT_VIEWPORT |
209 CSO_BIT_STREAM_OUTPUTS |
210 CSO_BIT_VERTEX_ELEMENTS |
211 CSO_BITS_ALL_SHADERS));
212
213
214 /* rasterizer state: just scissor */
215 st->bitmap.rasterizer.scissor = scissor_enabled;
216 cso_set_rasterizer(cso, &st->bitmap.rasterizer);
217
218 /* fragment shader state: TEX lookup program */
219 cso_set_fragment_shader_handle(cso, fpv->base.driver_shader);
220
221 /* vertex shader state: position + texcoord pass-through */
222 cso_set_vertex_shader_handle(cso, st->passthrough_vs);
223
224 /* disable other shaders */
225 cso_set_tessctrl_shader_handle(cso, NULL);
226 cso_set_tesseval_shader_handle(cso, NULL);
227 cso_set_geometry_shader_handle(cso, NULL);
228
229 /* user samplers, plus our bitmap sampler */
230 {
231 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
232 uint num = MAX2(fpv->bitmap_sampler + 1,
233 st->state.num_frag_samplers);
234 uint i;
235 for (i = 0; i < st->state.num_frag_samplers; i++) {
236 samplers[i] = &st->state.frag_samplers[i];
237 }
238 samplers[fpv->bitmap_sampler] = &st->bitmap.sampler;
239 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num,
240 (const struct pipe_sampler_state **) samplers);
241 }
242
243 /* user textures, plus the bitmap texture */
244 {
245 struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
246 unsigned num_views =
247 st_get_sampler_views(st, PIPE_SHADER_FRAGMENT, fp, sampler_views);
248
249 num_views = MAX2(fpv->bitmap_sampler + 1, num_views);
250 sampler_views[fpv->bitmap_sampler] = sv;
251 pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num_views, 0,
252 true, sampler_views);
253 st->state.num_sampler_views[PIPE_SHADER_FRAGMENT] = num_views;
254 }
255
256 /* viewport state: viewport matching window dims */
257 cso_set_viewport_dims(cso, st->state.fb_width,
258 st->state.fb_height,
259 st->state.fb_orientation == Y_0_TOP);
260
261 st->util_velems.count = 3;
262 cso_set_vertex_elements(cso, &st->util_velems);
263
264 cso_set_stream_outputs(st->cso_context, 0, NULL, NULL);
265 }
266
267
268 /**
269 * Restore pipeline state after rendering the bitmap textured quad.
270 */
271 static void
restore_render_state(struct gl_context * ctx)272 restore_render_state(struct gl_context *ctx)
273 {
274 struct st_context *st = st_context(ctx);
275 struct cso_context *cso = st->cso_context;
276
277 /* Unbind all because st/mesa won't do it if the current shader doesn't
278 * use them.
279 */
280 cso_restore_state(cso, CSO_UNBIND_FS_SAMPLERVIEWS);
281 st->state.num_sampler_views[PIPE_SHADER_FRAGMENT] = 0;
282
283 ctx->Array.NewVertexElements = true;
284 ctx->NewDriverState |= ST_NEW_VERTEX_ARRAYS |
285 ST_NEW_FS_SAMPLER_VIEWS;
286 }
287
288
289 /**
290 * Render a glBitmap by drawing a textured quad
291 *
292 * take_ownership means the callee will be resposible for unreferencing sv.
293 */
294 static void
draw_bitmap_quad(struct gl_context * ctx,GLint x,GLint y,GLfloat z,GLsizei width,GLsizei height,struct pipe_sampler_view * sv,const GLfloat * color,struct gl_program * fp,bool scissor_enabled,bool clamp_frag_color)295 draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
296 GLsizei width, GLsizei height,
297 struct pipe_sampler_view *sv, const GLfloat *color,
298 struct gl_program *fp, bool scissor_enabled,
299 bool clamp_frag_color)
300 {
301 struct st_context *st = st_context(ctx);
302 const float fb_width = (float) st->state.fb_width;
303 const float fb_height = (float) st->state.fb_height;
304 const float x0 = (float) x;
305 const float x1 = (float) (x + width);
306 const float y0 = (float) y;
307 const float y1 = (float) (y + height);
308 float sLeft = 0.0f, sRight = 1.0f;
309 float tTop = 0.0f, tBot = 1.0f - tTop;
310 const float clip_x0 = x0 / fb_width * 2.0f - 1.0f;
311 const float clip_y0 = y0 / fb_height * 2.0f - 1.0f;
312 const float clip_x1 = x1 / fb_width * 2.0f - 1.0f;
313 const float clip_y1 = y1 / fb_height * 2.0f - 1.0f;
314
315 /* limit checks */
316 {
317 /* XXX if the bitmap is larger than the max texture size, break
318 * it up into chunks.
319 */
320 ASSERTED GLuint maxSize =
321 st->screen->get_param(st->screen, PIPE_CAP_MAX_TEXTURE_2D_SIZE);
322 assert(width <= (GLsizei) maxSize);
323 assert(height <= (GLsizei) maxSize);
324 }
325
326 if (sv->texture->target == PIPE_TEXTURE_RECT) {
327 /* use non-normalized texcoords */
328 sRight = (float) width;
329 tBot = (float) height;
330 }
331
332 setup_render_state(ctx, sv, color, fp, scissor_enabled, clamp_frag_color);
333
334 /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
335 z = z * 2.0f - 1.0f;
336
337 if (!st_draw_quad(st, clip_x0, clip_y0, clip_x1, clip_y1, z,
338 sLeft, tBot, sRight, tTop, color, 0)) {
339 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBitmap");
340 }
341
342 restore_render_state(ctx);
343
344 /* We uploaded modified constants, need to invalidate them. */
345 ctx->NewDriverState |= ST_NEW_FS_CONSTANTS;
346 }
347
348
349 static void
reset_cache(struct st_context * st)350 reset_cache(struct st_context *st)
351 {
352 struct st_bitmap_cache *cache = &st->bitmap.cache;
353
354 /*memset(cache->buffer, 0xff, sizeof(cache->buffer));*/
355 cache->empty = GL_TRUE;
356
357 cache->xmin = 1000000;
358 cache->xmax = -1000000;
359 cache->ymin = 1000000;
360 cache->ymax = -1000000;
361
362 _mesa_reference_program(st->ctx, &cache->fp, NULL);
363
364 assert(!cache->texture);
365
366 /* allocate a new texture */
367 cache->texture = st_texture_create(st, st->internal_target,
368 st->bitmap.tex_format, 0,
369 BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
370 1, 1, 0,
371 PIPE_BIND_SAMPLER_VIEW,
372 false);
373 }
374
375
376 /** Print bitmap image to stdout (debug) */
377 static void
print_cache(const struct st_bitmap_cache * cache)378 print_cache(const struct st_bitmap_cache *cache)
379 {
380 int i, j, k;
381
382 for (i = 0; i < BITMAP_CACHE_HEIGHT; i++) {
383 k = BITMAP_CACHE_WIDTH * (BITMAP_CACHE_HEIGHT - i - 1);
384 for (j = 0; j < BITMAP_CACHE_WIDTH; j++) {
385 if (cache->buffer[k])
386 printf("X");
387 else
388 printf(" ");
389 k++;
390 }
391 printf("\n");
392 }
393 }
394
395
396 /**
397 * Create gallium pipe_transfer object for the bitmap cache.
398 */
399 static void
create_cache_trans(struct st_context * st)400 create_cache_trans(struct st_context *st)
401 {
402 struct pipe_context *pipe = st->pipe;
403 struct st_bitmap_cache *cache = &st->bitmap.cache;
404
405 if (cache->trans)
406 return;
407
408 /* Map the texture transfer.
409 * Subsequent glBitmap calls will write into the texture image.
410 */
411 cache->buffer = pipe_texture_map(pipe, cache->texture, 0, 0,
412 PIPE_MAP_WRITE, 0, 0,
413 BITMAP_CACHE_WIDTH,
414 BITMAP_CACHE_HEIGHT, &cache->trans);
415
416 /* init image to all 0xff */
417 memset(cache->buffer, 0xff, cache->trans->stride * BITMAP_CACHE_HEIGHT);
418 }
419
420
421 /**
422 * If there's anything in the bitmap cache, draw/flush it now.
423 */
424 void
st_flush_bitmap_cache(struct st_context * st)425 st_flush_bitmap_cache(struct st_context *st)
426 {
427 struct st_bitmap_cache *cache = &st->bitmap.cache;
428
429 if (!cache->empty) {
430 struct pipe_context *pipe = st->pipe;
431 struct pipe_sampler_view *sv;
432
433 assert(cache->xmin <= cache->xmax);
434
435 if (0)
436 printf("flush bitmap, size %d x %d at %d, %d\n",
437 cache->xmax - cache->xmin,
438 cache->ymax - cache->ymin,
439 cache->xpos, cache->ypos);
440
441 /* The texture transfer has been mapped until now.
442 * So unmap and release the texture transfer before drawing.
443 */
444 if (cache->trans && cache->buffer) {
445 if (0)
446 print_cache(cache);
447 pipe_texture_unmap(pipe, cache->trans);
448 cache->buffer = NULL;
449 cache->trans = NULL;
450 }
451
452 sv = st_create_texture_sampler_view(st->pipe, cache->texture);
453 if (sv) {
454 draw_bitmap_quad(st->ctx,
455 cache->xpos,
456 cache->ypos,
457 cache->zpos,
458 BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
459 sv,
460 cache->color,
461 cache->fp,
462 cache->scissor_enabled,
463 cache->clamp_frag_color);
464 }
465
466 /* release/free the texture */
467 pipe_resource_reference(&cache->texture, NULL);
468
469 reset_cache(st);
470 }
471 }
472
473
474 /**
475 * Try to accumulate this glBitmap call in the bitmap cache.
476 * \return GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
477 */
478 static GLboolean
accum_bitmap(struct gl_context * ctx,GLint x,GLint y,GLsizei width,GLsizei height,const struct gl_pixelstore_attrib * unpack,const GLubyte * bitmap)479 accum_bitmap(struct gl_context *ctx,
480 GLint x, GLint y, GLsizei width, GLsizei height,
481 const struct gl_pixelstore_attrib *unpack,
482 const GLubyte *bitmap )
483 {
484 struct st_context *st = ctx->st;
485 struct st_bitmap_cache *cache = &st->bitmap.cache;
486 int px = -999, py = -999;
487 const GLfloat z = ctx->Current.RasterPos[2];
488
489 if (width > BITMAP_CACHE_WIDTH ||
490 height > BITMAP_CACHE_HEIGHT)
491 return GL_FALSE; /* too big to cache */
492
493 bool scissor_enabled = ctx->Scissor.EnableFlags & 0x1;
494 bool clamp_frag_color = ctx->Color._ClampFragmentColor;
495
496 if (!cache->empty) {
497 px = x - cache->xpos; /* pos in buffer */
498 py = y - cache->ypos;
499 if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
500 py < 0 || py + height > BITMAP_CACHE_HEIGHT ||
501 !TEST_EQ_4V(ctx->Current.RasterColor, cache->color) ||
502 ctx->FragmentProgram._Current != cache->fp ||
503 scissor_enabled != cache->scissor_enabled ||
504 clamp_frag_color != cache->clamp_frag_color ||
505 ((fabsf(z - cache->zpos) > Z_EPSILON))) {
506 /* This bitmap would extend beyond cache bounds, or the bitmap
507 * color is changing
508 * so flush and continue.
509 */
510 st_flush_bitmap_cache(st);
511 }
512 }
513
514 if (cache->empty) {
515 /* Initialize. Center bitmap vertically in the buffer. */
516 px = 0;
517 py = (BITMAP_CACHE_HEIGHT - height) / 2;
518 cache->xpos = x;
519 cache->ypos = y - py;
520 cache->zpos = z;
521 cache->empty = GL_FALSE;
522 COPY_4FV(cache->color, ctx->Current.RasterColor);
523 _mesa_reference_program(ctx, &cache->fp, ctx->FragmentProgram._Current);
524 cache->scissor_enabled = scissor_enabled;
525 cache->clamp_frag_color = clamp_frag_color;
526 }
527
528 assert(px != -999);
529 assert(py != -999);
530
531 if (x < cache->xmin)
532 cache->xmin = x;
533 if (y < cache->ymin)
534 cache->ymin = y;
535 if (x + width > cache->xmax)
536 cache->xmax = x + width;
537 if (y + height > cache->ymax)
538 cache->ymax = y + height;
539
540 /* create the transfer if needed */
541 create_cache_trans(st);
542
543 /* PBO source... */
544 bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
545 if (!bitmap) {
546 return false;
547 }
548
549 unpack_bitmap(st, px, py, width, height, unpack, bitmap,
550 cache->buffer, BITMAP_CACHE_WIDTH);
551
552 _mesa_unmap_pbo_source(ctx, unpack);
553
554 return GL_TRUE; /* accumulated */
555 }
556
557
558 /**
559 * One-time init for drawing bitmaps.
560 */
561 static void
init_bitmap_state(struct st_context * st)562 init_bitmap_state(struct st_context *st)
563 {
564 struct pipe_screen *screen = st->screen;
565
566 /* This function should only be called once */
567 assert(!st->bitmap.tex_format);
568
569 assert(st->internal_target == PIPE_TEXTURE_2D ||
570 st->internal_target == PIPE_TEXTURE_RECT);
571
572 /* init sampler state once */
573 memset(&st->bitmap.sampler, 0, sizeof(st->bitmap.sampler));
574 st->bitmap.sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
575 st->bitmap.sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
576 st->bitmap.sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
577 st->bitmap.sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
578 st->bitmap.sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
579 st->bitmap.sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
580 st->bitmap.sampler.unnormalized_coords = !(st->internal_target == PIPE_TEXTURE_2D ||
581 (st->internal_target == PIPE_TEXTURE_RECT &&
582 st->lower_rect_tex));
583
584 /* init baseline rasterizer state once */
585 memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
586 st->bitmap.rasterizer.half_pixel_center = 1;
587 st->bitmap.rasterizer.bottom_edge_rule = 1;
588 st->bitmap.rasterizer.depth_clip_near = 1;
589 st->bitmap.rasterizer.depth_clip_far = 1;
590
591 /* find a usable texture format */
592 if (screen->is_format_supported(screen, PIPE_FORMAT_R8_UNORM,
593 st->internal_target, 0, 0,
594 PIPE_BIND_SAMPLER_VIEW)) {
595 st->bitmap.tex_format = PIPE_FORMAT_R8_UNORM;
596 }
597 else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM,
598 st->internal_target, 0, 0,
599 PIPE_BIND_SAMPLER_VIEW)) {
600 st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM;
601 }
602 else {
603 /* XXX support more formats */
604 assert(0);
605 }
606
607 /* Create the vertex shader */
608 st_make_passthrough_vertex_shader(st);
609
610 reset_cache(st);
611 }
612
613 void
st_Bitmap(struct gl_context * ctx,GLint x,GLint y,GLsizei width,GLsizei height,const struct gl_pixelstore_attrib * unpack,const GLubyte * bitmap,struct pipe_resource * tex)614 st_Bitmap(struct gl_context *ctx, GLint x, GLint y,
615 GLsizei width, GLsizei height,
616 const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap,
617 struct pipe_resource *tex)
618 {
619 struct st_context *st = st_context(ctx);
620
621 assert(width > 0);
622 assert(height > 0);
623
624 st_invalidate_readpix_cache(st);
625 if (tex)
626 st_flush_bitmap_cache(st);
627
628 if (!st->bitmap.tex_format) {
629 init_bitmap_state(st);
630 }
631
632 /* We only need to validate any non-ST_NEW_CONSTANTS state. The VS we use
633 * for bitmap drawing uses no constants and the FS constants are
634 * explicitly uploaded in the draw_bitmap_quad() function.
635 */
636 st_validate_state(st, ST_PIPELINE_META_STATE_MASK & ~ST_NEW_CONSTANTS);
637
638 struct pipe_sampler_view *view = NULL;
639
640 if (!tex) {
641 if (UseBitmapCache && accum_bitmap(ctx, x, y, width, height, unpack, bitmap))
642 return;
643
644 struct pipe_resource *pt =
645 st_make_bitmap_texture(ctx, width, height, unpack, bitmap);
646 if (!pt)
647 return;
648
649 assert(pt->target == PIPE_TEXTURE_2D || pt->target == PIPE_TEXTURE_RECT);
650
651 view = st_create_texture_sampler_view(st->pipe, pt);
652 /* unreference the texture because it's referenced by sv */
653 pipe_resource_reference(&pt, NULL);
654 } else {
655 /* tex comes from a display list. */
656 view = st_create_texture_sampler_view(st->pipe, tex);
657 }
658
659 if (view) {
660 draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
661 width, height, view, ctx->Current.RasterColor,
662 ctx->FragmentProgram._Current,
663 ctx->Scissor.EnableFlags & 0x1,
664 ctx->Color._ClampFragmentColor);
665 }
666 }
667
668 /** Per-context tear-down */
669 void
st_destroy_bitmap(struct st_context * st)670 st_destroy_bitmap(struct st_context *st)
671 {
672 struct pipe_context *pipe = st->pipe;
673 struct st_bitmap_cache *cache = &st->bitmap.cache;
674
675 if (cache->trans && cache->buffer) {
676 pipe_texture_unmap(pipe, cache->trans);
677 }
678 pipe_resource_reference(&st->bitmap.cache.texture, NULL);
679 _mesa_reference_program(st->ctx, &st->bitmap.cache.fp, NULL);
680 }
681