/development/tools/emulator/skins/QVGA/ |
D | layout | 18 y 0 30 y 142 35 y 142 40 y 142 45 y 53 50 y 106 55 y 53 60 y 53 65 y 81 70 y 71 [all …]
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/development/tools/emulator/skins/WQVGA432/ |
D | layout | 18 y 0 30 y 142 35 y 142 40 y 142 45 y 53 50 y 106 55 y 53 60 y 53 65 y 81 70 y 71 [all …]
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/development/tools/emulator/skins/WVGA854/ |
D | layout | 18 y 0 30 y 142 35 y 142 40 y 142 45 y 53 50 y 106 55 y 53 60 y 53 65 y 81 70 y 71 [all …]
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/development/tools/emulator/skins/WVGA800/ |
D | layout | 18 y 0 30 y 142 35 y 142 40 y 142 45 y 53 50 y 106 55 y 53 60 y 53 65 y 81 70 y 71 [all …]
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/development/tools/emulator/skins/WQVGA400/ |
D | layout | 18 y 0 30 y 142 35 y 142 40 y 142 45 y 53 50 y 106 55 y 53 60 y 53 65 y 81 70 y 71 [all …]
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/development/tools/emulator/skins/HVGA/ |
D | layout | 18 y 0 30 y 142 35 y 142 40 y 142 45 y 53 50 y 106 55 y 53 60 y 53 65 y 81 70 y 71 [all …]
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/development/tools/winscope/src/common/ |
D | rect.ts | 23 readonly y: number, 40 this.y <= point.y && 41 point.y <= this.y + this.h 48 const maxTop = Math.max(this.y, other.y); 49 const minBottom = Math.min(this.y + this.h, other.y + other.h); 58 this.y <= other.y && 60 this.y + this.h >= other.y + other.h 68 this.y <= other.y + other.h && 69 other.y <= this.y + this.h 71 let [x, y, w, h] = [this.x, this.y, this.w, this.h]; [all …]
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/development/samples/devbytes/animation/CurvedMotion/src/com/example/android/curvedmotion/ |
D | PathPoint.java | 60 private PathPoint(int operation, float x, float y) { in PathPoint() argument 63 mY = y; in PathPoint() 69 private PathPoint(float c0X, float c0Y, float c1X, float c1Y, float x, float y) { in PathPoint() argument 75 mY = y; in PathPoint() 82 public static PathPoint lineTo(float x, float y) { in lineTo() argument 83 return new PathPoint(LINE, x, y); in lineTo() 90 public static PathPoint curveTo(float c0X, float c0Y, float c1X, float c1Y, float x, float y) { in curveTo() argument 91 return new PathPoint(c0X, c0Y, c1X, c1Y, x, y); in curveTo() 98 public static PathPoint moveTo(float x, float y) { in moveTo() argument 99 return new PathPoint(MOVE, x, y); in moveTo()
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D | AnimatorPath.java | 40 public void moveTo(float x, float y) { in moveTo() argument 41 mPoints.add(PathPoint.moveTo(x, y)); in moveTo() 48 public void lineTo(float x, float y) { in lineTo() argument 49 mPoints.add(PathPoint.lineTo(x, y)); in lineTo() 57 public void curveTo(float c0X, float c0Y, float c1X, float c1Y, float x, float y) { in curveTo() argument 58 mPoints.add(PathPoint.curveTo(c0X, c0Y, c1X, c1Y, x, y)); in curveTo()
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/ |
D | GLVertex.java | 24 public float y; field in GLVertex 31 this.y = 0; in GLVertex() 36 GLVertex(float x, float y, float z, int index) { in GLVertex() argument 38 this.y = y; in GLVertex() 47 return (x == v.x && y == v.y && z == v.z); in equals() 58 vertexBuffer.put(toFixed(y)); in put() 79 vertexBuffer.put(toFixed(y)); in update() 85 vertexBuffer.put(toFixed(temp.y)); in update()
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/development/samples/Snake/src/com/example/android/snake/ |
D | TileView.java | 87 for (int y = 0; y < mYTileCount; y++) { in clearTiles() 88 setTile(0, x, y); in clearTiles() 112 for (int y = 0; y < mYTileCount; y += 1) { in onDraw() 113 if (mTileGrid[x][y] > 0) { in onDraw() 114 canvas.drawBitmap(mTileArray[mTileGrid[x][y]], mXOffset + x * mTileSize, in onDraw() 115 mYOffset + y * mTileSize, mPaint); in onDraw() 141 public void setTile(int tileindex, int x, int y) { in setTile() argument 142 mTileGrid[x][y] = tileindex; in setTile()
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D | SnakeView.java | 194 rawArray[i++] = c.y; in coordArrayListToArray() 434 for (int y = 1; y < mYTileCount - 1; y++) { in updateWalls() 435 setTile(GREEN_STAR, 0, y); in updateWalls() 436 setTile(GREEN_STAR, mXTileCount - 1, y); in updateWalls() 445 setTile(YELLOW_STAR, c.x, c.y); in updateApples() 465 newHead = new Coordinate(head.x + 1, head.y); in updateSnake() 469 newHead = new Coordinate(head.x - 1, head.y); in updateSnake() 473 newHead = new Coordinate(head.x, head.y - 1); in updateSnake() 477 newHead = new Coordinate(head.x, head.y + 1); in updateSnake() 484 if ((newHead.x < 1) || (newHead.y < 1) || (newHead.x > mXTileCount - 2) in updateSnake() [all …]
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
D | BitmapMesh.java | 46 private static void setXY(float[] array, int index, float x, float y) { in setXY() argument 48 array[index*2 + 1] = y; in setXY() 62 for (int y = 0; y <= HEIGHT; y++) { in SampleView() 63 float fy = h * y / HEIGHT; in SampleView() 90 float y = src[i+1]; in warp() local 92 float dy = cy - y; in warp() 105 dst[i+1] = y + dy * pull; in warp() 118 int y = (int)pt[1]; in onTouchEvent() local 119 if (mLastWarpX != x || mLastWarpY != y) { in onTouchEvent() 121 mLastWarpY = y; in onTouchEvent()
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D | AlphaBitmap.java | 44 float y = bm.getHeight(); in drawIntoBitmap() local 50 c.drawCircle(x/2, y/2, x/2, p); in drawIntoBitmap() 57 c.drawText("Alpha", x/2, (y-fm.ascent)/2, p); in drawIntoBitmap() 79 float y = 10; in onDraw() local 82 canvas.drawBitmap(mBitmap, 10, y, p); in onDraw() 83 y += mBitmap.getHeight() + 10; in onDraw() 84 canvas.drawBitmap(mBitmap2, 10, y, p); in onDraw() 85 y += mBitmap2.getHeight() + 10; in onDraw() 87 canvas.drawBitmap(mBitmap3, 10, y, p); in onDraw()
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D | WindowSurface.java | 100 float x, y, dx, dy; field in WindowSurface.MovingPoint 104 y = (float)((height-1)*Math.random()); in init() 125 y += dy; in step() 126 if (y <= 0 || y >= (height-1)) { in step() 127 if (y <= 0) y = 0; in step() 128 else if (y >= (height-1)) y = height-1; in step() 247 int blue = (int)mColor.y + 128; in run() 251 canvas.drawLine(mPoint1.x, mPoint1.y, mPoint2.x, mPoint2.y, mForeground); in run() 260 mOld[1] = mPoint1.y; in run() 262 mOld[3] = mPoint2.y; in run()
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/development/tools/emulator/skins/WSVGA/ |
D | layout | 18 y 0 35 y 0 41 y 0 47 y 29 62 y 0 68 y 0 74 y 1050
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/development/tools/emulator/skins/WXGA720/ |
D | layout | 18 y 0 35 y 0 41 y 0 47 y 27 62 y 0 68 y 0 74 y 749
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/development/tools/emulator/skins/WXGA800/ |
D | layout | 18 y 0 35 y 0 41 y 0 47 y 29 62 y 0 68 y 0 74 y 1307
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/development/tools/emulator/skins/WXGA800-7in/ |
D | layout | 18 y 0 36 y 0 42 y 0 48 y 27 64 y 0 70 y 0 76 y 829
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/development/samples/ApiDemos/src/com/example/android/apis/view/ |
D | SystemPointerIconButton.java | 51 final float y = event.getY(pointerIndex); in onResolvePointerIcon() local 53 if ((x < minX && y < minY) || (x > maxX && y > maxY)) { in onResolvePointerIcon() 56 } else if ((x < minX && y > maxY) || (x > maxX && y < minY)) { in onResolvePointerIcon() 62 } else if (y < minY || y > maxY) { in onResolvePointerIcon()
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/development/tools/winscope/src/viewers/components/rects/ |
D | canvas.ts | 101 scaleFactor * scene.boundingBox.center.y - cameraHeight * panFactorY, 126 cameraPosition.y, 157 getClickedRectId(x: number, y: number, z: number): undefined | string { 158 const clickPosition = new THREE.Vector3(x, y, z); 190 return new THREE.Vector3(point.x, point.y, point.z); 239 label.textCenter.y, 310 mesh.position.y = 0; 320 y: rect.bottomRight.y, constant 325 y: rect.topLeft.y, constant 330 const height = rect.bottomRight.y - rect.topLeft.y; [all …]
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D | mapper3d.ts | 236 y: rect2d.y, 241 y: rect2d.y + rect2d.h, 306 const height = Math.abs(rect3d.topLeft.y - rect3d.bottomRight.y); 316 rect3d.topLeft.y = (maxDimension - maxDisplaySize.height / 2) * -1; 317 rect3d.bottomRight.y = maxDimension; 329 return this.matMultiply(rect.transform, rect.bottomRight).y; 342 y: rect3d.topLeft.y, constant 347 y: rect3d.bottomRight.y, constant 367 y: labelY, constant 379 y: lineStart.y, constant [all …]
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/development/tools/winscope/src/test/ |
D | utils.ts | 55 y: number, 62 dispatchMouseEvent(document, 'mousemove', left + 1, top + 0, 1, y); 65 dispatchMouseEvent(document, 'mousemove', left + x, top + y, x, y); 68 dispatchMouseEvent(document, 'mouseup', left + x, top + y, x, y);
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
D | MatrixStack.java | 126 public void glRotatef(float angle, float x, float y, float z) { in glRotatef() argument 127 Matrix.setRotateM(mTemp, 0, angle, x, y, z); in glRotatef() 132 public void glRotatex(int angle, int x, int y, int z) { in glRotatex() argument 133 glRotatef(angle, fixedToFloat(x), fixedToFloat(y), fixedToFloat(z)); in glRotatex() 136 public void glScalef(float x, float y, float z) { in glScalef() argument 137 Matrix.scaleM(mMatrix, mTop, x, y, z); in glScalef() 140 public void glScalex(int x, int y, int z) { in glScalex() argument 141 glScalef(fixedToFloat(x), fixedToFloat(y), fixedToFloat(z)); in glScalex() 144 public void glTranslatef(float x, float y, float z) { in glTranslatef() argument 145 Matrix.translateM(mMatrix, mTop, x, y, z); in glTranslatef() [all …]
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D | Grid.java | 75 for (int y = 0; y < quadH; y++) { in Grid() 77 char a = (char) (y * mW + x); in Grid() 78 char b = (char) (y * mW + x + 1); in Grid() 79 char c = (char) ((y + 1) * mW + x); in Grid() 80 char d = (char) ((y + 1) * mW + x + 1); in Grid() 95 void set(int i, int j, float x, float y, float z, float u, float v) { in set() argument 107 mVertexBuffer.put(posIndex + 1, y); in set()
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