Searched refs:ProgramUniformBlockArray (Results 1 – 5 of 5) sorted by relevance
97 ShaderMap<ProgramUniformBlockArray<GLuint>> mUniformBlockMap;
639 ProgramUniformBlockArray<GLuint> *ppoUniformBlockMap);709 const ProgramUniformBlockArray<GLuint> &getUniformBlockIndexToBufferBindingForCapture() const in getUniformBlockIndexToBufferBindingForCapture()994 ProgramUniformBlockArray<GLuint> mUniformBlockIndexToBufferBinding;
522 using ProgramUniformBlockArray = std::array<T, IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS>; variable
200 ProgramUniformBlockArray<GLuint> *ppoBlockMap) in AppendActiveBlocks()1993 ProgramUniformBlockArray<GLuint> *ppoUniformBlockMap) in copyUniformBuffersFromProgram()
858 const gl::ProgramUniformBlockArray<GLuint> &blockToBuffer) in SerializeUniformIndexToBufferBinding()