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Searched refs:blitColor (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DUtilsVk.cpp236 uint32_t GetBlitResolveFlags(bool blitColor, in GetBlitResolveFlags() argument
241 if (blitColor) in GetBlitResolveFlags()
2806 bool blitColor = srcColorView != nullptr; in blitResolveImpl() local
2811 ASSERT(blitColor != (blitDepth || blitStencil)); in blitResolveImpl()
2814 ASSERT((blitColor && !isResolve) || !params.linear); in blitResolveImpl()
2817 GetBlitResolveFlags(blitColor, blitDepth, blitStencil, src->getIntendedFormat()); in blitResolveImpl()
2825 ASSERT(!isSrc3D || (blitColor && !isResolve)); in blitResolveImpl()
2836 if (blitColor) in blitResolveImpl()
2884 if (blitColor) in blitResolveImpl()
2927 uint32_t writeInfoOffset = blitDepth || blitColor ? 0 : 1; in blitResolveImpl()
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/external/angle/src/tests/gl_tests/
DMemoryBarrierTest.cpp2812 GLTexture blitColor; in framebufferBitImageWriteThenBlit() local
2814 createFramebuffer(blitColor, blitFbo, GLColor::black); in framebufferBitImageWriteThenBlit()
3085 GLTexture blitColor; in framebufferBitBlitThenImageWrite() local
3087 createFramebuffer(blitColor, blitFbo, GLColor::black); in framebufferBitBlitThenImageWrite()