Searched refs:blitColor (Results 1 – 2 of 2) sorted by relevance
236 uint32_t GetBlitResolveFlags(bool blitColor, in GetBlitResolveFlags() argument241 if (blitColor) in GetBlitResolveFlags()2806 bool blitColor = srcColorView != nullptr; in blitResolveImpl() local2811 ASSERT(blitColor != (blitDepth || blitStencil)); in blitResolveImpl()2814 ASSERT((blitColor && !isResolve) || !params.linear); in blitResolveImpl()2817 GetBlitResolveFlags(blitColor, blitDepth, blitStencil, src->getIntendedFormat()); in blitResolveImpl()2825 ASSERT(!isSrc3D || (blitColor && !isResolve)); in blitResolveImpl()2836 if (blitColor) in blitResolveImpl()2884 if (blitColor) in blitResolveImpl()2927 uint32_t writeInfoOffset = blitDepth || blitColor ? 0 : 1; in blitResolveImpl()[all …]
2812 GLTexture blitColor; in framebufferBitImageWriteThenBlit() local2814 createFramebuffer(blitColor, blitFbo, GLColor::black); in framebufferBitImageWriteThenBlit()3085 GLTexture blitColor; in framebufferBitBlitThenImageWrite() local3087 createFramebuffer(blitColor, blitFbo, GLColor::black); in framebufferBitBlitThenImageWrite()