Home
last modified time | relevance | path

Searched refs:getLinkedProgramExecutable (Results 1 – 9 of 9) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DContext11.cpp589 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in multiDrawArrays()
610 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in multiDrawArraysInstanced()
640 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in multiDrawElements()
662 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in multiDrawElementsInstanced()
695 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in multiDrawArraysInstancedBaseInstance()
731 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in multiDrawElementsInstancedBaseVertexBaseInstance()
/external/angle/src/libANGLE/renderer/
Drenderer_utils.cpp1240 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in MultiDrawArraysGeneral()
1288 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in MultiDrawArraysInstancedGeneral()
1310 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in MultiDrawElementsGeneral()
1361 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in MultiDrawElementsInstancedGeneral()
1384 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in MultiDrawArraysInstancedBaseInstanceGeneral()
1420 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in MultiDrawElementsInstancedBaseVertexBaseInstanceGeneral()
/external/angle/src/libANGLE/
DTransformFeedback.cpp156 context ? context->getState().getLinkedProgramExecutable(context) : nullptr; in begin()
DvalidationES.cpp486 const ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in ValidateFragmentShaderColorBufferMaskMatch()
502 const ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in ValidateFragmentShaderColorBufferTypeMatch()
514 const ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in ValidateVertexShaderAttributeTypeMatch()
827 const ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in ValidateTransformFeedbackPrimitiveMode()
938 const ProgramExecutable *executable = state.getLinkedProgramExecutable(context); in ValidateDrawInstancedANGLE()
DState.h866 ProgramExecutable *getLinkedProgramExecutable(const Context *context) const in getLinkedProgramExecutable() function
DvalidationES3.cpp3122 context->getState().getLinkedProgramExecutable(context); in ValidateBeginTransformFeedback()
4433 context, context->getState().getLinkedProgramExecutable(context))) in ValidateResumeTransformFeedback()
DFramebuffer.cpp2321 const ProgramExecutable *executable = glState.getLinkedProgramExecutable(context); in formsRenderingFeedbackLoopWith()
DvalidationES31.cpp1367 const ProgramExecutable *executable = state.getLinkedProgramExecutable(context); in ValidateDispatchCompute()
DContext.cpp6626 ProgramExecutable *executable = mState.getLinkedProgramExecutable(this); in drawArraysInstancedBaseInstance()
6679 ProgramExecutable *executable = mState.getLinkedProgramExecutable(this); in drawElementsInstancedBaseVertexBaseInstance()