Searched refs:getLinkedProgramExecutable (Results 1 – 9 of 9) sorted by relevance
589 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in multiDrawArrays()610 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in multiDrawArraysInstanced()640 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in multiDrawElements()662 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in multiDrawElementsInstanced()695 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in multiDrawArraysInstancedBaseInstance()731 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in multiDrawElementsInstancedBaseVertexBaseInstance()
1240 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in MultiDrawArraysGeneral()1288 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in MultiDrawArraysInstancedGeneral()1310 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in MultiDrawElementsGeneral()1361 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in MultiDrawElementsInstancedGeneral()1384 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in MultiDrawArraysInstancedBaseInstanceGeneral()1420 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in MultiDrawElementsInstancedBaseVertexBaseInstanceGeneral()
156 context ? context->getState().getLinkedProgramExecutable(context) : nullptr; in begin()
486 const ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in ValidateFragmentShaderColorBufferMaskMatch()502 const ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in ValidateFragmentShaderColorBufferTypeMatch()514 const ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in ValidateVertexShaderAttributeTypeMatch()827 const ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in ValidateTransformFeedbackPrimitiveMode()938 const ProgramExecutable *executable = state.getLinkedProgramExecutable(context); in ValidateDrawInstancedANGLE()
866 ProgramExecutable *getLinkedProgramExecutable(const Context *context) const in getLinkedProgramExecutable() function
3122 context->getState().getLinkedProgramExecutable(context); in ValidateBeginTransformFeedback()4433 context, context->getState().getLinkedProgramExecutable(context))) in ValidateResumeTransformFeedback()
2321 const ProgramExecutable *executable = glState.getLinkedProgramExecutable(context); in formsRenderingFeedbackLoopWith()
1367 const ProgramExecutable *executable = state.getLinkedProgramExecutable(context); in ValidateDispatchCompute()
6626 ProgramExecutable *executable = mState.getLinkedProgramExecutable(this); in drawArraysInstancedBaseInstance()6679 ProgramExecutable *executable = mState.getLinkedProgramExecutable(this); in drawElementsInstancedBaseVertexBaseInstance()