Searched refs:getVertexExecutableForCachedInputLayout (Results 1 – 7 of 7) sorted by relevance
| /external/angle/src/libANGLE/renderer/d3d/d3d11/ |
| D | InputLayoutCache.cpp | 297 ANGLE_TRY(executableD3D->getVertexExecutableForCachedInputLayout(context11, renderer, &shader, in createInputLayout()
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| D | Context11.cpp | 1022 ANGLE_TRY(executableD3D->getVertexExecutableForCachedInputLayout(this, mRenderer, in triggerDrawCallProgramRecompilation()
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| D | StateManager11.cpp | 3029 ANGLE_TRY(mExecutableD3D->getVertexExecutableForCachedInputLayout(context11, renderer, in syncProgram()
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| /external/angle/src/libANGLE/renderer/d3d/ |
| D | ProgramExecutableD3D.h | 373 angle::Result getVertexExecutableForCachedInputLayout(d3d::Context *context,
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| D | ProgramD3D.cpp | 354 mResult = mExecutable->getVertexExecutableForCachedInputLayout( in operator ()()
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| D | ProgramExecutableD3D.cpp | 1335 angle::Result ProgramExecutableD3D::getVertexExecutableForCachedInputLayout( in getVertexExecutableForCachedInputLayout() function in rx::ProgramExecutableD3D
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| /external/angle/src/libANGLE/renderer/d3d/d3d9/ |
| D | Renderer9.cpp | 1803 ANGLE_TRY(executableD3D->getVertexExecutableForCachedInputLayout(context9, renderer, &vertexExe, in applyShaders()
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