Searched refs:gl_shader_variable (Results 1 – 6 of 6) sorted by relevance
58 DECL_RESOURCE_FUNC(VAR, gl_shader_variable);201 const gl_shader_variable *const var = RESOURCE_VAR(res); in _mesa_GetActiveAttrib()1117 const gl_shader_variable *var = RESOURCE_VAR(res); in program_resource_location()1889 gl_shader_variable const **outputs = in validate_io()1890 (gl_shader_variable const **) calloc(producer->sh.data->NumProgramResourceList, in validate_io()1891 sizeof(gl_shader_variable *)); in validate_io()1920 gl_shader_variable const *const var = RESOURCE_VAR(res); in validate_io()1941 gl_shader_variable const *const consumer_var = RESOURCE_VAR(res); in validate_io()1942 gl_shader_variable const *producer_var = NULL; in validate_io()1952 const gl_shader_variable *const var = outputs[j]; in validate_io()[all …]
926 struct gl_shader_variable struct
429 static struct gl_shader_variable *440 struct gl_shader_variable *out = rzalloc(shProg, in create_shader_variable()441 struct gl_shader_variable); in create_shader_variable()636 struct gl_shader_variable *sha_v = in add_shader_variable()682 struct gl_shader_variable *sh_var = in add_vars_with_modes()683 rzalloc(prog, struct gl_shader_variable); in add_vars_with_modes()
784 const gl_shader_variable *var) in get_shader_var_and_pointer_sizes()786 *s_var_size = sizeof(gl_shader_variable); in get_shader_var_and_pointer_sizes()810 const gl_shader_variable *var = (gl_shader_variable *)res->Data; in write_program_resource_data()923 gl_shader_variable *var = ralloc(prog, struct gl_shader_variable); in read_program_resource_data()
153 - glsl: stop adding pointers from gl_shader_variable to the cache
1101 - mtypes: move gl_shader_variable to shader_types.h