Searched refs:mCubeArrayTextureProgram (Results 1 – 1 of 1) sorted by relevance
377 mCubeArrayTextureProgram = in testSetUp()379 if (mCubeArrayTextureProgram == 0) in testSetUp()384 glGetUniformLocation(mCubeArrayTextureProgram, "texCubeArray"); in testSetUp()386 glGetUniformLocation(mCubeArrayTextureProgram, "faceCoord"); in testSetUp()388 glGetUniformLocation(mCubeArrayTextureProgram, "layer"); in testSetUp()1025 glUseProgram(mCubeArrayTextureProgram); in verifyResultsCubeArray()1030 verifyResultsTexture(texture, data, GL_TEXTURE_CUBE_MAP_ARRAY, mCubeArrayTextureProgram, in verifyResultsCubeArray()1422 GLuint mCubeArrayTextureProgram; member in angle::ImageTest