Searched refs:setupUniformColorProgramMultiRenderTarget (Results 1 – 1 of 1) sorted by relevance
83 void setupUniformColorProgramMultiRenderTarget(const bool bufferEnabled[8], GLuint *programOut) in setupUniformColorProgramMultiRenderTarget() function in __anondc3d7cde0111::MultisampledRenderToTextureTest2996 setupUniformColorProgramMultiRenderTarget(kBuffersEnabled, &drawColor); in colorAttachment1Common()3089 setupUniformColorProgramMultiRenderTarget(kBuffersEnabled, &drawColor); in colorAttachments0And3Common()3364 setupUniformColorProgramMultiRenderTarget(kBuffersEnabled, &drawColor); in TEST_P()3439 setupUniformColorProgramMultiRenderTarget(kBuffersEnabled, &drawColor); in blitFramebufferAttachment1Common()4065 setupUniformColorProgramMultiRenderTarget(kBuffersEnabled, &drawColorMRT); in renderbufferUnresolveColorAndDepthStencilThenTwoColors()