Searched refs:shaderCodeDictionary (Results 1 – 19 of 19) sorted by relevance
34 const ShaderCodeDictionary* shaderCodeDictionary() const { in shaderCodeDictionary() function35 return fContext->fSharedContext->shaderCodeDictionary(); in shaderCodeDictionary()37 ShaderCodeDictionary* shaderCodeDictionary() { in shaderCodeDictionary() function38 return fContext->fSharedContext->shaderCodeDictionary(); in shaderCodeDictionary()
41 const ShaderCodeDictionary* shaderCodeDictionary() const { in shaderCodeDictionary() function42 return fRecorder->fSharedContext->shaderCodeDictionary(); in shaderCodeDictionary()44 ShaderCodeDictionary* shaderCodeDictionary() { in shaderCodeDictionary() function45 return fRecorder->fSharedContext->shaderCodeDictionary(); in shaderCodeDictionary()
49 ShaderCodeDictionary* shaderCodeDictionary() { return &fShaderDictionary; } in shaderCodeDictionary() function50 const ShaderCodeDictionary* shaderCodeDictionary() const { return &fShaderDictionary; } in shaderCodeDictionary() function
30 fDictionary = fRecorder->priv().shaderCodeDictionary(); in KeyContext()
103 ShaderCodeDictionary* dict = context->priv().shaderCodeDictionary(); in Precompile()
38 const ShaderCodeDictionary* dict = ctx->shaderCodeDictionary(); in to_str()
58 UniquePaintParamsID paintID = recorder->priv().shaderCodeDictionary()->findOrCreate(builder); in ExtractPaintData()
520 ShaderCodeDictionary* dict = recorder->priv().shaderCodeDictionary(); in Make()
21 ShaderCodeDictionary* dict = context->priv().shaderCodeDictionary(); in DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS()48 ShaderCodeDictionary* dict = context->priv().shaderCodeDictionary(); in DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS()74 ShaderCodeDictionary* dict = context->priv().shaderCodeDictionary(); in DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS()117 ShaderCodeDictionary* dict = context->priv().shaderCodeDictionary(); in DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS()
55 ShaderCodeDictionary* dict = context->priv().shaderCodeDictionary(); in DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS()84 ShaderCodeDictionary* dict = context->priv().shaderCodeDictionary(); in DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS()102 ShaderCodeDictionary* dict = context->priv().shaderCodeDictionary(); in DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS()
303 ShaderCodeDictionary* dict = context->priv().shaderCodeDictionary(); in DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS()
1625 const ShaderCodeDictionary* dict = context->priv().shaderCodeDictionary(); in check_draw()1677 ShaderCodeDictionary* dict = context->priv().shaderCodeDictionary(); in DEF_CONDITIONAL_GRAPHITE_TEST_FOR_ALL_CONTEXTS()1852 ShaderCodeDictionary* dict = context->priv().shaderCodeDictionary(); in run_test()
75 const ShaderCodeDictionary* dict = context->priv().shaderCodeDictionary(); in ExtractKeyDescs()
131 fSharedContext->shaderCodeDictionary(),185 GetPipelineLabel(fSharedContext->shaderCodeDictionary(), renderPassDesc, step, paintID);
285 sharedContext->shaderCodeDictionary(), in Make()333 GetPipelineLabel(sharedContext->shaderCodeDictionary(), renderPassDesc, step, paintID); in Make()
304 ShaderCodeDictionary* dict = context->priv().shaderCodeDictionary(); in fuzz_graphite()
615 sharedContext->shaderCodeDictionary(), in Make()
2322 const ShaderCodeDictionary* dict = context->priv().shaderCodeDictionary(); in resetAndRecreatePipelines()
2760 gctx->priv().shaderCodeDictionary(); in drawImGui()