Searched refs:ActionItem (Results 1 – 2 of 2) sorted by relevance
642 ActionItem nextAction = *(mActionQueue.begin()); in fillCodecBuffer_l()655 List<ActionItem>::iterator it = mActionQueue.begin(); in fillCodecBuffer_l()657 && nextAction.mAction != ActionItem::STOP) { in fillCodecBuffer_l()665 case ActionItem::PAUSE: in fillCodecBuffer_l()672 case ActionItem::RESUME: in fillCodecBuffer_l()679 case ActionItem::STOP: in fillCodecBuffer_l()1260 ActionItem action; in setSuspend()1261 action.mAction = suspend ? ActionItem::PAUSE : ActionItem::RESUME; in setSuspend()1364 ActionItem action; in setStopTimeUs()1365 action.mAction = ActionItem::STOP; in setStopTimeUs()
391 struct ActionItem { struct408 List<ActionItem> mActionQueue; argument