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Searched refs:ActionItem (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/media/module/bqhelper/
DGraphicBufferSource.cpp642 ActionItem nextAction = *(mActionQueue.begin()); in fillCodecBuffer_l()
655 List<ActionItem>::iterator it = mActionQueue.begin(); in fillCodecBuffer_l()
657 && nextAction.mAction != ActionItem::STOP) { in fillCodecBuffer_l()
665 case ActionItem::PAUSE: in fillCodecBuffer_l()
672 case ActionItem::RESUME: in fillCodecBuffer_l()
679 case ActionItem::STOP: in fillCodecBuffer_l()
1260 ActionItem action; in setSuspend()
1261 action.mAction = suspend ? ActionItem::PAUSE : ActionItem::RESUME; in setSuspend()
1364 ActionItem action; in setStopTimeUs()
1365 action.mAction = ActionItem::STOP; in setStopTimeUs()
/frameworks/av/media/module/bqhelper/include/media/stagefright/bqhelper/
DGraphicBufferSource.h391 struct ActionItem { struct
408 List<ActionItem> mActionQueue; argument