Searched refs:AnimationHandle (Results 1 – 4 of 4) sorted by relevance
36 AnimationHandle* current = mCurrentFrameAnimations.mNextHandle; in destroy()46 AnimationHandle* handle = new AnimationHandle(node, *this); in addAnimatingRenderNode()51 void AnimationContext::addAnimationHandle(AnimationHandle* handle) { in addAnimationHandle()58 AnimationHandle* head = mNextFrameAnimations.mNextHandle; in startFrame()69 AnimationHandle* current = mCurrentFrameAnimations.mNextHandle; in runRemainingAnimations()83 AnimationHandle::AnimationHandle(AnimationContext& context) in AnimationHandle() function in android::uirenderer::AnimationHandle86 AnimationHandle::AnimationHandle(RenderNode& animatingNode, AnimationContext& context) in AnimationHandle() function in android::uirenderer::AnimationHandle94 AnimationHandle::~AnimationHandle() { in ~AnimationHandle()99 void AnimationHandle::notifyAnimationsRan() { in notifyAnimationsRan()108 void AnimationHandle::release() { in release()[all …]
44 class AnimationHandle {45 PREVENT_COPY_AND_ASSIGN(AnimationHandle);61 explicit AnimationHandle(AnimationContext& context);62 AnimationHandle(RenderNode& animatingNode, AnimationContext& context);63 ~AnimationHandle();65 void insertAfter(AnimationHandle* prev);72 AnimationHandle* mPreviousHandle;73 AnimationHandle* mNextHandle;108 friend class AnimationHandle;109 void addAnimationHandle(AnimationHandle* handle);[all …]
29 class AnimationHandle; variable45 void setAnimationHandle(AnimationHandle* handle);71 AnimationHandle* mAnimationHandle;
62 void AnimatorManager::setAnimationHandle(AnimationHandle* handle) { in setAnimationHandle()