Searched refs:CONTENT_DISTANCE_STRETCHED (Results 1 – 2 of 2) sorted by relevance
203 StretchEffect::CONTENT_DISTANCE_STRETCHED / (1 + abs(normOverScrollDistX)); in createSkShader()205 StretchEffect::CONTENT_DISTANCE_STRETCHED / (1 + abs(normOverScrollDistY)); in createSkShader()207 1.f / StretchEffect::CONTENT_DISTANCE_STRETCHED; in createSkShader()209 1.f / StretchEffect::CONTENT_DISTANCE_STRETCHED; in createSkShader()211 distanceStretchedX - StretchEffect::CONTENT_DISTANCE_STRETCHED; in createSkShader()213 distanceStretchedY - StretchEffect::CONTENT_DISTANCE_STRETCHED; in createSkShader()226 mBuilder->uniform("uStretchAffectedDistX").set(&StretchEffect::CONTENT_DISTANCE_STRETCHED, 1); in createSkShader()227 mBuilder->uniform("uStretchAffectedDistY").set(&StretchEffect::CONTENT_DISTANCE_STRETCHED, 1); in createSkShader()
28 constexpr static const float CONTENT_DISTANCE_STRETCHED = 1.f; member67 return CONTENT_DISTANCE_STRETCHED / (1.f + abs(vectorX)); in getStretchWidthMultiplier()71 return CONTENT_DISTANCE_STRETCHED / (1.f + abs(vectorY)); in getStretchHeightMultiplier()