Searched refs:DisplayDeviceState (Results 1 – 9 of 9) sorted by relevance
151 const DisplayDeviceState& DisplayTransactionTest::getCurrentDisplayState( in getCurrentDisplayState()160 const DisplayDeviceState& DisplayTransactionTest::getDrawingDisplayState( in getDrawingDisplayState()
112 std::optional<DisplayDeviceState::Physical> expectedPhysical; in verifyDisplayIsConnected()411 DisplayDeviceState state; in TEST_F()482 DisplayDeviceState state; in TEST_F()
452 const DisplayDeviceState& state, in setupNewDisplayDeviceInternal()970 DisplayDeviceState& mutableDrawingDisplayState() { in mutableDrawingDisplayState()974 DisplayDeviceState& mutableCurrentDisplayState() { in mutableCurrentDisplayState()1061 DisplayDeviceState state; in inject()
234 DisplayDeviceState state; in setupNewDisplayDeviceInternalTest()
108 const DisplayDeviceState& getCurrentDisplayState(const sp<IBinder>& displayToken) const;111 const DisplayDeviceState& getDrawingDisplayState(const sp<IBinder>& displayToken) const;
261 struct DisplayDeviceState { struct
354 virtual void processDisplayAdded(const wp<IBinder>& displayToken, const DisplayDeviceState&)414 DefaultKeyedVector<wp<IBinder>, DisplayDeviceState> displays;1091 const DisplayDeviceState& state,1098 const DisplayDeviceState& currentState,1099 const DisplayDeviceState& drawingState)
517 std::atomic<int32_t> DisplayDeviceState::sNextSequenceId(1);
608 DisplayDeviceState state; in createVirtualDisplay()629 const DisplayDeviceState& state = mCurrentState.displays.valueAt(index); in destroyVirtualDisplay()1439 state.sequenceId = DisplayDeviceState{}.sequenceId; in finalizeDisplayModeChange()3658 state.sequenceId = DisplayDeviceState{}.sequenceId; // Generate new sequenceId. in processHotplugConnect()3672 DisplayDeviceState state; in processHotplugConnect()3713 const DisplayDeviceState& state, in setupNewDisplayDeviceInternal()3798 const DisplayDeviceState& state) { in processDisplayAdded()3935 const DisplayDeviceState& currentState, in processDisplayChanged()3936 const DisplayDeviceState& drawingState) { in processDisplayChanged()4007 const KeyedVector<wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); in processDisplayChangesLocked()[all …]