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Searched refs:DisplayDeviceState (Results 1 – 9 of 9) sorted by relevance

/frameworks/native/services/surfaceflinger/tests/unittests/
DDisplayTransactionTest.cpp151 const DisplayDeviceState& DisplayTransactionTest::getCurrentDisplayState( in getCurrentDisplayState()
160 const DisplayDeviceState& DisplayTransactionTest::getDrawingDisplayState( in getDrawingDisplayState()
DSurfaceFlinger_DisplayTransactionCommitTest.cpp112 std::optional<DisplayDeviceState::Physical> expectedPhysical; in verifyDisplayIsConnected()
411 DisplayDeviceState state; in TEST_F()
482 DisplayDeviceState state; in TEST_F()
DTestableSurfaceFlinger.h452 const DisplayDeviceState& state, in setupNewDisplayDeviceInternal()
970 DisplayDeviceState& mutableDrawingDisplayState() { in mutableDrawingDisplayState()
974 DisplayDeviceState& mutableCurrentDisplayState() { in mutableCurrentDisplayState()
1061 DisplayDeviceState state; in inject()
DSurfaceFlinger_SetupNewDisplayDeviceInternalTest.cpp234 DisplayDeviceState state; in setupNewDisplayDeviceInternalTest()
DDisplayTransactionTestHelpers.h108 const DisplayDeviceState& getCurrentDisplayState(const sp<IBinder>& displayToken) const;
111 const DisplayDeviceState& getDrawingDisplayState(const sp<IBinder>& displayToken) const;
/frameworks/native/services/surfaceflinger/
DDisplayDevice.h261 struct DisplayDeviceState { struct
DSurfaceFlinger.h354 virtual void processDisplayAdded(const wp<IBinder>& displayToken, const DisplayDeviceState&)
414 DefaultKeyedVector<wp<IBinder>, DisplayDeviceState> displays;
1091 const DisplayDeviceState& state,
1098 const DisplayDeviceState& currentState,
1099 const DisplayDeviceState& drawingState)
DDisplayDevice.cpp517 std::atomic<int32_t> DisplayDeviceState::sNextSequenceId(1);
DSurfaceFlinger.cpp608 DisplayDeviceState state; in createVirtualDisplay()
629 const DisplayDeviceState& state = mCurrentState.displays.valueAt(index); in destroyVirtualDisplay()
1439 state.sequenceId = DisplayDeviceState{}.sequenceId; in finalizeDisplayModeChange()
3658 state.sequenceId = DisplayDeviceState{}.sequenceId; // Generate new sequenceId. in processHotplugConnect()
3672 DisplayDeviceState state; in processHotplugConnect()
3713 const DisplayDeviceState& state, in setupNewDisplayDeviceInternal()
3798 const DisplayDeviceState& state) { in processDisplayAdded()
3935 const DisplayDeviceState& currentState, in processDisplayChanged()
3936 const DisplayDeviceState& drawingState) { in processDisplayChanged()
4007 const KeyedVector<wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); in processDisplayChangesLocked()
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