Searched refs:LoudnessEnhancerContext (Results 1 – 6 of 6) sorted by relevance
25 LoudnessEnhancerContext::LoudnessEnhancerContext(int statusDepth, const Parameter::Common& common) in LoudnessEnhancerContext() function in aidl::android::hardware::audio::effect::LoudnessEnhancerContext30 RetCode LoudnessEnhancerContext::enable() { in enable()38 RetCode LoudnessEnhancerContext::disable() { in disable()46 void LoudnessEnhancerContext::reset() { in reset()54 RetCode LoudnessEnhancerContext::setLeGain(int gainMb) { in setLeGain()60 IEffect::Status LoudnessEnhancerContext::process(float* in, float* out, int samples) { in process()108 void LoudnessEnhancerContext::init_params() { in init_params()
32 class LoudnessEnhancerContext final : public EffectContext {34 LoudnessEnhancerContext(int statusDepth, const Parameter::Common& common);35 ~LoudnessEnhancerContext() = default;
48 std::shared_ptr<LoudnessEnhancerContext> mContext GUARDED_BY(mImplMutex);
163 mContext = std::make_shared<LoudnessEnhancerContext>(1 /* statusFmqDepth */, common); in createContext()
76 struct LoudnessEnhancerContext { struct90 void LE_reset(LoudnessEnhancerContext *pContext) in LE_reset() argument117 int LE_setConfig(LoudnessEnhancerContext *pContext, effect_config_t *pConfig) in LE_setConfig()151 void LE_getConfig(LoudnessEnhancerContext *pContext, effect_config_t *pConfig) in LE_getConfig()169 int LE_init(LoudnessEnhancerContext *pContext) in LE_init()223 LoudnessEnhancerContext *pContext = new LoudnessEnhancerContext; in LELib_Create()247 LoudnessEnhancerContext * pContext = (LoudnessEnhancerContext *)handle; in LELib_Release()285 LoudnessEnhancerContext * pContext = (LoudnessEnhancerContext *)self; in LE_process()353 LoudnessEnhancerContext * pContext = (LoudnessEnhancerContext *)self; in LE_command()472 LoudnessEnhancerContext * pContext = (LoudnessEnhancerContext *) self; in LE_getDescriptor()
53 "aidl/LoudnessEnhancerContext.cpp",