Searched refs:PRIMITIVE_SLOW_RISE (Results 1 – 7 of 7) sorted by relevance
72 VibrationEffect.Composition.PRIMITIVE_SLOW_RISE to 500,
75 SLOW_RISE(VibrationEffect.Composition.PRIMITIVE_SLOW_RISE),
1044 PRIMITIVE_SLOW_RISE,1093 public static final int PRIMITIVE_SLOW_RISE = 5; field in VibrationEffect.Composition1299 case PRIMITIVE_SLOW_RISE: in primitiveToString()
575 .addPrimitive(VibrationEffect.Composition.PRIMITIVE_SLOW_RISE, 0.5f) in testValidateComposed()914 .addPrimitive(VibrationEffect.Composition.PRIMITIVE_SLOW_RISE) in testIsHapticFeedbackCandidate_longCompositions_notCandidates()929 .addPrimitive(VibrationEffect.Composition.PRIMITIVE_SLOW_RISE) in testIsHapticFeedbackCandidate_shortCompositions_areCandidates()
236 .addPrimitive(VibrationEffect.Composition.PRIMITIVE_SLOW_RISE) in testIsHapticFeedbackCandidateSequential()
1182 .addPrimitive(VibrationEffect.Composition.PRIMITIVE_SLOW_RISE) in vibrate_withOngoingSameImportancePipelinedVibration_continuesOngoingEffect()
34194 field public static final int PRIMITIVE_SLOW_RISE = 5; // 0x5