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Searched refs:REALTIME (Results 1 – 6 of 6) sorted by relevance

/frameworks/native/libs/renderengine/skia/
DSkiaGLRenderEngine.cpp455 case ContextPriority::REALTIME: in createEglContext()
500 case RenderEngine::ContextPriority::REALTIME: in createContextPriority()
502 return RenderEngine::ContextPriority::REALTIME; in createContextPriority()
/frameworks/native/libs/renderengine/include/renderengine/
DRenderEngine.h112 REALTIME = 4, enumerator
/frameworks/native/libs/renderengine/benchmark/
DRenderEngineBench.cpp75 .setContextPriority(RenderEngine::ContextPriority::REALTIME) in createRenderEngine()
/frameworks/av/media/codec2/core/include/
DC2Config.h2559 REALTIME,
/frameworks/av/media/codec2/sfplugin/
DCCodec.cpp2952 C2PortTunneledModeTuning::Struct::REALTIME, in configureTunneledVideoPlayback()
2960 tunneledPlayback->m.syncType = C2PortTunneledModeTuning::Struct::sync_type_t::REALTIME; in configureTunneledVideoPlayback()
/frameworks/native/services/surfaceflinger/
DSurfaceFlinger.cpp880 ? renderengine::RenderEngine::ContextPriority::REALTIME in init()