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Searched refs:RGBA (Results 1 – 8 of 8) sorted by relevance

/frameworks/rs/script_api/
Drs_convert.spec102 summary: Create a uchar4 RGBA from floats
104 Packs three or four floating point RGBA values into a uchar4.
148 summary: Create a float4 RGBA from uchar4
162 summary: Convert a YUV value to RGBA
164 Converts a color from a YUV representation to RGBA.
/frameworks/base/rs/java/android/renderscript/
DProgramFragmentFixedFunction.java151 RGBA (4); enumConstant
202 case RGBA: in buildShaderString()
218 case RGBA: in buildShaderString()
/frameworks/av/services/camera/virtualcamera/util/
DEglProgram.h67 enum class TextureFormat { RGBA, YUV }; enumerator
/frameworks/av/services/camera/virtualcamera/tests/
DEglUtilTest.cc86 EglTextureProgram eglTextureProgram(EglTextureProgram::TextureFormat::RGBA); in TEST_F()
/frameworks/rs/tests/java_api/Balls/src/com/example/android/rs/balls/
DBallsRS.java99 ProgramFragmentFixedFunction.Builder.Format.RGBA, 0); in createPF()
/frameworks/rs/script_api/include/
Drs_convert.rsh1565 * rsPackColorTo8888: Create a uchar4 RGBA from floats
1567 * Packs three or four floating point RGBA values into a uchar4.
1598 * rsUnpackColor8888: Create a float4 RGBA from uchar4
1606 * rsYuvToRGBA: Convert a YUV value to RGBA
1608 * Converts a color from a YUV representation to RGBA.
/frameworks/av/services/camera/virtualcamera/
DVirtualCameraRenderThread.cc459 EglTextureProgram::TextureFormat::RGBA); in threadLoop()
/frameworks/av/media/codec2/core/include/
DC2Config.h1497 RGBA, ///< RGBA