Searched refs:ReliableSurface (Results 1 – 6 of 6) sorted by relevance
33 ReliableSurface::ReliableSurface(ANativeWindow* window) : mWindow(window) { in ReliableSurface() function in android::uirenderer::renderthread::ReliableSurface38 ReliableSurface::~ReliableSurface() { in ~ReliableSurface()52 void ReliableSurface::init() { in init()74 int ReliableSurface::reserveNext() { in reserveNext()113 void ReliableSurface::clearReservedBuffer() { in clearReservedBuffer()135 bool ReliableSurface::isFallbackBuffer(const ANativeWindowBuffer* windowBuffer) const { in isFallbackBuffer()144 ANativeWindowBuffer* ReliableSurface::acquireFallbackBuffer(int error) { in acquireFallbackBuffer()175 int ReliableSurface::hook_dequeueBuffer(ANativeWindow* window, in hook_dequeueBuffer()178 ReliableSurface* rs = reinterpret_cast<ReliableSurface*>(data); in hook_dequeueBuffer()202 int ReliableSurface::hook_cancelBuffer(ANativeWindow* window, in hook_cancelBuffer()[all …]
34 class ReliableSurface {35 PREVENT_COPY_AND_ASSIGN(ReliableSurface);38 ReliableSurface(ANativeWindow* window);39 ~ReliableSurface();
286 std::unique_ptr<ReliableSurface> mNativeSurface;
211 mNativeSurface = std::make_unique<ReliableSurface>(window); in setSurface()
24 ReliableSurface::ReliableSurface(ANativeWindow* window) : mWindow(window) { in ReliableSurface() function in android::uirenderer::renderthread::ReliableSurface29 ReliableSurface::~ReliableSurface() { in ~ReliableSurface()33 void ReliableSurface::init() {} in init()35 int ReliableSurface::reserveNext() { in reserveNext()
637 "renderthread/ReliableSurface.cpp",668 "platform/host/renderthread/ReliableSurface.cpp",