Searched refs:RenderEngineThreaded (Results 1 – 12 of 12) sorted by relevance
36 std::unique_ptr<RenderEngineThreaded> RenderEngineThreaded::create(CreateInstanceFactory factory) { in create()37 return std::make_unique<RenderEngineThreaded>(std::move(factory)); in create()40 RenderEngineThreaded::RenderEngineThreaded(CreateInstanceFactory factory) in RenderEngineThreaded() function in android::renderengine::threaded::RenderEngineThreaded45 mThread = std::thread(&RenderEngineThreaded::threadMain, this, factory); in RenderEngineThreaded()48 RenderEngineThreaded::~RenderEngineThreaded() { in ~RenderEngineThreaded()57 status_t RenderEngineThreaded::setSchedFifo(bool enabled) { in setSchedFifo()78 void RenderEngineThreaded::threadMain(CreateInstanceFactory factory) NO_THREAD_SAFETY_ANALYSIS { in threadMain()126 void RenderEngineThreaded::waitUntilInitialized() const { in waitUntilInitialized()133 std::future<void> RenderEngineThreaded::primeCache(PrimeCacheConfig config) { in primeCache()160 void RenderEngineThreaded::dump(std::string& result) { in dump()[all …]
38 class RenderEngineThreaded : public RenderEngine {40 static std::unique_ptr<RenderEngineThreaded> create(CreateInstanceFactory factory);42 RenderEngineThreaded(CreateInstanceFactory factory);43 ~RenderEngineThreaded() override;
36 std::unique_ptr<RenderEngineThreaded> RenderEngineThreaded::create(CreateInstanceFactory factory) { in create()37 return std::make_unique<RenderEngineThreaded>(std::move(factory)); in create()40 RenderEngineThreaded::RenderEngineThreaded(CreateInstanceFactory factory) { in RenderEngineThreaded() function in android::renderengine::threaded::RenderEngineThreaded44 mThread = std::thread(&RenderEngineThreaded::threadMain, this, factory); in RenderEngineThreaded()47 RenderEngineThreaded::~RenderEngineThreaded() { in ~RenderEngineThreaded()60 void RenderEngineThreaded::threadMain(CreateInstanceFactory factory) NO_THREAD_SAFETY_ANALYSIS { in threadMain()86 void RenderEngineThreaded::primeCache() const { in primeCache()101 void RenderEngineThreaded::dump(std::string& result) { in dump()118 bool RenderEngineThreaded::useNativeFenceSync() const { in useNativeFenceSync()133 bool RenderEngineThreaded::useWaitSync() const { in useWaitSync()[all …]
54 class RenderEngineThreaded; variable197 friend class threaded::RenderEngineThreaded;
43 return renderengine::threaded::RenderEngineThreaded::create( in create()
79 "threaded/RenderEngineThreaded.cpp",
78 class RenderEngineThreaded; variable281 friend class threaded::RenderEngineThreaded;
34 mThreadedRE = renderengine::threaded::RenderEngineThreaded::create( in SetUp()38 std::unique_ptr<renderengine::threaded::RenderEngineThreaded> mThreadedRE;
80 return renderengine::threaded::RenderEngineThreaded::create(createInstanceFactory); in create()
77 "threaded/RenderEngineThreaded.cpp",
38 mThreadedRE = renderengine::threaded::RenderEngineThreaded::create( in SetUp()42 std::unique_ptr<renderengine::threaded::RenderEngineThreaded> mThreadedRE;