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Searched refs:RenderEngineThreaded (Results 1 – 12 of 12) sorted by relevance

/frameworks/native/libs/renderengine/threaded/
DRenderEngineThreaded.cpp36 std::unique_ptr<RenderEngineThreaded> RenderEngineThreaded::create(CreateInstanceFactory factory) { in create()
37 return std::make_unique<RenderEngineThreaded>(std::move(factory)); in create()
40 RenderEngineThreaded::RenderEngineThreaded(CreateInstanceFactory factory) in RenderEngineThreaded() function in android::renderengine::threaded::RenderEngineThreaded
45 mThread = std::thread(&RenderEngineThreaded::threadMain, this, factory); in RenderEngineThreaded()
48 RenderEngineThreaded::~RenderEngineThreaded() { in ~RenderEngineThreaded()
57 status_t RenderEngineThreaded::setSchedFifo(bool enabled) { in setSchedFifo()
78 void RenderEngineThreaded::threadMain(CreateInstanceFactory factory) NO_THREAD_SAFETY_ANALYSIS { in threadMain()
126 void RenderEngineThreaded::waitUntilInitialized() const { in waitUntilInitialized()
133 std::future<void> RenderEngineThreaded::primeCache(PrimeCacheConfig config) { in primeCache()
160 void RenderEngineThreaded::dump(std::string& result) { in dump()
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DRenderEngineThreaded.h38 class RenderEngineThreaded : public RenderEngine {
40 static std::unique_ptr<RenderEngineThreaded> create(CreateInstanceFactory factory);
42 RenderEngineThreaded(CreateInstanceFactory factory);
43 ~RenderEngineThreaded() override;
/frameworks/av/media/libstagefright/renderfright/threaded/
DRenderEngineThreaded.cpp36 std::unique_ptr<RenderEngineThreaded> RenderEngineThreaded::create(CreateInstanceFactory factory) { in create()
37 return std::make_unique<RenderEngineThreaded>(std::move(factory)); in create()
40 RenderEngineThreaded::RenderEngineThreaded(CreateInstanceFactory factory) { in RenderEngineThreaded() function in android::renderengine::threaded::RenderEngineThreaded
44 mThread = std::thread(&RenderEngineThreaded::threadMain, this, factory); in RenderEngineThreaded()
47 RenderEngineThreaded::~RenderEngineThreaded() { in ~RenderEngineThreaded()
60 void RenderEngineThreaded::threadMain(CreateInstanceFactory factory) NO_THREAD_SAFETY_ANALYSIS { in threadMain()
86 void RenderEngineThreaded::primeCache() const { in primeCache()
101 void RenderEngineThreaded::dump(std::string& result) { in dump()
118 bool RenderEngineThreaded::useNativeFenceSync() const { in useNativeFenceSync()
133 bool RenderEngineThreaded::useWaitSync() const { in useWaitSync()
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DRenderEngineThreaded.h38 class RenderEngineThreaded : public RenderEngine {
40 static std::unique_ptr<RenderEngineThreaded> create(CreateInstanceFactory factory);
42 RenderEngineThreaded(CreateInstanceFactory factory);
43 ~RenderEngineThreaded() override;
/frameworks/av/media/libstagefright/renderfright/include/renderengine/
DRenderEngine.h54 class RenderEngineThreaded; variable
197 friend class threaded::RenderEngineThreaded;
/frameworks/av/media/libstagefright/renderfright/
DRenderEngine.cpp43 return renderengine::threaded::RenderEngineThreaded::create( in create()
DAndroid.bp79 "threaded/RenderEngineThreaded.cpp",
/frameworks/native/libs/renderengine/include/renderengine/
DRenderEngine.h78 class RenderEngineThreaded; variable
281 friend class threaded::RenderEngineThreaded;
/frameworks/av/media/libstagefright/renderfright/tests/
DRenderEngineThreadedTest.cpp34 mThreadedRE = renderengine::threaded::RenderEngineThreaded::create( in SetUp()
38 std::unique_ptr<renderengine::threaded::RenderEngineThreaded> mThreadedRE;
/frameworks/native/libs/renderengine/
DRenderEngine.cpp80 return renderengine::threaded::RenderEngineThreaded::create(createInstanceFactory); in create()
DAndroid.bp77 "threaded/RenderEngineThreaded.cpp",
/frameworks/native/libs/renderengine/tests/
DRenderEngineThreadedTest.cpp38 mThreadedRE = renderengine::threaded::RenderEngineThreaded::create( in SetUp()
42 std::unique_ptr<renderengine::threaded::RenderEngineThreaded> mThreadedRE;