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Searched refs:SIGNAL_TIME_PENDING (Results 1 – 23 of 23) sorted by relevance

/frameworks/native/libs/ui/
DFenceTime.cpp41 Fence::SIGNAL_TIME_INVALID : Fence::SIGNAL_TIME_PENDING) { in FenceTime()
49 Fence::SIGNAL_TIME_INVALID : Fence::SIGNAL_TIME_PENDING) { in FenceTime()
56 if (CC_UNLIKELY(mSignalTime == Fence::SIGNAL_TIME_PENDING)) { in FenceTime()
76 if (signalTime != Fence::SIGNAL_TIME_PENDING) { in applyTrustedSnapshot()
103 if (signalTime != Fence::SIGNAL_TIME_PENDING) { in wait()
131 if (signalTime != Fence::SIGNAL_TIME_PENDING) { in getSignalTime()
159 signalTime = Fence::SIGNAL_TIME_PENDING; in getSignalTime()
165 if (signalTime != Fence::SIGNAL_TIME_PENDING) { in getSignalTime()
183 if (signalTime != Fence::SIGNAL_TIME_PENDING) { in getSnapshot()
190 if (signalTime != Fence::SIGNAL_TIME_PENDING) { in getSnapshot()
[all …]
DFence.cpp141 return status < 0 ? SIGNAL_TIME_INVALID : SIGNAL_TIME_PENDING; in getSignalTime()
/frameworks/native/libs/ui/tests/
DMockFence_test.cpp38 EXPECT_CALL(getMockFence(), getSignalTime).WillOnce(Return(Fence::SIGNAL_TIME_PENDING)); in TEST_F()
39 EXPECT_EQ(Fence::SIGNAL_TIME_PENDING, fence->getSignalTime()); in TEST_F()
/frameworks/native/services/surfaceflinger/Scheduler/src/
DPresentLatencyTracker.cpp33 if (presentTime == TimePoint::fromNs(Fence::SIGNAL_TIME_PENDING)) { in trackPendingFrame()
DFrameTargeter.cpp56 return fence->isValid() && fence->getSignalTime() != Fence::SIGNAL_TIME_PENDING; in wouldPresentEarly()
/frameworks/native/services/surfaceflinger/tests/unittests/
DPowerAdvisorTest.cpp244 if (config.frame1GpuFenceDuration.count() == Fence::SIGNAL_TIME_PENDING) { in testGpuScenario()
246 std::make_unique<FenceTime>(Fence::SIGNAL_TIME_PENDING)); in testGpuScenario()
267 if (config.frame2GpuFenceDuration.count() == Fence::SIGNAL_TIME_PENDING) { in testGpuScenario()
269 std::make_unique<FenceTime>(Fence::SIGNAL_TIME_PENDING)); in testGpuScenario()
698 .frame2GpuFenceDuration = Duration::fromNs(Fence::SIGNAL_TIME_PENDING), in TEST_F()
717 .frame2GpuFenceDuration = Duration::fromNs(Fence::SIGNAL_TIME_PENDING), in TEST_F()
735 .frame2GpuFenceDuration = Duration::fromNs(Fence::SIGNAL_TIME_PENDING), in TEST_F()
755 .frame2GpuFenceDuration = Duration::fromNs(Fence::SIGNAL_TIME_PENDING), in TEST_F()
774 .frame2GpuFenceDuration = Duration::fromNs(Fence::SIGNAL_TIME_PENDING), in TEST_F()
DFrameTracerTest.cpp223 fenceFactory.signalAllForTest(Fence::NO_FENCE, Fence::SIGNAL_TIME_PENDING); in TEST_F()
/frameworks/base/libs/hostgraphics/ui/
DFence.h34 static constexpr nsecs_t SIGNAL_TIME_PENDING = INT64_MAX; variable
/frameworks/native/services/surfaceflinger/Scheduler/
DVSyncReactor.cpp77 if (time == Fence::SIGNAL_TIME_PENDING) { in addPresentFence()
88 if (signalTime == Fence::SIGNAL_TIME_PENDING) { in addPresentFence()
/frameworks/native/services/surfaceflinger/FrameTracer/
DFrameTracer.cpp94 if (signalTime != Fence::SIGNAL_TIME_PENDING) { in traceFence()
117 if (signalTime == Fence::SIGNAL_TIME_PENDING) { in tracePendingFencesLocked()
/frameworks/native/libs/gui/
DFenceMonitor.cpp37 if (fence->getSignalTime() != Fence::SIGNAL_TIME_PENDING) { in queueFence()
DFrameTimestamps.cpp97 } else if (pending || signalTime == Fence::SIGNAL_TIME_PENDING) { in dumpFenceTime()
DSurface.cpp291 *dst = (signalTime == Fence::SIGNAL_TIME_PENDING) ? in getFrameTimestampFence()
/frameworks/native/libs/ui/include/ui/
DFence.h44 static constexpr nsecs_t SIGNAL_TIME_PENDING = INT64_MAX; variable
/frameworks/native/libs/ui/include_vndk/ui/
DFence.h44 static constexpr nsecs_t SIGNAL_TIME_PENDING = INT64_MAX; variable
/frameworks/native/services/surfaceflinger/DisplayHardware/
DPowerAdvisor.cpp459 if (signalTime != Fence::SIGNAL_TIME_INVALID && signalTime != Fence::SIGNAL_TIME_PENDING) { in setGpuStartTime()
482 if (signalTime != Fence::SIGNAL_TIME_INVALID && signalTime != Fence::SIGNAL_TIME_PENDING) { in setGpuFenceTime()
730 gpuEndFenceSignal != Fence::SIGNAL_TIME_PENDING) { in estimateGpuTiming()
738 if (gpuEndFenceSignal == Fence::SIGNAL_TIME_PENDING) { in estimateGpuTiming()
/frameworks/base/core/java/android/hardware/
DSyncFence.java79 public static final long SIGNAL_TIME_PENDING = Long.MAX_VALUE; field in SyncFence
/frameworks/native/services/surfaceflinger/TimeStats/
DTimeStats.cpp412 if (timeRecord->acquireFence->getSignalTime() == Fence::SIGNAL_TIME_PENDING) { in recordReadyLocked()
425 if (timeRecord->presentFence->getSignalTime() == Fence::SIGNAL_TIME_PENDING) { in recordReadyLocked()
942 if (curPresentTime == Fence::SIGNAL_TIME_PENDING) break; in flushAvailableGlobalRecordsToStatsLocked()
977 if (endNs == Fence::SIGNAL_TIME_PENDING) break; in flushAvailableGlobalRecordsToStatsLocked()
/frameworks/native/services/surfaceflinger/FrameTimeline/
DFrameTimeline.cpp1360 if (fence && fence->getSignalTime() != Fence::SIGNAL_TIME_PENDING) { in getFirstSignalFenceIndex()
1397 if (signalTime == Fence::SIGNAL_TIME_PENDING) { in flushPendingPresentFences()
/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp892 if (gpuCompleteTime == Fence::SIGNAL_TIME_PENDING) { in onSurfaceStatsAvailable()
/frameworks/av/media/codec2/sfplugin/
DCCodecBufferChannel.cpp1447 if (actualRenderTimeNs == Fence::SIGNAL_TIME_PENDING) { in getRenderTimeNs()
/frameworks/native/services/surfaceflinger/
DLayer.cpp3210 if (mDrawingState.acquireFenceTime->getSignalTime() == Fence::SIGNAL_TIME_PENDING) { in setBuffer()
/frameworks/base/core/api/
Dcurrent.txt18862 … field public static final long SIGNAL_TIME_PENDING = 9223372036854775807L; // 0x7fffffffffffffffL