Searched refs:STATE_LOW_LIGHT_ACTIVE (Results 1 – 1 of 1) sorted by relevance
62 public static final int STATE_LOW_LIGHT_ACTIVE = 1 << 1; field in DreamOverlayStateController275 return containsState(STATE_LOW_LIGHT_ACTIVE); in isLowLightActive()350 modifyState(active ? OP_SET_STATE : OP_CLEAR_STATE, STATE_LOW_LIGHT_ACTIVE); in setLowLightActive()