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Searched refs:Signaled (Results 1 – 9 of 9) sorted by relevance

/frameworks/base/libs/hostgraphics/ui/
DFence.h48 Signaled, // Fence is valid and has signaled enumerator
70 return Status::Signaled; in getStatus()
/frameworks/native/libs/ui/tests/
DMockFence_test.cpp51 EXPECT_CALL(getMockFence(), getStatus).WillOnce(Return(Fence::Status::Signaled)); in TEST_F()
52 EXPECT_EQ(Fence::Status::Signaled, fence->getStatus()); in TEST_F()
/frameworks/native/services/surfaceflinger/tests/unittests/
DTransactionApplicationTest.cpp466 {createComposerState(kLayerId, fence(Fence::Status::Signaled), in TEST_F()
574 fence(Fence::Status::Signaled), in TEST_F()
594 fence(Fence::Status::Signaled), in TEST_F()
611 fence(Fence::Status::Signaled), in TEST_F()
618 fence(Fence::Status::Signaled), in TEST_F()
646 fence(Fence::Status::Signaled), in TEST_F()
653 fence(Fence::Status::Signaled), in TEST_F()
679 fence(Fence::Status::Signaled), in TEST_F()
743 fence(Fence::Status::Signaled), in TEST_F()
750 fence(Fence::Status::Signaled), in TEST_F()
[all …]
/frameworks/native/libs/ui/include/ui/
DFence.h121 Signaled, // Fence is valid and has signaled enumerator
134 return Status::Signaled; in getStatus()
/frameworks/native/libs/ui/include_vndk/ui/
DFence.h121 Signaled, // Fence is valid and has signaled enumerator
134 return Status::Signaled; in getStatus()
/frameworks/native/services/surfaceflinger/CompositionEngine/src/planner/
DCachedSet.cpp138 return mTexture && mDrawFence->getStatus() == Fence::Status::Signaled; in hasReadyBuffer()
271 if (texture->getReadyFence()->getStatus() != Fence::Status::Signaled) { in render()
/frameworks/av/media/codec2/vndk/
DC2Fence.cpp291 return mFence->getStatus() == Fence::Status::Signaled; in ready()
/frameworks/av/media/libstagefright/renderfright/gl/
DGLESRenderEngine.cpp912 (mLastDrawFence != nullptr && mLastDrawFence->getStatus() != Fence::Status::Signaled)) { in cleanupPostRender()
/frameworks/native/services/surfaceflinger/
DLayer.cpp3502 getDrawingState().acquireFence->getStatus() == Fence::Status::Signaled; in fenceHasSignaled()