Searched refs:Signaled (Results 1 – 9 of 9) sorted by relevance
/frameworks/base/libs/hostgraphics/ui/ |
D | Fence.h | 48 Signaled, // Fence is valid and has signaled enumerator 70 return Status::Signaled; in getStatus()
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/frameworks/native/libs/ui/tests/ |
D | MockFence_test.cpp | 51 EXPECT_CALL(getMockFence(), getStatus).WillOnce(Return(Fence::Status::Signaled)); in TEST_F() 52 EXPECT_EQ(Fence::Status::Signaled, fence->getStatus()); in TEST_F()
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/frameworks/native/services/surfaceflinger/tests/unittests/ |
D | TransactionApplicationTest.cpp | 466 {createComposerState(kLayerId, fence(Fence::Status::Signaled), in TEST_F() 574 fence(Fence::Status::Signaled), in TEST_F() 594 fence(Fence::Status::Signaled), in TEST_F() 611 fence(Fence::Status::Signaled), in TEST_F() 618 fence(Fence::Status::Signaled), in TEST_F() 646 fence(Fence::Status::Signaled), in TEST_F() 653 fence(Fence::Status::Signaled), in TEST_F() 679 fence(Fence::Status::Signaled), in TEST_F() 743 fence(Fence::Status::Signaled), in TEST_F() 750 fence(Fence::Status::Signaled), in TEST_F() [all …]
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/frameworks/native/libs/ui/include/ui/ |
D | Fence.h | 121 Signaled, // Fence is valid and has signaled enumerator 134 return Status::Signaled; in getStatus()
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/frameworks/native/libs/ui/include_vndk/ui/ |
D | Fence.h | 121 Signaled, // Fence is valid and has signaled enumerator 134 return Status::Signaled; in getStatus()
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/frameworks/native/services/surfaceflinger/CompositionEngine/src/planner/ |
D | CachedSet.cpp | 138 return mTexture && mDrawFence->getStatus() == Fence::Status::Signaled; in hasReadyBuffer() 271 if (texture->getReadyFence()->getStatus() != Fence::Status::Signaled) { in render()
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/frameworks/av/media/codec2/vndk/ |
D | C2Fence.cpp | 291 return mFence->getStatus() == Fence::Status::Signaled; in ready()
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/frameworks/av/media/libstagefright/renderfright/gl/ |
D | GLESRenderEngine.cpp | 912 (mLastDrawFence != nullptr && mLastDrawFence->getStatus() != Fence::Status::Signaled)) { in cleanupPostRender()
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/frameworks/native/services/surfaceflinger/ |
D | Layer.cpp | 3502 getDrawingState().acquireFence->getStatus() == Fence::Status::Signaled; in fenceHasSignaled()
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