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Searched refs:SkString (Results 1 – 23 of 23) sorted by relevance

/frameworks/base/libs/hwui/jni/
DMeshSpecification.cpp50 SkString(attName.c_str())}; in extractAttributes()
65 SkString(varyName.c_str())}; in extractVaryings()
79 SkString(skVertexShader.c_str()), in Make()
80 SkString(skFragmentShader.c_str())); in Make()
96 attributes, vertexStride, varyings, SkString(skVertexShader.c_str()), in MakeWithCS()
97 SkString(skFragmentShader.c_str()), GraphicsJNI::getNativeColorSpace(colorSpace)); in MakeWithCS()
114 attributes, vertexStride, varyings, SkString(skVertexShader.c_str()), in MakeWithAlpha()
115 SkString(skFragmentShader.c_str()), GraphicsJNI::getNativeColorSpace(colorSpace), in MakeWithAlpha()
DImageDecoder.cpp136 SkString msg; in native_create()
349 SkString msg; in ImageDecoder_nDecodeBitmap()
389 SkString msg; in ImageDecoder_nDecodeBitmap()
450 SkString msg; in ImageDecoder_nDecodeBitmap()
458 SkString msg; in ImageDecoder_nDecodeBitmap()
DShader.cpp250 auto result = SkRuntimeEffect::MakeForShader(SkString(strSksl.c_str()), in RuntimeShader_createShaderBuilder()
DBitmapFactory.cpp367 SkString msg; in doDecode()
/frameworks/native/libs/renderengine/skia/filters/
DMouriMap.cpp26 sk_sp<SkRuntimeEffect> makeEffect(const SkString& sksl) { in makeEffect()
31 const SkString kCrosstalkAndChunk16x16(R"(
46 const SkString kChunk8x8(R"(
58 const SkString kBlur(R"(
76 const SkString kTonemap(R"(
DLinearEffect.cpp34 SkString shaderString = SkString(shaders::buildLinearEffectSkSL(linearEffect)); in buildRuntimeEffect()
DStretchShaderFactory.cpp30 static const SkString stretchShader = SkString(R"(
DBlurFilter.cpp36 SkString mixString(R"( in createMixEffect()
DKawaseBlurFilter.cpp42 SkString blurString( in KawaseBlurFilter()
/frameworks/base/libs/hwui/tests/unit/
DShaderCacheTests.cpp231 ShaderCache::get().store(GrProgramDescTest(100), *inVS.get(), SkString()); in TEST()
233 ShaderCache::get().store(GrProgramDescTest(432), *inVS.get(), SkString()); in TEST()
257 ShaderCache::get().store(GrProgramDescTest(432), *inVS.get(), SkString()); in TEST()
268 ShaderCache::get().store(GrProgramDescTest(432), *inVS.get(), SkString()); in TEST()
317 ShaderCache::get().store(*key.get(), *data.get(), SkString()); in TEST()
420 ShaderCache::get().store(GrProgramDescTest(100), *inVS.get(), SkString()); in RENDERTHREAD_TEST()
422 ShaderCache::get().store(GrProgramDescTest(432), *inVS.get(), SkString()); in RENDERTHREAD_TEST()
DCanvasOpTests.cpp590 auto [effect, error] = SkRuntimeEffect::MakeForShader(SkString(sksl)); in TEST()
/frameworks/base/libs/hwui/effects/
DStretchEffect.cpp29 static const SkString stretchShader = SkString(R"(
DGainmapRenderer.cpp157 auto buildResult = SkRuntimeEffect::MakeForShader(SkString(gGainmapSKSL), {}); in gainmap_apply_effect()
/frameworks/native/libs/renderengine/skia/debug/
DSkiaMemoryReporter.cpp191 if (SkString("bytes") == output.units && output.value >= 1024) { in convertUnits()
195 if (SkString("KB") == output.units && output.value >= 1024) { in convertUnits()
DSkiaMemoryReporter.h79 SkString units;
/frameworks/base/libs/hwui/pipeline/skia/
DShaderCache.h82 void store(const SkData& key, const SkData& data, const SkString& description) override;
DSkiaGpuPipeline.cpp172 SkString log("Resource Cache Usage:\n"); in dumpResourceCacheUsage()
DShaderCache.cpp190 void ShaderCache::store(const SkData& key, const SkData& data, const SkString& /*description*/) { in store() argument
/frameworks/base/libs/hwui/
DMesh.cpp37 std::tuple<bool, SkString> Mesh::validate() { in validate()
DTonemapper.cpp49 auto shaderString = SkString(shaders::buildLinearEffectSkSL(linearEffect)); in createLinearEffectColorFilter()
DMesh.h254 [[nodiscard]] std::tuple<bool, SkString> validate();
/frameworks/native/libs/renderengine/skia/
DSkiaRenderEngine.h112 void store(const SkData& key, const SkData& data, const SkString& description) override;
DSkiaRenderEngine.cpp261 const SkString& description) { in store()