/frameworks/base/libs/hwui/jni/ |
D | MeshSpecification.cpp | 50 SkString(attName.c_str())}; in extractAttributes() 65 SkString(varyName.c_str())}; in extractVaryings() 79 SkString(skVertexShader.c_str()), in Make() 80 SkString(skFragmentShader.c_str())); in Make() 96 attributes, vertexStride, varyings, SkString(skVertexShader.c_str()), in MakeWithCS() 97 SkString(skFragmentShader.c_str()), GraphicsJNI::getNativeColorSpace(colorSpace)); in MakeWithCS() 114 attributes, vertexStride, varyings, SkString(skVertexShader.c_str()), in MakeWithAlpha() 115 SkString(skFragmentShader.c_str()), GraphicsJNI::getNativeColorSpace(colorSpace), in MakeWithAlpha()
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D | ImageDecoder.cpp | 136 SkString msg; in native_create() 349 SkString msg; in ImageDecoder_nDecodeBitmap() 389 SkString msg; in ImageDecoder_nDecodeBitmap() 450 SkString msg; in ImageDecoder_nDecodeBitmap() 458 SkString msg; in ImageDecoder_nDecodeBitmap()
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D | Shader.cpp | 250 auto result = SkRuntimeEffect::MakeForShader(SkString(strSksl.c_str()), in RuntimeShader_createShaderBuilder()
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D | BitmapFactory.cpp | 367 SkString msg; in doDecode()
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/frameworks/native/libs/renderengine/skia/filters/ |
D | MouriMap.cpp | 26 sk_sp<SkRuntimeEffect> makeEffect(const SkString& sksl) { in makeEffect() 31 const SkString kCrosstalkAndChunk16x16(R"( 46 const SkString kChunk8x8(R"( 58 const SkString kBlur(R"( 76 const SkString kTonemap(R"(
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D | LinearEffect.cpp | 34 SkString shaderString = SkString(shaders::buildLinearEffectSkSL(linearEffect)); in buildRuntimeEffect()
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D | StretchShaderFactory.cpp | 30 static const SkString stretchShader = SkString(R"(
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D | BlurFilter.cpp | 36 SkString mixString(R"( in createMixEffect()
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D | KawaseBlurFilter.cpp | 42 SkString blurString( in KawaseBlurFilter()
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/frameworks/base/libs/hwui/tests/unit/ |
D | ShaderCacheTests.cpp | 231 ShaderCache::get().store(GrProgramDescTest(100), *inVS.get(), SkString()); in TEST() 233 ShaderCache::get().store(GrProgramDescTest(432), *inVS.get(), SkString()); in TEST() 257 ShaderCache::get().store(GrProgramDescTest(432), *inVS.get(), SkString()); in TEST() 268 ShaderCache::get().store(GrProgramDescTest(432), *inVS.get(), SkString()); in TEST() 317 ShaderCache::get().store(*key.get(), *data.get(), SkString()); in TEST() 420 ShaderCache::get().store(GrProgramDescTest(100), *inVS.get(), SkString()); in RENDERTHREAD_TEST() 422 ShaderCache::get().store(GrProgramDescTest(432), *inVS.get(), SkString()); in RENDERTHREAD_TEST()
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D | CanvasOpTests.cpp | 590 auto [effect, error] = SkRuntimeEffect::MakeForShader(SkString(sksl)); in TEST()
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/frameworks/base/libs/hwui/effects/ |
D | StretchEffect.cpp | 29 static const SkString stretchShader = SkString(R"(
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D | GainmapRenderer.cpp | 157 auto buildResult = SkRuntimeEffect::MakeForShader(SkString(gGainmapSKSL), {}); in gainmap_apply_effect()
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/frameworks/native/libs/renderengine/skia/debug/ |
D | SkiaMemoryReporter.cpp | 191 if (SkString("bytes") == output.units && output.value >= 1024) { in convertUnits() 195 if (SkString("KB") == output.units && output.value >= 1024) { in convertUnits()
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D | SkiaMemoryReporter.h | 79 SkString units;
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/frameworks/base/libs/hwui/pipeline/skia/ |
D | ShaderCache.h | 82 void store(const SkData& key, const SkData& data, const SkString& description) override;
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D | SkiaGpuPipeline.cpp | 172 SkString log("Resource Cache Usage:\n"); in dumpResourceCacheUsage()
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D | ShaderCache.cpp | 190 void ShaderCache::store(const SkData& key, const SkData& data, const SkString& /*description*/) { in store() argument
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/frameworks/base/libs/hwui/ |
D | Mesh.cpp | 37 std::tuple<bool, SkString> Mesh::validate() { in validate()
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D | Tonemapper.cpp | 49 auto shaderString = SkString(shaders::buildLinearEffectSkSL(linearEffect)); in createLinearEffectColorFilter()
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D | Mesh.h | 254 [[nodiscard]] std::tuple<bool, SkString> validate();
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/frameworks/native/libs/renderengine/skia/ |
D | SkiaRenderEngine.h | 112 void store(const SkData& key, const SkData& data, const SkString& description) override;
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D | SkiaRenderEngine.cpp | 261 const SkString& description) { in store()
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