Searched refs:SkiaOpenGLPipeline (Results 1 – 8 of 8) sorted by relevance
49 SkiaOpenGLPipeline::SkiaOpenGLPipeline(RenderThread& thread) in SkiaOpenGLPipeline() function in android::uirenderer::skiapipeline::SkiaOpenGLPipeline54 SkiaOpenGLPipeline::~SkiaOpenGLPipeline() { in ~SkiaOpenGLPipeline()58 MakeCurrentResult SkiaOpenGLPipeline::makeCurrent() { in makeCurrent()110 Frame SkiaOpenGLPipeline::getFrame() { in getFrame()116 IRenderPipeline::DrawResult SkiaOpenGLPipeline::draw( in draw()194 bool SkiaOpenGLPipeline::swapBuffers(const Frame& frame, IRenderPipeline::DrawResult& drawResult, in swapBuffers()216 DeferredLayerUpdater* SkiaOpenGLPipeline::createTextureLayer() { in createTextureLayer()221 void SkiaOpenGLPipeline::onContextDestroyed() { in onContextDestroyed()228 void SkiaOpenGLPipeline::onStop() { in onStop()234 bool SkiaOpenGLPipeline::setSurface(ANativeWindow* surface, SwapBehavior swapBehavior) { in setSurface()[all …]
26 class SkiaOpenGLPipeline : public SkiaGpuPipeline {28 SkiaOpenGLPipeline(renderthread::RenderThread& thread) : SkiaGpuPipeline(thread) {} in SkiaOpenGLPipeline() function
33 class SkiaOpenGLPipeline : public SkiaGpuPipeline, public IGpuContextCallback {35 SkiaOpenGLPipeline(renderthread::RenderThread& thread);36 virtual ~SkiaOpenGLPipeline();
56 auto pipeline = std::make_unique<SkiaOpenGLPipeline>(renderThread); in RENDERTHREAD_TEST()78 auto pipeline = std::make_unique<SkiaOpenGLPipeline>(renderThread); in RENDERTHREAD_TEST()102 auto pipeline = std::make_unique<SkiaOpenGLPipeline>(renderThread); in RENDERTHREAD_TEST()147 auto pipeline = std::make_unique<SkiaOpenGLPipeline>(renderThread); in RENDERTHREAD_TEST()171 auto pipeline = std::make_unique<SkiaOpenGLPipeline>(renderThread); in RENDERTHREAD_TEST()293 auto pipeline = std::make_unique<SkiaOpenGLPipeline>(renderThread); in RENDERTHREAD_TEST()326 auto pipeline = std::make_unique<SkiaOpenGLPipeline>(renderThread); in RENDERTHREAD_TEST()364 auto pipeline = std::make_unique<SkiaOpenGLPipeline>(renderThread); in RENDERTHREAD_TEST()394 auto pipeline = std::make_unique<SkiaOpenGLPipeline>(renderThread); in RENDERTHREAD_TEST()404 auto pipeline = std::make_unique<SkiaOpenGLPipeline>(renderThread); in RENDERTHREAD_TEST()[all …]
542 auto pipeline = std::make_unique<SkiaOpenGLPipeline>(renderThread); in RENDERTHREAD_TEST()
66 pipeline = new skiapipeline::SkiaOpenGLPipeline(renderThread); in createTextureLayerUpdater()
82 std::make_unique<skiapipeline::SkiaOpenGLPipeline>(thread), in create()106 skiapipeline::SkiaOpenGLPipeline::invokeFunctor(thread, functor); in invokeFunctor()
630 "pipeline/skia/SkiaOpenGLPipeline.cpp",