/frameworks/av/services/camera/virtualcamera/util/ |
D | EglProgram.h | 67 enum class TextureFormat { RGBA, YUV }; enumerator 69 EglTextureProgram(TextureFormat textureFormat = TextureFormat::YUV);
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D | EglProgram.cc | 270 const char* fragmentShaderSrc = textureFormat == TextureFormat::YUV in EglTextureProgram()
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/frameworks/rs/toolkit/test/ |
D | IntrinsicYuvToRgb.kt | 39 Element.YUV(context) in intrinsicYuvToRgb() 41 val inputBuilder = Type.Builder(context, Element.YUV(context)) in intrinsicYuvToRgb()
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/frameworks/native/opengl/specs/ |
D | EGL_ANDROID_recordable.txt | 115 encoding formats use a YUV color space. The two approaches are 121 In this case, the VisualID of the EGLConfig would correspond to a YUV 124 config to render normal window contents would result in an RGB -> YUV color 125 space conversion when rendering the frame as well as a YUV -> RGB
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/frameworks/base/core/java/android/hardware/camera2/params/ |
D | MandatoryStreamCombination.java | 472 private static enum ReprocessType { NONE, PRIVATE, YUV, REMOSAIC } enumConstant 709 /*reprocessType*/ ReprocessType.YUV), 714 /*reprocessType*/ ReprocessType.YUV), 719 /*reprocessType*/ ReprocessType.YUV), 725 /*reprocessType*/ ReprocessType.YUV), 757 /*reprocessType*/ ReprocessType.YUV), 761 /*reprocessType*/ ReprocessType.YUV), 766 /*reprocessType*/ ReprocessType.YUV), 772 /*reprocessType*/ ReprocessType.YUV), 812 /*reprocessType*/ ReprocessType.YUV), [all …]
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/frameworks/base/graphics/java/android/ |
D | framework_graphics.aconfig | 16 description: "Feature flag for YUV image compress to Ultra HDR."
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/frameworks/av/services/camera/virtualcamera/tests/ |
D | EglUtilTest.cc | 74 EglTextureProgram eglTextureProgram(EglTextureProgram::TextureFormat::YUV); in TEST_F()
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/frameworks/rs/script_api/ |
D | rs_convert.spec | 162 summary: Convert a YUV value to RGBA 164 Converts a color from a YUV representation to RGBA.
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D | rs_object_types.spec | 193 summary: YUV format 195 Android YUV formats that can be associated with a RenderScript Type.
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D | rs_allocation_create.spec | 101 yuv_format indicates the associated YUV format (or RS_YUV_NONE).
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/frameworks/rs/tests/java_api/RsCameraDemo/src/com/android/example/rscamera/ |
D | ViewfinderProcessor.java | 44 Type.Builder yuvTypeBuilder = new Type.Builder(rs, Element.YUV(rs)); in ViewfinderProcessor()
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/frameworks/rs/script_api/include/ |
D | rs_object_types.rsh | 200 * rs_yuv_format: YUV format 202 * Android YUV formats that can be associated with a RenderScript Type.
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D | rs_allocation_create.rsh | 95 * yuv_format indicates the associated YUV format (or RS_YUV_NONE). 104 * yuv_format: YUV layout for the Type
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D | rs_convert.rsh | 1606 * rsYuvToRGBA: Convert a YUV value to RGBA 1608 * Converts a color from a YUV representation to RGBA.
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D | rs_allocation_data.rsh | 2598 * Extracts the U component of a single YUV value from a 2D allocation of YUVs. 2614 * Extracts the V component of a single YUV value from a 2D allocation of YUVs. 2630 * Extracts the Y component of a single YUV value from a 2D allocation of YUVs.
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/frameworks/rs/cpp/ |
D | Type.cpp | 162 if (format != RS_YUV_NONE && !(mElement->isCompatible(Element::YUV(mRS)))) { in setYuvFormat()
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D | Element.cpp | 114 CREATE_PIXEL(YUV, UNSIGNED_8, PIXEL_YUV);
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D | ScriptIntrinsics.cpp | 632 if (!(in->getType()->getElement()->isCompatible(Element::YUV(mRS)))) { in setInput()
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D | rsCppStructs.h | 513 sp<const Element> YUV; member 1345 static sp<const Element> YUV(const sp<RS> &rs);
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/frameworks/rs/tests/java_api/CannyLive/src/com/android/example/cannylive/ |
D | ViewfinderProcessor.java | 63 Type.Builder yuvTypeBuilder = new Type.Builder(rs, Element.YUV(rs)); in ViewfinderProcessor()
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/frameworks/av/media/module/codecs/m4v_h263/dec/src/ |
D | pvdec_api.cpp | 1475 OSCL_EXPORT_REF void PVSetReferenceYUV(VideoDecControls *decCtrl, uint8 *YUV) in PVSetReferenceYUV() argument 1478 video->prevVop->yChan = (PIXEL *)YUV; in PVSetReferenceYUV() 1479 video->prevVop->uChan = (PIXEL *)YUV + video->size; in PVSetReferenceYUV()
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/frameworks/av/services/camera/virtualcamera/ |
D | VirtualCameraRenderThread.cc | 457 std::make_unique<EglTextureProgram>(EglTextureProgram::TextureFormat::YUV); in threadLoop()
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/frameworks/native/services/surfaceflinger/sysprop/ |
D | SurfaceFlingerProperties.sysprop | 145 # Some hardware can do RGB->YUV conversion more efficiently in hardware
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/frameworks/base/rs/java/android/renderscript/ |
D | Element.java | 1016 public static Element YUV(RenderScript rs) { in YUV() method in Element
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/frameworks/rs/driver/runtime/arch/ |
D | neon.ll | 829 ;;;;;;;;; YUV ;;;;;;;;;;
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