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Searched refs:YUV (Results 1 – 25 of 28) sorted by relevance

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/frameworks/av/services/camera/virtualcamera/util/
DEglProgram.h67 enum class TextureFormat { RGBA, YUV }; enumerator
69 EglTextureProgram(TextureFormat textureFormat = TextureFormat::YUV);
DEglProgram.cc270 const char* fragmentShaderSrc = textureFormat == TextureFormat::YUV in EglTextureProgram()
/frameworks/rs/toolkit/test/
DIntrinsicYuvToRgb.kt39 Element.YUV(context) in intrinsicYuvToRgb()
41 val inputBuilder = Type.Builder(context, Element.YUV(context)) in intrinsicYuvToRgb()
/frameworks/native/opengl/specs/
DEGL_ANDROID_recordable.txt115 encoding formats use a YUV color space. The two approaches are
121 In this case, the VisualID of the EGLConfig would correspond to a YUV
124 config to render normal window contents would result in an RGB -> YUV color
125 space conversion when rendering the frame as well as a YUV -> RGB
/frameworks/base/core/java/android/hardware/camera2/params/
DMandatoryStreamCombination.java472 private static enum ReprocessType { NONE, PRIVATE, YUV, REMOSAIC } enumConstant
709 /*reprocessType*/ ReprocessType.YUV),
714 /*reprocessType*/ ReprocessType.YUV),
719 /*reprocessType*/ ReprocessType.YUV),
725 /*reprocessType*/ ReprocessType.YUV),
757 /*reprocessType*/ ReprocessType.YUV),
761 /*reprocessType*/ ReprocessType.YUV),
766 /*reprocessType*/ ReprocessType.YUV),
772 /*reprocessType*/ ReprocessType.YUV),
812 /*reprocessType*/ ReprocessType.YUV),
[all …]
/frameworks/base/graphics/java/android/
Dframework_graphics.aconfig16 description: "Feature flag for YUV image compress to Ultra HDR."
/frameworks/av/services/camera/virtualcamera/tests/
DEglUtilTest.cc74 EglTextureProgram eglTextureProgram(EglTextureProgram::TextureFormat::YUV); in TEST_F()
/frameworks/rs/script_api/
Drs_convert.spec162 summary: Convert a YUV value to RGBA
164 Converts a color from a YUV representation to RGBA.
Drs_object_types.spec193 summary: YUV format
195 Android YUV formats that can be associated with a RenderScript Type.
Drs_allocation_create.spec101 yuv_format indicates the associated YUV format (or RS_YUV_NONE).
/frameworks/rs/tests/java_api/RsCameraDemo/src/com/android/example/rscamera/
DViewfinderProcessor.java44 Type.Builder yuvTypeBuilder = new Type.Builder(rs, Element.YUV(rs)); in ViewfinderProcessor()
/frameworks/rs/script_api/include/
Drs_object_types.rsh200 * rs_yuv_format: YUV format
202 * Android YUV formats that can be associated with a RenderScript Type.
Drs_allocation_create.rsh95 * yuv_format indicates the associated YUV format (or RS_YUV_NONE).
104 * yuv_format: YUV layout for the Type
Drs_convert.rsh1606 * rsYuvToRGBA: Convert a YUV value to RGBA
1608 * Converts a color from a YUV representation to RGBA.
Drs_allocation_data.rsh2598 * Extracts the U component of a single YUV value from a 2D allocation of YUVs.
2614 * Extracts the V component of a single YUV value from a 2D allocation of YUVs.
2630 * Extracts the Y component of a single YUV value from a 2D allocation of YUVs.
/frameworks/rs/cpp/
DType.cpp162 if (format != RS_YUV_NONE && !(mElement->isCompatible(Element::YUV(mRS)))) { in setYuvFormat()
DElement.cpp114 CREATE_PIXEL(YUV, UNSIGNED_8, PIXEL_YUV);
DScriptIntrinsics.cpp632 if (!(in->getType()->getElement()->isCompatible(Element::YUV(mRS)))) { in setInput()
DrsCppStructs.h513 sp<const Element> YUV; member
1345 static sp<const Element> YUV(const sp<RS> &rs);
/frameworks/rs/tests/java_api/CannyLive/src/com/android/example/cannylive/
DViewfinderProcessor.java63 Type.Builder yuvTypeBuilder = new Type.Builder(rs, Element.YUV(rs)); in ViewfinderProcessor()
/frameworks/av/media/module/codecs/m4v_h263/dec/src/
Dpvdec_api.cpp1475 OSCL_EXPORT_REF void PVSetReferenceYUV(VideoDecControls *decCtrl, uint8 *YUV) in PVSetReferenceYUV() argument
1478 video->prevVop->yChan = (PIXEL *)YUV; in PVSetReferenceYUV()
1479 video->prevVop->uChan = (PIXEL *)YUV + video->size; in PVSetReferenceYUV()
/frameworks/av/services/camera/virtualcamera/
DVirtualCameraRenderThread.cc457 std::make_unique<EglTextureProgram>(EglTextureProgram::TextureFormat::YUV); in threadLoop()
/frameworks/native/services/surfaceflinger/sysprop/
DSurfaceFlingerProperties.sysprop145 # Some hardware can do RGB->YUV conversion more efficiently in hardware
/frameworks/base/rs/java/android/renderscript/
DElement.java1016 public static Element YUV(RenderScript rs) { in YUV() method in Element
/frameworks/rs/driver/runtime/arch/
Dneon.ll829 ;;;;;;;;; YUV ;;;;;;;;;;

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