Searched refs:accel (Results 1 – 5 of 5) sorted by relevance
362 float[] accel = new float[3]; in doPhysics() local363 accel[0] = totalForce[0]/mass; in doPhysics()364 accel[1] = totalForce[1]/mass; in doPhysics()365 accel[2] = totalForce[2]/mass; in doPhysics()368 mVel[0] = mVel[0] + accel[0]*deltaT; in doPhysics()369 mVel[1] = mVel[1] + accel[1]*deltaT; in doPhysics()370 mVel[2] = mVel[2] + accel[2]*deltaT; in doPhysics()
798 state.accel = 0; in initState()823 float accel = (vel - state.vel) / dt; in updateState() local825 state.accel = accel; in updateState()828 state.accel += (accel - state.accel) * alpha; in updateState()830 state.vel += (state.accel * dt) * alpha; in updateState()
255 float pos, vel, accel; member
463 uint32_t accel = flags & EFFECT_FLAG_HW_ACC_MASK; in effectFlagsToString() local464 if (accel) { in effectFlagsToString()466 switch (accel) { in effectFlagsToString()
8271 float accel = 1; in process() local8277 accel = mX.acceleration; in process()8285 accel = mY.acceleration; in process()8292 int accelMovement = (int)(movement * accel); in process()8295 + " accel=" + accel); in process()