/frameworks/av/services/audiopolicy/engineconfigurable/parameter-framework/examples/SettingsNoInput/ |
D | device_for_input_source.pfw | 10 ambient = 0 33 ambient = 0 56 ambient = 0 79 ambient = 0 102 ambient = 0 125 ambient = 0 148 ambient = 0 171 ambient = 0 194 ambient = 0 217 ambient = 0 [all …]
|
/frameworks/base/packages/SystemUI/src/com/android/systemui/ambient/dagger/ |
D | AmbientModule.kt | 17 package com.android.systemui.ambient.dagger 19 import com.android.systemui.ambient.statusbar.dagger.AmbientStatusBarComponent 20 import com.android.systemui.ambient.touch.dagger.AmbientTouchComponent 21 import com.android.systemui.ambient.touch.dagger.InputSessionComponent
|
/frameworks/base/packages/SystemUI/src/com/android/systemui/ambient/touch/dagger/ |
D | AmbientTouchComponent.kt | 16 package com.android.systemui.ambient.touch.dagger 19 import com.android.systemui.ambient.dagger.AmbientModule.Companion.TOUCH_HANDLERS 20 import com.android.systemui.ambient.touch.TouchHandler 21 import com.android.systemui.ambient.touch.TouchMonitor
|
D | InputSessionComponent.java | 17 package com.android.systemui.ambient.touch.dagger; 19 import static com.android.systemui.ambient.touch.dagger.AmbientTouchModule.INPUT_SESSION_NAME; 20 import static com.android.systemui.ambient.touch.dagger.AmbientTouchModule.PILFER_ON_GESTURE_CONSUM… 24 import com.android.systemui.ambient.touch.InputSession;
|
D | AmbientTouchModule.kt | 16 package com.android.systemui.ambient.touch.dagger 20 import com.android.systemui.ambient.dagger.AmbientModule 21 import com.android.systemui.ambient.touch.TouchHandler
|
D | ShadeModule.java | 17 package com.android.systemui.ambient.touch.dagger; 21 import com.android.systemui.ambient.touch.ShadeTouchHandler; 22 import com.android.systemui.ambient.touch.TouchHandler;
|
D | BouncerSwipeModule.java | 17 package com.android.systemui.ambient.touch.dagger; 24 import com.android.systemui.ambient.touch.BouncerSwipeTouchHandler; 25 import com.android.systemui.ambient.touch.TouchHandler;
|
D | InputSessionModule.java | 17 package com.android.systemui.ambient.touch.dagger; 19 import static com.android.systemui.ambient.touch.dagger.AmbientTouchModule.INPUT_SESSION_NAME;
|
/frameworks/base/packages/SystemUI/src/com/android/systemui/ambient/touch/scrim/dagger/ |
D | ScrimModule.java | 17 package com.android.systemui.ambient.touch.scrim.dagger; 19 import com.android.systemui.ambient.touch.scrim.BouncerScrimController; 20 import com.android.systemui.ambient.touch.scrim.BouncerlessScrimController; 21 import com.android.systemui.ambient.touch.scrim.ScrimController;
|
/frameworks/base/graphics/java/android/graphics/ |
D | EmbossMaskFilter.java | 32 public EmbossMaskFilter(float[] direction, float ambient, float specular, float blurRadius) { in EmbossMaskFilter() argument 36 native_instance = nativeConstructor(direction, ambient, specular, blurRadius); in EmbossMaskFilter() 39 …private static native long nativeConstructor(float[] direction, float ambient, float specular, flo… in nativeConstructor() argument
|
/frameworks/base/packages/SystemUI/src/com/android/systemui/ambient/statusbar/dagger/ |
D | AmbientStatusBarComponent.kt | 17 package com.android.systemui.ambient.statusbar.dagger 19 import com.android.systemui.ambient.statusbar.ui.AmbientStatusBarView 20 import com.android.systemui.ambient.statusbar.ui.AmbientStatusBarViewController
|
/frameworks/rs/tests/java_api/VrDemo/src/com/example/android/rs/vr/engine/ |
D | Material.java | 85 float ambient = .3f; in simpleSetup() local 95 mColor[p + AMB] = (byte) (255 * ambient); in simpleSetup() 120 float ambient = .3f; in setup() local 123 mMaterialProp[i].mAmbient = ambient; in setup() 153 float ambient = (material[i].length > 2) ? material[i][2] / 100.f : .2f; in setup() local 158 mMaterialProp[i].mAmbient = ambient; in setup() 185 float ambient = .3f; in setup() local 188 mMaterialProp[i].mAmbient = ambient; in setup() 272 float ambient = m[k].mAmbient * t1 + m[k + 1].mAmbient * t2; in buildMaterialProp() local 281 mColor[p + AMB] = (byte) (255 * ambient); in buildMaterialProp()
|
D | vr.rscript | 168 float ambient = mat.x * (1/255.f); 171 float lop = (ambient + diffuse * dot_prod) * light * opf; 271 float ambient = mat.x * (1/255.f); // ambient 274 … float lop = (ambient + diffuse * dot_prod + specular * pow(spec, 10)) * light * opf;
|
/frameworks/av/services/audiopolicy/engineconfigurable/parameter-framework/examples/Settings/ |
D | device_for_input_source.pfw | 6 ambient = 0 23 ambient = 0 40 ambient = 0 61 ambient = 0 82 ambient = 0 103 ambient = 0 123 ambient = 0 141 ambient = 0 158 ambient = 0 179 ambient = 0 [all …]
|
/frameworks/base/packages/SystemUI/src/com/android/systemui/ambient/touch/scrim/ |
D | ScrimManager.java | 17 package com.android.systemui.ambient.touch.scrim; 19 import static com.android.systemui.ambient.touch.scrim.dagger.ScrimModule.BOUNCERLESS_SCRIM_CONTROL… 20 import static com.android.systemui.ambient.touch.scrim.dagger.ScrimModule.BOUNCER_SCRIM_CONTROLLER;
|
D | ScrimController.java | 17 package com.android.systemui.ambient.touch.scrim;
|
D | BouncerScrimController.java | 17 package com.android.systemui.ambient.touch.scrim;
|
/frameworks/base/packages/SystemUI/compose/features/src/com/android/systemui/communal/ui/compose/section/ |
D | AmbientStatusBarSection.kt | 26 import com.android.systemui.ambient.statusbar.dagger.AmbientStatusBarComponent in <lambda>() 27 import com.android.systemui.ambient.statusbar.ui.AmbientStatusBarView in <lambda>()
|
/frameworks/base/packages/SystemUI/src/com/android/systemui/ambient/touch/ |
D | InputSession.java | 17 package com.android.systemui.ambient.touch; 19 import static com.android.systemui.ambient.touch.dagger.AmbientTouchModule.PILFER_ON_GESTURE_CONSUM…
|
D | BouncerSwipeTouchHandler.java | 17 package com.android.systemui.ambient.touch; 37 import com.android.systemui.ambient.touch.dagger.BouncerSwipeModule; 38 import com.android.systemui.ambient.touch.scrim.ScrimController; 39 import com.android.systemui.ambient.touch.scrim.ScrimManager;
|
D | ShadeTouchHandler.java | 17 package com.android.systemui.ambient.touch; 19 import static com.android.systemui.ambient.touch.dagger.ShadeModule.NOTIFICATION_SHADE_GESTURE_INIT…
|
D | TouchHandler.java | 17 package com.android.systemui.ambient.touch;
|
/frameworks/base/packages/SystemUI/src/com/android/systemui/dreams/dagger/ |
D | DreamOverlayModule.java | 28 import com.android.systemui.ambient.statusbar.dagger.AmbientStatusBarComponent; 29 import com.android.systemui.ambient.statusbar.ui.AmbientStatusBarView; 30 import com.android.systemui.ambient.statusbar.ui.AmbientStatusBarViewController;
|
/frameworks/base/libs/hwui/jni/ |
D | MaskFilter.cpp | 34 …static jlong createEmboss(JNIEnv* env, jobject, jfloatArray dirArray, jfloat ambient, jfloat specu… in createEmboss() argument 45 direction, ambient, specular).release(); in createEmboss()
|
/frameworks/base/packages/SystemUI/src/com/android/systemui/dreams/complication/ |
D | HideComplicationTouchHandler.java | 29 import com.android.systemui.ambient.touch.TouchHandler; 30 import com.android.systemui.ambient.touch.TouchMonitor;
|