Searched refs:animateValue (Results 1 – 7 of 7) sorted by relevance
771 animateValue(currentIterationFraction); in setCurrentFraction()1213 animateValue(shouldPlayBackward(mRepeatCount, mReversing) ? 0f : 1f); in end()1405 animateValue(currentIterationFraction); in animateBasedOnTime()1460 animateValue(fraction); in animateValuesInRange()1496 animateValue(endFraction);1630 void animateValue(float fraction) { in animateValue() method in ValueAnimator
69 void animateValue(float fraction) { in animateValue() method in TimeAnimator
972 void animateValue(float fraction) { in animateValue() method in ObjectAnimator974 super.animateValue(fraction); in animateValue()
1627 float animateValue = clampScreenBrightness(brightnessState); in updatePowerStateInternal() local1632 float sdrAnimateValue = animateValue; in updatePowerStateInternal()1642 animateValue = mBrightnessRangeController.getHdrBrightnessValue(); in updatePowerStateInternal()1661 if (BrightnessUtils.isValidBrightnessValue(animateValue) in updatePowerStateInternal()1662 && (animateValue != currentBrightness in updatePowerStateInternal()1678 animateScreenBrightness(animateValue, sdrAnimateValue, in updatePowerStateInternal()1681 animateScreenBrightness(animateValue, sdrAnimateValue, in updatePowerStateInternal()1684 boolean isIncreasing = animateValue > currentBrightness; in updatePowerStateInternal()1699 animateScreenBrightness(animateValue, sdrAnimateValue, rampSpeed); in updatePowerStateInternal()1710 animateValue, clampedState); in updatePowerStateInternal()
359 HSPLandroid/animation/ObjectAnimator;->animateValue(F)V+]Landroid/animation/ObjectAnimator;Landroid…475 HSPLandroid/animation/ValueAnimator;->animateValue(F)V+]Landroid/animation/PropertyValuesHolder;Lan…
1007 Landroid/animation/ObjectAnimator;->animateValue(F)V1180 Landroid/animation/TimeAnimator;->animateValue(F)V