Searched refs:availableSceneModes (Results 1 – 4 of 4) sorted by relevance
582 camera_metadata_ro_entry_t availableSceneModes = in initialize() local584 if (!availableSceneModes.count) { in initialize()590 for (size_t i=0; i < availableSceneModes.count; i++) { in initialize()593 switch (availableSceneModes.data.u8[i]) { in initialize()601 mDefaultSceneMode = availableSceneModes.data.u8[i]; in initialize()672 availableSceneModes.data.u8[i]); in initialize()1156 camera_metadata_ro_entry_t availableSceneModes = in buildFastInfo() local1184 availableSceneModes.count * kModesPerSceneMode) { in buildFastInfo()1188 availableSceneModes.count * kModesPerSceneMode); in buildFastInfo()1191 for (size_t i = 0; i < availableSceneModes.count; i++) { in buildFastInfo()[all …]
1114 List<Integer> availableSceneModes = Arrays.asList( in isSceneModeSupported() local1117 if (availableSceneModes.isEmpty()) { in isSceneModeSupported()1122 return availableSceneModes.size() > 1 || in isSceneModeSupported()1123 !availableSceneModes.contains(CameraMetadata.CONTROL_SCENE_MODE_DISABLED); in isSceneModeSupported()
192 availableSceneModes);
188 availableSceneModes) { in setControlAvailableSceneModes()190 convertTo<uint8_t>(availableSceneModes); in setControlAvailableSceneModes()