Searched refs:bMuteEnabled (Results 1 – 3 of 3) sorted by relevance
80 bool bMuteEnabled; /* Must store as mute = -96dB level */ member
249 pContext->pBundledContext->bMuteEnabled = LVM_FALSE; in EffectCreate()1591 if (pContext->pBundledContext->bMuteEnabled == LVM_TRUE) { in VolumeSetVolumeLevel()1613 if (pContext->pBundledContext->bMuteEnabled == LVM_TRUE) { in VolumeGetVolumeLevel()1635 pContext->pBundledContext->bMuteEnabled = mute; in VolumeSetMute()1638 if (pContext->pBundledContext->bMuteEnabled == LVM_TRUE) { in VolumeSetMute()1664 if ((pContext->pBundledContext->bMuteEnabled == LVM_FALSE) || in VolumeGetMute()1665 (pContext->pBundledContext->bMuteEnabled == LVM_TRUE)) { in VolumeGetMute()1666 *mute = pContext->pBundledContext->bMuteEnabled; in VolumeGetMute()1670 pContext->pBundledContext->bMuteEnabled); in VolumeGetMute()
373 pContext->pBundledContext->bMuteEnabled = LVM_FALSE; in lvmCreate()