Searched refs:bandFactor2 (Results 1 – 2 of 2) sorted by relevance
218 float bandFactor2 = mBandGainmB[i + 1] / 1500.0; in limitLevel() local220 if (bandFactor1 > 0 && bandFactor2 > 0) { in limitLevel()222 bandFactor1 * bandFactor2 * lvm::kBandEnergyCrossCoefficient[i]; in limitLevel()223 bandFactorSum += bandFactor1 * bandFactor2; in limitLevel()
757 float bandFactor2 = pContext->pBundledContext->bandGaindB[i + 1] / 15.0; in LvmEffect_limitLevel() local759 if (bandFactor1 > 0 && bandFactor2 > 0) { in LvmEffect_limitLevel()761 bandFactor1 * bandFactor2 * LimitLevel_bandEnergyCrossCoefficient[i]; in LvmEffect_limitLevel()762 bandFactorSum += bandFactor1 * bandFactor2; in LvmEffect_limitLevel()