/frameworks/base/packages/SystemUI/src/com/android/systemui/haptics/qs/ |
D | LongPressHapticBuilder.kt | 57 val composition = VibrationEffect.startComposition() in <lambda>() constant 61 composition.addPrimitive( in <lambda>() 69 composition.addPrimitive(VibrationEffect.Composition.PRIMITIVE_SPIN, SPIN_SCALE, 0) in <lambda>() 73 composition.addPrimitive( in <lambda>() 80 return composition.compose() in <lambda>() 106 val composition = VibrationEffect.startComposition() in <lambda>() constant 111 composition.addPrimitive(VibrationEffect.Composition.PRIMITIVE_LOW_TICK, scale, 0) in <lambda>() 113 return composition.compose() in <lambda>()
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/frameworks/base/core/java/com/android/internal/vibrator/persistence/ |
D | SerializedVibrationEffect.java | 58 VibrationEffect.Composition composition = VibrationEffect.startComposition(); in deserialize() local 60 segment.deserializeIntoComposition(composition); in deserialize() 62 return composition.compose(); in deserialize() 102 void deserializeIntoComposition(@NonNull VibrationEffect.Composition composition); in deserializeIntoComposition() argument
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D | SerializedPredefinedEffect.java | 53 public void deserializeIntoComposition(@NonNull VibrationEffect.Composition composition) { in deserializeIntoComposition() argument 54 composition.addEffect(VibrationEffect.get(mEffectName.getEffectId(), mShouldFallback)); in deserializeIntoComposition()
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D | SerializedCompositionPrimitive.java | 57 public void deserializeIntoComposition(@NonNull VibrationEffect.Composition composition) { in deserializeIntoComposition() argument 58 composition.addPrimitive(mPrimitiveName.getPrimitiveId(), mPrimitiveScale, in deserializeIntoComposition()
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D | SerializedAmplitudeStepWaveform.java | 58 public void deserializeIntoComposition(@NonNull VibrationEffect.Composition composition) { in deserializeIntoComposition() argument 59 composition.addEffect(VibrationEffect.createWaveform(mTimings, mAmplitudes, mRepeatIndex)); in deserializeIntoComposition()
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/frameworks/base/packages/SettingsLib/Spa/spa/src/com/android/settingslib/spa/widget/ui/ |
D | Lottie.kt | 82 val composition by rememberLottieComposition( in getDefaultDynamicProperties() constant 86 composition, in getDefaultDynamicProperties() 91 composition = composition, in getDefaultDynamicProperties()
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/frameworks/native/opengl/specs/ |
D | EGL_ANDROID_get_frame_timestamps.txt | 45 This extension allows querying various timestamps related to the composition 53 composition start time and finish time can be used to determine how 131 composition and display of a window surface. The values are not associated 138 compositor will begin composition. This is effectively the deadline 141 composition events. 143 the start of composition and the expected present time of that 144 composition. This can be used to estimate the latency of the 153 allows querying various timestamps related to the composition and display 183 selected this frame as the one to use for the next composition. The 187 the compositor began preparing composition for this frame. [all …]
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D | EGL_ANDROID_front_buffer_auto_refresh.txt | 39 that it should perform composition every time the display refreshes. This 42 unneeded composition work if the window surface has not been updated.
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D | EGL_ANDROID_framebuffer_target.txt | 39 send the result of performing window composition to a display, may have
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/frameworks/base/packages/SystemUI/src/com/android/systemui/unfold/ |
D | UnfoldHapticsPlayer.kt | 96 val composition = in <lambda>() constant 101 composition.addPrimitive( in <lambda>() 108 composition in <lambda>()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/haptics/slider/ |
D | SliderHapticFeedbackProvider.kt | 115 val composition = VibrationEffect.startComposition() in vibrateDragTexture() constant 117 composition.addPrimitive(VibrationEffect.Composition.PRIMITIVE_LOW_TICK, powerScale) in vibrateDragTexture() 119 vibratorHelper.vibrate(composition.compose(), VIBRATION_ATTRIBUTES_PIPELINING) in vibrateDragTexture()
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/frameworks/base/services/core/java/com/android/server/vibrator/ |
D | VibratorManagerService.java | 2275 VibrationEffect.Composition composition = VibrationEffect.startComposition(); in nextEffect() local 2280 addOneShotToComposition(composition); in nextEffect() 2282 addWaveformToComposition(composition); in nextEffect() 2284 addPrebakedToComposition(composition); in nextEffect() 2286 addPrimitivesToComposition(composition); in nextEffect() 2293 return composition.compose(); in nextEffect() 2296 private void addOneShotToComposition(VibrationEffect.Composition composition) { in addOneShotToComposition() argument 2313 composition.addOffDuration(Duration.ofMillis(delay)); in addOneShotToComposition() 2314 composition.addEffect(VibrationEffect.createOneShot(duration, amplitude)); in addOneShotToComposition() 2317 private void addWaveformToComposition(VibrationEffect.Composition composition) { in addWaveformToComposition() argument [all …]
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/frameworks/base/packages/SystemUI/src/com/android/systemui/biometrics/ui/binder/ |
D | SideFpsOverlayViewBinder.kt | 172 lottie.addLottieOnCompositionLoadedListener { composition: LottieComposition -> in <lambda>() method 174 viewModel.setLottieBounds(composition.bounds) in <lambda>()
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/frameworks/native/services/surfaceflinger/DisplayHardware/ |
D | Hal.h | 107 aidl::android::hardware::graphics::composer3::Composition composition) { in to_string() argument 108 switch (composition) { in to_string()
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D | AidlComposerHal.cpp | 503 outTypes->emplace_back(layer.composition); in getChangedCompositionTypes()
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/frameworks/native/services/surfaceflinger/TimeStats/timestatsatomsproto/ |
D | timestats_atoms.proto | 62 // Total number of frames that fell back to client composition 91 // perform due to falling back into GPU composition. 118 // composition engine earlier than expected, resulting in a present that is 241 // composition engine earlier than expected, resulting in a present that is
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/frameworks/native/services/surfaceflinger/FrontEnd/ |
D | readme.md | 7 layer lifecycle, and provides a snapshot to the composition engine every frame that 110 to composition, the goal is to clone the snapshots and consume them on a background thread.
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/frameworks/base/services/core/jni/ |
D | com_android_server_vibrator_VibratorController.cpp | 296 jobjectArray composition, jlong vibrationId) { in vibratorPerformComposedEffect() argument 302 size_t size = env->GetArrayLength(composition); in vibratorPerformComposedEffect() 305 jobject element = env->GetObjectArrayElement(composition, i); in vibratorPerformComposedEffect()
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/frameworks/native/services/surfaceflinger/ |
D | surfaceflinger_flags_new.aconfig | 27 description: "mark frames as non janky if the transaction resulted in no composition"
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D | surfaceflinger_flags.aconfig | 217 …scription: "Only set the RenderSurface to protected if protected layers are in client composition."
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/frameworks/native/services/surfaceflinger/TimeStats/timestatsproto/ |
D | timestats.proto | 38 // Total frames fallback to client composition.
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/frameworks/native/services/surfaceflinger/sysprop/ |
D | SurfaceFlingerProperties.sysprop | 71 # composition. For example, 8k displays with 4k GPUs, or 4k displays with 2k GPUs. 81 # composition. For example, 8k displays with 4k GPUs, or 4k displays with 2k GPUs. 148 # GL composition.
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/frameworks/av/media/libheadtracking/ |
D | README.md | 60 By following this convention, it is easy to follow correct composition of poses,
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/frameworks/proto_logging/stats/ |
D | atoms.proto | 14064 // Total number of frames that fell back to client composition 14094 // perform due to falling back into GPU composition. 14122 // composition engine earlier than expected, resulting in a present that is 14259 // composition engine earlier than expected, resulting in a present that is 17859 * Bitmap composition is given by KeyPurposeBitPosition enum 17866 * Bitmap composition is given by PaddingModeBitPosition enum 17873 * Bitmap composition is given by DigestBitPosition enum 17880 * Bitmap composition is given by BlockModeBitPosition enum 17944 * Bitmap composition is given by PaddingModeBitPosition enum 17951 * Bitmap composition is given by DigestBitPosition enum [all …]
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