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Searched refs:composition (Results 1 – 24 of 24) sorted by relevance

/frameworks/base/packages/SystemUI/src/com/android/systemui/haptics/qs/
DLongPressHapticBuilder.kt57 val composition = VibrationEffect.startComposition() in <lambda>() constant
61 composition.addPrimitive( in <lambda>()
69 composition.addPrimitive(VibrationEffect.Composition.PRIMITIVE_SPIN, SPIN_SCALE, 0) in <lambda>()
73 composition.addPrimitive( in <lambda>()
80 return composition.compose() in <lambda>()
106 val composition = VibrationEffect.startComposition() in <lambda>() constant
111 composition.addPrimitive(VibrationEffect.Composition.PRIMITIVE_LOW_TICK, scale, 0) in <lambda>()
113 return composition.compose() in <lambda>()
/frameworks/base/core/java/com/android/internal/vibrator/persistence/
DSerializedVibrationEffect.java58 VibrationEffect.Composition composition = VibrationEffect.startComposition(); in deserialize() local
60 segment.deserializeIntoComposition(composition); in deserialize()
62 return composition.compose(); in deserialize()
102 void deserializeIntoComposition(@NonNull VibrationEffect.Composition composition); in deserializeIntoComposition() argument
DSerializedPredefinedEffect.java53 public void deserializeIntoComposition(@NonNull VibrationEffect.Composition composition) { in deserializeIntoComposition() argument
54 composition.addEffect(VibrationEffect.get(mEffectName.getEffectId(), mShouldFallback)); in deserializeIntoComposition()
DSerializedCompositionPrimitive.java57 public void deserializeIntoComposition(@NonNull VibrationEffect.Composition composition) { in deserializeIntoComposition() argument
58 composition.addPrimitive(mPrimitiveName.getPrimitiveId(), mPrimitiveScale, in deserializeIntoComposition()
DSerializedAmplitudeStepWaveform.java58 public void deserializeIntoComposition(@NonNull VibrationEffect.Composition composition) { in deserializeIntoComposition() argument
59 composition.addEffect(VibrationEffect.createWaveform(mTimings, mAmplitudes, mRepeatIndex)); in deserializeIntoComposition()
/frameworks/base/packages/SettingsLib/Spa/spa/src/com/android/settingslib/spa/widget/ui/
DLottie.kt82 val composition by rememberLottieComposition( in getDefaultDynamicProperties() constant
86 composition, in getDefaultDynamicProperties()
91 composition = composition, in getDefaultDynamicProperties()
/frameworks/native/opengl/specs/
DEGL_ANDROID_get_frame_timestamps.txt45 This extension allows querying various timestamps related to the composition
53 composition start time and finish time can be used to determine how
131 composition and display of a window surface. The values are not associated
138 compositor will begin composition. This is effectively the deadline
141 composition events.
143 the start of composition and the expected present time of that
144 composition. This can be used to estimate the latency of the
153 allows querying various timestamps related to the composition and display
183 selected this frame as the one to use for the next composition. The
187 the compositor began preparing composition for this frame.
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DEGL_ANDROID_front_buffer_auto_refresh.txt39 that it should perform composition every time the display refreshes. This
42 unneeded composition work if the window surface has not been updated.
DEGL_ANDROID_framebuffer_target.txt39 send the result of performing window composition to a display, may have
/frameworks/base/packages/SystemUI/src/com/android/systemui/unfold/
DUnfoldHapticsPlayer.kt96 val composition = in <lambda>() constant
101 composition.addPrimitive( in <lambda>()
108 composition in <lambda>()
/frameworks/base/packages/SystemUI/src/com/android/systemui/haptics/slider/
DSliderHapticFeedbackProvider.kt115 val composition = VibrationEffect.startComposition() in vibrateDragTexture() constant
117 composition.addPrimitive(VibrationEffect.Composition.PRIMITIVE_LOW_TICK, powerScale) in vibrateDragTexture()
119 vibratorHelper.vibrate(composition.compose(), VIBRATION_ATTRIBUTES_PIPELINING) in vibrateDragTexture()
/frameworks/base/services/core/java/com/android/server/vibrator/
DVibratorManagerService.java2275 VibrationEffect.Composition composition = VibrationEffect.startComposition(); in nextEffect() local
2280 addOneShotToComposition(composition); in nextEffect()
2282 addWaveformToComposition(composition); in nextEffect()
2284 addPrebakedToComposition(composition); in nextEffect()
2286 addPrimitivesToComposition(composition); in nextEffect()
2293 return composition.compose(); in nextEffect()
2296 private void addOneShotToComposition(VibrationEffect.Composition composition) { in addOneShotToComposition() argument
2313 composition.addOffDuration(Duration.ofMillis(delay)); in addOneShotToComposition()
2314 composition.addEffect(VibrationEffect.createOneShot(duration, amplitude)); in addOneShotToComposition()
2317 private void addWaveformToComposition(VibrationEffect.Composition composition) { in addWaveformToComposition() argument
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/frameworks/base/packages/SystemUI/src/com/android/systemui/biometrics/ui/binder/
DSideFpsOverlayViewBinder.kt172 lottie.addLottieOnCompositionLoadedListener { composition: LottieComposition -> in <lambda>() method
174 viewModel.setLottieBounds(composition.bounds) in <lambda>()
/frameworks/native/services/surfaceflinger/DisplayHardware/
DHal.h107 aidl::android::hardware::graphics::composer3::Composition composition) { in to_string() argument
108 switch (composition) { in to_string()
DAidlComposerHal.cpp503 outTypes->emplace_back(layer.composition); in getChangedCompositionTypes()
/frameworks/native/services/surfaceflinger/TimeStats/timestatsatomsproto/
Dtimestats_atoms.proto62 // Total number of frames that fell back to client composition
91 // perform due to falling back into GPU composition.
118 // composition engine earlier than expected, resulting in a present that is
241 // composition engine earlier than expected, resulting in a present that is
/frameworks/native/services/surfaceflinger/FrontEnd/
Dreadme.md7 layer lifecycle, and provides a snapshot to the composition engine every frame that
110 to composition, the goal is to clone the snapshots and consume them on a background thread.
/frameworks/base/services/core/jni/
Dcom_android_server_vibrator_VibratorController.cpp296 jobjectArray composition, jlong vibrationId) { in vibratorPerformComposedEffect() argument
302 size_t size = env->GetArrayLength(composition); in vibratorPerformComposedEffect()
305 jobject element = env->GetObjectArrayElement(composition, i); in vibratorPerformComposedEffect()
/frameworks/native/services/surfaceflinger/
Dsurfaceflinger_flags_new.aconfig27 description: "mark frames as non janky if the transaction resulted in no composition"
Dsurfaceflinger_flags.aconfig217 …scription: "Only set the RenderSurface to protected if protected layers are in client composition."
/frameworks/native/services/surfaceflinger/TimeStats/timestatsproto/
Dtimestats.proto38 // Total frames fallback to client composition.
/frameworks/native/services/surfaceflinger/sysprop/
DSurfaceFlingerProperties.sysprop71 # composition. For example, 8k displays with 4k GPUs, or 4k displays with 2k GPUs.
81 # composition. For example, 8k displays with 4k GPUs, or 4k displays with 2k GPUs.
148 # GL composition.
/frameworks/av/media/libheadtracking/
DREADME.md60 By following this convention, it is easy to follow correct composition of poses,
/frameworks/proto_logging/stats/
Datoms.proto14064 // Total number of frames that fell back to client composition
14094 // perform due to falling back into GPU composition.
14122 // composition engine earlier than expected, resulting in a present that is
14259 // composition engine earlier than expected, resulting in a present that is
17859 * Bitmap composition is given by KeyPurposeBitPosition enum
17866 * Bitmap composition is given by PaddingModeBitPosition enum
17873 * Bitmap composition is given by DigestBitPosition enum
17880 * Bitmap composition is given by BlockModeBitPosition enum
17944 * Bitmap composition is given by PaddingModeBitPosition enum
17951 * Bitmap composition is given by DigestBitPosition enum
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