Searched refs:contextPriority (Results 1 – 10 of 10) sorted by relevance
/frameworks/av/media/libstagefright/renderfright/include/renderengine/ |
D | RenderEngine.h | 207 RenderEngine::ContextPriority contextPriority; member 227 contextPriority(_contextPriority), in RenderEngineCreationArgs() 260 Builder& setContextPriority(RenderEngine::ContextPriority contextPriority) { in setContextPriority() 261 this->contextPriority = contextPriority; in setContextPriority() 275 supportsBackgroundBlur, contextPriority, renderEngineType, in build() 287 RenderEngine::ContextPriority contextPriority = RenderEngine::ContextPriority::MEDIUM; member
|
/frameworks/native/libs/renderengine/include/renderengine/ |
D | RenderEngine.h | 305 RenderEngine::ContextPriority contextPriority; member 326 contextPriority(_contextPriority), in RenderEngineCreationArgs() 356 Builder& setContextPriority(RenderEngine::ContextPriority contextPriority) { in setContextPriority() 357 this->contextPriority = contextPriority; in setContextPriority() 375 contextPriority, threaded, graphicsApi, skiaBackend); in build() 385 RenderEngine::ContextPriority contextPriority = RenderEngine::ContextPriority::MEDIUM; member
|
/frameworks/native/libs/renderengine/skia/ |
D | SkiaGLRenderEngine.cpp | 429 std::optional<ContextPriority> contextPriority, in createEglContext() argument 452 if (contextPriority) { in createEglContext() 454 switch (*contextPriority) { in createEglContext() 499 switch (args.contextPriority) { in createContextPriority() 510 return args.contextPriority; in createContextPriority()
|
D | SkiaGLRenderEngine.h | 78 std::optional<ContextPriority> contextPriority,
|
/frameworks/base/libs/hwui/renderthread/ |
D | EglManager.cpp | 84 bool contextPriority = false; member 316 EglExtensions.contextPriority = extensions.has("EGL_IMG_context_priority"); in initExtensions() 365 if (Properties::contextPriority != 0 && EglExtensions.contextPriority) { in createContext() 367 contextAttributes.push_back(Properties::contextPriority); in createContext()
|
D | VulkanManager.cpp | 332 if (Properties::contextPriority != 0 && in setupDevice() 338 switch (Properties::contextPriority) { in setupDevice()
|
/frameworks/base/libs/hwui/ |
D | Properties.h | 328 static int contextPriority; variable
|
D | Properties.cpp | 87 int Properties::contextPriority = 0; member in android::uirenderer::Properties
|
/frameworks/base/libs/hwui/jni/ |
D | android_graphics_HardwareRenderer.cpp | 832 jint contextPriority) { in android_view_ThreadedRenderer_setContextPriority() argument 833 Properties::contextPriority = contextPriority; in android_view_ThreadedRenderer_setContextPriority()
|
/frameworks/av/media/libstagefright/renderfright/gl/ |
D | GLESRenderEngine.cpp | 231 extensions.hasContextPriority() && args.contextPriority == ContextPriority::HIGH; in create()
|