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Searched refs:contextPriority (Results 1 – 10 of 10) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/include/renderengine/
DRenderEngine.h207 RenderEngine::ContextPriority contextPriority; member
227 contextPriority(_contextPriority), in RenderEngineCreationArgs()
260 Builder& setContextPriority(RenderEngine::ContextPriority contextPriority) { in setContextPriority()
261 this->contextPriority = contextPriority; in setContextPriority()
275 supportsBackgroundBlur, contextPriority, renderEngineType, in build()
287 RenderEngine::ContextPriority contextPriority = RenderEngine::ContextPriority::MEDIUM; member
/frameworks/native/libs/renderengine/include/renderengine/
DRenderEngine.h305 RenderEngine::ContextPriority contextPriority; member
326 contextPriority(_contextPriority), in RenderEngineCreationArgs()
356 Builder& setContextPriority(RenderEngine::ContextPriority contextPriority) { in setContextPriority()
357 this->contextPriority = contextPriority; in setContextPriority()
375 contextPriority, threaded, graphicsApi, skiaBackend); in build()
385 RenderEngine::ContextPriority contextPriority = RenderEngine::ContextPriority::MEDIUM; member
/frameworks/native/libs/renderengine/skia/
DSkiaGLRenderEngine.cpp429 std::optional<ContextPriority> contextPriority, in createEglContext() argument
452 if (contextPriority) { in createEglContext()
454 switch (*contextPriority) { in createEglContext()
499 switch (args.contextPriority) { in createContextPriority()
510 return args.contextPriority; in createContextPriority()
DSkiaGLRenderEngine.h78 std::optional<ContextPriority> contextPriority,
/frameworks/base/libs/hwui/renderthread/
DEglManager.cpp84 bool contextPriority = false; member
316 EglExtensions.contextPriority = extensions.has("EGL_IMG_context_priority"); in initExtensions()
365 if (Properties::contextPriority != 0 && EglExtensions.contextPriority) { in createContext()
367 contextAttributes.push_back(Properties::contextPriority); in createContext()
DVulkanManager.cpp332 if (Properties::contextPriority != 0 && in setupDevice()
338 switch (Properties::contextPriority) { in setupDevice()
/frameworks/base/libs/hwui/
DProperties.h328 static int contextPriority; variable
DProperties.cpp87 int Properties::contextPriority = 0; member in android::uirenderer::Properties
/frameworks/base/libs/hwui/jni/
Dandroid_graphics_HardwareRenderer.cpp832 jint contextPriority) { in android_view_ThreadedRenderer_setContextPriority() argument
833 Properties::contextPriority = contextPriority; in android_view_ThreadedRenderer_setContextPriority()
/frameworks/av/media/libstagefright/renderfright/gl/
DGLESRenderEngine.cpp231 extensions.hasContextPriority() && args.contextPriority == ContextPriority::HIGH; in create()