Searched refs:currentAngle (Results 1 – 3 of 3) sorted by relevance
378 float currentAngle = (xCoordinates[i] - xCoordinates[last]) / (i - last); in convertToConvexArray() local382 if ((currentAngle - lastAngle) * direction < 0) { in convertToConvexArray()385 currentAngle = (xCoordinates[i] - xCoordinates[start]) / (i - start); in convertToConvexArray()386 if ((currentAngle - angles[start]) * direction >= 0) { in convertToConvexArray()
173 private fun isClosingThresholdMet(currentAngle: Float): Boolean { in isClosingThresholdMet()175 return closingThreshold == null || currentAngle < closingThreshold in isClosingThresholdMet()
637 float currentAngle = (xCoordinates[i] - xCoordinates[last]) / (i - last); in convertToConvexArray() local641 if ((currentAngle - lastAngle) * direction < 0) { in convertToConvexArray()644 currentAngle = (xCoordinates[i] - xCoordinates[start]) / (i - start); in convertToConvexArray()645 if ((currentAngle - angles[start]) * direction >= 0) { in convertToConvexArray()