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Searched refs:currentLuminanceNits (Results 1 – 6 of 6) sorted by relevance

/frameworks/native/libs/renderengine/include/renderengine/
DDisplaySettings.h57 float currentLuminanceNits = -1.f; member
110 lhs.currentLuminanceNits == rhs.currentLuminanceNits &&
149 *os << "\n .currentLuminanceNits = " << settings.currentLuminanceNits; in PrintTo()
/frameworks/native/libs/renderengine/tests/
DDisplaySettingsTest.cpp25 TEST(DisplaySettingsTest, currentLuminanceNits) { in TEST() argument
29 a.currentLuminanceNits = 45.f; in TEST()
DRenderEngineTest.cpp1405 .currentLuminanceNits = kCurrentLuminanceNits, in tonemap()
/frameworks/native/services/surfaceflinger/CompositionEngine/tests/
DOutputTest.cpp4081 .currentLuminanceNits = kDisplayLuminance, in TEST_F()
4111 .currentLuminanceNits = kDisplayLuminance, in TEST_F()
4142 .currentLuminanceNits = kDisplayLuminance, in TEST_F()
4171 .currentLuminanceNits = kDisplayLuminance, in TEST_F()
4200 .currentLuminanceNits = kDisplayLuminance, in TEST_F()
4229 .currentLuminanceNits = kDisplayLuminance, in TEST_F()
4258 .currentLuminanceNits = kDisplayLuminance, in TEST_F()
4288 .currentLuminanceNits = kDisplayLuminance, in TEST_F()
4319 .currentLuminanceNits = kDisplayLuminance, in TEST_F()
/frameworks/native/libs/renderengine/skia/
DSkiaRenderEngine.cpp567 parameters.display.currentLuminanceNits, in createRuntimeEffectShader()
/frameworks/native/services/surfaceflinger/CompositionEngine/src/
DOutput.cpp1410 clientCompositionDisplay.currentLuminanceNits = outputState.displayBrightnessNits > 0.f in generateClientCompositionDisplaySettings()