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Searched refs:dequeueSucceeded (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/services/surfaceflinger/CompositionEngine/src/
DOutput.cpp1134 const bool dequeueSucceeded = dequeueRenderBuffer(&bufferFence, &buffer); in prepareFrameAsync() local
1136 if (dequeueSucceeded) { in prepareFrameAsync()
1145 const bool predictionSucceeded = dequeueSucceeded && changes == previousChanges; in prepareFrameAsync()