Searched refs:dequeueSucceeded (Results 1 – 1 of 1) sorted by relevance
1134 const bool dequeueSucceeded = dequeueRenderBuffer(&bufferFence, &buffer); in prepareFrameAsync() local1136 if (dequeueSucceeded) { in prepareFrameAsync()1145 const bool predictionSucceeded = dequeueSucceeded && changes == previousChanges; in prepareFrameAsync()