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Searched refs:enableProtectedContext (Results 1 – 4 of 4) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/include/renderengine/
DRenderEngine.h204 bool enableProtectedContext; member
224 enableProtectedContext(_enableProtectedContext), in RenderEngineCreationArgs()
248 Builder& setEnableProtectedContext(bool enableProtectedContext) { in setEnableProtectedContext()
249 this->enableProtectedContext = enableProtectedContext; in setEnableProtectedContext()
274 enableProtectedContext, precacheToneMapperShaderOnly, in build()
284 bool enableProtectedContext = false; member
/frameworks/native/libs/renderengine/include/renderengine/
DRenderEngine.h302 bool enableProtectedContext; member
323 enableProtectedContext(_enableProtectedContext), in RenderEngineCreationArgs()
344 Builder& setEnableProtectedContext(bool enableProtectedContext) { in setEnableProtectedContext()
345 this->enableProtectedContext = enableProtectedContext; in setEnableProtectedContext()
373 return RenderEngineCreationArgs(pixelFormat, imageCacheSize, enableProtectedContext, in build()
382 bool enableProtectedContext = false; member
/frameworks/native/libs/renderengine/skia/
DSkiaGLRenderEngine.cpp177 if (args.enableProtectedContext && extensions.hasProtectedContent()) { in create()
/frameworks/av/media/libstagefright/renderfright/gl/
DGLESRenderEngine.cpp233 if (args.enableProtectedContext && extensions.hasProtectedContent()) { in create()