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Searched refs:fragmentShaderSrc (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/services/camera/virtualcamera/util/
DEglProgram.cc166 const char* fragmentShaderSrc) { in initialize() argument
171 GLuint fragmentShaderId = compileShader(GL_FRAGMENT_SHADER, fragmentShaderSrc); in initialize()
270 const char* fragmentShaderSrc = textureFormat == TextureFormat::YUV in EglTextureProgram() local
273 if (initialize(kExternalTextureVertexShader, fragmentShaderSrc)) { in EglTextureProgram()
DEglProgram.h39 bool initialize(const char* vertexShaderSrc, const char* fragmentShaderSrc);