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Searched refs:getClipDamageToBounds (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
DDamageAccumulator.cpp221 if (props.getClipDamageToBounds()) { in applyRenderNodeTransform()
256 if (props.getClipDamageToBounds() && !currentBounds.isEmpty()) { in computeClipAndTransform()
DRenderProperties.h524 bool getClipDamageToBounds() const { in getClipDamageToBounds() function
DRenderNode.cpp156 if (properties().getClipDamageToBounds()) { in damageSelf()