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Searched refs:hapticChannelMask (Results 1 – 9 of 9) sorted by relevance

/frameworks/av/media/libaudioprocessing/
DAudioMixer.cpp82 const audio_channel_mask_t hapticChannelMask = in setChannelMasks() local
93 const uint32_t hapticChannelCount = audio_channel_count_from_out_mask(hapticChannelMask); in setChannelMasks()
104 track->mHapticChannelMask = hapticChannelMask; in setChannelMasks()
/frameworks/av/services/audioflinger/
DDeviceEffectManager.h125 audio_channel_mask_t hapticChannelMask() const final { return AUDIO_CHANNEL_NONE; } in hapticChannelMask() function
DEffects.h611 audio_channel_mask_t hapticChannelMask() const override;
798 audio_channel_mask_t hapticChannelMask() const override { return AUDIO_CHANNEL_NONE; } in hapticChannelMask() function
DEffects.cpp872 audio_channel_mask_t hapticChannelMask = callback->hapticChannelMask(); in configure_l() local
873 mConfig.inputCfg.channels |= hapticChannelMask; in configure_l()
874 mConfig.outputCfg.channels |= hapticChannelMask; in configure_l()
3274 audio_channel_mask_t EffectChain::EffectCallback::hapticChannelMask() const { in hapticChannelMask() function in android::EffectChain::EffectCallback
3279 return t->hapticChannelMask(); in hapticChannelMask()
DIAfEffect.h59 virtual audio_channel_mask_t hapticChannelMask() const = 0;
DIAfThread.h161 virtual audio_channel_mask_t hapticChannelMask() const = 0;
DThreads.h325 audio_channel_mask_t hapticChannelMask() const override { return AUDIO_CHANNEL_NONE; } in hapticChannelMask() function
1137 audio_channel_mask_t hapticChannelMask() const final { in hapticChannelMask() function
DAudioFlinger.cpp1124 thread->hapticChannelMask()); in createTrack()
3866 if (thread->hapticChannelMask() != AUDIO_CHANNEL_NONE) { in hapticPlaybackThread_l()
4339 ->hapticChannelMask() == AUDIO_CHANNEL_NONE) { in createEffect()
4385 if (hapticPlaybackRequired && thread->hapticChannelMask() == AUDIO_CHANNEL_NONE) { in createEffect()
/frameworks/av/media/module/extractors/ogg/
DOggExtractor.cpp1364 const audio_channel_mask_t hapticChannelMask = in setChannelMask() local
1367 if (hapticChannelMask == AUDIO_CHANNEL_INVALID in setChannelMask()
1372 audio_channel_out_mask_from_count(audioChannelCount) | hapticChannelMask); in setChannelMask()