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Searched refs:hasAudioSession (Results 1 – 4 of 4) sorted by relevance

/frameworks/av/services/audioflinger/
DIAfThread.h320 virtual uint32_t hasAudioSession(audio_session_t sessionId) const
DAudioFlinger.h539 const uint32_t sessionType = threads.valueAt(i)->hasAudioSession(sessionId); in findIoHandleBySessionId_l()
DAudioFlinger.cpp1091 uint32_t sessions = t->hasAudioSession(sessionId); in createTrack()
2814 uint32_t sessions = thread->hasAudioSession(sessionId); in getAudioHwSyncForSession()
3392 if (t->hasAudioSession(chain->sessionId()) != 0) { in closeInput_nonvirtual()
4348 mPlaybackThreads.valueAt(i)->hasAudioSession(sessionId); in createEffect()
4566 const uint32_t sessionType = pt->hasAudioSession(AUDIO_SESSION_OUTPUT_MIX); in moveEffects()
DThreads.h469 uint32_t hasAudioSession(audio_session_t sessionId) const final EXCLUDES_ThreadBase_Mutex { in hasAudioSession() function