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Searched refs:hasPointerId (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/include/input/
DInputConsumer.h164 bool hasPointerId(uint32_t id) const { return idBits.hasBit(id); } in hasPointerId() function
200 if (!getHistory(0)->hasPointerId(id) || !getHistory(1)->hasPointerId(id)) { in recentCoordinatesAreIdentical()
/frameworks/native/services/inputflinger/dispatcher/
DTouchedWindow.cpp32 bool hasPointerId(const std::vector<PointerProperties>& pointers, int32_t pointerId) { in hasPointerId() function
78 return hasPointerId(state.hoveringPointers, pointerId); in hasHoveringPointer()
131 return hasPointerId(state.touchingPointers, pointerId); in hasTouchingPointer()
/frameworks/native/libs/input/
DInputConsumer.cpp669 if (oldLastResample.hasPointerId(id) && touchState.recentCoordinatesAreIdentical(id)) { in resampleTouchState()